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Sam
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Response to The Flash 'Reg' Lounge 2013-04-02 12:14:52 Reply

At 4/2/13 11:58 AM, MSGhero wrote:
At 4/2/13 11:53 AM, egg82 wrote: Suggestions?
Watch Breaking Bad or play Dota 2.

Or watch DotA 2!

NTH against Empire in a couple of hours.

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Response to The Flash 'Reg' Lounge 2013-04-02 12:22:45 Reply

How was GDC for people who went? I'd love to hear a description from actual people I know

Also, how in the hell is it possible that like 3 years ago I could come on here with a practically non-existant skill level and find people to work with and yet now that I can actually code fairly well finding someone on any site ever is simply impossible? I'm pretty sure I have a better chance of winning the damn lottery.

I only vent so much here because nobody I know outside of this thread would get it

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MSGhero
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Response to The Flash 'Reg' Lounge 2013-04-02 12:35:40 Reply

At 4/2/13 12:22 PM, Innermike wrote: Also, how in the hell is it possible that like 3 years ago I could come on here with a practically non-existant skill level and find people to work with and yet now that I can actually code fairly well finding someone on any site ever is simply impossible? I'm pretty sure I have a better chance of winning the damn lottery.
I only vent so much here because nobody I know outside of this thread would get it

Maybe traffic to the site, maybe your prof pic scares them, maybe the time of day you post/ask. Also, most people are in the collabinator now.

Sam
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Response to The Flash 'Reg' Lounge 2013-04-02 12:37:12 Reply

At 4/2/13 12:14 PM, Sam wrote: NTH against Empire in a couple of hours.

Tell a lie, it's on the 4th. M'bad.

egg82
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Response to The Flash 'Reg' Lounge 2013-04-02 12:41:06 Reply

modified Client and WebLoader.

what's all the hype around DotA2? It looks like a fun game that i'd enjoy playing for a bit, but really. lol


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-04-02 12:55:07 Reply

At 4/2/13 12:41 PM, egg82 wrote: modified Client and WebLoader.

what's all the hype around DotA2? It looks like a fun game that i'd enjoy playing for a bit, but really. lol

It's sorta hard to understand coming from LoL. It's very challenging/rewarding, fun when your team doesn't suck, doesn't have a strict and stale meta, you snowball harder, every skill is OP...idk just try it. I have like 10 beta keys lol, so pm me your steam id if you want one.

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Response to The Flash 'Reg' Lounge 2013-04-02 13:20:52 Reply

At 4/2/13 12:55 PM, MSGhero wrote: It's sorta hard to understand coming from LoL. It's very challenging/rewarding, fun when your team doesn't suck, doesn't have a strict and stale meta, you snowball harder, every skill is OP...idk just try it. I have like 10 beta keys lol, so pm me your steam id if you want one.

I do play LoL a bit, it's pretty fun :P
Yeah, i'd love to try DotA out and see what I can't see.


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4urentertainment
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Response to The Flash 'Reg' Lounge 2013-04-02 13:23:18 Reply

At 4/2/13 12:22 PM, Innermike wrote: How was GDC for people who went? I'd love to hear a description from actual people I know

It was actually a really..overwhelming experience. I think I've met more people in 4 days than I have during my whole life. It was very exhausting, but I feel it was very much worth it. Once I recovered a bit, I found it be a very awesome experience.

The most surreal part was seeing all those people I've known for years as merely usernames on a screen, in real life. And to actually meet people in real life who played the flash version of Concerned Joe.

I'll be writing up a more in-depth post about GDC and the whole experience soon either on my newspost or on the concerned joe blog, or both.

None of those gamespot, IGN, kotaku or big press sites ever came down to GDC Play, which was kind of disappointing, but we did get some attention:

www.venturebeat.com/2013/03/29/two-kids-made-my-favorite-gam e-at-gdc-concerned-joe/

And these guys are making a movie about indie games, and they filmed us for a bit.

We were recording people playing Joe with a webcam, so we'll have a timelapse soon-ish as well.

