The Enchanted Cave 2
Delve into a strange cave with a seemingly endless supply of treasure, strategically choos
4.36 / 5.00 33,851 ViewsGhostbusters B.I.P.
COMPLETE edition of the interactive "choose next panel" comic
4.09 / 5.00 12,195 ViewsWorking on a game that's a shoot-em-up/sidescroll platformer. I can move the character around, have him stop on the ground and against walls, and even fire one projectile at a time. Problems:
1) Although I have a Dynamic Text object on the screen - to use for score, HP, MP, etc - and understand that it requires a variable to work it... I don't know what code to put in. I want the variable to increase as the character walks, and decrease as the character fires a laser. How do I go about this?
2) I'd also like to allow the player to switch between different weapons using the character keys.... Q, A, Z, etc. Except the only KeyCode I understand works with other keys - e.g. Ctrl, Alt, Space, Up, Down, etc. So, yes.
3) Are time-related variables possible? For example, a boss character may start a volley of assaults for a set period of time and then stop for a while.
I probably shouldn't bump this, but since I need to know this by tomorrow, preferably tonight, there's a slight sense of urgency to the proceedings.
Sorry can't help you with the variable problem.