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yoloswag69
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Response to The Flash 'Reg' Lounge 2013-07-26 12:23:53 Reply

At 7/21/13 09:38 AM, Innermike wrote:
At 7/21/13 08:06 AM, Rustygames wrote:
At 7/20/13 12:09 PM, Innermike wrote: Anyone ever got a job out of just hanging around places? It seems like a parsec-long-shot but it's better than nothing.
No that's not gonna work ;)
At least I'll meet some new peeps right? I figured talking to people would be helpful at least in absorbing some experience.
Which companies have you sent a CV to?
I think any sort of full thing is off limits right now so I'm eyeing up this seemingly gettable internship here and this one too.

This thing is looking sparse though http://innermike.com/CV.html :(

Please teach me o wise one.

Looks like the interships you picked are normal frontend work after all. You should get experience making something with HTML/JS for your portfolio instead of only games.

For that you will need a backend, so you should learn that too. Learn to build PHP sites, and maybe Rails, so you don't get overwhelmed when you're asked to fix something on the website at work. Otherwise you could only design and not implement.

I've had job offers at meetups, it happens fairly often.

Pick a meetup with beer & slides. Peeps that come with presentations talk about things like app ideas, experience with their business' growth or new social initiatives. That way it's interesting to watch and talk to people even if you don't get no deets. You will though.

I go to this one the most http://www.meetup.com/techhubriga/. Think the closest equivalent in London is http://www.meetup.com/HNLondon/

At 7/23/13 01:48 PM, Innermike wrote:
At 7/23/13 09:36 AM, egg82 wrote: C# is amazing for game development (ever heard of the XNA framework? Terraria, anyone?)
Easy, wouldn't say amazing, especially if we're talking cross-platform.

ESPECIALLY if we're talking cross-platform

Thanks to the efforts of the Mono team (http://xamarin.com/) C# actually is a good choice for cross-platform app development. Unity too supports every OS, phone type and console (http://unity3d.com/unity/multiplatform/) and is the best game engine option by technical merit. XNA has been discontinued for some years, funny to see someone bring it up.

At 7/23/13 06:00 AM, FlyingColours wrote: I wanted to make a PHP site for me an my friends to play Mafia/Werewolf online, but then I remembered what you said on multiple occasions about PHP, so I figured ASP.NET with C# would be a better choice.

PHP is a good choice for web page experiments. ASP.NET is not.
Do you want to make your own online game?

When you start with PHP you need to pick a framework (use CakePHP) and follow its conventions. It will give you helpers for accessing the database and printing output, it's easier to understand than ASP. If you want a more fun to use language for it, get Rails, it's similar. You can host both on Heroku for free.

Alternatively you can use static hosting and build everything in Javascript. Firebase has a database service that tells your app when data changes in real-time.

egg82
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Response to The Flash 'Reg' Lounge 2013-07-26 13:00:47 Reply

At 7/26/13 12:23 PM, yoloswag69 wrote: XNA has been discontinued for some years, funny to see someone bring it up.

Yeah, I noticed XNA stopped being developed. I'll probably end up switching GW to another framework after I finish some big, important stuff on it.
I'm not quite sure how I would implement Unity or even if I would want to. I'd like something lightweight that I can build upon instead of creating redundant classes. I'd also like to focus more on 2D than 3D, since I already included a 3D engine in the framework.

At 7/23/13 06:00 AM, FlyingColours wrote:
Do you want to make your own online game?

With PHP? Not a good idea. Just create a server using your preferred language and directly access a database from that.

When you start with PHP you need to pick a framework (use CakePHP)

apparently CakePHP is a bad idea. I never asked Diki why, so i'd ask him instead of taking my word for it.


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Diki
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Response to The Flash 'Reg' Lounge 2013-07-26 15:56:33 Reply

At 7/26/13 12:23 PM, yoloswag69 wrote: PHP is a good choice for web page experiments.

Personally I prefer Python with Flask. Quick and easy, and I don't need to be farting around with Apache and .htaccess files.

