The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.39 / 5.00 38,635 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 15,161 ViewsHmm, I think I get it now. I'll try again tomorrow. Someone make me a new sig!
Luis crit: Tom
Tom's
I liked the simplicity of it, its makes everyone elses feel silly as too how much energy they are using up when you could just smash it with a single swat.
I think that what you could try next time is sort of having the hand wave around like hes sort of hes warming up for the swat and is being stealthy about it and then bam! squashed.
pic below.
Damn this is tiring.
btw im not going to critique people who didnt follow the assignment. I see no point and theres plenty of people who did so anyone that used robots or washing machines or whatever, next time follow directions.
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Luis crit: Lord Sonx
At 12/20/06 04:43 PM, Lord-Sonx wrote:
I liked the sound effect and the size relationship. Its unusual.
I think that the wierd gravity needs work though. His jump sort of turns boomerang and defies momentum and gravity. I posted a pic below of how one could solve it so that the momentum and gravity feels more consistent. I love how squishy you made the bug.
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Thanks ShirtTurtle for the constructive critisism. I've taken a drawing course, that's why the drawing is good, but I haven't done the animation course yet. But I was pretty happy how she forms her hand into a fist.
Crit
Dim's
I liked this, i like how agressive you were in picking very difficult poses to challenge yourself with. Awesome job.
Its getting really hard to find some sort of feedback worth considering... but i guess if i had to split hairs you could try making the last frame of the character a graphic and slightly squashing it and tweening it right with an easing setting on it. so it gives the impression he pushed himself to eat the little shit and floor sort caused him to slightly slide from the momentum. I dunno. I tried.
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At 12/21/06 12:24 AM, ShirtTurtle wrote:At 12/21/06 12:09 AM, Buzzwerd wrote: Hmm, I think I get it now. I'll try again tomorrow. Someone make me a new sig!Why did you even change it.
It was so you.
I got hacked :)
At 12/20/06 11:20 PM, ShirtTurtle wrote: Its very messy, and isnt very pleasing to the eyes.
Though its nice to see that you bothered to have a solid try at fbfing the spray.
I've made better sprays in the past. As I said, I only spent a limited amount of time, it didn't turn out how I liked but I didn't feel like starting over. Here is a better spray:
(Link to bigger.)
http://www.freewebs.com/methodminus/spraypain t.gif
80 frames of animation lol its 6 sec long so yea
spay thing
wtf does that have to do with anything at all?
LOL hes right i dont see it in any of the movies are u planning to use it???
At 12/20/06 10:15 PM, ShirtTurtle wrote: Maxxor
Very nicely coloured and drawn.
The emotion was very good, and it suited the music perfectly.
Though some of your fbf was a little inconsistant.
If your not already using it, use the onion skin feature in flash.
It really helps.
Thanks for the comment! :)
Yeah, the FBF isn't that good as I kinda spent more time on other things :P
And the end wasn't very good 'cause I really suck at drawing hands.
And yes, I am using the onion skin feature, thanks for the crit though :)
Heh, cool thread.
I started mine 3 about 45 mins ago (i started with a stick outline) :
http://denvish.net/ulf/1166693221_punch.php
Im really pleased how this is comming out. However... im going out to my grans, doh!
Yay my part.
I'm really happy with how this came out :)
It needs a few ajustments.
Oh and there's no colour for a reason. I thought that if I added colour then it would ruin it slightly as I wanted the dust to stand out. It's also a style of mine to have one thing in colour the rest in black and white so things can stand out.
I hope you like it :))
(Also offtopic question but what does my signature look like? I think I uploaded it but it doesn't show on my computer)
What a good looking mirror.
At 12/20/06 10:15 PM, ShirtTurtle wrote: Handsomejake
I liked the colour and the idea.
Very original.
You may wont to clean up your lines a bit.
Your fbf was actually pretty good.
I really liked how he zoomed off at the end.
thanks! you've given me pretty much the only critique so far... :/ (I hate to seem like i'm begging for attention, but i would like some comments on how to make it better)
any ideas on how i should clean up my lines? I always seem these really crisp lines on fbf and i'm totally lost. is it just personal skill or is there a trick?
At 12/21/06 12:24 AM, Luis wrote: try making the last frame of the character a graphic and slightly squashing it and tweening it right with an easing setting on it. so it gives the impression he pushed himself to eat the little shit and floor sort caused him to slightly slide from the momentum.
Thanks for the feedback Luis. That was the only part I wasn't happy with, I wanted him to slide on the floor a little bit.
I'd just done a couple of hours of Another Day 8 before I made it, so I was doing well with the ol' Wacom.
-Dim
At 12/21/06 05:07 AM, HandsomeJake wrote: any ideas on how i should clean up my lines? I always seem these really crisp lines on fbf and i'm totally lost. is it just personal skill or is there a trick?
