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Innermike
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Response to The Flash 'Reg' Lounge 2013-11-02 22:19:26 Reply

At 11/2/13 09:37 PM, egg82 wrote: how far are you, or have you played it yet?

Are you implying there are people who didn't complete it on day one?

The Last Of Us was amazing, best directing I've seen in a game or film in a long time. I hadn't cared about characters like that since... hell Andy Dufresne in Shawshank?

Fuck video-game 'purists', who cares if the crafting system wasn't as deep as you wanted it to be or whatever.

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Response to The Flash 'Reg' Lounge 2013-11-03 02:08:31 Reply

At 11/2/13 06:26 PM, egg82 wrote: You know what? I'm actually having a lot of fun coding this launcher. I'll probably wind up making a MonoGame/C# version of it as well.

I don't understand why you'd be using MonoGame for a launcher?

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Response to The Flash 'Reg' Lounge 2013-11-03 12:18:09 Reply

At 11/3/13 02:08 AM, PSvils wrote: I don't understand why you'd be using MonoGame for a launcher?

Because i'm still not quite sure how exporting/compiling actually works with it, and i'm afraid if I use standard C# it'll only work on Windows platforms or Linux with Mono. If it works fine with plain C#, i'm totally okay with that, but MonoGame touts cross-platform so i'm obviously more inclined to use that framework instead.


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Response to The Flash 'Reg' Lounge 2013-11-04 22:06:03 Reply

I tossed all assets into pnggauntlet and got almost a MB of space savings. Re-compiled the swf, literally 0 change to the filesize. I guess all it cares about is the bytearray of pixels, and removing metadata and crap won't change that.

Next time, the maps will be constructed dynamically. First off, it would look cool to watch the map get constructed when you enter a new region. Second, I have a hunch the in-swf size of a single tree is smaller than the in-swf size of at least a thousand.

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Response to The Flash 'Reg' Lounge 2013-11-05 17:58:34 Reply

At 11/4/13 10:06 PM, MSGhero wrote: I tossed all assets into pnggauntlet and got almost a MB of space savings. Re-compiled the swf, literally 0 change to the filesize. I guess all it cares about is the bytearray of pixels, and removing metadata and crap won't change that.

Next time, the maps will be constructed dynamically. First off, it would look cool to watch the map get constructed when you enter a new region. Second, I have a hunch the in-swf size of a single tree is smaller than the in-swf size of at least a thousand.

You can change the compression settings of the image in flash I think, so it doesn't do it's silliness on it. Also loading externally never hurts.

I usually use tinypng.org for speed, but I used png gauntlet once and it didnt the job the same as far as I recall :)


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Response to The Flash 'Reg' Lounge 2013-11-05 18:02:59 Reply

At 11/5/13 05:58 PM, Rustygames wrote: You can change the compression settings of the image in flash I think, so it doesn't do it's silliness on it. Also loading externally never hurts.

I usually use tinypng.org for speed, but I used png gauntlet once and it didnt the job the same as far as I recall :)

It's a bitmap image that I embed in fd. I don't have anywhere to host the files (unless dropbox allows that), and I guess I don't care much about people who try to play the swf offline.

I went to that site, but it says "smart lossy compression," and I need the exact hex value for the collision maps and stuff. Either way, I don't think it would change anything.

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Response to The Flash 'Reg' Lounge 2013-11-06 12:10:29 Reply

At 11/2/13 10:19 PM, Innermike wrote:

Hey Mike. Ehm.

cough cough

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Response to The Flash 'Reg' Lounge 2013-11-06 12:15:55 Reply

At 11/5/13 06:02 PM, MSGhero wrote:
At 11/5/13 05:58 PM, Rustygames wrote: You can change the compression settings of the image in flash I think, so it doesn't do it's silliness on it. Also loading externally never hurts.

I usually use tinypng.org for speed, but I used png gauntlet once and it didnt the job the same as far as I recall :)
It's a bitmap image that I embed in fd. I don't have anywhere to host the files (unless dropbox allows that), and I guess I don't care much about people who try to play the swf offline.

I went to that site, but it says "smart lossy compression," and I need the exact hex value for the collision maps and stuff. Either way, I don't think it would change anything.

