At 1/20/07 12:15 AM, MegaGold wrote:
Well if you notice the reviewers in the top ten, they don't try getting top, they just do reviews on thier spare time and do a good job on it, instead of just putting two lines worth nothing like the top 2 portal reviewers.
Well most folk in the reviewer's top 10 increase list aren't there soley for the sake of a stat - more because they like reviewing, or want to help, as it should be.
For the record, I think ~X~'s reviews where he points out an actual flaw are somewhat useful to authors. Hearing about any flaw you may not have thought about before is surely one of the best forms of help.
Reviews which mark below a 7 and don't explain why it wasn't higher irritate me though.
Anyway, another observation: audio reviews tend to mark stuff higher. Bad Man inc has only given 2 submission a mark lower than a 5. This would be unheard of with anyone over say 400 flash reviews.
And myself... I notice I give higher marks...
Is this an intrinsic difference between audio and movie/games? That it's more possible to make a bad flash whilst striving to be good than to make a bad audio? Maybe we could say that making a song or piece of music is a higher percentage of inspiration and less perspiration to simply make it 'acceptable'. Maybe folk just aren't prepared to take the many hours it takes to make a good game or movie, whilst a decent song can be made in under an hour - even minutes, in rare cases.
Maybe it's partially down to folk reviewing less random stuff in the audio portal and reviewing more stuff by authors who've reviewed their works, or finding audio tracks by authors they like. Folk in the flash portal may be more likely to click on 'random entry' or browse the latest list?
Maybe it's because the genre categories ensures that folk listen to types of music they enjoy whilst I (for example) might accidentally watch a kill-fest even though I dislike such things? (My favourite Krinkel movie was his first.)
Another possible factor is the spam groups that exist in the main portal, which, to my knowledge, don't exist on the audio version.
I'd hypothesise that the main factor is the fact that good music takes (generally) less time to create than good games or movies.
What are your thoughts?