Quick and confident lines is the way to go. I had this problem before to, see my "Live your dream.." flash for example, the lines were really shaky and ugly. But now I have improved .
You just have to learn to draw the lines a little quicker. Practice makes perfect.
At least, that's my poinion about it :P
At 12/21/06 06:31 AM, Maxxor wrote: Quick and confident lines is the way to go. I had this problem before to, see my "Live your dream.." flash for example, the lines were really shaky and ugly. But now I have improved .
You just have to learn to draw the lines a little quicker. Practice makes perfect.
that's what i though. it's kinda hard to do that though with the little nub thing on my laptop (oldschool). anyone else have a laptop with the nub on it? no one know what I'm talking about? eh, i figured...
BTW anyone who i give feedback on...
Animation is one of those things that you can solve it a million different ways and im sure i have a perspective on it thats different than someone elses. So if i 'suggest' something its only because im just trying to use this thread to give you some sort of satisfaction of having studied what you did and finding something to latch on to rather than omg good job, get out of my face.
I fully understand that this is an excersize and you arent supposed to spend hours on it so dont take anything personally and just make a mental note on whatever advice incase you need it one day. or say luis is full of shit and ignore it. *shrug*
:)
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At 12/21/06 06:41 AM, Luis wrote: I fully understand that this is an excersize and you arent supposed to spend hours on it...
I didn't (nobody told me before I spent like 3 hours on it...) :P
I'm actually thinking of submitting my movie. 45 seconds and completely random. Sounds like the average NG Portal submission to me.
I should probably stop talking about myself though and review someone else's...
Bluedinosaur
The FBF lines are nice, but like Luis has brought up, thes squashing of inbetween frames is pretty crucial. The guy looks really stiff when he jumps. Otherwise, pretty good.
Fuzz
It looks good so far. Just don't let him get any fatter :P
Hope that means something to someone. I'm not the best animator you know
just taking part in the challenge to kill some time
about an hour
12 fps
'Normal' A short film about a search for a wish to be normal.
BLOG
Like it & be part of the process in the making.
At 12/21/06 07:50 AM, Black-Crystal wrote: just taking part in the challenge to kill some time
spin
If he didnt pause before he starts to spin it think it would look better, like he jumped into the spin. at the moment he is being spun by some imaginaery force and it looks kinda wierd
Took me like 5 min with no editing lol to make my movie
At 12/21/06 07:50 AM, Black-Crystal wrote: just taking part in the challenge to kill some time
spin
about an hour
12 fps
looks very good. movement was wierd, but i like the character model, actually looks like a person....
unless people specifically want my feedback im done critiquing. its too much pages to flip back through and some people i have no clue who you are and if you'll ever come back in this thread to check it. So ya.
SORRY.
-L
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need more practice with fbf o.o...
http://img145.imageshack.us/my.php?image=bugk d9.swf
done in 1 hour and some minutes more XP...
ph33r my n00bness
Can people notice a change in the characters size in mine? I didnt even notice it myself
At 12/21/06 11:33 AM, ArthurGhostly wrote:At 12/21/06 10:32 AM, ArthurGhostly wrote: Now, back to entry for this wonderfull thread...The first frame looks like he needs a piss, not that he's angry or whatever.
I also cheated with it being in sillouette and everything.
Here's somethign where you can really show off the weight idea. Have him proper lean back and pause, then suddenly burst as he throws the washing machine(or whatever it was) up.
At 12/21/06 11:37 AM, fuzz wrote: Can people notice a change in the characters size in mine? I didnt even notice it myself
I noticed it (when looking for it). What you should do with yours is think more about the aim of this rather than getting it smooth. It looks smooth but unrealistic. I went through it FBF and you should slow it down in bit.
However much of a taboo he is check out Ryan Katman (I think that's his name, Negs ex, the Johnny Rocketfingers guy) and watch that stick movie of his. The action is all emphasized and the focus rather than the graphic quality.
lol, now its my turn XD!! now, ppl any problem u see in mine?. need suggestions from da w00tzorz!!
At 12/20/06 11:53 PM, Luis wrote: The animators of Ren & Stimpy really have this technique down to a science.
John K is great at doign such things.
http://johnkstuff.blogspot.com - His blog, full of animation techniques and such.
At 12/21/06 12:15 AM, Luis wrote: Luis crit: Lord Sonx
I liked the sound effect and the size relationship. Its unusual.
thanx :D
I think that the wierd gravity needs work though. His jump sort of turns boomerang and defies momentum and gravity.
when a sitckman the size of a bug manages to squish it in one jump i think gravity is not the main point of error :D Also allt he momentum is being used to squish the bug so he woulnd't bounce off it mario style.
I love how squishy you made the bug.
bugs are squishy :P
Tempted to make another short just for you that follows the laws of gravity and such but i'm lazy :P
maybe next challenge ;)