At 9/28/06 07:11 PM, 23450 wrote:
At 9/28/06 07:07 PM, JoystickX wrote:
Point being, for animation, he's better off focusing on traditonal methods behind it, not the 'it' programs currently doing it.
Obviously you need to know the program, but most people I know are self taught, it's not really hard to learn photoshop and the other programs you've mentioned. It can be difficult for some people to understand animation concepts however. You'll do better in animation career with a animation degree over whatever program it is, there's plenty of programming certification out there that they'll accept as resume material.
and where exacly did i say i was only talking about programming? and when the hell did photshop become an easy program to learn!!! am i missing something? there is nothing wrong with being a computer animator. learning how to do it will only be a posotive, nothing "bad" can come from it really. traditional might be respected more, but i wouldn't go as far to say traditional animators unerstand animation concepts better then computer animators do. i see lots of concepts used in computer animation.
Worded it wrong, excuse me. I meant to say program certified. You really don't need a degree in specific programs such as Photoshop, to be considered adequit in it by employers.
Photoshop and Flash courses, from my experience, are incredibly slow paced for what people taking them probably know about the program, I said they were often self taught programs. I'm not saying anything against computer animators, what I'm saying is, it will do someone better to know how to ANIMATE then knowing how to 'animate' in _____. I had an instructor staffed on Family Guy's animation, and I'm just spitting back the exact advice he gave us, don't rely on any program for animation, rely on underlaying techniques. That's why Preston Blaire's book is still so widely refered to and reccomended.
Traditional animators I can guaruntee know more about animation then the majority of computer animators because there's very little shortcuts available, such as tweens, filters, ect. The methods we use now, were invented BY traditional animators. When I say tradtional animation courses, I don't mean restrict yourself to paper and a light box. I mean learn about squashing, timing, steps, and the other fundimentals.