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PSvils
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Response to The Flash 'Reg' Lounge 2013-04-25 14:43:01 Reply

So me and my friend have a gameplay video of NeuroPulse up and running so far!
www.youtube.com/watch?v=BP3a3NBkfCY

Check it out! :)
Also I'll start writing a few posts on tumblr, and probably on my own blog, about the development of NeuroPulse, and design choices we're going to make, sooo...well, if that kind of stuff interests you, why not follow? (hint hint)

< / selfpromo >

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-04-25 17:22:23 Reply

At 4/24/13 01:55 PM, GeoKureli wrote: Plus, Unity really seems to suck across the board.

Here's the deal: unity lowers the entry bar for making games. Its easy to learn how to make games in unity, and its easy to make games in unity, as a beginner. So 99% of the shit people make with it... will be shitty.

Here's a few examples of some awesome games people are working on in unity

FRACT:OSC (synthesizer-themed adventure game by a friend, been in development for a few years)
http://www.youtube.com/watch?feature=player_embedded&v=GCg8J 2NrSrE#!

Kerbal Space Program (is made in unity, is a pretty damn crazy awesome simulation game even though its still really early in development) https://kerbalspaceprogram.com/

Distance (made by some friends from college, tron themed stunt racing game)
http://www.youtube.com/watch?v=gCDJHfhBfIg

Legend of Dungeon (co-op rougelike thing)
http://www.youtube.com/watch?feature=player_embedded&v=ExLiQ becdT8

I'm working on my own thing in unity too (http://bombernauts.com/play), and I have my opinions on it (there is a lot about it that sucks, whenever I try to venture out of the box it built for me), but if you are the type of person who doesn't run into walls with flash, then you absolutely wont run into walls with unity (unless you want vector-based 2D art, which is something flash still excels at), most of my issues with it have been issues with features flash would only dream of (custom shaders, various issues with the built in shadows only being multi-pass, an issue with 3D textures).

oh, asked some friends to list unity games, here's some more:

kentucky route zero (won some IGF awards this year, not my kind of game though)
http://www.youtube.com/watch?feature=player_embedded&v=gGQOa z1xFOo

lovers in a dangerous spacetime (igf nomination this year, never played it)
http://www.youtube.com/watch?feature=player_embedded&v=NwfRY GVADL0

gone home (also never played it)
http://www.youtube.com/watch?feature=player_embedded&v=sqSbY sUalMQ#!

year walk (another IGF nomination)
http://www.youtube.com/watch?feature=player_embedded&v=LVz_M hMsAvs

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-04-25 17:30:23 Reply

more death tolls for flash:

a huge amount of people making flash games right now are using flashdevelop or haxe (or other tools), and skipping adobe's tools entirely. Adobe doesn't make money on flash as a platform (they tried to, and it was such a failure that they recently retracted those fees), they make money on flash the authoring tool. Now, they COULD spend time working on the authoring tool to make it better than the free alternatives, but they are adobe, and they will never do that.

The only reason adobe flash has lasted so long is cause they had a monopoly on it, and that isn't the case any more.

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-04-25 17:38:38 Reply

At 4/25/13 02:43 PM, PSvils wrote: < / selfpromo >

Yeah, I would play that for days, what platform is that for again?

PSvils
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Response to The Flash 'Reg' Lounge 2013-04-25 18:02:31 Reply

At 4/25/13 05:38 PM, GeoKureli wrote:
At 4/25/13 02:43 PM, PSvils wrote: < / selfpromo >
Yeah, I would play that for days, what platform is that for again?

It's for desktop Windows/Linux/Mac, but currently there isn't much to it, but me and my friend had super productive discussions tonight on how to redesign things better. So...well, hopefully will be updated once in a while :)

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-04-25 18:07:56 Reply

At 4/25/13 05:22 PM, Glaiel-Gamer wrote:
At 4/24/13 01:55 PM, GeoKureli wrote: Plus, Unity really seems to suck across the board.
Here's the deal: unity lowers the entry bar for making games. Its easy to learn how to make games in unity, and its easy to make games in unity, as a beginner. So 99% of the shit people make with it... will be shitty.

