Newgrounds.com — Everything, By Everyone.

Checking login status…

USERNAME:

PASSWORD:

Logging in…

Logged in as:
.
Logging out…
Inbox My Account Log Out


Forum Topic: Christmas Game Collab

(10,172 views • 806 replies)

This topic is 27 pages long. [ 148 | 9 | 10 | 11 | 12 | 13 | 142027 ]

<< < > >>
None

HorrificMonster

Reply To Post Reply & Quote

Posted at: 11/22/06 12:49 AM

HorrificMonster NEUTRAL LEVEL 11

Sign-Up: 05/11/04

Posts: 186

I know that the due date for Armor games is like, Dec 20, but what's the due date for our collaboration? A deadline would be helpful so that I'd be able to plan to be done by that time. Also, I'm jealous of all the unique games people are coming up with for this collab. =D


None

BleeBlap

Reply To Post Reply & Quote

Posted at: 11/22/06 12:59 AM

BleeBlap LIGHT LEVEL 24

Sign-Up: 03/08/05

Posts: 945

I'm alive. I added collision detection to the game. Heres an update. Master, if you still want to do artwork you'll need to draw a parking lot, a bus with tires and a guy holding a hose nozzle. You'll also need to do the menu. I can script the menu after you do the artwork for it. I plan on adding the IK hose sometime over thanksgiving. Any other suggetions or bugs are appreciated.


None

Blaze

Reply To Post Reply & Quote

Posted at: 11/22/06 11:10 AM

Blaze EVIL LEVEL 21

Sign-Up: 08/04/05

Posts: 6,777

Deadline is in the first post. December 18th.


None

JC-FLASH

Reply To Post Reply & Quote

Posted at: 11/22/06 11:29 AM

JC-FLASH EVIL LEVEL 10

Sign-Up: 06/28/06

Posts: 746

Ok so are any coders still looking for an artist. Let me know please =)


None

West-End-Pro

Reply To Post Reply & Quote

Posted at: 11/22/06 11:38 AM

West-End-Pro NEUTRAL LEVEL 23

Sign-Up: 02/15/06

Posts: 2,354

At 11/22/06 11:29 AM, JC-FLASH wrote: Ok so are any coders still looking for an artist. Let me know please =)

Go on then John....I'll take a Xmas game with you ^^


None

Blaze

Reply To Post Reply & Quote

Posted at: 11/22/06 11:41 AM

Blaze EVIL LEVEL 21

Sign-Up: 08/04/05

Posts: 6,777

bleeblap, could you change the keys to WASD? since if you press left+up+space it sort of "crashes" and i believe it's an error on windows. -_- hapened to me on my "Asteroids" game and really made the score down . D:


None

Jindo

Reply To Post Reply & Quote

Posted at: 11/22/06 03:33 PM

Jindo LIGHT LEVEL 22

Sign-Up: 08/30/05

Posts: 1,784

At 11/22/06 11:10 AM, Blaze wrote: Deadline is in the first post. December 18th.

Heh, am I cool to add some kind of donation button in my game? Dec 18th's my birthday and I need money for Wii games XD.

(My game's coming along well btw, I've finish 2 obstacles (one coems in at a score of 500, the other at 1500).


None

Blaze

Reply To Post Reply & Quote

Posted at: 11/22/06 05:06 PM

Blaze EVIL LEVEL 21

Sign-Up: 08/04/05

Posts: 6,777

At 11/22/06 03:33 PM, Jindo wrote: Heh, am I cool to add some kind of donation button in my game? Dec 18th's my birthday and I need money for Wii games XD.

You can add it in the "Credits " part of your game menu. ;)

OR! maybe ill discuss with Neash having a author bios part. :D

You gay people with wii. GRR.

None

Masterswordman

Reply To Post Reply & Quote

Posted at: 11/22/06 06:08 PM

Masterswordman LIGHT LEVEL 14

Sign-Up: 08/14/05

Posts: 3,692

At 11/22/06 12:59 AM, BleeBlap wrote: I'm alive.

