At 2/5/13 05:15 PM, Innermike wrote:
At 2/5/13 05:07 PM, Glaiel-Gamer wrote:
That said, I've been learning Unity, and its pretty cool how compartmentalized everything is, its super easy to just drop in scripted objects into a scene, and I could see it being fairly easy to work with another programmer on a unity project.I've tried to get into Unity about a billion times but I can't get over how much it reminds me of the flash IDE and dragging objects into the stage etc Like I want something to get me into it starting from a straight code perspective and moving into using its 'stage' features, 'cause I really want to use it but its just a little overwhelming. I don't know maybe this is just a problem I have, how hard to people generally find getting into it?
Yeah, same thing happened to me when I tried it last year, I wanted to code but instead I was learning how the damn editor works.
So I just was like fuck it, this time I'm not using any built in junk, and I'm gonna start right away on the coding (using C#), just jump right into it, place a cube in the stage and attach a "new script" to it, and start coding that script. You'll ask yourself questions like "ok so now how to I get it to do ____", look it up and figure it out, ignore any answers that are like "well here's something in the asset store that does that (20$)"
Probably best to have some vague idea in mind of what you want to make, so you have a general direction in mine (need camera controls, need jumping, need collision, need to be able to create objects on the fly, etc)