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egg82
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Response to The Flash 'Reg' Lounge Dec. 16th, 2012 @ 06:36 PM Reply

At 12/16/12 05:56 PM, 23450 wrote: I took a look at it when it was posted a week or two ago. Seems to be lacking some much needed focus. Most Libs that are popular do 1 or a couple things very very well. With this, developers can get say 2 or 3 libs that would best fit their particular project. GTLib has so many different components that i would not want to bloat my project by including so much code that I would not use.

fair point, but AS3 doesn't include things that you don't use. You could say Flixel is a bloated framework because it has a lot of functionality, but if you don't use every single one of its classes then it's quite fast. It's pretty much the same thing, here. There's a lot of stuff you can do with it, but there's very little cross-referencing in the library so it's not "bloated" persay.

but you are right, there needs to be a direction in the library. I just have no idea where to go with it, to be honest. There's a lot of stuff in there that i'd like to see stay, but a file management system, a client/server/mysql socket, a microphone and webcam listener, and a dungeon generator does not a direction make.

Of course, it most certainly does not do "everything", so your left with potential developers having no idea what the library does.

of course it doesn't do everything :P
I just like to think that it does a lot.

Hopefully that helps. Way to actually try and make a library though. I'm to lazy. : P

yeah, critique is always appreciated ^.^

what do you guys think of this idea:
give the library a single direction (i'm leaning towards file and networking-related items such as uploading and downloading, file management, version management, and client/server/mysql) and putting all the other classes in separate repos.


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PrettyMuchBryce
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Response to The Flash 'Reg' Lounge Dec. 16th, 2012 @ 10:50 PM Reply

Well my Ludum Dare game is done. The theme was "You are the villain"

In retrospect it was a different experience building a multiplayer game. It was a really good learning experience, though; and I'm glad I did it. I love ruby as a language, and it's a pleasure whenever I get to use it. Ruby + Javascript is nice too, because they are pretty similar languages, and porting code is pretty easy. My game is not too great, but it was still a lot of fun to make.

http://www.brycedoesludumdare.com if you guys wanna take a look.


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4urentertainment
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Response to The Flash 'Reg' Lounge Dec. 17th, 2012 @ 04:47 PM Reply

http://www.gdconf.com/

Bottom right. Keep refreshing.

:3

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pirateplatypus
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Response to The Flash 'Reg' Lounge Dec. 19th, 2012 @ 02:53 PM Reply

At 12/19/12 11:40 AM, 4urentertainment wrote: http://blogs.adobe.com/flashpro/2012/12/18/exciting-changes-
to-flash-professional-in-2013/

Goodbye AS2

About bloody time!


"If loving Python is crazy then I don't want to be sane." -Diki

MSGhero
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Response to The Flash 'Reg' Lounge Dec. 20th, 2012 @ 04:46 PM Reply

At 12/19/12 02:53 PM, pirateplatypus wrote:
At 12/19/12 11:40 AM, 4urentertainment wrote: http://blogs.adobe.com/flashpro/2012/12/18/exciting-changes-
to-flash-professional-in-2013/

Goodbye AS2
About bloody time!

Maybe it won't crash now? *wishful thinking*
I haven't done too much with it recently, but it hasn't crashed on me since I reinstalled it on my newer comp, so maybe it's a RAM issue in addition to it being crappy.

This game I'm working on will most likely have sequels. I could easily replace assets and release the sequel a day or two after assuming the art is done. What do people look for in RPG sequels (besides a continuation in story)? Pokemon RBY to GSC added content and minor graphics improvements, but the menus and overall gameplay stayed the same. The mobile game Zenonia feels like the exact same game each iteration even though there is more content. Assassin's Creed keeps me interested, even though combat is just spamming X to get execution streaks or kicking the above average enemies till their guard breaks.

pirateplatypus
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Response to The Flash 'Reg' Lounge Dec. 20th, 2012 @ 09:27 PM Reply

At 12/20/12 04:46 PM, MSGhero wrote: Maybe it won't crash now? *wishful thinking*
I haven't done too much with it recently, but it hasn't crashed on me since I reinstalled it on my newer comp, so maybe it's a RAM issue in addition to it being crappy.

