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FlyingColours
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Response to The Flash 'Reg' Lounge 2013-05-09 09:57:15 Reply

At 5/9/13 08:48 AM, GeoKureli wrote: Just so you know SwishCheese, you're going to be in the credits of my game under "Ethnic Cleanser"

Uh... George, I haven't checked the lounge for a few days, and now I see this post... What the heck?

TheNavigat
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Response to The Flash 'Reg' Lounge 2013-05-09 09:59:04 Reply

Because I've never really messed with pixel art, just wondering, how hard is that?


Nav.. I'm the Nav!

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-09 11:38:45 Reply

At 5/9/13 09:57 AM, FlyingColours wrote:
At 5/9/13 08:48 AM, GeoKureli wrote: Just so you know SwishCheese, you're going to be in the credits of my game under "Ethnic Cleanser"
Uh... George, I haven't checked the lounge for a few days, and now I see this post... What the heck?

we had to change the race of my games character

At 5/9/13 09:59 AM, TheNavigat wrote: Because I've never really messed with pixel art, just wondering, how hard is that?

http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299
this looks to be a great help, I'll read it one day...

swishcheese
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Response to The Flash 'Reg' Lounge 2013-05-09 11:42:30 Reply

At 5/9/13 08:48 AM, GeoKureli wrote: Just so you know SwishCheese, you're going to be in the credits of my game under "Ethnic Cleanser"

LOL!!! I love the name of that role! Thanks.


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swishcheese
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Response to The Flash 'Reg' Lounge 2013-05-09 13:03:30 Reply

Thank you MSGHero for advice on my explosion!

What do you guys think?


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egg82
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Response to The Flash 'Reg' Lounge 2013-05-09 13:15:48 Reply

At 5/9/13 02:07 AM, MSGhero wrote: When I empty my cache, it refreshes, so it's something to do with that. I had to say that every time I added or fixed something in the rpg or else the artist would think I'm crazy.

Here's a trick I just learned.
Press Shift+F5 to clear that page's cache and refresh it.

How did I not learn this before?


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GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-09 13:59:07 Reply

At 5/9/13 01:03 PM, swishcheese wrote: Thank you MSGHero for advice on my explosion!

What do you guys think?

Looks cool, but it happens too fast

At 5/9/13 01:15 PM, egg82 wrote: Here's a trick I just learned.
Press Shift+F5 to clear that page's cache and refresh it.

How did I not learn this before?

nice

swishcheese
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Response to The Flash 'Reg' Lounge 2013-05-10 00:20:33 Reply

ohhh yeahhhh

Now I just need scrolling credits and I should be done?!?! Well.... probably find other things to fix up after that.... it will never end.


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GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-10 03:06:47 Reply

At 5/10/13 12:20 AM, swishcheese wrote: ohhh yeahhhh

Now I just need scrolling credits and I should be done?!?! Well.... probably find other things to fix up after that.... it will never end.

now it's lookin' great

nitokov
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Response to The Flash 'Reg' Lounge 2013-05-10 22:08:45 Reply

I don't know why, but i have dilemma should i invest time in learning unity3d or away3d library, i have some feeling that working with away3d could improve more my coding skills than unity, i have feeling that i am noob when i open unity :D


RangeError: Error #1125: The index 4 is out of range 4.

egg82
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Response to The Flash 'Reg' Lounge 2013-05-11 01:49:15 Reply

At 5/10/13 10:08 PM, nitokov wrote: I don't know why, but i have dilemma should i invest time in learning unity3d or away3d library, i have some feeling that working with away3d could improve more my coding skills than unity, i have feeling that i am noob when i open unity :D

So, AS3 or C#?
Ehhhhhhhhhhh. Dunno.


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nitokov
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Response to The Flash 'Reg' Lounge 2013-05-11 02:25:59 Reply

At 5/11/13 01:49 AM, egg82 wrote:
At 5/10/13 10:08 PM, nitokov wrote: I don't know why, but i have dilemma should i invest time in learning unity3d or away3d library, i have some feeling that working with away3d could improve more my coding skills than unity, i have feeling that i am noob when i open unity :D
So, AS3 or C#?
Ehhhhhhhhhhh. Dunno.

This sounded a bit sarcastic.
I think that all languages are very similar, like cars when you learn to drive one you can drive all. but i was thinking about coding practice and its more challenging to do 3d stuff with as3 than through unity


RangeError: Error #1125: The index 4 is out of range 4.

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-11 03:08:01 Reply

Air mobile apps require the AIR plugin for android. How does Unity work on android? Does Unity need a plug-in as well? that would really affect my decision.

Is the free edition of Unity worth a download?

egg82
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Response to The Flash 'Reg' Lounge 2013-05-11 12:58:36 Reply

At 5/11/13 02:25 AM, nitokov wrote: This sounded a bit sarcastic.

It was and it wasn't, honestly it was mostly serious.

I think that all languages are very similar, like cars when you learn to drive one you can drive all.

They really aren't. Generally if you learn one ECMAScript dialect you've learned most of the rest of them, and the same with C-based languages, but there's still a lot of differences in every language.

:but i was thinking about coding practice and its more challenging to do 3d stuff with as3 than through unity
again, it's AS3 vs C#, really. C# would be much more of a challenge if you already know AS3.


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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-05-11 14:59:20 Reply

C# is fucking easy its almost exactly the same as AS3 except they use more C-style syntax instead of javascript syntax and C-style syntax is a lot nicer.

