At 4/24/13 01:55 PM, GeoKureli wrote:
Plus, Unity really seems to suck across the board.
Here's the deal: unity lowers the entry bar for making games. Its easy to learn how to make games in unity, and its easy to make games in unity, as a beginner. So 99% of the shit people make with it... will be shitty.
Here's a few examples of some awesome games people are working on in unity
FRACT:OSC (synthesizer-themed adventure game by a friend, been in development for a few years)
Kerbal Space Program (is made in unity, is a pretty damn crazy awesome simulation game even though its still really early in development) https://kerbalspaceprogram.com/
Distance (made by some friends from college, tron themed stunt racing game)
Legend of Dungeon (co-op rougelike thing)
I'm working on my own thing in unity too (http://bombernauts.com/play), and I have my opinions on it (there is a lot about it that sucks, whenever I try to venture out of the box it built for me), but if you are the type of person who doesn't run into walls with flash, then you absolutely wont run into walls with unity (unless you want vector-based 2D art, which is something flash still excels at), most of my issues with it have been issues with features flash would only dream of (custom shaders, various issues with the built in shadows only being multi-pass, an issue with 3D textures).
oh, asked some friends to list unity games, here's some more:
kentucky route zero (won some IGF awards this year, not my kind of game though)
lovers in a dangerous spacetime (igf nomination this year, never played it)
gone home (also never played it)
year walk (another IGF nomination)