Be a Supporter!

Animators Challenge of the Week 1:

  • 6,957 Views
  • 238 Replies
New Topic
Buzzwerd
Buzzwerd
  • Member since: Apr. 25, 2004
  • Offline.
Forum Stats
Member
Level 15
Game Developer
Response to Animators Challenge of the Week 1: 2006-12-21 00:09:09

Hmm, I think I get it now. I'll try again tomorrow. Someone make me a new sig!


BBS Signature
Luis
Luis
  • Member since: Apr. 23, 2000
  • Offline.
Forum Stats
Member
Level 02
Melancholy
Response to Animators Challenge of the Week 1: 2006-12-21 00:09:57

Luis crit: Tom

Tom's

I liked the simplicity of it, its makes everyone elses feel silly as too how much energy they are using up when you could just smash it with a single swat.

I think that what you could try next time is sort of having the hand wave around like hes sort of hes warming up for the swat and is being stealthy about it and then bam! squashed.

pic below.

Damn this is tiring.

btw im not going to critique people who didnt follow the assignment. I see no point and theres plenty of people who did so anyone that used robots or washing machines or whatever, next time follow directions.

Animators Challenge of the Week 1:


None

Luis
Luis
  • Member since: Apr. 23, 2000
  • Offline.
Forum Stats
Member
Level 02
Melancholy
Response to Animators Challenge of the Week 1: 2006-12-21 00:15:15

Luis crit: Lord Sonx

At 12/20/06 04:43 PM, Lord-Sonx wrote:

I liked the sound effect and the size relationship. Its unusual.

I think that the wierd gravity needs work though. His jump sort of turns boomerang and defies momentum and gravity. I posted a pic below of how one could solve it so that the momentum and gravity feels more consistent. I love how squishy you made the bug.

Animators Challenge of the Week 1:


None

ShortMonkey
ShortMonkey
  • Member since: Apr. 1, 2006
  • Offline.
Forum Stats
Member
Level 32
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 00:17:10

Thanks ShirtTurtle for the constructive critisism. I've taken a drawing course, that's why the drawing is good, but I haven't done the animation course yet. But I was pretty happy how she forms her hand into a fist.


BBS Signature
Luis
Luis
  • Member since: Apr. 23, 2000
  • Offline.
Forum Stats
Member
Level 02
Melancholy
Response to Animators Challenge of the Week 1: 2006-12-21 00:24:37

Crit

Dim's

I liked this, i like how agressive you were in picking very difficult poses to challenge yourself with. Awesome job.

Its getting really hard to find some sort of feedback worth considering... but i guess if i had to split hairs you could try making the last frame of the character a graphic and slightly squashing it and tweening it right with an easing setting on it. so it gives the impression he pushed himself to eat the little shit and floor sort caused him to slightly slide from the momentum. I dunno. I tried.

Animators Challenge of the Week 1:


None

Buzzwerd
Buzzwerd
  • Member since: Apr. 25, 2004
  • Offline.
Forum Stats
Member
Level 15
Game Developer
Response to Animators Challenge of the Week 1: 2006-12-21 00:26:42

At 12/21/06 12:24 AM, ShirtTurtle wrote:
At 12/21/06 12:09 AM, Buzzwerd wrote: Hmm, I think I get it now. I'll try again tomorrow. Someone make me a new sig!
Why did you even change it.
It was so you.

I got hacked :)


BBS Signature
MethodMinus
MethodMinus
  • Member since: Apr. 18, 2002
  • Offline.
Forum Stats
Member
Level 07
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 01:36:37

At 12/20/06 11:20 PM, ShirtTurtle wrote: Its very messy, and isnt very pleasing to the eyes.
Though its nice to see that you bothered to have a solid try at fbfing the spray.

