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pirateplatypus
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Response to The Flash 'Reg' Lounge 2013-08-28 10:11:58 Reply

At 8/27/13 01:40 PM, MSGhero wrote: It's such a nice function, but yeah 11.8 :(

I can't really do anything with either version. I'm stuck on 11.2; I'd upgrade but it's the end of the line for Firefox on Linux. I'll see if the Chrome Pepper version is up to 11.8 later tonight. From what I can see it looks cool.


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egg82
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Response to The Flash 'Reg' Lounge 2013-08-28 10:25:10 Reply

At 8/28/13 06:16 AM, Wolfos wrote: So basically, I need to render around 1000 quads each frame, each with their own UV map, using the same 1024x1024 texture. Would Stage3D be fast enough for this?

the biggest issue you'll run into is memory. For some reason, Flash likes to limit the amount of memory you can use for textures and other things. Normally that's fine, and you won't run into problems, but once you get into 3D you'll hit that cap pretty quickly.
Otherwise, you shouldn't have too much of a problem with performance.


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-08-28 12:06:11 Reply

At 8/28/13 06:16 AM, Wolfos wrote: So basically, I need to render around 1000 quads each frame, each with their own UV map, using the same 1024x1024 texture. Would Stage3D be fast enough for this?

Probably. Starling is your best 2d bet, away3d for 3d. They also just updated the max texture size to be 4096x4096.

on phone, quoting too hard

@pirateplatypus when is it crashing? Did you ctrl f5 to reload?

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Response to The Flash 'Reg' Lounge 2013-08-28 14:43:51 Reply

At 8/28/13 12:06 PM, MSGhero wrote: away3d for 3d

Alternativa ftw


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Response to The Flash 'Reg' Lounge 2013-08-28 15:26:28 Reply

At 8/28/13 02:43 PM, Rustygames wrote: Alternativa ftw

HEATHEN! BURN THE NONBELIEVER!!!
:P

So I figured out i'm making UPnP wayyyy more complicated than it needs to be. Turns out there's an MS built-in library for it. Herpaderp.


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Response to The Flash 'Reg' Lounge 2013-08-28 15:34:45 Reply

At 8/28/13 03:26 PM, egg82 wrote:
At 8/28/13 02:43 PM, Rustygames wrote: Alternativa ftw
HEATHEN! BURN THE NONBELIEVER!!!
P

Really? I found it to be more intuitive and far better documentation (the versions of Away3D that use Stage3D are still an enigma to me :P).

I liked alternativa when I used it, but I haven't done anything full scale in either so I'm just going by initial reactions, maybe there is a lot I'm missing :)


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Response to The Flash 'Reg' Lounge 2013-08-29 01:22:26 Reply

Anyone familiar with Euclideon works?
whats your thoughts on this ?


RangeError: Error #1125: The index 4 is out of range 4.

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Response to The Flash 'Reg' Lounge 2013-08-29 07:47:45 Reply

I need feedback on how to juice up my game. Particles and screen shakes seem out of place here.

I think you're doing awesome so far. :) Here are some ideas:

-Background with animations, esp. if generated with random numbers
-Icons next to every menu item
-After a skill is performed, display the name of the skill in a non-English language in an interesting way. For example, for whirlwind, you could show the Chinese characters xuuanfeng 旋風 (yay for the new unicode) spinning around and getting larger until it covers the whole screen.

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Response to The Flash 'Reg' Lounge 2013-08-29 10:49:29 Reply

At 8/29/13 07:47 AM, FlyingColours wrote: -After a skill is performed, display the name of the skill in a non-English language in an interesting way. For example, for whirlwind, you could show the Chinese characters xuuanfeng 旋風 (yay for the new unicode) spinning around and getting larger until it covers the whole screen.

Idk how well Chinese would work considering nothing in the game relates to that, but it's a good idea. Tbh the skirmishes seem too congested, I might fade the screen and everyone except the attacker and defenders and then space out the units or zoom in to bring more focus to them.

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Response to The Flash 'Reg' Lounge 2013-08-30 13:20:22 Reply

Not sure if this is this place to ask this kinda question, but make games in flash 8 written in AS2, and my current project I was planning on making needs to be able to use 1 save file that can be loaded in to multiple games. Say, you make a character in part 1, you have the choice of loading the character up with the same stats and items in part 2 when it's released and so on.

This is possible right?

also 999 posts


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Response to The Flash 'Reg' Lounge 2013-08-30 13:23:41 Reply

At 8/30/13 01:20 PM, Mr-Shark wrote: This is possible right?

Yeah, you would just use the same file name in SharedObject.getLocal in the next game. At least for as3, idk if as2 is any different here.

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Response to The Flash 'Reg' Lounge 2013-08-30 13:57:08 Reply

At 8/30/13 01:20 PM, Mr-Shark wrote: This is possible right?