Ah okay, yes didn't realize PNG gauntlet is lossless. Tinypng is fine if you don't mind an unnoticeable amount of loss, but obviously like you said, doesn't work if you're using pixel colour for some sort of codey thing


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Response to The Flash 'Reg' Lounge 2013-11-06 20:56:13 Reply

So I decided to try out a new thing for the channel where I play a random NG Flash game blind.
...
...
Which I now somewhat regret. I think i'm going to need some sort of filter to toss stuff that's just plain not going to work with the format.
Speaking of, I also need to change the format. It's taking me three times as long to render this 11-minute video on the Flash game than it does a usual 45-minute LoL game.

Anyway, as far as actually developing Flash stuff goes i'm still working on that launcher. Which is understandable because I haven't worked on it today or yesterday, so yeah. I'm in the middle of developing a mock PHP script that serves the update/download to the user before I go any further with the auto-update feature.


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Response to The Flash 'Reg' Lounge 2013-11-07 05:04:24 Reply

At 11/6/13 12:10 PM, 4urentertainment wrote:
At 11/2/13 10:19 PM, Innermike wrote:
Hey Mike. Ehm.
cough cough

Ooooh, that's YOU Mike. I was wondering who マイク is.

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Response to The Flash 'Reg' Lounge 2013-11-08 01:48:15 Reply

At 11/7/13 05:04 AM, CloudEater wrote:
At 11/6/13 12:10 PM, 4urentertainment wrote:
At 11/2/13 10:19 PM, Innermike wrote:
Hey Mike. Ehm.
cough cough
Ooooh, that's YOU Mike. I was wondering who マイク is.

ohyeh my skype is ih8skype. which is fine if you add me.


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Innermike
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Response to The Flash 'Reg' Lounge 2013-11-08 13:18:29 Reply

At 11/8/13 01:48 AM, Luis wrote:
At 11/7/13 05:04 AM, CloudEater wrote:
At 11/6/13 12:10 PM, 4urentertainment wrote:
At 11/2/13 10:19 PM, Innermike wrote:
Hey Mike. Ehm.
cough cough
Ooooh, that's YOU Mike. I was wondering who マイク is.
ohyeh my skype is ih8skype. which is fine if you add me.

That one extra "gum" in your sig is going to keep me from sleeping tonight.


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Response to The Flash 'Reg' Lounge 2013-11-09 20:47:22 Reply

Screenshot saturday

egg82
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Response to The Flash 'Reg' Lounge 2013-11-10 00:34:59 Reply

This was on the recommended list of one of my videos. Fuck you, YouTube >.>

Also, shameless plug - so, you know, if any of you want me to make fun of your game, I guess? Nobody? Alright, i'll go back to randomly clicking on games :(

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Response to The Flash 'Reg' Lounge 2013-11-10 19:30:50 Reply

At 11/10/13 12:34 AM, egg82 wrote: This was on the recommended list of one of my videos. Fuck you, YouTube >.>

Also, shameless plug - so, you know, if any of you want me to make fun of your game, I guess? Nobody? Alright, i'll go back to randomly clicking on games :(

JUGGERNAUT II will hopefully be out in two-three months...eh? Eh?


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Response to The Flash 'Reg' Lounge 2013-11-10 19:39:07 Reply

At 11/10/13 07:30 PM, VoidForce wrote:
At 11/10/13 12:34 AM, egg82 wrote: This was on the recommended list of one of my videos. Fuck you, YouTube >.>

Also, shameless plug - so, you know, if any of you want me to make fun of your game, I guess? Nobody? Alright, i'll go back to randomly clicking on games :(
JUGGERNAUT II will hopefully be out in two-three months...eh? Eh?

Yes, do a week-long video series on the game, I'd watch (an episode of) it. But really, it'd be interesting to hear the reaction of someone who doesn't stare at the game multiple times per day.

egg82
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Response to The Flash 'Reg' Lounge 2013-11-10 23:29:52 Reply

At 11/10/13 07:39 PM, MSGhero wrote: Yes, do a week-long video series on the game, I'd watch (an episode of) it. But really, it'd be interesting to hear the reaction of someone who doesn't stare at the game multiple times per day.

Never heard of it, can someone explain a little? :P


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Response to The Flash 'Reg' Lounge 2013-11-10 23:31:22 Reply

At 11/10/13 11:29 PM, egg82 wrote: Never heard of it, can someone explain a little? :P

The sequel to the game we made, which will come out sometime in the next while.

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Response to The Flash 'Reg' Lounge 2013-11-10 23:35:39 Reply

At 11/10/13 11:31 PM, MSGhero wrote: The sequel to the game we made, which will come out sometime in the next while.

Sounds like fun, I can't wait to bash the crap out of it!