Also, how in the hell is it possible that like 3 years ago I could come on here with a practically non-existant skill level and find people to work with and yet now that I can actually code fairly well finding someone on any site ever is simply impossible? I'm pretty sure I have a better chance of winning the damn lottery.
I only vent so much here because nobody I know outside of this thread would get it

I don't understand that either. Has PMing random artists not worked out for you? Or looking for threads where the artist is looking for a programmer. I don't think I've ever made a thread asking for an artist in my life, I've always worked on someone else's project until we formed a partnership.

egg82
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Response to The Flash 'Reg' Lounge 2013-04-02 14:10:51 Reply

You're famous, 4ur! :D

on another note: oh my


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Response to The Flash 'Reg' Lounge 2013-04-02 15:32:44 Reply

At 4/2/13 12:41 PM, egg82 wrote: It looks like a fun game that i'd enjoy playing for a bit

get 200 hours in it and then you should finally understand the game enough to enjoy it

lol

"a bit"

lol

maybe 1000 hours later you actually start being good at it

lol

help me
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Response to The Flash 'Reg' Lounge 2013-04-02 16:57:13 Reply

At 4/2/13 03:32 PM, Glaiel-Gamer wrote:
At 4/2/13 12:41 PM, egg82 wrote: It looks like a fun game that i'd enjoy playing for a bit
get 200 hours in it and then you should finally understand the game enough to enjoy it

lol

"a bit"

lol

maybe 1000 hours later you actually start being good at it

lol

help me

Haha, I just got my 1000th game played. You'll play for a bit and then realize a month has passed. That was basically my last summer.

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Response to The Flash 'Reg' Lounge 2013-04-02 17:26:42 Reply

At 4/2/13 01:23 PM, 4urentertainment wrote: None of those gamespot, IGN, kotaku or big press sites ever came down to GDC Play, which was kind of disappointing, but we did get some attention:

www.venturebeat.com/2013/03/29/two-kids-made-my-favorite-gam e-at-gdc-concerned-joe/

Be sure to invite me round to your mansion after you release it.

Also they wrote Confused Joe at one point, which made me wonder if you guys had some sort of spin off in the works ha


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Response to The Flash 'Reg' Lounge 2013-04-02 19:34:53 Reply

I wish I could have gone to GDC. sounds fun! I really need to finish my flash game. Im now working with C++ using SDL/OpenGL after getting bored in my C++ data structures class. I made a brick breaker game just to get into it.

On a side note did any of you every buy on of those small boxes of slim jims that contain 15 or so slim jims?? And how long do they last you? I cannot get them to last day!


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FlyingColours
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Response to The Flash 'Reg' Lounge 2013-04-02 20:29:30 Reply

At 4/2/13 01:23 PM, 4urentertainment wrote:: It was actually a really..overwhelming experience. I think I've met more people in 4 days than I have during my whole life. It was very exhausting, but I feel it was very much worth it. Once I recovered a bit, I found it be a very awesome experience.


The most surreal part was seeing all those people I've known for years as merely usernames on a screen, in real life. And to actually meet people in real life who played the flash version of Concerned Joe.

I'll be writing up a more in-depth post about GDC and the whole experience soon either on my newspost or on the concerned joe blog, or both.

None of those gamespot, IGN, kotaku or big press sites ever came down to GDC Play, which was kind of disappointing, but we did get some attention:

www.venturebeat.com/2013/03/29/two-kids-made-my-favorite-gam e-at-gdc-concerned-joe/

And these guys are making a movie about indie games, and they filmed us for a bit.

We were recording people playing Joe with a webcam, so we'll have a timelapse soon-ish as well.

Congrats, 4ur! Hope your game turns out well.

Sam
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Response to The Flash 'Reg' Lounge 2013-04-03 05:29:17 Reply

Why is there no DotA 2 crew/club/thread?

