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MSGhero
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Response to The Flash 'Reg' Lounge 2013-09-27 14:56:33 Reply

Guys

I don't hate matlab anymore.

It really must have been a prof-related thing like mike suggested. I like this guy, and I'm beasting his tests. I liked my previous prof too, so it must have been the way he taught it rather than his own personality.

apekid
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Response to The Flash 'Reg' Lounge 2013-09-27 17:15:28 Reply

Figured I would post this for anyone who uses Unity http://www.thewalkingdead.com/rules/

The Walking Dead is hosting a game contest and one of the prizes is a full copy of Unity.

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-09-27 17:47:41 Reply

At 9/27/13 05:15 PM, apekid wrote: Figured I would post this for anyone who uses Unity http://www.thewalkingdead.com/rules/

The Walking Dead is hosting a game contest and one of the prizes is a full copy of Unity.

the prizes and rules for this basically make the whole thing a scam and totally not worth it at all just take a look at the rules and keep in mind a full copy of unity is about 1500$ which is fucking nothing when it comes to getting paid for months or even weeks of work

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Response to The Flash 'Reg' Lounge 2013-09-27 18:59:53 Reply

At 9/27/13 05:47 PM, Glaiel-Gamer wrote: 1500$ which is fucking nothing when it comes to getting paid for months or even weeks of work

That's like what a month of work pays, not everyone has a Scrooge McDuck money pit at home.

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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-09-27 20:55:40 Reply

At 9/27/13 06:59 PM, Innermike wrote:
At 9/27/13 05:47 PM, Glaiel-Gamer wrote: 1500$ which is fucking nothing when it comes to getting paid for months or even weeks of work
That's like what a month of work pays, not everyone has a Scrooge McDuck money pit at home.

its really not and if thats what you're charging for a months worth of work you're getting ripped off

egg82
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Response to The Flash 'Reg' Lounge 2013-09-29 22:27:30 Reply

http://www.youtube.com/watch?v=CTAud5O7Qqk

have a random awesome song :3


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egg82
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Response to The Flash 'Reg' Lounge 2013-09-30 01:04:49 Reply

got bored, wrote mod for table of elements. Wanted semi-accurate-kinda-ish-but-not-really temperatures because gas>liquid>solid.

@Override
	public void updateTick(World world, int x, int y, int z, Random rand) {
		float biomeTemp;
		float biomeTempWeight;
		double heatDistance = -1.0d;
		double tempDistance;
		int blockID;
		boolean canSeeSky = world.canBlockSeeTheSky(x, y, z);
		long worldTime = world.getWorldTime();
		float horizon = (float) world.getHorizon();
		int airSides = 0;
		
		_currentBiome = world.getBiomeGenForCoords(x, z);
		biomeTemp = _currentBiome.temperature * 50.0f;
		
		//world depth affects how much weight the biome has in the equation
		//night is cooler than day
		//1.0f = 50 F
		//also the deeper, the hotter
		//128 is average surface level
		//weight = ((horizon + 1) - ((horizon + 1) - depth)) / horizon
		//starting temp = (biome temp * weight) + (abs(biome temp) * ((1 - weight) * 2))
		
		
		biomeTempWeight = ((horizon + 1) - ((horizon + 1) - (float) y)) / horizon;
		
		temperature = (biomeTemp * biomeTempWeight) + (Math.abs(biomeTemp) * ((1.0f - biomeTempWeight) * 2.0f));
		if (worldTime < 600 || worldTime > 12000) {
			temperature -= Math.abs(temperature) / 2;
		}
		
		//caves tend to be cool to cold
		//if one or more blocks beneath or to the sides of us are air, we're probably in a cave of some description
		//in which case, subtract abs(temp) / 1.95
		
		if (y < horizon && !canSeeSky) {
			if (world.isAirBlock(x - 1, y, z)) {
				airSides++;
			} else if (world.isAirBlock(x + 1, y, z)) {
				airSides++;
			} else if (world.isAirBlock(x, y, z - 1)) {
				airSides++;
			} else if (world.isAirBlock(x, y, z + 1)) {
				airSides++;
			} else if (world.isAirBlock(x, y - 1, z)) {
				airSides++;
			}
			
			if (airSides >= 1) {
				temperature -= Math.abs(temperature) / 1.95f;
			}
		}
		
		//lava tends to be hot, go figure. Check lava or fire around us. 5 block radius should be enough
		//normally we're attached to a ceiling, so no need to check above
		//in which case, add abs(temp) * (1.10 * (6 - lava/fire distance))
		//d = sqrt((x2 - x1)^2 + (y2 - y1)^2 + (z2 - z1)^2)
		
		for (int x1 = x - 5; x1 < x + 5; x1++) {
			for (int y1 = y; y1 > y - 5; y1--) {
				for (int z1 = z - 5; z1 < z + 5; z1++) {
					blockID = world.getBlockId(x1, y1, z1);
					