At 7/26/13 12:23 PM, yoloswag69 wrote: When you start with PHP you need to pick a framework (use CakePHP) and follow its conventions.

I would recommend Laraval a million times over CakePHP.

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Response to The Flash 'Reg' Lounge 2013-07-26 16:55:44 Reply

This whole page confuses me lol. One day I'll branch out of my OOP/game dev language bubble. I think the next class in my CS minor is C, but we're making game boy emulator games or something idk.

I'm sitting in kenney's ng chat+...I don't know what I was expecting because it's just general forum with faster post times. It's toxic but amusing like luis said a few pages back.

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Response to The Flash 'Reg' Lounge 2013-07-26 23:38:18 Reply

At 7/26/13 04:55 PM, MSGhero wrote: This whole page confuses me lol. One day I'll branch out of my OOP/game dev language bubble.

I did it because jobs. Web dev isn't difficult, just time-consuming.

:I think the next class in my CS minor is C, but we're making game boy emulator games or something idk.

What's your major? I thought we were all CompSci, here.


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-07-26 23:48:33 Reply

At 7/26/13 11:38 PM, egg82 wrote:
At 7/26/13 04:55 PM, MSGhero wrote: This whole page confuses me lol. One day I'll branch out of my OOP/game dev language bubble.
I did it because jobs. Web dev isn't difficult, just time-consuming.

I think the next class in my CS minor is C, but we're making game boy emulator games or something idk.
What's your major? I thought we were all CompSci, here.

Mech engineering. Coding flexes my logic muscle, but it wasn't something I wanted more of my focus to go to.

nitokov
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Response to The Flash 'Reg' Lounge 2013-07-27 02:56:38 Reply

yeey, i wrote my first java class, it was extension for smartfox server, be happy


RangeError: Error #1125: The index 4 is out of range 4.

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Response to The Flash 'Reg' Lounge 2013-07-27 05:48:27 Reply

At 7/26/13 12:23 PM, yoloswag69 wrote:

Thanks for the advice :)

When you start with PHP you need to pick a framework (use CakePHP) and follow its conventions. It will give you helpers for accessing the database and printing output, it's easier to understand than ASP. If you want a more fun to use language for it, get Rails, it's similar. You can host both on Heroku for free.

After what Diki said, I don't think I'm doing PHP. :P I do have a big problem with ASP.NET though: I don't know LINQ! I'll look into Ruby; if it turns out to be easier, Ruby it is. (though I've already started 'getting' ASP.NET and don't really want to change, LOL.)

Also, Heroku looks like a great idea! I'll definitely look into it.

Alternatively you can use static hosting and build everything in Javascript. Firebase has a database service that tells your app when data changes in real-time.

I don't think I'll do that since JS is weakly typed (and I'm the kind of person who cannot survive without type checking, simply because I make sooo many mistakes :P)

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-07-27 07:05:41 Reply

Just looked at Wikipedia's Ruby page.

Typing discipline: duck, dynamic

Noooooo...

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-07-27 12:55:16 Reply

At 7/27/13 07:21 AM, FlyingColours wrote: Sorry for posting too much, but would Google Dart be a good idea?

Wasn't that called "Google Go" before?
If it is Go, then it looks like it'll be a good language when it's finished. Very python-esque.


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Response to The Flash 'Reg' Lounge 2013-07-27 15:39:59 Reply

At 7/27/13 07:05 AM, FlyingColours wrote: Just looked at Wikipedia's Ruby page.

Typing discipline: duck, dynamic

Noooooo...

Ruby is a great language. You should try it out. :)

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Response to The Flash 'Reg' Lounge 2013-07-27 15:42:30 Reply

At 7/27/13 12:55 PM, egg82 wrote: Wasn't that called "Google Go" before?

No, Go is a completely different language (it is made by Google, though).

pirateplatypus
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Response to The Flash 'Reg' Lounge 2013-07-27 17:50:58 Reply

At 7/26/13 11:38 PM, egg82 wrote:
I think the next class in my CS minor is C, but we're making game boy emulator games or something idk.