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Response to The Flash 'Reg' Lounge 2013-04-03 14:23:54 Reply

As a small update to NeuroPulse, the visuals look pretty much the exact same like they did, but I did start working on the soundtrack!
Let me know what you guys think :)

Track 1
Track 2

MSGhero
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Response to The Flash 'Reg' Lounge 2013-04-03 16:28:00 Reply

At 4/3/13 02:23 PM, PSvils wrote: As a small update to NeuroPulse, the visuals look pretty much the exact same like they did, but I did start working on the soundtrack!
Let me know what you guys think :)

Track 1
Track 2

1) The soundcloud embedded thingy is really cool.

2) What's the description of NeuroPulse or a link to it? From the music, I can image a dingy, dimly lit factory or warehouse. Probably zombies considering it's you. Lighting effects giving the game the proper ambiance.

At 4/3/13 05:29 AM, Sam wrote: Why is there no DotA 2 crew/club/thread?

You do it. I'm scared of making threads in other forums...I'm not familiar with the mods, and it'd hurt my feelings if my thread got locked for some dumb reason :'(

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Response to The Flash 'Reg' Lounge 2013-04-03 16:53:12 Reply

At 4/3/13 04:28 PM, MSGhero wrote: 1) The soundcloud embedded thingy is really cool.

:o Just noticed it myself!

2) What's the description of NeuroPulse or a link to it? From the music, I can image a dingy, dimly lit factory or warehouse. Probably zombies considering it's you. Lighting effects giving the game the proper ambiance.

Surprisingly, you're wrong! :P

I decided to take a break from shooters, and focus on thinking of a somewhat simple and new core gameplay, and then expand on that.

NeuroPulse is somewhere between an RTS and a puzzle game. The map consists of nodes, that work sort of like a neural network - each node has an energy threshold, when that threshold is reached, it discharges it's energy to all nearby nodes. Certain nodes naturally increase in energy.
Anywho, so the player can build buildings around nodes to take energy from passing pulses, and add stuff to the pulses to send things between nodes. Attacking works by overheating a node, which basically means continuously sending lots of energy to it until it can't handle it anymore and blows up the enemy player's buildings, allowing you to capture it/build on it.

That's it in a nutshell, not sure if you understood that :D Hopefully we'll have a playable alpha demo quite soon, and we'll do some screen capping etc.

But I'm REALLY glad that the music gave you those feelings :) we want a really industrial and cold/mechanical feel to the game. A minimalistic/abstract universe and stuff, because that makes us not need an artist!

P.

btw, shhh, top secret! ^^^ :S

I have a line up of game ideas that are based around the concept of the player doing things in an environment that's beyond his control, or at least he's not able to directly control his environment, making him need to adapt to it, rather than making the environment adapt to him.
MSGhero
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Response to The Flash 'Reg' Lounge 2013-04-03 18:12:53 Reply

That sounds really cool. Can't wait :D

Meanwhile, my game is getting wrecked in beta testing. Aside from things that could/should be changed, it freezes sometimes, and I have no idea why. Entering and exiting a menu works fine until bam, doesn't work. Enemy attacks work fine until bam, TweenLite.delayedCall just straight up doesn't run and it crashes. I assume it's from trying to removeChild textfields that aren't there anymore, but there's no reason it should run more than once. Oh well...

But I'm REALLY glad that the music gave you those feelings :) we want a really industrial and cold/mechanical feel to the game. A minimalistic/abstract universe and stuff, because that makes us not need an artist!

Take note, @InnerMike

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Response to The Flash 'Reg' Lounge 2013-04-03 21:37:21 Reply

At 4/3/13 06:12 PM, MSGhero wrote: Take note, @InnerMike

I'll be sure to do that thanks.

The Flash 'Reg' Lounge


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Response to The Flash 'Reg' Lounge 2013-04-03 22:22:03 Reply

At 4/3/13 09:37 PM, Innermike wrote: I'll be sure to do that thanks.

dat House.


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Response to The Flash 'Reg' Lounge 2013-04-04 19:43:06 Reply

So it turns out in FD

trace("2:stuff");

outputs "stuff" in the warning message color ("3:" makes it the error color, I assume there's one for blue). I started having a panic attack wondering why the debugger was shouting at me for this one basic line of code. Turns out it's just a FD thing, the string itself is normal.

