At 4/3/13 04:28 PM, MSGhero wrote:
1) The soundcloud embedded thingy is really cool.
:o Just noticed it myself!
2) What's the description of NeuroPulse or a link to it? From the music, I can image a dingy, dimly lit factory or warehouse. Probably zombies considering it's you. Lighting effects giving the game the proper ambiance.
Surprisingly, you're wrong! :P
I decided to take a break from shooters, and focus on thinking of a somewhat simple and new core gameplay, and then expand on that.
NeuroPulse is somewhere between an RTS and a puzzle game. The map consists of nodes, that work sort of like a neural network - each node has an energy threshold, when that threshold is reached, it discharges it's energy to all nearby nodes. Certain nodes naturally increase in energy.
Anywho, so the player can build buildings around nodes to take energy from passing pulses, and add stuff to the pulses to send things between nodes. Attacking works by overheating a node, which basically means continuously sending lots of energy to it until it can't handle it anymore and blows up the enemy player's buildings, allowing you to capture it/build on it.
That's it in a nutshell, not sure if you understood that :D Hopefully we'll have a playable alpha demo quite soon, and we'll do some screen capping etc.
But I'm REALLY glad that the music gave you those feelings :) we want a really industrial and cold/mechanical feel to the game. A minimalistic/abstract universe and stuff, because that makes us not need an artist!
btw, shhh, top secret! ^^^ :S
I have a line up of game ideas that are based around the concept of the player doing things in an environment that's beyond his control, or at least he's not able to directly control his environment, making him need to adapt to it, rather than making the environment adapt to him.