I've made better sprays in the past. As I said, I only spent a limited amount of time, it didn't turn out how I liked but I didn't feel like starting over. Here is a better spray:
(Link to bigger.)
http://www.freewebs.com/methodminus/spraypain t.gif

Animators Challenge of the Week 1:

ShiverRick
ShiverRick
  • Member since: Nov. 30, 2006
  • Offline.
Forum Stats
Member
Level 05
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 01:38:58

Dah Movie

80 frames of animation lol its 6 sec long so yea

Buzzwerd
Buzzwerd
  • Member since: Apr. 25, 2004
  • Offline.
Forum Stats
Member
Level 15
Game Developer
Response to Animators Challenge of the Week 1: 2006-12-21 01:40:12

spay thing

wtf does that have to do with anything at all?


BBS Signature
ShiverRick
ShiverRick
  • Member since: Nov. 30, 2006
  • Offline.
Forum Stats
Member
Level 05
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 01:43:51

LOL hes right i dont see it in any of the movies are u planning to use it???

Maxxor
Maxxor
  • Member since: Apr. 19, 2005
  • Offline.
Forum Stats
Member
Level 22
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 02:59:51

At 12/20/06 10:15 PM, ShirtTurtle wrote: Maxxor

Very nicely coloured and drawn.
The emotion was very good, and it suited the music perfectly.
Though some of your fbf was a little inconsistant.
If your not already using it, use the onion skin feature in flash.
It really helps.

Thanks for the comment! :)
Yeah, the FBF isn't that good as I kinda spent more time on other things :P
And the end wasn't very good 'cause I really suck at drawing hands.

And yes, I am using the onion skin feature, thanks for the crit though :)

Doors. You'll know when they're appropriate.
dA

BBS Signature
fuzz
fuzz
  • Member since: Jun. 2, 2004
  • Offline.
Forum Stats
Member
Level 21
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 04:29:22

Heh, cool thread.
I started mine 3 about 45 mins ago (i started with a stick outline) :
http://denvish.net/ulf/1166693221_punch.php

Im really pleased how this is comming out. However... im going out to my grans, doh!

Lazyfeet
Lazyfeet
  • Member since: Dec. 8, 2005
  • Offline.
Forum Stats
Member
Level 35
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 05:06:19

Yay my part.

I'm really happy with how this came out :)

Bug squash

It needs a few ajustments.

Oh and there's no colour for a reason. I thought that if I added colour then it would ruin it slightly as I wanted the dust to stand out. It's also a style of mine to have one thing in colour the rest in black and white so things can stand out.

I hope you like it :))

(Also offtopic question but what does my signature look like? I think I uploaded it but it doesn't show on my computer)


What a good looking mirror.

BBS Signature
HandsomeJake
HandsomeJake
  • Member since: Feb. 10, 2006
  • Offline.
Forum Stats
Member
Level 18
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 05:07:45

At 12/20/06 10:15 PM, ShirtTurtle wrote: Handsomejake

I liked the colour and the idea.
Very original.
You may wont to clean up your lines a bit.
Your fbf was actually pretty good.
I really liked how he zoomed off at the end.

thanks! you've given me pretty much the only critique so far... :/ (I hate to seem like i'm begging for attention, but i would like some comments on how to make it better)

any ideas on how i should clean up my lines? I always seem these really crisp lines on fbf and i'm totally lost. is it just personal skill or is there a trick?

The-Super-Flash-Bros
The-Super-Flash-Bros
  • Member since: Sep. 2, 2002
  • Offline.
Forum Stats
Member
Level 30
Game Developer
Response to Animators Challenge of the Week 1: 2006-12-21 05:08:15

At 12/21/06 12:24 AM, Luis wrote: try making the last frame of the character a graphic and slightly squashing it and tweening it right with an easing setting on it. so it gives the impression he pushed himself to eat the little shit and floor sort caused him to slightly slide from the momentum.

Thanks for the feedback Luis. That was the only part I wasn't happy with, I wanted him to slide on the floor a little bit.

I'd just done a couple of hours of Another Day 8 before I made it, so I was doing well with the ol' Wacom.

