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MSGhero
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Response to The Flash 'Reg' Lounge 2013-11-02 15:16:10 Reply

At 11/2/13 03:13 PM, VoidForce wrote: it's a runner game called Quick Quest.

But it's not an rpg.

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Response to The Flash 'Reg' Lounge 2013-11-02 15:24:34 Reply

Hmm, this could be a problem. It doesn't look like AIR has a way to load a partial file into memory using the FileStream class. It seems to want to just dump the whole thing in, which could be a problem if it's a large file. I might be able to do something with the URLStream class like I did with the downloader? Maybe? I dunno...


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Response to The Flash 'Reg' Lounge 2013-11-02 15:53:46 Reply

At 11/2/13 03:24 PM, egg82 wrote: Hmm, this could be a problem. It doesn't look like AIR has a way to load a partial file into memory using the FileStream class. It seems trge file. I might be able to do something with the URLStream class like I did with the downloader? Maybe? I dunno...

What file are you trying to load? for what purpose?


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egg82
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Response to The Flash 'Reg' Lounge 2013-11-02 15:58:04 Reply

At 11/2/13 03:53 PM, Toast wrote: What file are you trying to load? for what purpose?

Any random file on the HDD because CRC. Basically it doesn't matter what size or location as long as I can access it.


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Response to The Flash 'Reg' Lounge 2013-11-02 16:17:42 Reply

At 11/2/13 03:24 PM, egg82 wrote: Hmm, this could be a problem. It doesn't look like AIR has a way to load a partial file into memory using the FileStream class. It seems to want to just dump the whole thing in, which could be a problem if it's a large file. I might be able to do something with the URLStream class like I did with the downloader? Maybe? I dunno...

URLStream gives you access to the bytes as they are downloaded rather than waiting for the end.


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Response to The Flash 'Reg' Lounge 2013-11-02 16:24:20 Reply

At 11/2/13 04:17 PM, Rustygames wrote: URLStream gives you access to the bytes as they are downloaded rather than waiting for the end.

I know, and I can use the same technique I did with the downloader to clear out the buffer after use so I don't use a bunch of memory, but I don't like changing a bunch of code and I wrote it with the FileStream class. I suppose if there's no other option, but i'd like to avoid re-writes :(


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Response to The Flash 'Reg' Lounge 2013-11-02 17:15:18 Reply

At 11/2/13 03:16 PM, MSGhero wrote: But it's not an rpg.

I know, right? I was as shocked as anybody when I decided to make it.


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Response to The Flash 'Reg' Lounge 2013-11-02 18:26:28 Reply

You know what? I'm actually having a lot of fun coding this launcher. I'll probably wind up making a MonoGame/C# version of it as well.
Also, I decided to re-write for URLStream because AS3 doesn't like giving me options :P

Anyone else for Screenshot Saturday? Some of these projects looked fun!


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Response to The Flash 'Reg' Lounge 2013-11-02 21:21:57 Reply

We still posting screenshots of what we're making? Yh sry had to rush this.

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Response to The Flash 'Reg' Lounge 2013-11-02 21:37:35 Reply

At 11/2/13 09:21 PM, Innermike wrote: We still posting screenshots of what we're making? Yh sry had to rush this.

hah, you wish :P
how far are you, or have you played it yet?


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Response to The Flash 'Reg' Lounge 2013-11-02 22:19:26 Reply

At 11/2/13 09:37 PM, egg82 wrote: how far are you, or have you played it yet?

Are you implying there are people who didn't complete it on day one?

The Last Of Us was amazing, best directing I've seen in a game or film in a long time. I hadn't cared about characters like that since... hell Andy Dufresne in Shawshank?

Fuck video-game 'purists', who cares if the crafting system wasn't as deep as you wanted it to be or whatever.

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Response to The Flash 'Reg' Lounge 2013-11-03 02:08:31 Reply

At 11/2/13 06:26 PM, egg82 wrote: You know what? I'm actually having a lot of fun coding this launcher. I'll probably wind up making a MonoGame/C# version of it as well.

I don't understand why you'd be using MonoGame for a launcher?