I read something about Flash crashing due to memory settings. I can't remember where I read it but the gist of it was that you can change a line in a configuration file to allot more ram to Flash and it fixes a fair number of crashes.

What do people look for in RPG sequels (besides a continuation in story)?

That's a tricky one. With games like Final Fantasy, you don't need to continue the story, you can just start a new one. That being said, don't release sequels soon after the original. Give the first game some time to spread, and hopefully go viral. That way you'll get more plays and potentially more money off the sequel. As well, you can gather user feedback and make changes to the game engine to make the game better fit what the user(s) expectations are.


"If loving Python is crazy then I don't want to be sane." -Diki

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Response to The Flash 'Reg' Lounge Dec. 21st, 2012 @ 12:47 PM Reply

At 12/19/12 11:40 AM, 4urentertainment wrote: Goodbye AS2

FINALLY :D

6.5 years since AS3 came out? Time really does fly. I remember first poking around with it and getting so frustrated since I couldn't put code on buttons any more.

Farewell AS2.

I-smel
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Response to The Flash 'Reg' Lounge Dec. 22nd, 2012 @ 11:49 AM Reply

MACROMEDIA FLASH 8 FOREVER!!!!!!!!!!!!!
y'know unless... I'm using Unity or something.

Hey I mentioned this in my last blog post, I started a new lil in-between project game a couple days ago. It's a kind of adventure game based on making decisions and pickin' sides. You play one full school year as a 15-16 year old girl, and you'll have to draw the line on whether or not you wanna smoke, how much you like to get drunk, if you wanna have sex and who with, and it's kind of inspired by the Walking Dead game in that every decision WILL put you under pressure and fuck you over either way.
There'll be parties and holidays n stuff (if you have any friends) to be a catalyst, but inbetween that it's just gonna be doing homework and blowing off one group of friends to meet up with another.

The idea came from me asking how would you make Bully but with girls? but it turns out I'm a sexist, a retard, and have probably never made a game before. So after trying to coax people into talking about game design for a couple pages I actually got really interested in the idea, scooped it up n ran off with it. So a lot of this game is about getting shit on by people you don't like, and accidentally realising you're a bully to someone else, which is in my experience how it happens in real life.

So here it is after a couple days! I'm really happy with my ability to generate 600 students in half a second. Right now they're all girls and don't have photos, and you just get a new friend and new statuses every day. No conflicts yet.
In brainstorming this I made a really really strange application that snatches the profile pic of a random facebook userID every couple seconds. It is weird and I feel weird for doing it. In this actual game I obviously would have to draw a fuck-tonne of tiny avatars that LOOK LIKE real photos or something.

...oh and right now it's called "Bitch". I came up with that name on the spot, not sure about it. It's good for a lot of reasons:
-It sets the tone that this game is not a fucking High School Musical dating sim, it has the capacity to be as harsh and sad and real as it needs to be.
-When you're 16, any girl you don't like is automatically "a bitch". Partly cos you just learned how to swear.
-Bitch is a slang term that denotes hierarchy, which is relevant to this game
-Bitch is a slang term as a verb: to bitch. To bitch about someone behind their back, bitchiness, to demean someone.
-CANIS CANEM EDIT! Bully was released in Europe as "Dog Eat Dog".
-Ed McMillen made a game called "CUNT" and he's a cool guy, sssoooooo

Reason's it's a bad name:
-I have to explain why it's a good name.

...So yeah if this project takes less than a month and I can put it on Newgrounds, I'll be VERY PLEASED WITH IT!

I-smel
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Response to The Flash 'Reg' Lounge Dec. 22nd, 2012 @ 11:56 AM Reply

Oh and most of the status updates are copy-pasted from a 21-year-old male on my actual friends list.

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Response to The Flash 'Reg' Lounge Dec. 23rd, 2012 @ 02:08 PM Reply

At 12/22/12 11:49 AM, I-smel wrote: Bitch.