					if (blockID == Block.fire.blockID || blockID == Block.lavaMoving.blockID || blockID == Block.lavaStill.blockID) {
						tempDistance = Math.sqrt(Math.pow((double) x1 - (double) x, 2.0d) + Math.pow((double) y1 - (double) y, 2.0d) + Math.pow((double) z1 - (double) z, 2.0d));
						
						if (heatDistance == -1.0d || tempDistance < heatDistance) {
							heatDistance = tempDistance;
						}
					}
				}
			}
		}
		
		if (heatDistance != -1.0d) {
			temperature += Math.abs(temperature) * (1.1f * (6.0f - (float) heatDistance));
		}
		
		temperature = (((temperature - 32.0f) * 5.0f) / 9.0f) + 273.15f;
		
		if (!world.isRemote) {
			tryToRise(world, x, y, z);
		}
	}

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Archawn
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Response to The Flash 'Reg' Lounge 2013-09-30 10:55:49 Reply

So I've been using PHP, Python, and JavaScript a lot lately. Makes me wonder why people gave AS3 so much crap when these languages really deserve much more criticism.

Am I the only one that hates dynamic typing? It's abused by a lot of people and results in nearly unreadable code
MSGhero
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Response to The Flash 'Reg' Lounge 2013-09-30 15:08:43 Reply

At 9/30/13 10:55 AM, Archawn wrote: So I've been using PHP, Python, and JavaScript a lot lately. Makes me wonder why people gave AS3 so much crap when these languages really deserve much more criticism.

Am I the only one that hates dynamic typing? It's abused by a lot of people and results in nearly unreadable code

Diki has given php the criticism that it deserves.

What do you mean by dynamic typing? Haxe does type inference or whatever it's called, but even then I like to specify the class (especially for code-completion reasons). If you mean var a is used as an int and then later it's a string, then yeah I hate that too.

PSvils
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Response to The Flash 'Reg' Lounge 2013-09-30 15:11:16 Reply

At 9/30/13 03:08 PM, MSGhero wrote: If you mean var a is used as an int and then later it's a string, then yeah I hate that too.

He means that I think.

But that's why I always use Haxe if I need to write a php script or javascript. Much more beautiful. Strict and strong typing.

MSGhero
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Response to The Flash 'Reg' Lounge 2013-09-30 23:07:26 Reply

I kinda hated json cuz xml looked nicer to me. But now, I love json very much. Not sure if that's what's making the cutscene engine code simpler or if it's just magic.

4urentertainment
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Response to The Flash 'Reg' Lounge 2013-10-01 01:36:31 Reply

At 9/30/13 10:55 AM, Archawn wrote: So I've been using PHP, Python, and JavaScript a lot lately. Makes me wonder why people gave AS3 so much crap when these languages really deserve much more criticism.

Am I the only one that hates dynamic typing? It's abused by a lot of people and results in nearly unreadable code

I KNOW RIGHT

I really miss AS3. I've basically been coding in AS2 (Lua) for the past year on Joe. At least AS2 actually has OOP.

kkots
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Response to The Flash 'Reg' Lounge 2013-10-02 10:21:11 Reply

At 10/1/13 01:36 AM, 4urentertainment wrote: I really miss AS3. I've basically been coding in AS2 (Lua) for the past year on Joe. At least AS2 actually has OOP.

4urentertainment, could you, please, elaborate why do you think that AS2 actually has OOP in comparison to AS3, and why are you using AS2 (Lua) instead of AS3?


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Rustygames
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Response to The Flash 'Reg' Lounge 2013-10-02 10:29:59 Reply

At 9/27/13 08:55 PM, Glaiel-Gamer wrote:
At 9/27/13 06:59 PM, Innermike wrote:
At 9/27/13 05:47 PM, Glaiel-Gamer wrote: 1500$ which is fucking nothing when it comes to getting paid for months or even weeks of work
That's like what a month of work pays, not everyone has a Scrooge McDuck money pit at home.
its really not and if thats what you're charging for a months worth of work you're getting ripped off

I never really saw game jams as something professionals do, I think they're more aimed at up and comers. You know, students and the like


- Matt, Rustyarcade.com

Rustygames
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Response to The Flash 'Reg' Lounge 2013-10-02 10:32:36 Reply

At 10/2/13 10:21 AM, kkots wrote:
At 10/1/13 01:36 AM, 4urentertainment wrote: I really miss AS3. I've basically been coding in AS2 (Lua) for the past year on Joe. At least AS2 actually has OOP.
4urentertainment, could you, please, elaborate why do you think that AS2 actually has OOP in comparison to AS3, and why are you using AS2 (Lua) instead of AS3?

He wasn't saying that. He said both AS2 and Lua are bad compared to AS3, and Lua is worse than AS2 because at least AS2 supports OOP natively, whereas Lua does not.


