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MSGhero
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Response to The Flash 'Reg' Lounge 2013-10-28 21:39:22 Reply

At 10/28/13 04:48 PM, egg82 wrote: Whoa. How? I'm pretty sure my blank MonoGame test (nothing in it and unlocked framerate) wasn't even running that quickly. You on a super high-end machine?

I ask P to test my stuff when I want to make sure people with crappy computers can handle it.

egg82
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Response to The Flash 'Reg' Lounge 2013-10-28 23:03:22 Reply

At 10/28/13 08:35 PM, PSvils wrote: I'm on the worst machine possible :D I have OpenGL 2.1, which means I just implemented a FrameBuffer post processing pipeline for nothing, but will hopefully find alternatives...
And an Intel Core2 Duo.

Then how in the world are you getting faster frame times? I'm so confused xD

But now the game is slowing down, we have some heavy math crunchers in it already for the main feature of it, but it looks pretty cool. I needed the post processing pipeline for antialiasing, since the polygons look like shit :(

Lara Croft proves that more polygons aren't always better, I think.
...
Well, on second thought...

A millisecond really isn't a short period of time...

No, but if your machine is rendering blank frames faster than mine then I think I have a problem.


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-10-29 13:58:44 Reply

The comp sci classes I want to take are major restricted for a week. Hopefully no one takes them :(

There are rumors that seniors are selling spots to a high-level BMED class, but I think/hope they were joking.

TheNavigat
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Response to The Flash 'Reg' Lounge 2013-10-29 15:42:56 Reply

At 10/28/13 04:48 PM, egg82 wrote: I believe MonoGame has all the requirements bundled into it, you just need to do something with the compiled project or something before you send it out. Though to be honest i'm not entirely sure about that whole process, I've never bundled outside of my own OS.
I would have gone for Python except the only native support it has is with Linux distros specifically. That and I don't know Python, which might be a requirement.
So basically i'm just assuming the people running the Linux version know what Google is.

If it turns out MonoGame is a better solution then I simply port the AIR project to C# - which really isn't hard. Until then, AIR ahoy!

side-note: writing out "var" and "function" for everything seems really annoying now that I've used the alternatives.

Well, I've never used MonoGame, but by Googling it, it seems a really good solution.

AIR's last version for Linux is 2.6, which is very old, that's why it's awful, basically. Adobe, *sigh*...

And well, have you ever tried Objective-C? That thing is extremely awesome :D Completely different syntax (not COMPLETELY different though if you saw Ruby. Ruby's hell of a language), MVC concept, ti's just a different world :D


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egg82
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Response to The Flash 'Reg' Lounge 2013-10-29 15:52:59 Reply

At 10/29/13 03:42 PM, TheNavigat wrote: And well, have you ever tried Objective-C?
MVC concept, ti's just a different world :D

NNNNOOOPE!


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Response to The Flash 'Reg' Lounge 2013-10-29 16:02:01 Reply

At 10/29/13 03:42 PM, TheNavigat wrote: And well, have you ever tried Objective-C? That thing is extremely awesome :D Completely different syntax (not COMPLETELY different though if you saw Ruby. Ruby's hell of a language), MVC concept, ti's just a different world :D

Objective-C is cool, I hated it for a long time but then I just sank into it and now I actually prefer it to C++, I don't use either a ton though so \_(ツ)_/. It's Xcode that could use a little cleaning up now, that would be cool.


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Response to The Flash 'Reg' Lounge 2013-10-29 23:28:17 Reply

Currently 1600 frames in.... 25 seconds left to animate of this Halloween animation... Need to complete tomorrow.

Man, I forgot how long it takes to animate 5 seconds of a single animation. Sheesh.

Here's a treat.... Agrabah (Aladdin) on fire!