Sounds interesting. I like how it is something quite different, and geez, that Facebook profile pic puller is somewhat scary (but not as scary as the source of your status updates :P )

I've been working on a little tool that I wanted to make for the Drawing Grounds, but never got around to it. It's a little NG Audio Player component that will simplify streaming audio portal music into games. This way I'll be able to just drag/drop this into any flash project, choose some IDs or let it play randomly, and it'll handle the rest.

People are so picky with music it seems, so I figure it's easier to let the user deal with it in the end :D

Also, Happy Holidays!

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egg82
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Response to The Flash 'Reg' Lounge Dec. 23rd, 2012 @ 02:18 PM Reply

At 12/23/12 02:08 PM, Mattster wrote: I've been working on a little tool that I wanted to make for the Drawing Grounds, but never got around to it. It's a little NG Audio Player component that will simplify streaming audio portal music into games. This way I'll be able to just drag/drop this into any flash project, choose some IDs or let it play randomly, and it'll handle the rest.

People are so picky with music it seems, so I figure it's easier to let the user deal with it in the end :D

Well done! I was actually planning on making an NG music player and art viewer with the library(-ies) i'm currently writing. It'd be the first real use of them, at any rate.

I never liked the "random song" feature of any music player that didn't choose from what I liked (via a preconfigured playlist or a "smart selection" like last.fm) - I always wound up with Jazz. I dislike Jazz.


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PrettyMuchBryce
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Response to The Flash 'Reg' Lounge Dec. 23rd, 2012 @ 03:38 PM Reply

At 12/23/12 02:18 PM, egg82 wrote: I always wound up with Jazz. I dislike Jazz.

Jazz make egg82 angry... very angry.

Happy holidays everybody.


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Response to The Flash 'Reg' Lounge Dec. 23rd, 2012 @ 04:00 PM Reply

Oh wow, custom soundtracks in games sounds like an awesome use for Newgrounds API!

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Response to The Flash 'Reg' Lounge Dec. 23rd, 2012 @ 04:09 PM Reply

At 12/23/12 02:18 PM, egg82 wrote: I never liked the "random song" feature of any music player that didn't choose from what I liked (via a preconfigured playlist or a "smart selection" like last.fm) - I always wound up with Jazz. I dislike Jazz.

I normally don't like jazz, but the music in Cowboy Bebop is too good not to like.

Mattster
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Response to The Flash 'Reg' Lounge Dec. 23rd, 2012 @ 05:27 PM Reply

At 12/23/12 04:00 PM, I-smel wrote: Oh wow, custom soundtracks in games sounds like an awesome use for Newgrounds API!

It would be... Sadly the API has no such feature. The only way to get audio is via http://www.newgrounds.com/audio/download/AUDIO_ID, then pulling ID3 data, which several songs are missing for some reason.

It'd be great to be able to query for genres, authors, length etc. It could give a whole new use to the audio portal, creating a true link between games and audio :D

egg82
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Response to The Flash 'Reg' Lounge Dec. 23rd, 2012 @ 05:42 PM Reply

At 12/23/12 03:38 PM, PrettyMuchBryce wrote: Jazz make egg82 angry... very angry.

rawr :3
okay, maybe I need to work on my angry face a little...


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Response to The Flash 'Reg' Lounge Dec. 23rd, 2012 @ 06:53 PM Reply

At 12/23/12 05:27 PM, Mattster wrote:
At 12/23/12 04:00 PM, I-smel wrote:
which several songs are missing for some reason.

Don't load the information using ID3 tags, use XML to grab the data.

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Response to The Flash 'Reg' Lounge Dec. 23rd, 2012 @ 06:58 PM Reply

http://www.newgrounds.com/dump/item/f4e874a0bdd505e678d49f70 a7fe3c01

This is the final result of series of tests I did in the beginning of the year with spectrum visualizers, you can load any ID from newgrounds song and it will load the exactly name the song is being displayed in the audio portal, I used XML to grab the data, find out broken IDs is also made with XML.

egg82
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Response to The Flash 'Reg' Lounge Dec. 23rd, 2012 @ 09:41 PM Reply

who's awesome? :D

The Flash 'Reg' Lounge


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Response to The Flash 'Reg' Lounge Dec. 24th, 2012 @ 12:41 AM Reply

At 12/23/12 09:41 PM, egg82 wrote: who's awesome? :D

Fuck.

