Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.12 / 5.00 17,928 ViewsAt 1/18/13 05:56 PM, Glaiel-Gamer wrote: it gets so good when you get into the "very high" matchmaking, all the rage and trolls seem to dissapear and people are actually nice.
Can't wait, though I've stopped playing the other modes except capts...I need wards on the map or I'm always paranoid. I started playing meepo on my smurf account tho, he's so fun :D
Look no further: http://msghero.newgrounds.com/
At 1/18/13 05:01 PM, Glaiel-Gamer wrote: man this lounge is full of people programming in editors and doin cool shit and stuff whatever happened to the days where people were trying to figure out how to duplicatemovieclip a vcam
guys help, every time i shoot missiles they overwrite each other
this.duplicateMovieClip(_root.missile,"missile",1);
I heard the next flash has gradients, but should I upgrade??
At 1/18/13 05:01 PM, Glaiel-Gamer wrote: man this lounge is full of people programming in editors and doin cool shit and stuff whatever happened to the days where people were trying to figure out how to duplicatemovieclip a vcam
Don't worry Glaiel, we still think you're special.
At 1/19/13 09:52 AM, I-smel wrote:At 1/18/13 05:01 PM, Glaiel-Gamer wrote: man this lounge is full of people programming in editors and doin cool shit and stuff whatever happened to the days where people were trying to figure out how to duplicatemovieclip a vcamguys help, every time i shoot missiles they overwrite each other
this.duplicateMovieClip(_root.missile,"missile",1);
I heard the next flash has gradients, but should I upgrade??
nah bro as3's just a confusing mess all the real coders will still use as2, you can't even code on buttons anymore
At 1/18/13 11:51 PM, MSGhero wrote:At 1/18/13 05:56 PM, Glaiel-Gamer wrote: it gets so good when you get into the "very high" matchmaking, all the rage and trolls seem to dissapear and people are actually nice.Can't wait, though I've stopped playing the other modes except capts...I need wards on the map or I'm always paranoid. I started playing meepo on my smurf account tho, he's so fun :D
single draft is fairly fun, I play random mostly anyway so its nice being able to do that and not worry about the enemy team just picking 5 bullshit heroes
this was a pretty fun game https://dotabuff.com/matches/102765528
At 1/19/13 04:07 PM, Glaiel-Gamer wrote: this was a pretty fun game https://dotabuff.com/matches/102765528
People actually pick balanced teams in very high? That's motivation for me to keep playing
https://dotabuff.com/players/88646756/matches
In the past 20 games, I've won one non-cm and every cm
Look no further: http://msghero.newgrounds.com/
http://www.newgrounds.com/dump/item/f1b6de2070d09783e45cfaef 2f9d7d39
I assume this is running poorly for everyone else, as well?
I know how to fix it so it'll run at 60 unless you really abuse it, but it's gonna be a huge pain in the ass.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 1/19/13 06:34 PM, egg82 wrote: http://www.newgrounds.com/dump/item/f1b6de2070d09783e45cfaef 2f9d7d39
I assume this is running poorly for everyone else, as well?
I know how to fix it so it'll run at 60 unless you really abuse it, but it's gonna be a huge pain in the ass.
16fps cmon man. What is it exactly? Hopefully not addChilding a bunch of squares...
Look no further: http://msghero.newgrounds.com/
At 1/19/13 06:58 PM, MSGhero wrote: 16fps cmon man. What is it exactly? Hopefully not addChilding a bunch of squares...
testing a framework i'm building. Yeah, I addChilded a bunch of squares and they do nothing except sit there looking... Er... Pretty, I guess.
the framework looks and works as close to the regular AS3 syntax as possible, but it uses blitting. I also added a few extra features I always wondered why Adobe didn't add themselves.
the reason it's so slow is because every child added to the stage becomes as large as the stage. I figured it'd be slow, and to counter it i'll simply reduce the size of each BMD to whatever it needs to be (no larger), and optimize the update function some more. It's just going to be a massive pain in the ass, and adding and removing children will probably be pretty slow until I can figure out how to optimize it.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Does it allow for rotation and other fun stuff bmds can't do easily?
Look no further: http://msghero.newgrounds.com/
At 1/19/13 08:22 PM, MSGhero wrote: Does it allow for rotation and other fun stuff bmds can't do easily?
haha, maybe? :P
I just started this yesterday, so there's a lot of crap I haven't even started yet. I got an event system working (MUCH faster than the regular one, and it pretty much works the same) and most DisplayObjects done, with an Object auto-numbering system behind it all.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 1/19/13 08:16 PM, egg82 wrote: Stuff
One question, do you ever finish/use these 'frameworks' for anything?
At 1/19/13 10:28 PM, Innermike wrote: One question, do you ever finish/use these 'frameworks' for anything?
well, I finished a small library for network and file management (appropriately named "Network and File Manager") and am close to finishing two more. One for I/O, and one for 3D.
This is an entire framework, not just a small library with useful tools. There's a damn good chance i'll never actually finish this one, but it's really fun to play with when I have no internet connection.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 1/19/13 06:34 PM, egg82 wrote: http://www.newgrounds.com/dump/item/f1b6de2070d09783e45cfaef 2f9d7d39
I assume this is running poorly for everyone else, as well?