From what I can tell in your post, you're trying to code a game using a language from '98 and an animation IDE from about the same time. Macromedia doesn't even exist anymore, I don't think.

As an answer to your question, I believe AS2 locks down shared objects to the program specifically.


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Response to The Flash 'Reg' Lounge 2013-08-30 23:14:49 Reply

Hey guys, I'm try to make a switch to Unity, any of you guys got a good handle with it and could help me out with various small things on Skype?

But I have learned a lot about AS3, and I like making AS3 videos, as you may have seen I answered my last few forum questions in video format. I thought about making a tutorial series, but there's hundreds of those. I thought about making very specific ones, about getting out of AS2 habits and theoretical and structural AS3, but I'm not sure I have enough good ideas for that. I'd like to do a livestream answering people's questions about actionscript, but the community just isn't large enough and all in the same place. I'd like to do a video that's me just basically coding a game from start to finish and talking about it. But it'd be long who would watch that?

Either way I feel like all the AS specific things about DispalyLists, Swcs, Scout, GC, et cetera will all be lost when I get a handle on Unity. What do you guys think?


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egg82
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Response to The Flash 'Reg' Lounge 2013-08-31 01:02:42 Reply

At 8/30/13 11:14 PM, MintPaw wrote:

I'd like to do a livestream answering people's questions about actionscript, but the community just isn't large enough and all in the same place.

You wouldn't have nearly the views you might think. My D&D campaign got two chatters and four viewers one day, that was quite a lot!

Either way I feel like all the AS specific things about DispalyLists, Swcs, Scout, GC, et cetera will all be lost when I get a handle on Unity. What do you guys think?

Depends on the language, but for the most part yeah. I've learned that, structure aside, AS3 is quite a lot its own language.


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Response to The Flash 'Reg' Lounge 2013-08-31 15:15:22 Reply

Last day of voice actor auditions for JUGGERNAUT II, I didn't realise just how big the VA community is. I made two or three posts here and a thread over at VAA and over 50 people sent in auditions over the six or seven week period. It's pretty amazing really how eager people are to get into voice acting for various projects. There's a really big variety out there.


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Response to The Flash 'Reg' Lounge 2013-08-31 21:15:25 Reply

goddamnit.

So I made that application (the Skype-alike) and tested it with my friends. Figured out it doesn't work for some reason. Three days of testing later, and I realized I bound the server's listener to "127.0.0.1" instead of "0.0.0.0"
all the headdesk.


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Response to The Flash 'Reg' Lounge 2013-08-31 22:19:19 Reply

5 lines of code minus embeds to create a map and add transition points to other maps. This is too easy, something is wrong.

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Response to The Flash 'Reg' Lounge 2013-09-01 02:05:12 Reply

At 8/31/13 10:19 PM, MSGhero wrote: 5 lines of code minus embeds to create a map and add transition points to other maps. This is too easy, something is wrong.

well, I just created a system that automatically splits (client) and then merges (server) UDP packets because limitations. Header is 10 bytes per packet.
Haven't tested it yet. What could possibly go wrong?


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Response to The Flash 'Reg' Lounge 2013-09-02 00:07:21 Reply

At 8/30/13 11:14 PM, MintPaw wrote: Hey guys, I'm try to make a switch to Unity, any of you guys got a good handle with it and could help me out with various small things on Skype?
Either way I feel like all the AS specific things about DispalyLists, Swcs, Scout, GC, et cetera will all be lost when I get a handle on Unity. What do you guys think?

Unity is easy to use. I have played around for a month or so. In just few hours (and some basic knowledge of unity) i managed to make vehicle driving over the hills and it was fun, but nothing too serious and from what i have seen its seems like as2 and flash, when you just put stuff on stage and link script to it similar to timeline code.. i see it more like drag and drop 3D game maker and didnt find it challenging enough.


RangeError: Error #1125: The index 4 is out of range 4.

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Response to The Flash 'Reg' Lounge 2013-09-02 01:26:13 Reply

I've had my iPhone for a month now and it's great and all but there doesn't seem to really be any good games on the app store. Either games have a nice refined UI and crisp well thought out controls but are boring and lack substance or the the exact opposite. is it so much to ask for a story, layered gameplay and some decent controls? The store has been around for years and it's still like what, 78% autorunners?

The usual argument is people only play these games for like 5 minutes a day, which is bullshit, the amount of people I know that spend literally hours on their phones a day, jeez. Just don't make the gameplay real time, or if there is a real time aspect make it go in very short bursts that are connected meaningfully. Infinity Blade does that to a degree, but I think too much of the resources were spent on graphics. I would've preferred a more fleshed out game with reduced graphical fidelity, but I digress. People seem to get so caught up in the languages/frameworks/libraries/platforms when it comes to games I feel like people forget about the games themselves.
Will this change?
Is this just me?
What is the future of mobile gaming?
Will the (often rhetorical) questions ever end?


