At 9/29/06 01:09 PM, Mogly wrote:
Would've done, but he can't afford the internet, and also he's not likely to miss college, because then he won't gethis education allowance, and then he won't make money.
Shame. I want to see other people I know down there on those days.
Flash is a different feta of kitcsh when it comes to developing games. Compared to C++ it can't compete for instructions per second (heck, it even loses out to Unrealscript in that department). It's slow, it's clunky, supports true-3d very grudgingly and takes up far too much of your processing power for equivalent programs.
But it's easy, widely supported, backwards-and-forwards-and-cross-platform compatable, and never has a chance of destroying a hard drive. Different standards need to be drawn up for it's game development scene, and we're getting fairly close to finding out just what that is.