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Response to The Flash 'Reg' Lounge 2013-11-03 12:18:09 Reply

At 11/3/13 02:08 AM, PSvils wrote: I don't understand why you'd be using MonoGame for a launcher?

Because i'm still not quite sure how exporting/compiling actually works with it, and i'm afraid if I use standard C# it'll only work on Windows platforms or Linux with Mono. If it works fine with plain C#, i'm totally okay with that, but MonoGame touts cross-platform so i'm obviously more inclined to use that framework instead.


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Response to The Flash 'Reg' Lounge 2013-11-04 22:06:03 Reply

I tossed all assets into pnggauntlet and got almost a MB of space savings. Re-compiled the swf, literally 0 change to the filesize. I guess all it cares about is the bytearray of pixels, and removing metadata and crap won't change that.

Next time, the maps will be constructed dynamically. First off, it would look cool to watch the map get constructed when you enter a new region. Second, I have a hunch the in-swf size of a single tree is smaller than the in-swf size of at least a thousand.

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Response to The Flash 'Reg' Lounge 2013-11-05 17:58:34 Reply

At 11/4/13 10:06 PM, MSGhero wrote: I tossed all assets into pnggauntlet and got almost a MB of space savings. Re-compiled the swf, literally 0 change to the filesize. I guess all it cares about is the bytearray of pixels, and removing metadata and crap won't change that.

Next time, the maps will be constructed dynamically. First off, it would look cool to watch the map get constructed when you enter a new region. Second, I have a hunch the in-swf size of a single tree is smaller than the in-swf size of at least a thousand.

You can change the compression settings of the image in flash I think, so it doesn't do it's silliness on it. Also loading externally never hurts.

I usually use tinypng.org for speed, but I used png gauntlet once and it didnt the job the same as far as I recall :)


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Response to The Flash 'Reg' Lounge 2013-11-05 18:02:59 Reply

At 11/5/13 05:58 PM, Rustygames wrote: You can change the compression settings of the image in flash I think, so it doesn't do it's silliness on it. Also loading externally never hurts.

I usually use tinypng.org for speed, but I used png gauntlet once and it didnt the job the same as far as I recall :)

It's a bitmap image that I embed in fd. I don't have anywhere to host the files (unless dropbox allows that), and I guess I don't care much about people who try to play the swf offline.

I went to that site, but it says "smart lossy compression," and I need the exact hex value for the collision maps and stuff. Either way, I don't think it would change anything.

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Response to The Flash 'Reg' Lounge 2013-11-06 12:10:29 Reply

At 11/2/13 10:19 PM, Innermike wrote:

Hey Mike. Ehm.

cough cough

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Response to The Flash 'Reg' Lounge 2013-11-06 12:15:55 Reply

At 11/5/13 06:02 PM, MSGhero wrote:
At 11/5/13 05:58 PM, Rustygames wrote: You can change the compression settings of the image in flash I think, so it doesn't do it's silliness on it. Also loading externally never hurts.

I usually use tinypng.org for speed, but I used png gauntlet once and it didnt the job the same as far as I recall :)
It's a bitmap image that I embed in fd. I don't have anywhere to host the files (unless dropbox allows that), and I guess I don't care much about people who try to play the swf offline.

I went to that site, but it says "smart lossy compression," and I need the exact hex value for the collision maps and stuff. Either way, I don't think it would change anything.

Ah okay, yes didn't realize PNG gauntlet is lossless. Tinypng is fine if you don't mind an unnoticeable amount of loss, but obviously like you said, doesn't work if you're using pixel colour for some sort of codey thing


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Response to The Flash 'Reg' Lounge 2013-11-06 20:56:13 Reply

So I decided to try out a new thing for the channel where I play a random NG Flash game blind.
...
...
Which I now somewhat regret. I think i'm going to need some sort of filter to toss stuff that's just plain not going to work with the format.
Speaking of, I also need to change the format. It's taking me three times as long to render this 11-minute video on the Flash game than it does a usual 45-minute LoL game.

Anyway, as far as actually developing Flash stuff goes i'm still working on that launcher. Which is understandable because I haven't worked on it today or yesterday, so yeah. I'm in the middle of developing a mock PHP script that serves the update/download to the user before I go any further with the auto-update feature.