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Response to The Flash 'Reg' Lounge 2013-10-30 17:44:52 Reply

At 10/29/13 04:02 PM, Innermike wrote:
At 10/29/13 03:42 PM, TheNavigat wrote: And well, have you ever tried Objective-C? That thing is extremely awesome :D Completely different syntax (not COMPLETELY different though if you saw Ruby. Ruby's hell of a language), MVC concept, ti's just a different world :D
Objective-C is cool, I hated it for a long time but then I just sank into it and now I actually prefer it to C++, I don't use either a ton though so \_(ツ)_/. It's Xcode that could use a little cleaning up now, that would be cool.

Same here. I started with C++ so moving into Objective-C was extremely hard, especially that I had completely no OOP experience. I adore how Objective-C has very long methods, and how you can do very complicated stuff using 1 line of code. And of course, the best thing ever is its memory management.

And yea, I don't code for iOS anymore. No Mac... =(


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Rudy
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Response to The Flash 'Reg' Lounge 2013-10-30 17:57:21 Reply

At 10/29/13 11:28 PM, Rudy wrote: Currently 1600 frames in.... 25 seconds left to animate of this Halloween animation... Need to complete tomorrow.

Man, I forgot how long it takes to animate 5 seconds of a single animation. Sheesh.

Here's a treat.... Agrabah (Aladdin) on fire!

It's up! Check it out, folks and vote :)

Aladdin on Halloween 2013


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Response to The Flash 'Reg' Lounge 2013-10-31 19:35:31 Reply

I heard you guys make stuff.


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-10-31 20:40:47 Reply

At 10/31/13 07:35 PM, Carrion wrote: I heard you guys make stuff.

I don't know where you heard that, but it's entirely false.

Innermike
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Response to The Flash 'Reg' Lounge 2013-10-31 21:52:12 Reply

At 10/31/13 08:40 PM, MSGhero wrote:
At 10/31/13 07:35 PM, Carrion wrote: I heard you guys make stuff.
I don't know where you heard that, but it's entirely false.

Sums this place up pretty well.


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-10-31 21:55:11 Reply

At 10/31/13 09:52 PM, Innermike wrote: Sums this place up pretty well.

I'm honored that you would put me in your sig.

I guess we can do another screenshot saturday this weekend, get your projects ready!

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Response to The Flash 'Reg' Lounge 2013-11-01 05:21:30 Reply

At 10/31/13 09:55 PM, MSGhero wrote: I guess we can do another screenshot saturday this weekend, get your projects ready!

I cant wait till Saturday. Herrreeee.

This game is really close being done. I mean it. I just need to find time to finish. College hurting my free time tho :(


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-11-01 16:16:02 Reply

At 11/1/13 05:21 AM, swishcheese wrote: This game is really close being done. I mean it. I just need to find time to finish. College hurting my free time tho :(

Trust me, I know. Through some kind of loophole/fine print, I have 12 less credits to take than I thought, so my next 3 semesters won't be as time-consuming as the rest. If only I could actually sign up for the classes I need...

egg82
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Response to The Flash 'Reg' Lounge 2013-11-02 13:01:08 Reply

http://www.blooddy.by/en/crypto/benchmark/ - dem banchmarks o.o

I've been working on the Concerned Joe Launcher. Honestly there's not much to show, but once again I find myself diving deep in the technical aspects of everything. Pausable downloads, CRC checks, encrypted files, Twitter feeds, and automatic updates - all without dumping things into memory so it has the smallest footprint possible.

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MSGhero
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Response to The Flash 'Reg' Lounge 2013-11-02 13:17:24 Reply

Pixel particle generator for Juggernaut 2, and real-life heat transfer for the other thing with color changes based on temperature. The latter kinda feels like concerned joe except you die(?) if you run too much too.

I doodled where I want the game to go while doing statistics, so I might work on that later. @Kenney put mushrooms in the sprite pack, so I think the alien guy has to go around collecting them while maintaining his body temperature in various environments. Running around in a cold area makes sense, but idk how you would cool off in a warm area.

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Response to The Flash 'Reg' Lounge 2013-11-02 13:32:49 Reply

At 11/2/13 01:17 PM, MSGhero wrote: but idk how you would cool off in a warm area.

Ice lolly.