I highly recommend picking up a copy of "Practical C" by Steve Oaulline (probably got the last name wrong). I got a used copy for dirt cheap. Despite being about 18 years old, I think it's my favourite programming book out there in terms of how it's formatted.


"If loving Python is crazy then I don't want to be sane." -Diki

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Response to The Flash 'Reg' Lounge 2013-07-27 18:47:02 Reply

At 7/27/13 05:50 PM, pirateplatypus wrote: I highly recommend picking up a copy of "Practical C" by Steve Oaulline (probably got the last name wrong). I got a used copy for dirt cheap. Despite being about 18 years old, I think it's my favourite programming book out there in terms of how it's formatted.

Turns out C and game making are 2 different classes. I'm taking C with boring hardware stuff, though I could probably take it anyway and have it credit. We'll be assigned a textbook, but I'll look into that one if that's not the book we're using.

So far 3 textbooks were "required" and I never looked at them. They were required cuz the teacher of that class wrote the book.
Innermike
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Response to The Flash 'Reg' Lounge 2013-07-27 22:52:38 Reply

Man, I never would have thought it'd be impossible to find a piece of software that backed up a single file/folder, pretty much every backup up I've found just seems to do all or nothing. Guess I'm going to have to try and write this shit myself.

In order to avoid sounding like I'm just venting I'm going to turn this into a potential new topic:
Situations where you couldn't find something to do exactly what you wanted and you were like "I guess I am a programmer... might as well give it a shot"


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Response to The Flash 'Reg' Lounge 2013-07-27 23:20:13 Reply

At 7/27/13 10:52 PM, Innermike wrote: Man, I never would have thought it'd be impossible to find a piece of software that backed up a single file/folder, pretty much every backup up I've found just seems to do all or nothing. Guess I'm going to have to try and write this shit myself.

backup a single file? What, like copy it?
Not hard to do in the slightest, just make sure the CRC matches afterword to avoid corruption.

In order to avoid sounding like I'm just venting I'm going to turn this into a potential new topic:
Situations where you couldn't find something to do exactly what you wanted and you were like "I guess I am a programmer... might as well give it a shot"

So many times. I quite often find I have very specific needs, though usually I can get a couple free tools and combine them in different ways to get the effect i'm looking for.


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Response to The Flash 'Reg' Lounge 2013-07-28 02:05:08 Reply

At 7/27/13 10:52 PM, Innermike wrote: Man, I never would have thought it'd be impossible to find a piece of software that backed up a single file/folder, pretty much every backup up I've found just seems to do all or nothing. Guess I'm going to have to try and write this shit myself.

Have you tried synctoy? I have it sync each of my project folders with its counterpart in the dropbox folder.

Situations where you couldn't find something to do exactly what you wanted and you were like "I guess I am a programmer... might as well give it a shot"

I made a blitting engine when a search didn't provide anything helpful. Of course, I missed the flixel link which would have saved a lot of time. The other time is when I went hard for regexp to do some specific string stuff. "I'm an engineer" has applied a bit more, mainly when there's no instruction manual and I have to monkey around to figure out what to do.

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Response to The Flash 'Reg' Lounge 2013-07-28 02:10:37 Reply

At 7/28/13 02:05 AM, MSGhero wrote:
At 7/27/13 10:52 PM, Innermike wrote: Man

Is there a such thing as an outtermike?


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Response to The Flash 'Reg' Lounge 2013-07-28 04:48:19 Reply

When talking about serverside development and PHP being ugly as shit, I'm surprised nobody brought up Haxe, which will let you work with a proper language, strict and strong typing, classes in a neat way, etc.
Haxe can target PHP, C++, Java, and C#, so you can even export a different version of your server depending on where you're deploying/what the server supports.

So just use Haxe. Shimple. (Plus it's similar to AS3)

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Response to The Flash 'Reg' Lounge 2013-07-28 10:48:18 Reply

Hey guys, I want to make a little flash game using sprite graphics made in GraphicsGale, can anyone tell me if this will/will not work?