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Response to The Flash 'Reg' Lounge 2013-11-07 05:04:24 Reply

At 11/6/13 12:10 PM, 4urentertainment wrote:
At 11/2/13 10:19 PM, Innermike wrote:
Hey Mike. Ehm.
cough cough

Ooooh, that's YOU Mike. I was wondering who マイク is.

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Response to The Flash 'Reg' Lounge 2013-11-08 01:48:15 Reply

At 11/7/13 05:04 AM, CloudEater wrote:
At 11/6/13 12:10 PM, 4urentertainment wrote:
At 11/2/13 10:19 PM, Innermike wrote:
Hey Mike. Ehm.
cough cough
Ooooh, that's YOU Mike. I was wondering who マイク is.

ohyeh my skype is ih8skype. which is fine if you add me.


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Response to The Flash 'Reg' Lounge 2013-11-08 13:18:29 Reply

At 11/8/13 01:48 AM, Luis wrote:
At 11/7/13 05:04 AM, CloudEater wrote:
At 11/6/13 12:10 PM, 4urentertainment wrote:
At 11/2/13 10:19 PM, Innermike wrote:
Hey Mike. Ehm.
cough cough
Ooooh, that's YOU Mike. I was wondering who マイク is.
ohyeh my skype is ih8skype. which is fine if you add me.

That one extra "gum" in your sig is going to keep me from sleeping tonight.


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Response to The Flash 'Reg' Lounge 2013-11-09 20:47:22 Reply

Screenshot saturday

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Response to The Flash 'Reg' Lounge 2013-11-10 00:34:59 Reply

This was on the recommended list of one of my videos. Fuck you, YouTube >.>

Also, shameless plug - so, you know, if any of you want me to make fun of your game, I guess? Nobody? Alright, i'll go back to randomly clicking on games :(

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Response to The Flash 'Reg' Lounge 2013-11-10 19:30:50 Reply

At 11/10/13 12:34 AM, egg82 wrote: This was on the recommended list of one of my videos. Fuck you, YouTube >.>

Also, shameless plug - so, you know, if any of you want me to make fun of your game, I guess? Nobody? Alright, i'll go back to randomly clicking on games :(

JUGGERNAUT II will hopefully be out in two-three months...eh? Eh?


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Response to The Flash 'Reg' Lounge 2013-11-10 19:39:07 Reply

At 11/10/13 07:30 PM, VoidForce wrote:
At 11/10/13 12:34 AM, egg82 wrote: This was on the recommended list of one of my videos. Fuck you, YouTube >.>

Also, shameless plug - so, you know, if any of you want me to make fun of your game, I guess? Nobody? Alright, i'll go back to randomly clicking on games :(
JUGGERNAUT II will hopefully be out in two-three months...eh? Eh?

Yes, do a week-long video series on the game, I'd watch (an episode of) it. But really, it'd be interesting to hear the reaction of someone who doesn't stare at the game multiple times per day.

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Response to The Flash 'Reg' Lounge 2013-11-10 23:29:52 Reply

At 11/10/13 07:39 PM, MSGhero wrote: Yes, do a week-long video series on the game, I'd watch (an episode of) it. But really, it'd be interesting to hear the reaction of someone who doesn't stare at the game multiple times per day.

Never heard of it, can someone explain a little? :P


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Response to The Flash 'Reg' Lounge 2013-11-10 23:31:22 Reply

At 11/10/13 11:29 PM, egg82 wrote: Never heard of it, can someone explain a little? :P

The sequel to the game we made, which will come out sometime in the next while.

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Response to The Flash 'Reg' Lounge 2013-11-10 23:35:39 Reply

At 11/10/13 11:31 PM, MSGhero wrote: The sequel to the game we made, which will come out sometime in the next while.

Sounds like fun, I can't wait to bash the crap out of it!

I kid, I kid :P
...
...
Unless it's like, god awful...
...
Please don't do that to me D:

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Response to The Flash 'Reg' Lounge 2013-11-11 00:04:59 Reply

At 11/10/13 11:35 PM, egg82 wrote:
Unless it's like, god awful...

Well I hope it's not...it's an rpg so I mean it might be boring for your viewers.