I know how to fix it so it'll run at 60 unless you really abuse it, but it's gonna be a huge pain in the ass.
12 FPS (Flash 11.2ish on Linux, which has shite performance)! I too am working on a game framework. I might even eventually finish it and/or make a game with it. Right now mine performs pretty well, it just doesn't have too many features.
"If loving Python is crazy then I don't want to be sane." -Diki
At 1/19/13 11:21 PM, pirateplatypus wrote: 12 FPS (Flash 11.2ish on Linux, which has shite performance)! I too am working on a game framework. I might even eventually finish it and/or make a game with it. Right now mine performs pretty well, it just doesn't have too many features.
i've been running Ubuntu 12.10 ever since I learned about fancontrol.
How're you running FD? Wine or VM?
I've been running it via wine for a while now, but i've been thinking about simply slapping it on my XP VM and running with that, instead. It's simply too unstable to use for more than half an hour with practical purposes.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 1/19/13 11:43 PM, egg82 wrote: How're you running FD? Wine or VM?
I'm not. I write my code in Kate and compile it with the Flex SDK compiler.
I'm not really into proper IDE's. But if I were to want to use FD I'd run it in a VM, I hate Wine. I used to have a stripped down version of XP that I made with N-lite that ran very well on a VM.
If I remember right, there is an effort to port FD to work natively on Linux.
"If loving Python is crazy then I don't want to be sane." -Diki
At 1/20/13 12:05 AM, pirateplatypus wrote: I'm not. I write my code in Kate and compile it with the Flex SDK compiler.
Ubuntu 11+ uses Unity, not KDE. I, for one, am happy with the new environment. The biggest challenge for it was removing all the bugs, and they seem to have done that since its first release.
Before Unity, though, I actually preferred Gnome over KDE. Just felt better.
anyway, the point is: i've never used Kate before. How is it for general-purpose developing?
I'm not really into proper IDE's. But if I were to want to use FD I'd run it in a VM, I hate Wine. I used to have a stripped down version of XP that I made with N-lite that ran very well on a VM.
I love proper IDEs. They do so much for you that a text editor with a compiler won't. I'm pretty sure Kate won't import everything for you (one of FD's best features, in my opinion. Saves a hell of a lot of time, collectively)
also, what do you mean by "stripped down" and how in the world did you accomplish that?
If I remember right, there is an effort to port FD to work natively on Linux.
yeah, so far they've been able to get it to work unstably in wine. Can you guess what i'm using?
I assume they're trying to get it to work with wine, and then port that to native. I haven't seen evidence to the contrary, at any rate.
speaking of which: what the crap is "native" for a debian-based system? (I assume all the major distros are different, judging by the individual packages and ways of getting them) I would say bash, but i'm pretty sure you can't create fully-featured C-like applications with it. My next guess would have been Python, except that sure as hell wasn't developed specifically for linux.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 1/19/13 06:34 PM, egg82 wrote: http://www.newgrounds.com/dump/item/f1b6de2070d09783e45cfaef 2f9d7d39
I assume this is running poorly for everyone else, as well?
I know how to fix it so it'll run at 60 unless you really abuse it, but it's gonna be a huge pain in the ass.
Oh yeah didn't even reply to this, 25fps on a base model Macbook Air (1.7ghz) in Safari
I know I'm an old reg here... but I still lurk...
And now I need your opinions:
I'm cheating so hard with the code for this game...but it's keeping me from hanging on a problem for a long time, so I guess it's ok. Even with a game design doc, structuring the code is a hassle, but whatever. IT'S ALMOST DONE. Which means the sequels are almost done from a code perspective since a great amount of that will stay the same :D
Look no further: http://msghero.newgrounds.com/
I released my game on Steam, and about 3 people brought up "Newgrounds" in the Steam message board for it, then said "Oh, I guess New Grounds is censored. That's weird!"
It sucks.
Wut r the actionscripts for multi player again?
At 1/28/13 06:32 AM, PSvils wrote: Wut r the actionscripts for multi player again?
https://github.com/egg82/NFM
https://github.com/egg82/NFM-FP
o.o?
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 1/28/13 06:32 AM, PSvils wrote: Wut r the actionscripts for multi player again?
in the actionscripts 2.0 right?
At 1/28/13 11:25 AM, MrRandomist wrote: in the actionscripts 2.0 right?
I thought about making that joke, but can't tell if serious....
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 1/28/13 09:58 AM, egg82 wrote: https://github.com/egg82/NFM
https://github.com/egg82/NFM-FP
o.o?
i need multi player codes.
At 1/28/13 11:25 AM, MrRandomist wrote: in the actionscripts 2.0 right?
Yess. i dont want actionscripts 3 crap.
At 1/28/13 11:25 AM, MrRandomist wrote: in the actionscripts 2.0 right?Yess. i dont want actionscripts 3 crap.
on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}
Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.
At 1/28/13 12:43 PM, Mattster wrote: on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}
Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.
lolled
At 1/28/13 12:43 PM, Mattster wrote: on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}
Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.
Brilliant.
At 1/28/13 12:43 PM, Mattster wrote: on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}
Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.
it wont work. i think it has sumthing 2 do with my c++ versioning or runtime or whatever. plez help!11