Its learning the libraries and unity-specific stuff thats the hard part

I-smel
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Response to The Flash 'Reg' Lounge 2013-05-11 20:58:12 Reply

I learned C# really easily and I'm a fucking dunce.

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-12 23:30:56 Reply

Here's what I submitted to the 10 day game jam. All in all I'd say there was 5 separate days I worked on this. I'm happy with it, but the mechanics needs tweaking and I need to practice some level design. I'll post the other games when the final list is compiled.

swishcheese
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Response to The Flash 'Reg' Lounge 2013-05-13 01:50:43 Reply

At 5/12/13 11:30 PM, GeoKureli wrote: Here's what I submitted to the 10 day game jam. All in all I'd say there was 5 separate days I worked on this. I'm happy with it, but the mechanics needs tweaking and I need to practice some level design. I'll post the other games when the final list is compiled.

VERY COOL! For 5 days that is good. I enjoyed it. I think the levels were designed pretty well for a 10 game jam. Goodluck on any prize there is/ if there is one for this jam. well done.


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-05-13 02:13:41 Reply

Fuck dota. A 2 stack left late game cuz they were bored: lost us the teamfight, then abandoned, then we lose 2 lanes of rax. I was solo holding off 5 as a fed as hell gyro but then creeps killed the ancient. Man...we shoulda won that game. Fuck people.

For the text explosion bitmapFill thing, it turns out that tall letters screw up the offset I had to find. I'm sure a letter that goes under the baseline would screw it up as well. Blehhhhhhhh to TextMetrics I guess...

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-13 15:29:23 Reply

http://www.kongregate.com/forums/4-game-programming/topics/3 38133-gitd-32-voting

The full list of contestants

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-05-13 15:37:16 Reply

i fucking hate the SWF file format
http://pastebin.com/X2gviE0J

i mean its nice it all compresses down to fucking nothing in filesize... but most of the filesize is audio or bitmaps anyway... if they would simplify this down it would be THE format for vector art/animation

Rustygames
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Response to The Flash 'Reg' Lounge 2013-05-13 16:37:56 Reply

At 5/13/13 03:37 PM, Glaiel-Gamer wrote: i fucking hate the SWF file format
http://pastebin.com/X2gviE0J

i mean its nice it all compresses down to fucking nothing in filesize... but most of the filesize is audio or bitmaps anyway... if they would simplify this down it would be THE format for vector art/animation

Isn't it already THE format for vector art/animation? :)


- Matt, Rustyarcade.com

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-05-13 16:39:03 Reply

At 5/13/13 04:37 PM, Rustygames wrote: Isn't it already THE format for vector art/animation? :)

I mean for purposes other than running in flash player / adobe AIR

Rustygames
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Response to The Flash 'Reg' Lounge 2013-05-13 16:43:31 Reply

At 5/13/13 04:39 PM, Glaiel-Gamer wrote:
At 5/13/13 04:37 PM, Rustygames wrote: Isn't it already THE format for vector art/animation? :)
I mean for purposes other than running in flash player / adobe AIR

I've never used vectors outside of flash. What is the current format to use? Is there a standard or lots of bespoke solutions?


- Matt, Rustyarcade.com

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-05-13 16:48:10 Reply

At 5/13/13 04:43 PM, Rustygames wrote:
At 5/13/13 04:39 PM, Glaiel-Gamer wrote:
At 5/13/13 04:37 PM, Rustygames wrote: Isn't it already THE format for vector art/animation? :)
I mean for purposes other than running in flash player / adobe AIR
I've never used vectors outside of flash. What is the current format to use? Is there a standard or lots of bespoke solutions?

there really isn't. Maybe SVG, but IIRC that doesn't support animations to the same extent flash does. It's not HARD to decode swf files, the spec for it is really detailed (http://wwwimages.adobe.com/www.adobe.com/content/dam/Adobe/
en/devnet/swf/pdf/swf-file-format-spec.pdf
), its just a pain in the ass cause of all the weird bit field compression stuff (you can't use built in streams / file IO since they don't support reading unaligned bit fields)

nitokov
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Response to The Flash 'Reg' Lounge 2013-05-13 17:48:48 Reply

how hard is to develop scripting language like as3 or similar?


RangeError: Error #1125: The index 4 is out of range 4.

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-13 17:49:39 Reply

Are you trying to read swfs for vector animations in other programs? sounds interesting

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-05-13 18:17:30 Reply

At 5/13/13 05:49 PM, GeoKureli wrote: Are you trying to read swfs for vector animations in other programs? sounds interesting

I made a proof of concept of it back in 2010 (load SWF graphics and display them with C++/openGL) and I'm just rewriting it in a cleaner more flexible way right now so I can actually use it.

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Response to The Flash 'Reg' Lounge 2013-05-13 18:26:50 Reply

At 5/13/13 06:17 PM, Glaiel-Gamer wrote: I made a proof of concept of it back in 2010 (load SWF graphics and display them with C++/openGL) and I'm just rewriting it in a cleaner more flexible way right now so I can actually use it.

Like ScaleForm or something?

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-05-13 18:33:26 Reply

At 5/13/13 06:26 PM, MSGhero wrote:
At 5/13/13 06:17 PM, Glaiel-Gamer wrote: I made a proof of concept of it back in 2010 (load SWF graphics and display them with C++/openGL) and I'm just rewriting it in a cleaner more flexible way right now so I can actually use it.
Like ScaleForm or something?

no, its not a flash player / virtual machine implementation like scaleform is, you can extract movieclip data from the SWF and use them as game objects