Ok, good. I'll get started "soon".


None

Masterswordman

Reply To Post Reply & Quote

Posted at: 11/22/06 06:12 PM

Masterswordman LIGHT LEVEL 14

Sign-Up: 08/14/05

Posts: 3,692

At 11/22/06 12:59 AM, BleeBlap wrote: Any other suggetions or bugs are appreciated.

Not much, except for make it slightly longer to hose down the tires. Also, don't forget that sometimes a policeman or something comes around.


None

pixelz

Reply To Post Reply & Quote

Posted at: 11/23/06 08:39 PM

pixelz DARK LEVEL 22

Sign-Up: 02/19/06

Posts: 2,944

I have nothing done, I got a wii on the day it came out and have been hypnotized by zelda....

So I have an idea for my game, like a platform game but with switch flipping to activate platforms to reach presents and save christmas! I'm gonna have an elf as the star and I'm thinking about naming him Jasper or something thats not a dumb name, but not common...

Whoa its me!


None

Blaze

Reply To Post Reply & Quote

Posted at: 11/23/06 08:51 PM

Blaze EVIL LEVEL 21

Sign-Up: 08/04/05

Posts: 6,777

At 11/23/06 08:39 PM, Shmelo wrote: I have nothing done, I got a wii on the day it came out and have been hypnotized by zelda....

fucker. You are now SO out of the collab. Byebye.

lol kidding <3

So I have an idea for my game, like a platform game but with switch flipping to activate platforms to reach presents and save christmas! I'm gonna have an elf as the star and I'm thinking about naming him Jasper or something thats not a dumb name, but not common...

I like the idea, in the meantime if you want, you can mail me your wii so you wont be distracted... ^_^


None

Lisdexic

Reply To Post Reply & Quote

Posted at: 11/23/06 08:55 PM

Lisdexic NEUTRAL LEVEL 02

Sign-Up: 04/24/05

Posts: 6

Good idea, imo.


None

JPI

Reply To Post Reply & Quote

Posted at: 11/23/06 09:18 PM

JPI DARK LEVEL 20

Sign-Up: 05/09/05

Posts: 3,106

Joined
(and i have to try and beat DFBlaze for old times sake)

And for those who care, this was the collab last year when I became a reg

SIG YOINK!

BBS Signature

None

Blaze

Reply To Post Reply & Quote

Posted at: 11/23/06 10:15 PM

Blaze EVIL LEVEL 21

Sign-Up: 08/04/05

Posts: 6,777

At 11/23/06 09:18 PM, JPI wrote: Joined
(and i have to try and beat DFBlaze for old times sake)

And for those who care, this was the collab last year when I became a reg

Ahh. Sir, you've completed the collab. Honest. Try and beat me... i dare you... ;)


None

JPI

Reply To Post Reply & Quote

Posted at: 11/23/06 10:27 PM

JPI DARK LEVEL 20

Sign-Up: 05/09/05

Posts: 3,106

At 11/23/06 10:15 PM, Blaze wrote: Ahh. Sir, you've completed the collab. Honest. Try and beat me... i dare you... ;)

Hmm, just saw you entry. But I accept your feeble challenge.
My AS hasn't improved drasticly however I shall do my best.

Touché:

Christmas Game Collab

SIG YOINK!

BBS Signature

None

Blaze

Reply To Post Reply & Quote

Posted at: 11/23/06 10:29 PM

Blaze EVIL LEVEL 21

Sign-Up: 08/04/05

Posts: 6,777

At 11/23/06 10:27 PM, JPI wrote: Hmm, just saw you entry. But I accept your feeble challenge.

Although I'm pretty sure we already know the winner. ;)

My AS hasn't improved drasticly however I shall do my best.

Touché:

Is that a pic of what you're doing? Looks nice.


None

JPI

Reply To Post Reply & Quote

Posted at: 11/23/06 10:35 PM

JPI DARK LEVEL 20

Sign-Up: 05/09/05

Posts: 3,106

At 11/23/06 10:29 PM, Blaze wrote: Is that a pic of what you're doing? Looks nice.