Link.

Now.

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Response to The Flash 'Reg' Lounge Dec. 24th, 2012 @ 03:57 AM Reply

At 12/24/12 12:41 AM, 4urentertainment wrote:
At 12/23/12 09:41 PM, egg82 wrote: who's awesome? :D
Fuck.

Link.

Now.

Away3d is pretty awesome.

Meanwhile I am screwing about with C++ and Ogre3d, and it is being supah phun. Which is why I'm not posting here too much...me and a friend are still setting up the structure of the game and haven't gotten to the guts yet.

egg82
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Response to The Flash 'Reg' Lounge Dec. 24th, 2012 @ 01:33 PM Reply

At 12/24/12 03:57 AM, PSvils wrote:
At 12/24/12 12:41 AM, 4urentertainment wrote:
At 12/23/12 09:41 PM, egg82 wrote: who's awesome? :D
Fuck.

Link.

Now.
Away3d is pretty awesome.

yupp, it's all away3d - i'm putting some useful functions for it into a library.
the stuff you see right there is BitmapSplitter.split(), makeSkybox, makeTerrain, and makeWater with a little positioning.

what do you think? :P


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egg82
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Response to The Flash 'Reg' Lounge Dec. 25th, 2012 @ 01:48 AM Reply

so I was trying to get an AIR application to run without the installer, and I figured it out. It's a bit hacky, but it works.

1. Download FilePacker - watch out for the installer, it's a bitch. You'll want to decline all the shovelware they throw at you.
2. Install the AIR applcation to whatever temporary directory you'd like
3. Point the packager at the folder containing the extracted files
4. Have fun!

little tip: Check the "progress bar" and "remove files after executable terminates" boxes

yes, i'm proud of myself :P


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Response to The Flash 'Reg' Lounge Dec. 27th, 2012 @ 02:13 PM Reply

At 12/23/12 06:53 PM, Spysociety wrote: Don't load the information using ID3 tags, use XML to grab the data.

I have something that does this, however, I believe this causes Security exceptions if the game is hosted on another site.

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Response to The Flash 'Reg' Lounge Dec. 28th, 2012 @ 06:15 PM Reply

At 12/27/12 02:13 PM, Mattster wrote:
At 12/23/12 06:53 PM, Spysociety wrote: Don't load the information using ID3 tags, use XML to grab the data.
I have something that does this, however, I believe this causes Security exceptions if the game is hosted on another site.

So does grabbing the process of grabbing MP3 files. Newgrounds Radio is hosted on Dumping Grounds because NG hosts all submitted SWFs to uploads.ungrounded.net rather than the usual newgrounds.com domain. For about ten minutes right when I first submitted it, songs wouldn't load because of a security exception. I had to rush to make a loader frame to submit instead.

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Response to The Flash 'Reg' Lounge Dec. 31st, 2012 @ 08:10 AM Reply

I like how half my posts are from this thread, yet I have never even opened up Flash before.


I am a FAB

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Response to The Flash 'Reg' Lounge Dec. 31st, 2012 @ 01:12 PM Reply

At 12/31/12 08:10 AM, Farza wrote: I like how half my posts are from this thread, yet I have never even opened up Flash before.

You've stated this before, but most of your posts are in General. You generally just come to the reg lounge here to chill with us for some reason.


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Response to The Flash 'Reg' Lounge Dec. 31st, 2012 @ 01:48 PM Reply

Hey I'm messing around with Starling. What kind of FPS are you guys seeing here?

http://morning-hollows-4656.herokuapp.com/


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Response to The Flash 'Reg' Lounge Dec. 31st, 2012 @ 02:15 PM Reply

At 12/31/12 01:48 PM, PrettyMuchBryce wrote: Hey I'm messing around with Starling. What kind of FPS are you guys seeing here?

http://morning-hollows-4656.herokuapp.com/

61 on a good laptop.

I want to play around with some other ideas I have, but I also definitely want to finish this game. Like I super definitely want to finish it. I feel like if I work on something else, I'll lose interest and put off working on this game; but it's getting tedious...