- Matt, Rustyarcade.com

Rustygames
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Response to The Flash 'Reg' Lounge 2013-10-02 10:34:27 Reply

At 9/19/13 07:48 PM, Innermike wrote:
At 9/5/13 01:27 PM, Innermike wrote: Funny how the Reg Lounge just freezes like this for days at a time then we fill up a page in a few hours.
Feels appropriate to quote myself here, two weeks to get to the bottom of this page and I bet the next few will go by in a couple days.

Meanwhile, kicking it in shared accommodation, reading up on design patterns, agile programming and all sorts of other fancy employable things... and missing out on GTAV ;_; This may very well be the first time in my life I'm genuinely bored, the most fun thing I've got going is I started reading japanese kids manga now that I have a a decent amount of raw vocabulary and basic grammar skills, occasionally confusing and frustrating, but fun.

Catching up on the forum after vacation, so excuse the many posts in a row.

I still don't see why you think you're unemployable. I saw your portfolio and it was more than enough to get you a lot of different positions. It doesn't seem to be through lack of trying since I think you said you have applied to many companies and signed up with many recruiters.

Must be a confidence thing? Are you fucking up a lot of interviews or something?


- Matt, Rustyarcade.com

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-10-02 16:55:16 Reply

At 10/2/13 10:29 AM, Rustygames wrote: I never really saw game jams as something professionals do, I think they're more aimed at up and comers. You know, students and the like

right when its just a game jam that's fine, but when its a competition instead and the rules state:

"4. EXCLUSIVITY PERIOD : Submitted Games will be exclusively playable on Skybound and All Out War Game Jam partner websites for 2 months (60 calendar days) from launch."

"please do not name the game “All Out War” or “The Walking Dead” or have those phrases in your game name."

and other odd rules, its not really a game jam, its a way for them to basically get free labor from students who don't know better and that's pretty wrong IMO.

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2013-10-02 21:51:24 Reply

At 10/2/13 10:29 AM, Rustygames wrote: I never really saw game jams as something professionals do, I think they're more aimed at up and comers. You know, students and the like

I do game jams all the time and I am a "professional". What does that even mean anyways ? Such a BS term that just means somebody is willing to pay you a bunch of money to write code. It's a very loaded term and I don't take it very seriously. Game jams are tons of fun. I hope I continue to do them until I die. :)


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PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2013-10-02 22:00:13 Reply

At 10/2/13 10:21 AM, kkots wrote:
At 10/1/13 01:36 AM, 4urentertainment wrote: I really miss AS3. I've basically been coding in AS2 (Lua) for the past year on Joe. At least AS2 actually has OOP.
4urentertainment, could you, please, elaborate why do you think that AS2 actually has OOP in comparison to AS3, and why are you using AS2 (Lua) instead of AS3?

Because he has written his own engine in C++ for Concerned Joe and is using LUA as a scripting language for his game which is common, and is also a smart thing to do.


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Sam
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Response to The Flash 'Reg' Lounge 2013-10-03 03:24:34 Reply

At 10/2/13 10:00 PM, PrettyMuchBryce wrote: Because he has written his own engine in C++ for Concerned Joe and is using LUA as a scripting language for his game which is common, and is also a smart thing to do.

Did he? I was under the assumption he was using LÖVE. If not then even more props to him.

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Response to The Flash 'Reg' Lounge 2013-10-03 04:51:10 Reply

At 10/2/13 10:32 AM, Rustygames wrote: He wasn't saying that. He said both AS2 and Lua are bad compared to AS3, and Lua is worse than AS2 because at least AS2 supports OOP natively, whereas Lua does not.

Yes, that's what I meant!

At 10/3/13 03:24 AM, Sam wrote:
At 10/2/13 10:00 PM, PrettyMuchBryce wrote: Because he has written his own engine in C++ for Concerned Joe and is using LUA as a scripting language for his game which is common, and is also a smart thing to do.
Did he? I was under the assumption he was using LÖVE. If not then even more props to him.

I was trying to write an engine in C++ to basically be a wrapper for Box2d, SDL and OpenGL, but then realized I was just reinventing the wheel and should find a framework and ended up finding love!

egg82
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Response to The Flash 'Reg' Lounge 2013-10-03 07:34:00 Reply

At 10/3/13 04:51 AM, 4urentertainment wrote: I was trying to write an engine in C++ to basically be a wrapper for Box2d, SDL and OpenGL, but then realized I was just reinventing the wheel and should find a framework and ended up finding love!