Yup, no idea on what I'm going to be doing for the actual game yet though. Although "The Nightmare Before Christmas" is something always played around here in the UK on Christmas Eve and I'd like to make something with it.

SIG YOINK!

BBS Signature

None

HorrificMonster

Reply To Post Reply & Quote

Posted at: 11/23/06 10:49 PM

HorrificMonster NEUTRAL LEVEL 11

Sign-Up: 05/11/04

Posts: 186

Hey, does anyone know how to make a duplicated movie clip more... planned?

http://img297.imageshack.us/my.php?image=chri stmasgame8ox7.swf

I updated the collision testing finally! And I added a new enemy. I still need to work out some bugs (The swap depth code is kinda quirky right now)

I just can't seem to get the duplicated movie clips down. Either there's too many of them, or not enough, or they all come at once, etc... I need something that'll make it more organized. This is the code I'm using now:

Inside an as frame on the main timeline:

onLoad = function () {
i = 0;
};
onEnterFrame = function () {
i++;
if (random(50) == 0) {
duplicateMovieClip(_root.badelf, "badelf"+i, i);
}
if (random(50) == 1) {
duplicateMovieClip(_root.self, "self"+i, i+500);
}
if (random(50) == 2) {
duplicateMovieClip(_root.edeer, "edeer"+i, +1000);
}
};

Inside the enemy, named "badelf":
onClipEvent (load) {
this._x = 570;
this._y = random(170)+118;
speed = random(1)*5;
}
onClipEvent (enterFrame) {
this._x -= (Math.random()+1)*4;
}
onClipEvent (enterFrame) {
if (this._x<0) {
this.removeMovieClip();
}
}
onClipEvent (enterFrame) {
if (!this.hitTest(_root.jim)) {
this._x -= speed;
}
}
onClipEvent (enterFrame) {
thisDepth=this.getDepth(), otherDepth=_root.jim.getDepth();
if (_y>_root.jim._y && otherDepth>thisDepth) {
this.swapDepths(_root.jim);
}
if (_root.jim._y>_y && thisDepth>otherDepth) {
this.swapDepths(_root.jim);
}
}
onClipEvent (enterFrame) {
if (this.hitTest(_root.jim.firer.snowballr) || this.hitTest(_root.jim.firel.snowball)) {
this.gotoAndStop(2);
}
}

I need better code to orchestrate my enemy spawning. Any ideas?


None

Blaze

Reply To Post Reply & Quote

Posted at: 11/23/06 11:42 PM

Blaze EVIL LEVEL 21

Sign-Up: 08/04/05

Posts: 6,777

your ifs and random look messy, why not use an interval instead? like

duplicate=setInterval( function()
{
var num:Number=random(3);
switch(num)
{
case 1:
//duplicate enemy1
case 2:
//duplicate enemy2
case 3:
//duplicate enemy4
case default:
doNothing();
}
}

or something...


None

JPI

Reply To Post Reply & Quote

Posted at: 11/24/06 04:55 AM

JPI DARK LEVEL 20

Sign-Up: 05/09/05

Posts: 3,106

How about something simple like this?

onLoad = function () {
i = 0;
spacing = 0;
};
onEnterFrame = function () {
i++;
spacing++;
if (random(50) == 0 && spacing>10) {
duplicateMovieClip(_root.badelf, "badelf"+i, i);
}
if (random(50) == 1 && spacing>10) {
duplicateMovieClip(_root.self, "self"+i, i+500);
}
if (random(50) == 2 && spacing>10) {
duplicateMovieClip(_root.edeer, "edeer"+i, +1000);
}
};

And then change the variables when it gets harder? Like spacing = 5 and random = 40?

SIG YOINK!