-Dim

Maxxor
Maxxor
  • Member since: Apr. 19, 2005
  • Offline.
Forum Stats
Member
Level 22
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 06:31:50

At 12/21/06 05:07 AM, HandsomeJake wrote: any ideas on how i should clean up my lines? I always seem these really crisp lines on fbf and i'm totally lost. is it just personal skill or is there a trick?

Quick and confident lines is the way to go. I had this problem before to, see my "Live your dream.." flash for example, the lines were really shaky and ugly. But now I have improved .
You just have to learn to draw the lines a little quicker. Practice makes perfect.

At least, that's my poinion about it :P

Doors. You'll know when they're appropriate.
dA

BBS Signature
HandsomeJake
HandsomeJake
  • Member since: Feb. 10, 2006
  • Offline.
Forum Stats
Member
Level 18
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 06:35:40

At 12/21/06 06:31 AM, Maxxor wrote: Quick and confident lines is the way to go. I had this problem before to, see my "Live your dream.." flash for example, the lines were really shaky and ugly. But now I have improved .
You just have to learn to draw the lines a little quicker. Practice makes perfect.

that's what i though. it's kinda hard to do that though with the little nub thing on my laptop (oldschool). anyone else have a laptop with the nub on it? no one know what I'm talking about? eh, i figured...

Luis
Luis
  • Member since: Apr. 23, 2000
  • Offline.
Forum Stats
Member
Level 02
Melancholy
Response to Animators Challenge of the Week 1: 2006-12-21 06:41:36

BTW anyone who i give feedback on...

Animation is one of those things that you can solve it a million different ways and im sure i have a perspective on it thats different than someone elses. So if i 'suggest' something its only because im just trying to use this thread to give you some sort of satisfaction of having studied what you did and finding something to latch on to rather than omg good job, get out of my face.
I fully understand that this is an excersize and you arent supposed to spend hours on it so dont take anything personally and just make a mental note on whatever advice incase you need it one day. or say luis is full of shit and ignore it. *shrug*

:)


None

HandsomeJake
HandsomeJake
  • Member since: Feb. 10, 2006
  • Offline.
Forum Stats
Member
Level 18
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 07:24:19

At 12/21/06 06:41 AM, Luis wrote: I fully understand that this is an excersize and you arent supposed to spend hours on it...

I didn't (nobody told me before I spent like 3 hours on it...) :P

I'm actually thinking of submitting my movie. 45 seconds and completely random. Sounds like the average NG Portal submission to me.

I should probably stop talking about myself though and review someone else's...

Bluedinosaur

The FBF lines are nice, but like Luis has brought up, thes squashing of inbetween frames is pretty crucial. The guy looks really stiff when he jumps. Otherwise, pretty good.

Fuzz

It looks good so far. Just don't let him get any fatter :P

Hope that means something to someone. I'm not the best animator you know

Black-Crystal
Black-Crystal
  • Member since: Jul. 27, 2005
  • Offline.
Forum Stats
Member
Level 06
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 07:50:50

just taking part in the challenge to kill some time

spin

about an hour
12 fps


'Normal' A short film about a search for a wish to be normal.
BLOG
Like it & be part of the process in the making.

TheHappySheep
TheHappySheep
  • Member since: Feb. 15, 2004
  • Offline.
Forum Stats
Member
Level 17
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 09:40:21

At 12/21/06 07:50 AM, Black-Crystal wrote: just taking part in the challenge to kill some time
spin

If he didnt pause before he starts to spin it think it would look better, like he jumped into the spin. at the moment he is being spun by some imaginaery force and it looks kinda wierd


BBS Signature
ShiverRick
ShiverRick
  • Member since: Nov. 30, 2006
  • Offline.
Forum Stats
Member
Level 05
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 10:19:47

Took me like 5 min with no editing lol to make my movie

23450
23450
  • Member since: May. 28, 2003
  • Offline.
Forum Stats
Supporter
Level 27
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 10:24:04

At 12/21/06 07:50 AM, Black-Crystal wrote: just taking part in the challenge to kill some time

spin

about an hour
12 fps

looks very good. movement was wierd, but i like the character model, actually looks like a person....