I couldn't resist
http://www.youtube.com/watch?v=xhrBDcQq2DM


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Rustygames
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Response to The Flash 'Reg' Lounge 2013-10-03 15:57:29 Reply

At 10/2/13 04:55 PM, Glaiel-Gamer wrote:
At 10/2/13 10:29 AM, Rustygames wrote: I never really saw game jams as something professionals do, I think they're more aimed at up and comers. You know, students and the like
right when its just a game jam that's fine, but when its a competition instead and the rules state:

"4. EXCLUSIVITY PERIOD : Submitted Games will be exclusively playable on Skybound and All Out War Game Jam partner websites for 2 months (60 calendar days) from launch."

"please do not name the game “All Out War” or “The Walking Dead” or have those phrases in your game name."

and other odd rules, its not really a game jam, its a way for them to basically get free labor from students who don't know better and that's pretty wrong IMO.

Point well made, the exclusivity is a joke. It's a trade for the prizes though, some people might love those prizes enough to sacrifice a few freedoms.

At 10/2/13 09:51 PM, PrettyMuchBryce wrote:
At 10/2/13 10:29 AM, Rustygames wrote: I never really saw game jams as something professionals do, I think they're more aimed at up and comers. You know, students and the like
I do game jams all the time and I am a "professional". What does that even mean anyways ? Such a BS term that just means somebody is willing to pay you a bunch of money to write code. It's a very loaded term and I don't take it very seriously. Game jams are tons of fun. I hope I continue to do them until I die. :)

Yup sorry what I meant was, people don't do them professionally, as in, you aren't looking to make money and a living out of it, it isn't work, it's a hobby, you're not in it for the money.


- Matt, Rustyarcade.com

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Archawn
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Response to The Flash 'Reg' Lounge 2013-10-04 09:27:30 Reply

At 10/4/13 01:42 AM, Zachary wrote: http://www.phoronix.com/scan.php?page=news_item&px=MTQ3NjY

D

That's awesome. It's also nice to see that people haven't given up on the Flash/SWF platform.

There's a student org here at UM for people interested in game development, and I ran into someone yesterday who said something along the lines of "I hate Flash, I hope HTML5 kills it out" with no real reason other than "I just hate it, okay, it's buggy and it never works, ever". Interesting how someone could be so closed-minded about technology that allows people to create awesome web content, among other things.

Kinda makes me think about all the crap I give GameMaker, when really it serves a similar purpose. I guess all it takes to open your mind is someone whose mind is closed to things you're passionate about.

I'm still not a fan of HTML5/JS development. JavaScript is a pain to work with, and as I think I've expressed here before, takes me back to the not-so-good ol' AS2 days. Game dev is hard (not impossible) without proper OOP

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Response to The Flash 'Reg' Lounge 2013-10-04 12:50:15 Reply

At 10/4/13 09:27 AM, Archawn wrote: I'm still not a fan of HTML5/JS development. JavaScript is a pain to work with, and as I think I've expressed here before, takes me back to the not-so-good ol' AS2 days. Game dev is hard (not impossible) without proper OOP

Have you tried OpenFL?


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Response to The Flash 'Reg' Lounge 2013-10-04 13:23:47 Reply

At 10/4/13 09:27 AM, Archawn wrote: There's a student org here at UM for people interested in game development, and I ran into someone yesterday who said something along the lines of "I hate Flash, I hope HTML5 kills it out" with no real reason other than "I just hate it, okay, it's buggy and it never works, ever". Interesting how someone could be so closed-minded about technology that allows people to create awesome web content, among other things.

Yeah I've noticed that too. Air and openfl are great, but no one ever mentions them. I think it was day9's post about making an html5 game with artillery where every comment was like "flash is dead, long live html5." I don't get why there's so much hate, that game is html5 for a reason, not because flash is dead.

If I could find a gamedev club on campus, that might be great. I tried joining a robotics club, but none of the people I emailed ever responded... I want to join something interesting, but fuck if students and profs aren't responsible enough to check and respond to their emails.

egg82
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Response to The Flash 'Reg' Lounge 2013-10-04 16:58:02 Reply

Yay, i'm 21 today. lol

All that aside, I got a new $150 studio microphone. It's amazing :o
https://soundcloud.com/egg82/test-edited
(noise reduction because I haven't quite figured out the built-in stuff yet)


Programming stuffs (tutorials and extras)
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thank Skaren for the sig :P

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MSGhero
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Response to The Flash 'Reg' Lounge 2013-10-04 17:20:05 Reply

At 10/4/13 04:58 PM, egg82 wrote: Yay, i'm 21 today. lol

New study in progress: does egg code while he's legally wasted? Let's find out.

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Response to The Flash 'Reg' Lounge 2013-10-04 18:07:27 Reply

At 10/4/13 04:58 PM, egg82 wrote: Yay, i'm 21 today. lol

All that aside, I got a new $150 studio microphone. It's amazing :o
https://soundcloud.com/egg82/test-edited
(noise reduction because I haven't quite figured out the built-in stuff yet)

Very nice, now lets get a sixteen bar freestyle.


nobody