BBS Signature

None

JPI

Reply To Post Reply & Quote

Posted at: 11/24/06 05:03 AM

JPI DARK LEVEL 20

Sign-Up: 05/09/05

Posts: 3,106

Whoops, or something less taxing on flash:
onLoad = function () {
i = 0;
spacing = 0;
};
onEnterFrame = function () {
i++;
spacing++;
if (spacing>10) {
if (random(50) == 0) {
duplicateMovieClip(_root.badelf, "badelf"+i, i);
}
if (random(50) == 1) {
duplicateMovieClip(_root.self, "self"+i, i+500);
}
if (random(50) == 2) {
duplicateMovieClip(_root.edeer, "edeer"+i, +1000);
}
}
};

SIG YOINK!

BBS Signature

None

Blaze

Reply To Post Reply & Quote

Posted at: 11/25/06 11:36 PM

Blaze EVIL LEVEL 21

Sign-Up: 08/04/05

Posts: 6,777

i suppose this thread deserves a good bump, come on people don't let this die :D


None

JPI

Reply To Post Reply & Quote

Posted at: 11/25/06 11:44 PM

JPI DARK LEVEL 20

Sign-Up: 05/09/05

Posts: 3,106

This will NOT die. I'm working on Zero the christmas dog trying to find Jack Skellington. It'll be a christmas platformer :D
I've done a drawing of the sprite i'm going to be using on paper, but i'm waiting until i get a scanner on monday to put it into flash.
I'm also working on another engine right now, but that's secccret :p

SIG YOINK!

BBS Signature

None

Blaze

Reply To Post Reply & Quote

Posted at: 11/25/06 11:45 PM

Blaze EVIL LEVEL 21

Sign-Up: 08/04/05

Posts: 6,777

At 11/25/06 11:44 PM, JPI wrote: I'm also working on another engine right now, but that's secccret :p

So i suppose you won't show any .swfs at all? Very well. I will from now only post screenshots. ;D


None

JPI

Reply To Post Reply & Quote

Posted at: 11/26/06 12:01 AM

JPI DARK LEVEL 20

Sign-Up: 05/09/05

Posts: 3,106

Aww, I can tell you Blaze :D
I've PMed you ;)

SIG YOINK!

BBS Signature

None

cmproductions

Reply To Post Reply & Quote

Posted at: 11/26/06 02:16 PM

cmproductions EVIL LEVEL 20

Sign-Up: 02/24/06

Posts: 513

Hey guys. Nice stuff so far. AND: this is the second collab that Ive havmt been too late to join!\

Its not too late, right? lol

Im a scripter but I suck at drawing. I can draw a bit, but it wouldn't look as good as someone else doing it.

So am i in?
BBS Signature

None

EyeFusion

Reply To Post Reply & Quote

Posted at: 11/26/06 04:07 PM

EyeFusion LIGHT LEVEL 20

Sign-Up: 04/04/03

Posts: 92

argh how come i didn't pick up this thread last month. ah well i'll try to make one, its not too late yet anyway XD


None

JPI

Reply To Post Reply & Quote

Posted at: 11/26/06 06:50 PM

JPI DARK LEVEL 20

Sign-Up: 05/09/05

Posts: 3,106

This deserves a bump :D

And some progress with Zero:

Christmas Game Collab

SIG YOINK!

BBS Signature

None

Neashir

Reply To Post Reply & Quote

Posted at: 11/26/06 06:56 PM

Neashir NEUTRAL LEVEL 18

Sign-Up: 08/08/05

Posts: 1,405

welcome to tha collab james :D
good to have ya.

I just thought i'd pole my head in here just to look over things.
no real progress on my part D:
not that i've even been busy with other things >.<

which reminds me, now would be the perfect time for a check up on everyone who's in this collab.


All times are Eastern Daylight Time (GMT -4) | Current Time: 11:43 PM

<< Back

This topic is 27 pages long. [ 148 | 9 | 10 | 11 | 12 | 13 | 142027 ]

<< < > >>
You need a Grounds Gold Account to post on the NG BBS! If you don't have one, click here to sign up now! It's fast, free, and easy — and opens up tons of great NG features!