The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.34 / 5.00 31,296 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.07 / 5.00 10,082 Viewsyup, another one of these, what can i say? i just love to learn XD
1. i wondered of there is an effect in flash that lets onion skinning show up on the actual playing flash, to give a blurry type effect, or do i have to copy each frame and turn the alpha down?
2. when moving a sprite with the arrow or wasd keys, is there a script that swaps the sprite for something differant, but only when its moving/button is pressed down, so i have a unwalking symbol when he isnt moving and a running one when he is.
thats all i can think of for now, again, thanks in adance for any and all help given!
At 12/18/06 06:25 AM, Base-16 wrote: yup, another one of these, what can i say? i just love to learn XD
1. i wondered of there is an effect in flash that lets onion skinning show up on the actual playing flash, to give a blurry type effect, or do i have to copy each frame and turn the alpha down?
i got this one
make a movieclip of an animation. then place the one MC on the stage, then in a later frame, place the same MC on the stage in the same place. lower the second MC's alpha to make it transparent.
1. i wondered of there is an effect in flash that lets onion skinning show up on the actual
playing flash, to give a blurry type effect, or do i have to copy each frame and turn the
alpha down?
In the properties box there is a blur timeline effect. Mess around with it.
2. when moving a sprite with the arrow or wasd keys, is there a script that swaps the sprite
for something differant, but only when its moving/button is pressed down, so i have a
unwalking symbol when he isnt moving and a running one when he is.
Em, I don't fully understand the question, but I'm going to go with no.
:)
thankyou very much for your help, yes i didnt know about blur timeline, that sounds like fun.
what i meant in the second question is swapping spritemaps
what i want for this game is to have a stationary, non-revolving ball that revolves when it's moving via the arrow keys, either through a script or by making two separate movieclips, one of the stoic ball and one of the revolving one
Of cource the ball can be animated.
Each time someone abuses hittest, God kills a kitten. Please, learn real collision testing.
Inside of the movieclip that you control, place two keyframes. In the first one, put the stationary image. In the second one, place a movieclip of the moving animation. Label the frames stopped and moving, respectively. Inside any script statement, alongside the script that causes them to move, place this:
this.gotoAndStop('moving');
//use this if the script is
//ON the mc which you control
The, in a statement block that activates when you aren't moving, place this:
this.gotoAndStop('stopped');
//same comments as above
Hope that suits your purpose :)
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