I know, and that how flash started, we're here talking on what was the largest cesspool of horrible flash games, and 10+ years later the standards have gone up. But when I see a unity game on NG, I usually stay away from them. Not only is the entry bar lowered, but the front page-worthy bar is lower too. I'm still waiting for when people will stop upvoting anything 3D.

And don't get me wrong, I need to learn unity. If I'm gonna have a job in the future then I'm gonna learn unity, And I'll enjoy probably enjoy learning it.

lovers in a dangerous spacetime (igf nomination this year, never played it)
http://www.youtube.com/watch?feature=player_embedded&v=NwfRY GVADL0

I really want to play this!

other videos I din't watch yet
a huge amount of people making flash games right now are using flashdevelop or haxe (or other tools), and skipping adobe's tools entirely. Adobe doesn't make money on flash as a platform (they tried to, and it was such a failure that they recently retracted those fees), they make money on flash the authoring tool. Now, they COULD spend time working on the authoring tool to make it better than the free alternatives, but they are adobe, and they will never do that.

This is a "chicken or the egg" scenario, flash has always had a large community, and Adobe never really seemed to care. Any adobe booth I've been to has shunned me instantly for bringing up flash. Now it seems like they are starting to actually care about the future of flash with mobile export settings and CreateJS mean's I might get away with never using Javascript.

Also, Unity has their own plugin for web right? So this really doesn't mean much, in fact it's a smart move to make their plugin used more.

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2013-04-26 00:38:43 Reply

The crazy thing is that flash still has amazing penetration over Unity on the web. Now, I can't seem to find an accurate statistic regarding the plugin penetration of Unity recently, but my guess is that it's still significantly lower than flash's penetration. This is what I see as the major thing flash still has going for it. Flash still has even more penetration than HTML5. If you are a major Facebook game developer, for instance -- you care about this. Each percentage point you lose = millions of players.

Unity claims that 1/3rd of Facebook gamers have the Unity player installed. So 33% of Facebook 'gamers' (What is it defining as a 'gamer' anyway?) have it installed. Compare that to 99% for flash. Facebook is a great demographic, were talking about the most casual game player. The people who you might actually want to play your game perhaps ?

We're all nerds here so we're all focused on the technical aspects of the platforms, but if you look at it from a business perspective Flash still makes a lot of sense if you're talking about web-only.

BTW I'm guessing this was not totally trivial on Unity's part to maintain this flash compilation process. I think they were using FlasCC, and I'm not sure how well Adobe was supporting this. I bet Unity's engineers were pulling their hair out to try to port every Unity feature over to it. With their own plugin gaining momentum they did the right thing to divert the resources to somewhere else.


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FlyingColours
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Response to The Flash 'Reg' Lounge 2013-04-26 09:40:07 Reply

At 4/25/13 02:43 PM, PSvils wrote: So me and my friend have a gameplay video of NeuroPulse up and running so far!
www.youtube.com/watch?v=BP3a3NBkfCY

Check it out! :)
< / selfpromo >

Awesome!

At 4/25/13 05:30 PM, Glaiel-Gamer wrote: more death tolls for flash:

a huge amount of people making flash games right now are using flashdevelop or haxe (or other tools), and skipping adobe's tools entirely. Adobe doesn't make money on flash as a platform (they tried to, and it was such a failure that they recently retracted those fees), they make money on flash the authoring tool. Now, they COULD spend time working on the authoring tool to make it better than the free alternatives, but they are adobe, and they will never do that.

The only reason adobe flash has lasted so long is cause they had a monopoly on it, and that isn't the case any more.