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Response to The Flash 'Reg' Lounge 2013-04-04 20:05:53 Reply

At 4/4/13 07:43 PM, MSGhero wrote: So it turns out in FD

trace("2:stuff");

outputs "stuff" in the warning message color ("3:" makes it the error color, I assume there's one for blue). I started having a panic attack wondering why the debugger was shouting at me for this one basic line of code. Turns out it's just a FD thing, the string itself is normal.

yeah, I found that out pretty quickly. That's how I used to separate numbers in trace logs. Now I use a dash and two spaces.


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Response to The Flash 'Reg' Lounge 2013-04-04 22:28:51 Reply

At 4/4/13 07:43 PM, MSGhero wrote: So it turns out in FD

trace("2:stuff");

outputs "stuff" in the warning message color ("3:" makes it the error color, I assume there's one for blue). I started having a panic attack wondering why the debugger was shouting at me for this one basic line of code. Turns out it's just a FD thing, the string itself is normal.

Really? I thought that only worked for FlashConnect.trace. It's great to know that it works on plain old trace as well!

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Response to The Flash 'Reg' Lounge 2013-04-05 08:56:33 Reply

At 3/27/13 05:50 PM, Rustygames wrote: Congrats :D
Where did you travel to? Where are you working now?

I grew up a bit and went into the big bad world of work, which doesn't leave a whole lot of time for the fun little flash stuff I do on the side :(

Not working anywhere at the mo, looking though. Am as skint now as i've ever been in my life, so not the most fun position to be in. I just wanna get a bar job that way I can keep animating (how I wanna) on the side.

Been all over actually ha, just got back from Mainland Europe, went Amsterdam, Berlin, Budapest, Prague, Krakow, Vienna. Check it! - http://www.youtube.com/watch?v=0XmkAUyxckQ . Not as much travelling as Luis but im on his coat tail.

Are you working in the industry?


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Response to The Flash 'Reg' Lounge 2013-04-06 02:01:40 Reply

Has anyone here considered using AS to make custom visualisations for AP entries? That way, programmers can animate and submit to the movies portal too.

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Response to The Flash 'Reg' Lounge 2013-04-06 16:18:48 Reply

At 4/6/13 02:01 AM, FlyingColours wrote: Has anyone here considered using AS to make custom visualisations for AP entries? That way, programmers can animate and submit to the movies portal too.

Erm, you mean music videos?

there are many
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Response to The Flash 'Reg' Lounge 2013-04-06 21:08:16 Reply

At 4/6/13 04:18 PM, PSvils wrote:
At 4/6/13 02:01 AM, FlyingColours wrote: Has anyone here considered using AS to make custom visualisations for AP entries? That way, programmers can animate and submit to the movies portal too.
Erm, you mean music videos?

there are many

Well, not just music videos because they're generated with code and, unlike most music videos, aren't that silly.

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Response to The Flash 'Reg' Lounge 2013-04-07 18:39:15 Reply

At 4/6/13 09:08 PM, FlyingColours wrote: Well, not just music videos because they're generated with code and, unlike most music videos, aren't that silly.

a visualization?
There's tons, and they're easy to make with AS3.


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Response to The Flash 'Reg' Lounge 2013-04-07 18:43:39 Reply

bioshock infinite:

nice plot, presentation, production values, music, and setting. enjoyable

shitty gameplay, shoot the same 3 enemies for the entire game, tons of spots where you cant progress unless you kill every one (and there's always a few hiding), weird minor "moral choices" that pop up only a couple of times in the game and don't really effect anything, unbalanced vigors (used crows only for the entire game), only 1 track of battle music, used for every single fight in the game, only a couple of actual characters in the game (bioshock 1 had a lot of them that you would meet throughout exploring rapture, B:I only has like... 2 or 3), holding only 2 guns at a time means I just used the same one the whole game instead of switching them around a lot like I did in bioshock 1.

and yet everyone is like "omg best game ever GOTY so good". It was enjoyable... but the gameplay really got in the way of that sometimes.