Monster Racer Rush
Select between 5 monster racers, upgrade your monster skill and win the competition!
4.23 / 5.00 3,881 ViewsBuild and Base
Build most powerful forces, unleash hordes of monster and control your soldiers!
3.93 / 5.00 4,634 ViewsAt 12/5/13 11:12 AM, Sam wrote: It's a slippery slope. I remember when I first got this system and I just went mad overclocking it. I ended up frying my motherboard somehow. Before that I thought it was my processor so I had to try processors from my dad's and sister's machines and ended up bending the pins on them. Fortunately a pair of tweezers and an hour later I managed to fix the pins.
Wow, I don't think I've ever managed to do that.
No, I take every precautionary measure I possibly can when overclocking, I know the risks. In fact, I don't even overclock my own system. My motherboard has a ton of neat features in it, one of them being a utility that overclocks everything (in safe increments) for me and tests the overclock to make sure there's no missed calculations.
Once when I was a kid and still learning the ropes I tried to hot-swap RAM xD
Right now i'm focusing on the graphics card. For some reason it was being seriously underclocked (like wayyyy the hell underclocked) - managed to fix it and it should be running at normal speeds again. I used a bitcoin miner program to see how many calculations per second I was getting; went from 30 kilohashes/second to about 250. Don't know what that's going to do to my overall framerate, but FurMark is saying some good things so far.
I also finally installed some software that automatically controls all my fans. Ahh, quiet computer :)
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Hrm. Thoughts?
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 12/5/13 05:46 PM, egg82 wrote: Hrm. Thoughts?
http://lifehacker.com/which-programming-language-should-i-learn-first-1477153665?utm_campaign=socialflow_lifehacker_facebook&utm_source=lifehacker_facebook&utm_medium=socialflow
As I've gotten older I find that the language itself matters less and less and what I'm doing with it matters more. So I would say pick the thing you want to do first, and then learn the language that best performs that task. But this is my perspective as a self starter. :)
http://gafmedia.com/converter/
@prettymuchbryce @rustygames I just saw the video for this, haven't looked into it yet. Maybe you can do games with it too.
At 12/6/13 02:32 PM, MSGhero wrote: http://gafmedia.com/converter/
@prettymuchbryce @rustygames I just saw the video for this, haven't looked into it yet. Maybe you can do games with it too.
Yeah this looks pretty good. I'll have to check it out. Is it commercial ? It's not immediately obvious.
At 12/6/13 04:14 PM, PrettyMuchBryce wrote: Yeah this looks pretty good. I'll have to check it out. Is it commercial ? It's not immediately obvious.
I saw it while I was waiting for a game of dota to load, so I didn't go into any links. These days, if it doesn't say free in big letters on the landing page, it's not free. The animations are some kind of (starling)displayobject, so they are interactable and game-able.
WHAT IS THE LICENSING MODEL?
We sell licence on per project basis. Please contacts our sales person for more details.
HOW LONG IS FREE PERIOD?
Every registered account is granted 1 free project that includes up to 100 converted animations.
WHAT IS THE ACTUAL PRICING?
Price of per project licence is defined by our sales representative. Discounts may be offered.
HOW I CAN PAY?
We accept PayPal, Google Checkout and bank wire.
Hmmmmm interesting sales strategy :)
HOW MUCH IS THE PRODUCT ?
idk.. how much you got ?
public class WorldThing extends BlitWrapper implements IInteractable, ICamerable
One of my favorite songs is becoming more relevant as this rpg progresses: I'm Becoming Insane
At 12/6/13 06:44 PM, MSGhero wrote: ICamerable
Gesundheit.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 12/6/13 06:44 PM, MSGhero wrote: ICamerable
You camerable? Me not camerable!
At 12/6/13 09:54 PM, Diki wrote:At 12/6/13 06:44 PM, MSGhero wrote: ICamerableYou camerable? Me not camerable!
Dear Diary,
Today, all the kids on the forum made fun of me.
At 12/6/13 10:01 PM, MSGhero wrote: Dear Diary,
Today, all the kids on the forum made fun of me.
This was all pretty priceless :D
I was thinking about making fun of your WorldThing, but then I saw ICamerable :P
Also, LifeHackers' got another programming one. Which is interesting considering they've only done a single coding thing once before (to my memory, at least)
As to the other page, I think what language you learn first should be entirely dependent on who you are. For example, if you're visually inclined and/or need to see visual results quickly, I would recommend picking up AS3. If, on the other hand, you don't mind taking it a bit slow and don't want to learn a whole bunch of extra stuff, i'd recommend Java. Any way you look at it, C-based languages shouldn't be the very first thing you reach for.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 12/6/13 10:01 PM, MSGhero wrote:
Dear Diary,
Today, all the kids on the forum made fun of me.
Where's Mike? He's got a signature to update.
At 12/6/13 10:27 PM, VoidForce wrote: Where's Mike? He's got a signature to update.
No idea what you're talking about.