First blood! First topic of 2010!
KC Green has just won my heart.
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Response to The Flash 'Reg' Lounge 2013-07-28 11:06:48 Reply

At 7/28/13 10:48 AM, Rad wrote: Hey guys, I want to make a little flash game using sprite graphics made in GraphicsGale, can anyone tell me if this will/will not work?

If it exports to a file of any sort, you can probably use it in just about any way you please.

Yayy, byte arrays!

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Response to The Flash 'Reg' Lounge 2013-07-28 18:33:02 Reply

At 7/28/13 10:48 AM, Rad wrote: Hey guys, I want to make a little flash game using sprite graphics made in GraphicsGale, can anyone tell me if this will/will not work?

You will have to use blitting to get the png files into your game. You can use flixel to do a lot of that for you.

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Response to The Flash 'Reg' Lounge 2013-07-29 07:30:07 Reply

At 7/28/13 06:33 PM, MSGhero wrote: blitting

Always hated this term.

In other news, I'm finally getting my first smartphone, guess I better see what you kids are going nuts over.


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Response to The Flash 'Reg' Lounge 2013-07-29 09:53:23 Reply

At 7/27/13 06:47 PM, MSGhero wrote: So far 3 textbooks were "required" and I never looked at them. They were required cuz the teacher of that class wrote the book.

Ugh, I think teachers that do that should be publicly humiliated.

This might be of interest, it's the Game Boy Programming Manual. If you're writing a game boy emulator in your class, I imagine it'd come in handy. It was on hacker news this morning.


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Response to The Flash 'Reg' Lounge 2013-07-29 10:42:43 Reply

I'm getting bored of these conversations. Everyone is talking about different languages on a high level with nothing to show for it.

We need more showing off what we've been working on and more luis posts in general which often tickle me.

I'll try and set the trend:

I've been working on the card game I mentioned on here a while back again! I've moved house and stuff lately which has been my excuse for not working on it. Anyway...

I've decided to target mobile for sure now (as well as web). So I went about improving performance by changing the card illustrations from vectors to png's. It worked a treat and ran 100% on mobile, but the file size jumped massively of course. I cried for a while until I accepted it, but then I had an idea...

So now I'm caching the vectors on startup so the filesize isn't any bigger it just created the "spritesheets" on the fly at startup. I get silky smooth performance at a low low file size price :D

I will show more pretty pictures soon I hope


- Matt, Rustyarcade.com

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Response to The Flash 'Reg' Lounge 2013-07-29 10:44:44 Reply

At 7/29/13 07:30 AM, Innermike wrote:
At 7/28/13 06:33 PM, MSGhero wrote: blitting
Always hated this term.

+1

Not saying anyone on here is doing this on purpose, but I always found it to be one of those buzz words which people say to make themselves look clever.

Personally I call it bitmappycopypixelsfromonebittoanotherbitcreatingtheillusiono fmovementing


- Matt, Rustyarcade.com

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Response to The Flash 'Reg' Lounge 2013-07-29 11:58:05 Reply

At 7/29/13 10:42 AM, Rustygames wrote: We need more showing off what we've been working on and more luis posts in general which often tickle me.

Ooh, I get to show off?
Been working on this - just ported it over to MonoGame from XNA. Required a bit of tinkering with XInput to get the 360 controllers working, but everything else wasn't bad.

Here's a generated gave
10 pseudo-random numbers from two similar algorithms:
0.782636925942561
0.131537788143166
0.755604293083588
0.44134794289309
0.734872750814479

0.782636925942561
0.131537788143166
0.755605322195033
0.458650131923449
0.532767237412169

A JSON-serialized controller (wrapper-helper class):
{
"connected":false,
"buttons":{
"a":false,
"b":false,
"y":false,
"x":false,
"start":false,
"back":false,
"main":false,
"leftStick":false,
"rightStick":false,
"leftShoulder":false,
"rightShoulder":false
},
"dPad":{
"up":false,
"down":false,
"left":false,
"right":false
},
"triggers":{
"left":0.0,
"right":0.0
},
"sticks":{
"left":{
"x":0.0,
"y":0.0
},
"right":{
"x":0.0,
"y":0.0
}
},
"deadZones":{
"leftStick":{
"x":0.01,
"y":0.01
},
"rightStick":{
"x":0.01,
"y":0.01
},
"leftTrigger":0.002,
"rightTrigger":0.002
},
"motors":{
"lowRumble":0.0,
"highRumble":0.0
},
"batteryInfo":{
"level":0,
"levelStr":"empty"
}
}

