At 12/25/13 07:25 PM, KaynSlamdyke wrote:
Hey I'm all for it. Especially if, yknow, rotating the item causes additional problems. Why yes you can rotate that fragile package or store your liquids with the lid facing down...
Oh! You've just stepped on a minefield.
Here are a few more ideas, if you're interested.
1. Add gravity. All items fall downwards until they hit the floor or another item.
2. Upon falling from a great enough height some items will break.
3. The item is treated as fully removed from the inventory as soon as the mouse is pressed over it. You can catch falling items.
4. Some special thin and long items will break, if you put heavy load far enough from the supporting items which lie underneath. See picture.
5. As you have already pointed out, liquids will pour out, if they have a lid and are placed topsy-turvy, or if they don't have a lid and are turned over, same happens for any containers that are not empty.
6. Items can only be grabbed if there's a clear, straight, horizontal path leading to them from the top (the path may. To reach items lying in the bottom you may need to dig them out. It should be allowed to dump items on the ground and them put them back in a new, more convenient order.
Also I have an idea of an inventory system which fully works on a physics engine, meaning there won't be a grid dividing the space.
"Realistic inventory system" - OH MAH GOD