I've never really gotten the appeal of the animation methods discussed for the last page or so, I'm kind of 'olskool' in that respect, just draw 4 frames of char doing something then do another set for char doing something else so It's never really applied to me but I've been playing a lot of Rayman Origins and Legends lately, really, really beautiful games. They looks almost like flash games with how crisp everything is. And the movement of all the individual character parts are so deliciously smooth, now I can kind of see the appeal. I'd like to do something like that some day. They are so insanely well designed as well, I recommend them highly.
I shouldn't be playing at all I have apps to be working on ;___;
OK you guys can go back to nerding out over entity systems now.
nobody
At 12/6/13 11:02 PM, Innermike wrote: They looks almost like flash games with how crisp everything is. And the movement of all the individual character parts are so deliciously smooth, now I can kind of see the appeal. I'd like to do something like that some day. They are so insanely well designed as well, I recommend them highly.
The later ones (I think) used the ubi art framework which looks like flash pro with dragonbones' bone tool (not the shit one in flash) and the animation thing I just linked.
At 12/6/13 11:13 PM, MSGhero wrote:At 12/6/13 11:02 PM, Innermike wrote: They looks almost like flash games with how crisp everything is. And the movement of all the individual character parts are so deliciously smooth, now I can kind of see the appeal. I'd like to do something like that some day. They are so insanely well designed as well, I recommend them highly.The later ones (I think) used the ubi art framework which looks like flash pro with dragonbones' bone tool (not the shit one in flash) and the animation thing I just linked.
Neat.
And now I'll contribute something neat: did you know the same time taken to make the last 123 pages of this thread is about the same time it took for the 600 pages before that?
nobody
At 12/6/13 11:33 PM, Innermike wrote: And now I'll contribute something neat: did you know the same time taken to make the last 123 pages of this thread is about the same time it took for the 600 pages before that?
As much dead time as this thread gets (even though we make up for it like now), that's pretty impressive. This forum musta sucked before I got here.
At 12/6/13 11:50 PM, MSGhero wrote: This forum musta sucked before I got here.
It did, but now it sucks even more. :(
At 12/7/13 04:06 AM, Diki wrote: It did, but now it sucks even more. :(
:P
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 12/7/13 01:38 PM, egg82 wrote:At 12/7/13 04:06 AM, Diki wrote: It did, but now it sucks even more. :(P
I miss That 70's Show :(
I'm playing with the idea of remaking one of my old games in 3D. (before & after)
http://i.imgur.com/9ZfJrdI.gif
I'm having a real blast with Unity. I downloaded it to try out the new 2D stuff in 4.3, and then found that I was having much more fun with 3D. It's a shame you can't use the lights with 2D sprites.
It's a big mental adjustment for me. I am particular about the way I like to structure my code, and Unity is having none of it. After chilling myself out and just going with it, I am finding that it is much more fun. :)
At 12/7/13 02:12 PM, PrettyMuchBryce wrote: It's a big mental adjustment for me. I am particular about the way I like to structure my code, and Unity is having none of it. After chilling myself out and just going with it, I am finding that it is much more fun. :)
I actually learned C# because of Unity, but I quickly figured out that I was having way more fun with the base C# stuff (and MonoGame) than with Unity, so I just said fuck it.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
"Today’s Google Doodle celebrates what would have been the 107th birthday of computer pioneer Grace Hopper (1906-1992) just in time for the 'Hour of Code' kicking off Computer Science Education Week."
Hour of Code? CompSci Education Week? Wait, am I missing something here?
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Just noticed that Scout is a beta. Looked it up, and the full version will eventually be paid. Full version = advanced telemetry. Hopefully ccloud doesn't disable the program when that time comes.
i feel like they'll screw themselves if it's not really cheap
Sidestepping code related talk for a second, do any of you folks have last.fm accounts?
I have Luis and a couple other NGers but none of the rest of you I don't think. Been burning through my backlog and stalking friends for albums I missed this year.
Since this is such a short post I'll pad it out with a nice comic from http://nedroid.com/
nobody
At 12/10/13 04:40 AM, Innermike wrote: Sidestepping code related talk for a second, do any of you folks have last.fm accounts?
i didnt know programmers listened to music?
None
At 12/10/13 07:03 AM, Luis wrote:At 12/10/13 04:40 AM, Innermike wrote: Sidestepping code related talk for a second, do any of you folks have last.fm accounts?i didnt know programmers listened to music?
[spoiler]you're probably a much better programmer than I am[/spoiler]
Which probably explains why you have 144 Velvet Underground scrobbles and not a single one of them is from White Light/ White Heat.
u shud b ashamed m8
nobody
At 12/10/13 07:03 AM, Luis wrote: i didnt know programmers listened to music?
I can't focus unless I'm listening to music or pure silence. And my keyboard clacks loudly, and there's always some sitcom on the tv in the lounge.
At 12/10/13 09:18 AM, Innermike wrote: [spoiler]you're probably a much better programmer than I am[/spoiler]
My knowledge of programming stopped at Tell target.
Once they took away my ability to tell things what to do i was no longer interested.
None
At 12/10/13 07:03 AM, Luis wrote: i didnt know programmers listened to music?
oh, god, I wouldn't know what to do without it. I'd say a good portion - if not most - of us listen to either music or complete silence when coding. Most of the time it's music, since that's more interesting than silence.
in fact, have a website.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P