I kid, I kid :P
...
...
Unless it's like, god awful...
...
Please don't do that to me D:

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Response to The Flash 'Reg' Lounge 2013-11-11 00:04:59 Reply

At 11/10/13 11:35 PM, egg82 wrote:
Unless it's like, god awful...

Well I hope it's not...it's an rpg so I mean it might be boring for your viewers.

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Response to The Flash 'Reg' Lounge 2013-11-11 06:13:06 Reply

Whats up. Not liking school right now.

Just starting messing with particles in my free time. Go here

15,000 particles just bouncing around. Does not seem to be lagging on my end. Who is the guy to go to with a crappy computer?

Is it PSvils?


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Response to The Flash 'Reg' Lounge 2013-11-11 06:53:07 Reply

Sorry. But this is just really cool. (Well, I think so)

Perfect Circle Explosion

Realistic Explosion


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egg82
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Response to The Flash 'Reg' Lounge 2013-11-11 09:26:36 Reply

At 11/11/13 12:04 AM, MSGhero wrote: Well I hope it's not...it's an rpg so I mean it might be boring for your viewers.

i'm sure it's fine :P
though yeah, I might have to edit an RPG down.


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Response to The Flash 'Reg' Lounge 2013-11-11 10:20:35 Reply

'course, come to think of it I probably won't be doing any of the same series in four months. After looking over the analytics for a while, I figured out that I need to keep changing series/formats/games to stay current.

So, yeah. Spastic content ahoy?


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Response to The Flash 'Reg' Lounge 2013-11-11 13:53:30 Reply

At 11/11/13 06:53 AM, swishcheese wrote: Sorry. But this is just really cool. (Well, I think so)

Perfect Circle Explosion

Realistic Explosion

Welcome to particles! :P And both of those links were the same.

Yes I have a shit computer, your first demo ran fine, though you have no FPS meter, so I can't really say. The other ones seemed smooth, though again, I'm probably cutting to 40fps from 60 or something, with a bit of jitteriness, you need to put an fps meter somewhere.

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Response to The Flash 'Reg' Lounge 2013-11-11 18:57:08 Reply

At 11/11/13 01:53 PM, PSvils wrote:
At 11/11/13 06:53 AM, swishcheese wrote: Sorry. But this is just really cool. (Well, I think so)

Perfect Circle Explosion

Realistic Explosion
Welcome to particles! :P And both of those links were the same.

Yes I have a shit computer, your first demo ran fine, though you have no FPS meter, so I can't really say. The other ones seemed smooth, though again, I'm probably cutting to 40fps from 60 or something, with a bit of jitteriness, you need to put an fps meter somewhere.

Opss. That was early in morning. I up it to 60 fps and added a meter. I will have the links right this time too.

20000 particles bouncing around

Perfectly Aligned Explosion

Realistic Explosion


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Response to The Flash 'Reg' Lounge 2013-11-11 22:56:14 Reply

At 11/11/13 06:57 PM, swishcheese wrote: 20000 particles bouncing around

Perfectly Aligned Explosion

Realistic Explosion

all 60-61 FPS, never dipping below. But I own a decent PC, so I guess it doesn't really count :P


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Response to The Flash 'Reg' Lounge 2013-11-11 23:12:07 Reply

At 11/11/13 06:57 PM, swishcheese wrote: Perfectly Aligned Explosion
Realistic Explosion

But they're functionally identical though aren't they? The 2nd one is just has the starting coords jiggled around a little. If there are no external forces acting on an expansion from a point causing distortion (which seems to be the case here) then the first one would be more realistic.

Just nitpicking nonsense, anyway @egg82 since you have such a beefy machine how does this run for you? http://www.simppa.fi/experimental/as3/2011/molehillparticle/1_4_million/


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Response to The Flash 'Reg' Lounge 2013-11-11 23:49:08 Reply

At 11/11/13 11:12 PM, Innermike wrote: Just nitpicking nonsense, anyway @egg82 since you have such a beefy machine how does this run for you? http://www.simppa.fi/experimental/as3/2011/molehillparticle/1_4_million/

10/10 song choice right there. Does it supply an FPS counter or do I have to do it myself? It looks nice, though.

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Response to The Flash 'Reg' Lounge 2013-11-11 23:57:54 Reply

At 11/11/13 11:12 PM, Innermike wrote: Just nitpicking nonsense, anyway @egg82 since you have such a beefy machine how does this run for you? http://www.simppa.fi/experimental/as3/2011/molehillparticle/1_4_million/

Not fullscreened, I can do 15-20ish fps.