You raised some very good points here; I've always thought Adobe just thought HTML5 too large a risk to the Flash platform. I don't think that's the only reason why they're losing interest in Flash though. They still monopolise the Flash animation market. Besides, I very much doubt a beginner would skip Adobe Flash and dive straight into FD because a) most books, tuts, etc., teach Adobe Flash, b) FD is very, very intimidating to someone who can't even tell between a WHILE loop and a DO...WHILE loop, and c) SWCs.

egg82
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Response to The Flash 'Reg' Lounge 2013-04-26 10:00:58 Reply

I maded an input text field for Flixel :3
FlxInputText.as
KeyboardManager.as


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egg82
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Response to The Flash 'Reg' Lounge 2013-04-26 11:33:31 Reply

updated to reject the tab key and make the bar/carrot act like it should (moving with the arrow keys and mouse clicks), and I almost forgot to post the updated FlxText thingy which it uses.

FlxTextUpdated.as


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Luis
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Response to The Flash 'Reg' Lounge 2013-04-26 15:26:04 Reply

My thoughts on flash and unity were summed up by Bryce. And probably explained better.


None

egg82
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Response to The Flash 'Reg' Lounge 2013-04-26 18:47:26 Reply

Been working on Tactics - so far i've got a loading screen, a couple client/server sockets that sit there, a login screen that so far does nothing, and a server selection screen that also sits there looking pretty. Woo!

Learning more and more that Flixel is pretty bare-minimum, and doesn't really work terribly well for a game like, y'know, an MMO.

Also, github

#shamelessselfpromotion

anywayyyyy... Has an improved random number generation class?


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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-04-27 22:36:33 Reply

My ludum dare game is coming along nicely

(mouse control only)
http://www.newgrounds.com/dump/item/64f4d7b1c28dbf2c00e216cf bb8fa4fa

the theme was "minimalism" but that's a shitty ass theme so we blew it up with a death ray

working with martin

SkyFire2008
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Response to The Flash 'Reg' Lounge 2013-04-28 01:53:08 Reply

I have a quick question and I hope this thread is the right place to ask it.

Has any one of you used haxe? Is it really as great as it's said to be?


Although not a follower of [hseroK divaD], she's a devoted Branch Davidian.

PSvils
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Response to The Flash 'Reg' Lounge 2013-04-28 02:45:43 Reply

At 4/28/13 01:53 AM, SkyFire2008 wrote: Has any one of you used haxe? Is it really as great as it's said to be?

Yes and yes.

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-04-28 04:32:57 Reply

At 4/27/13 10:36 PM, Glaiel-Gamer wrote: My ludum dare game is coming along nicely

(mouse control only)
http://www.newgrounds.com/dump/item/64f4d7b1c28dbf2c00e216cf bb8fa4fa

the theme was "minimalism" but that's a shitty ass theme so we blew it up with a death ray

working with martin

I like the blue and red "tightness indicators" you could probably remove the percentages so long as the user understands those indications. I don't know what ludum dare is but is this supposed to be a mobile game?

SkyFire2008
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Response to The Flash 'Reg' Lounge 2013-04-28 05:18:24 Reply

At 4/28/13 02:45 AM, PSvils wrote:
At 4/28/13 01:53 AM, SkyFire2008 wrote: Has any one of you used haxe? Is it really as great as it's said to be?
Yes and yes.

Okay.


Although not a follower of [hseroK divaD], she's a devoted Branch Davidian.

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-04-28 09:01:54 Reply

Good luck, Glaiel-Gamer!

At 4/28/13 04:32 AM, GeoKureli wrote: I like the blue and red "tightness indicators" you could probably remove the percentages so long as the user understands those indications. I don't know what ludum dare is but is this supposed to be a mobile game?

It's a game jam. http://www.newgrounds.com/collection/ludumdare

PSvils
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Response to The Flash 'Reg' Lounge 2013-04-28 16:01:31 Reply

So today I was relaxing from C++ programming, and wanted to start making a quick Haxe game, but got sidetracked making some dev tools, but what's really cool is that now I have a dynamic asset loading system, and I can reload assets on the fly. So I can play with graphics without even restarting the game!
:o

Adding level scripting now, which should be pretty quick, and then I'll be able to pretty much have the game running, and develop levels for it. I can control the loading through an in-game console, reload any assets at all, even other scripts or whatever.