Also includes quad-trees, threading, the ability to temporarily bypass the firewall and external IP getter, misc. Math/rounding utils, state machine (of course), steam API as well as steamworks C++ wrapper (still working on those), papal API, file upload/download supporting various protocols, e-mail sending (coming soon. Receiving if I can manage it as well), HTTP-reader, IP2Loc, misc. input including mic and various game pads, filesystem utils for easier directory walking, various 2D and 3D engines, cryptographic classes and functions (thanks, MS and byte arrays!), various compression including LZW and 7z's LZMA, connection tunneling and finally sleep mode prevention.

More to come as I continue think of things that would be useful.
Seriously, this framework is massive and a lot of work .-.


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Response to The Flash 'Reg' Lounge 2013-07-29 12:11:50 Reply

At 7/29/13 10:42 AM, Rustygames wrote: I'm getting bored of these conversations. Everyone is talking about different languages on a high level with nothing to show for it.

We need more showing off what we've been working on and more luis posts in general which often tickle me.

AT 9/28/06 11:10AM, Rustygames wrote:
get a life

I'll never forget that first post!?!?!

As for showing off stuff, yeah it is the end of the month and it'd be good to see what you goons are doing. I'm currently wrapping up some wireframe shit. It's probably my least favorite phase of a project, but its good in that you get a better sense of the scope of it.

Also, and UNRELATED, i was/am pretty inspired by this chick.
http://blog.jenniferdewalt.com/post/56319597560/im-learning-
to-code-by-building-180-websites-in-180

I think i need to reinject that sort of energy and curiosity back into my workflow. I think as you get older and theoretically more 'busy' it becomes hard to stay naive and inquisitive about trying new things. That is a bad thing and you should avoid it at all costs. The end.

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Response to The Flash 'Reg' Lounge 2013-07-29 13:27:42 Reply

At 7/29/13 11:58 AM, egg82 wrote: List of words

What... what is this???

At 7/29/13 12:11 PM, Luis wrote:
At 7/29/13 10:42 AM, Rustygames wrote: I'm getting bored of these conversations. Everyone is talking about different languages on a high level with nothing to show for it.

We need more showing off what we've been working on and more luis posts in general which often tickle me.
AT 9/28/06 11:10AM, Rustygames wrote:
get a life

I'll never forget that first post!?!?!

Sorry I'm embarrassed, it was 7 years ago and I still feel the shame XD


As for showing off stuff, yeah it is the end of the month and it'd be good to see what you goons are doing. I'm currently wrapping up some wireframe shit. It's probably my least favorite phase of a project, but its good in that you get a better sense of the scope of it.

Is this an app version of newgrounds? Are you under their employ now? (sorry if these are stupid questions)

Also, and UNRELATED, i was/am pretty inspired by this chick.
http://blog.jenniferdewalt.com/post/56319597560/im-learning-
to-code-by-building-180-websites-in-180

That's pretty cool, very interesting way of learning although I think she's obviously doing it for the publicity more than anything. Good on her I say!

I think i need to reinject that sort of energy and curiosity back into my workflow. I think as you get older and theoretically more 'busy' it becomes hard to stay naive and inquisitive about trying new things. That is a bad thing and you should avoid it at all costs. The end.

It's also important to find time to learn new things or you fall behind. I've been managing rather than doing hands on stuff for the last couple of years and as I've got more hands on again I've realized just how much stuff I've missed out on (for the same reasons you describe). I'm back in full coder mode now, new job with much more technical responsibility and less babysitting drooling juniors and I forgot how much I love it!!

Still get that tingling sensation in the tip of my penis when I make something new and cool looking work. TMI?

Also picture, forgive 'coder art' buttons :)

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- Matt, Rustyarcade.com