BBS Signature
Luis
Luis
  • Member since: Apr. 23, 2000
  • Offline.
Forum Stats
Member
Level 02
Melancholy
Response to Animators Challenge of the Week 1: 2006-12-21 10:27:42

unless people specifically want my feedback im done critiquing. its too much pages to flip back through and some people i have no clue who you are and if you'll ever come back in this thread to check it. So ya.

SORRY.

-L


None

DRnet
DRnet
  • Member since: Oct. 13, 2006
  • Offline.
Forum Stats
Member
Level 05
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 11:32:44

need more practice with fbf o.o...

http://img145.imageshack.us/my.php?image=bugk d9.swf

done in 1 hour and some minutes more XP...

ph33r my n00bness

fuzz
fuzz
  • Member since: Jun. 2, 2004
  • Offline.
Forum Stats
Member
Level 21
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 11:37:36

Can people notice a change in the characters size in mine? I didnt even notice it myself

Mogly
Mogly
  • Member since: Sep. 5, 2004
  • Offline.
Forum Stats
Member
Level 25
Animator
Response to Animators Challenge of the Week 1: 2006-12-21 11:40:19

At 12/21/06 11:33 AM, ArthurGhostly wrote:
At 12/21/06 10:32 AM, ArthurGhostly wrote: Now, back to entry for this wonderfull thread...
The first frame looks like he needs a piss, not that he's angry or whatever.

I also cheated with it being in sillouette and everything.

Here's somethign where you can really show off the weight idea. Have him proper lean back and pause, then suddenly burst as he throws the washing machine(or whatever it was) up.


WEBSITE
BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~
NG FFR ~ Automatic for the people.

BBS Signature
Mogly
Mogly
  • Member since: Sep. 5, 2004
  • Offline.
Forum Stats
Member
Level 25
Animator
Response to Animators Challenge of the Week 1: 2006-12-21 11:44:53

At 12/21/06 11:37 AM, fuzz wrote: Can people notice a change in the characters size in mine? I didnt even notice it myself

I noticed it (when looking for it). What you should do with yours is think more about the aim of this rather than getting it smooth. It looks smooth but unrealistic. I went through it FBF and you should slow it down in bit.

However much of a taboo he is check out Ryan Katman (I think that's his name, Negs ex, the Johnny Rocketfingers guy) and watch that stick movie of his. The action is all emphasized and the focus rather than the graphic quality.


WEBSITE
BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~
NG FFR ~ Automatic for the people.

BBS Signature
DRnet
DRnet
  • Member since: Oct. 13, 2006
  • Offline.
Forum Stats
Member
Level 05
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 11:46:22

lol, now its my turn XD!! now, ppl any problem u see in mine?. need suggestions from da w00tzorz!!

Lord-Sonx
Lord-Sonx
  • Member since: Jan. 17, 2004
  • Offline.
Forum Stats
Member
Level 32
Blank Slate
Response to Animators Challenge of the Week 1: 2006-12-21 12:12:34

At 12/20/06 11:53 PM, Luis wrote: The animators of Ren & Stimpy really have this technique down to a science.

John K is great at doign such things.
http://johnkstuff.blogspot.com - His blog, full of animation techniques and such.

At 12/21/06 12:15 AM, Luis wrote: Luis crit: Lord Sonx
I liked the sound effect and the size relationship. Its unusual.

thanx :D

I think that the wierd gravity needs work though. His jump sort of turns boomerang and defies momentum and gravity.

when a sitckman the size of a bug manages to squish it in one jump i think gravity is not the main point of error :D Also allt he momentum is being used to squish the bug so he woulnd't bounce off it mario style.

I love how squishy you made the bug.

bugs are squishy :P

Tempted to make another short just for you that follows the laws of gravity and such but i'm lazy :P
maybe next challenge ;)