Just happy about that :)

P.

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Response to The Flash 'Reg' Lounge 2013-04-28 16:27:58 Reply

So I'm back. Like really back and I'm overlooking some old files that I never completed -- a few collabs, specifically "The Newgrounds Collab" but does anyone still do collabs and such? Is anyone interested in helping partake in the Newgrounds Collab in tribute?

Just curious.


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Response to The Flash 'Reg' Lounge 2013-04-28 16:37:33 Reply

People are collab-ing like crazy now. Plus there's still the collab forum for bigger projects. I think you have to be a supporter to post there.

In other news, I think I'm done my RPG. Few more days until my finals are over, then idk. I want to take summer classes at some local college, but I'm not sure how the application process goes. Make a few small games, start up on the other RPG I revived, then the sequel for this current one. Or I might just relax.

Post what you're all working on!

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Response to The Flash 'Reg' Lounge 2013-04-28 20:11:02 Reply

At 4/28/13 09:01 AM, FlyingColours wrote: It's a game jam. http://www.newgrounds.com/collection/ludumdare

Damn, I wish I'd known.

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-04-29 01:16:45 Reply

At 4/28/13 04:37 PM, MSGhero wrote: Post what you're all working on!

I'm still working on the baseball game. Words cannot describe how much I hate it right now, but it's almost done.

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Response to The Flash 'Reg' Lounge 2013-04-29 12:04:57 Reply

At 4/28/13 04:37 PM, MSGhero wrote: Post what you're all working on!

Well, I decided to try out Haxe and made this thingy:
http://fc03.deviantart.net/fs71/f/2013/119/5/8/haxe_starfiel d_by_skyfire2008-d63gp2d.swf


Although not a follower of [hseroK divaD], she's a devoted Branch Davidian.

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Response to The Flash 'Reg' Lounge 2013-04-29 12:41:47 Reply

I'm finishing up my pico day thing this week. Tying up the loose ends and what not.

Heres something dumb.


None

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Response to The Flash 'Reg' Lounge 2013-04-29 13:03:44 Reply

At 4/29/13 01:16 AM, GeoKureli wrote: I'm still working on the baseball game. Words cannot describe how much I hate it right now, but it's almost done.

I know that feel.

Well, I decided to try out Haxe and made this thingy:
http://fc03.deviantart.net/fs71/f/2013/119/5/8/haxe_starfiel d_by_skyfire2008-d63gp2d.swf

That looks pretty cool. Reminds me of the effect in Cowboy Bebop when they go through the gates.

At 4/29/13 12:41 PM, Luis wrote: I'm finishing up my pico day thing this week. Tying up the loose ends and what not.

Heres something dumb.

I don't understand the shades craze. Maybe it's because my pic isn't a face.

egg82
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Response to The Flash 'Reg' Lounge 2013-04-29 13:28:06 Reply

At 4/29/13 01:03 PM, MSGhero wrote: I don't understand the shades craze. Maybe it's because my pic isn't a face.

it's a meme :P


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Response to The Flash 'Reg' Lounge 2013-04-29 13:31:39 Reply

At 4/29/13 01:28 PM, egg82 wrote: it's a meme :P

I know that, I just don't get why it spread so much. But I guess that's what memes do.

egg82
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Response to The Flash 'Reg' Lounge 2013-04-29 13:33:31 Reply

At 4/29/13 01:31 PM, MSGhero wrote: I know that, I just don't get why it spread so much. But I guess that's what memes do.

yeah, it's because meme.


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Response to The Flash 'Reg' Lounge 2013-04-29 14:00:42 Reply

At 4/29/13 01:03 PM, MSGhero wrote: That looks pretty cool. Reminds me of the effect in Cowboy Bebop when they go through the gates.

Actually, it was inspired by the Windows "starfield" screensaver.


Although not a follower of [hseroK divaD], she's a devoted Branch Davidian.