MSGhero
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Response to The Flash 'Reg' Lounge 2013-11-02 13:39:32 Reply

At 11/2/13 01:32 PM, Sam wrote: Ice lolly.

I'm going for "no artists, no art skill required" approach, and ice pops aren't in the spritesheet :(

Having random snow mounds in a lava stage wouldn't make sense.

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Response to The Flash 'Reg' Lounge 2013-11-02 15:13:33 Reply

Screenshot from one of the games I'm making at the minute, it's a runner game called Quick Quest. We're at the point of assembling the other levels which should be pretty quick. I believe most of them are done already and should be with me shortly. The levels are randomly generated each time with certain tiles having a certain percent chance of appearing. Items are done in a similar way.

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MSGhero
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Response to The Flash 'Reg' Lounge 2013-11-02 15:16:10 Reply

At 11/2/13 03:13 PM, VoidForce wrote: it's a runner game called Quick Quest.

But it's not an rpg.

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Response to The Flash 'Reg' Lounge 2013-11-02 15:24:34 Reply

Hmm, this could be a problem. It doesn't look like AIR has a way to load a partial file into memory using the FileStream class. It seems to want to just dump the whole thing in, which could be a problem if it's a large file. I might be able to do something with the URLStream class like I did with the downloader? Maybe? I dunno...


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Response to The Flash 'Reg' Lounge 2013-11-02 15:53:46 Reply

At 11/2/13 03:24 PM, egg82 wrote: Hmm, this could be a problem. It doesn't look like AIR has a way to load a partial file into memory using the FileStream class. It seems trge file. I might be able to do something with the URLStream class like I did with the downloader? Maybe? I dunno...

What file are you trying to load? for what purpose?


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egg82
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Response to The Flash 'Reg' Lounge 2013-11-02 15:58:04 Reply

At 11/2/13 03:53 PM, Toast wrote: What file are you trying to load? for what purpose?

Any random file on the HDD because CRC. Basically it doesn't matter what size or location as long as I can access it.


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Response to The Flash 'Reg' Lounge 2013-11-02 16:17:42 Reply

At 11/2/13 03:24 PM, egg82 wrote: Hmm, this could be a problem. It doesn't look like AIR has a way to load a partial file into memory using the FileStream class. It seems to want to just dump the whole thing in, which could be a problem if it's a large file. I might be able to do something with the URLStream class like I did with the downloader? Maybe? I dunno...

URLStream gives you access to the bytes as they are downloaded rather than waiting for the end.


- Matt, Rustyarcade.com

egg82
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Response to The Flash 'Reg' Lounge 2013-11-02 16:24:20 Reply

At 11/2/13 04:17 PM, Rustygames wrote: URLStream gives you access to the bytes as they are downloaded rather than waiting for the end.

I know, and I can use the same technique I did with the downloader to clear out the buffer after use so I don't use a bunch of memory, but I don't like changing a bunch of code and I wrote it with the FileStream class. I suppose if there's no other option, but i'd like to avoid re-writes :(


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Response to The Flash 'Reg' Lounge 2013-11-02 17:15:18 Reply

At 11/2/13 03:16 PM, MSGhero wrote: But it's not an rpg.

I know, right? I was as shocked as anybody when I decided to make it.


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Response to The Flash 'Reg' Lounge 2013-11-02 18:26:28 Reply

You know what? I'm actually having a lot of fun coding this launcher. I'll probably wind up making a MonoGame/C# version of it as well.
Also, I decided to re-write for URLStream because AS3 doesn't like giving me options :P

Anyone else for Screenshot Saturday? Some of these projects looked fun!


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Response to The Flash 'Reg' Lounge 2013-11-02 21:21:57 Reply

We still posting screenshots of what we're making? Yh sry had to rush this.

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Response to The Flash 'Reg' Lounge 2013-11-02 21:37:35 Reply

At 11/2/13 09:21 PM, Innermike wrote: We still posting screenshots of what we're making? Yh sry had to rush this.

hah, you wish :P
how far are you, or have you played it yet?


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