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Response to The Flash 'Reg' Lounge 2013-09-02 01:49:54 Reply

At 9/2/13 01:26 AM, Innermike wrote: Will this change?
Is this just me?
What is the future of mobile gaming?
Will the (often rhetorical) questions ever end?

That's bothered me too. I feel like it's changing at the indie level, but that only goes so far. I especially hate games like words with friends who become so popular that they make a board game of it when scrabble already exists. As long as the masses have money, it will persist.

More devs need to read gamasutra articles; I swear there's an article posted every time I'd need to read it. Lots of good post mortems and videos and articles and everything.

Also, I'm watching Anita Sarkeesian's tedx talk, and of course there's a violent ng game about her -_-

what the fuck is wrong with people?
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Response to The Flash 'Reg' Lounge 2013-09-02 02:13:55 Reply

In terms of bad things that aren't life threatening, is there really anything worse than a TED talk?

Hint: The answer is no.

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Response to The Flash 'Reg' Lounge 2013-09-02 03:19:08 Reply

At 9/2/13 01:26 AM, Innermike wrote: I've had my iPhone for a month now and it's great and all but there doesn't seem to really be any good games on the app store. Either games have a nice refined UI and crisp well thought out controls but are boring and lack substance or the the exact opposite. is it so much to ask for a story, layered gameplay and some decent controls? The store has been around for years and it's still like what, 78% autorunners?

The usual argument is people only play these games for like 5 minutes a day, which is bullshit, the amount of people I know that spend literally hours on their phones a day, jeez. Just don't make the gameplay real time, or if there is a real time aspect make it go in very short bursts that are connected meaningfully. Infinity Blade does that to a degree, but I think too much of the resources were spent on graphics. I would've preferred a more fleshed out game with reduced graphical fidelity, but I digress. People seem to get so caught up in the languages/frameworks/libraries/platforms when it comes to games I feel like people forget about the games themselves.
Will this change?
Is this just me?
What is the future of mobile gaming?
Will the (often rhetorical) questions ever end?

For mobile it is meant to be designed around waiting for a bus or train, or a quick trip somewhere and the kid plays it on the way for example, maybe the dev. However there are exceptions, but you could say the same thing about AAA console games and ask well i want to play a game for 10 minutes, but 5 of those are just loading up to your save point and you're barely able to kill a guy or two before those 10 minutes are up.

I dont think mobile will change too much from the way it is now, its far too much of a casual market. Maybe android consoles will fill that gap of a more meaningful game that is connected and it'll get ported over to iphone and android.

Personally I dont like where mobile gaming is headed/is at with its free 2 play model rather than purchasing outright, and it feel too flooded. The more I read about the state of the mobile market the less appealing it looks, the way I see it is the way i've been told it looks is its basically the lottery, if you get in that top 100 you'll get some big bucks. otherwise you'll just be looking at a couple hundred if you're lucky.

i like rhetorical questions
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Response to The Flash 'Reg' Lounge 2013-09-02 08:09:20 Reply

At 8/30/13 01:57 PM, egg82 wrote:
At 8/30/13 01:20 PM, Mr-Shark wrote: This is possible right?
From what I can tell in your post, you're trying to code a game using a language from '98 and an animation IDE from about the same time. Macromedia doesn't even exist anymore, I don't think.

Come on, Flash 8 was 2005, not '98. AS2 is pants compared to AS3 but then these days the cool kids are going back to js, which is far worse than AS2, so we can't be snobbish anymore ;)

As an answer to your question, I believe AS2 locks down shared objects to the program specifically.

Yeah you can't just use shared objects across games. You'll have to use some external solution such as sending the data to a web script or some sort (PHP easiest), saving the data to a DB and then reading that back in to any swf you like. To be honest I think this will be quite tricky for you and probably better off just sticking to the 1 game for now.

At 9/2/13 01:26 AM, Innermike wrote: I've had my iPhone for a month now

> Homeless
> Owns an iPhone

Priorities


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Response to The Flash 'Reg' Lounge 2013-09-02 11:18:39 Reply

At 9/2/13 08:09 AM, Rustygames wrote:
At 9/2/13 01:26 AM, Innermike wrote: I've had my iPhone for a month now
> Homeless
> Owns an iPhone

Priorities

Late birthday present from my gran, I mean I could sell it and get about £150 and then not have a phone, which are things people have to use on when they're on the go... and I'm kind of perpetually on the go. In fact, I don't think the last few weeks would've been so manageable without it, maps especially, what am I going to do, find a library to print out directions every time I need to go somewhere? Take a taxi? Not to mention listening to music helps keep me sane, that alone is probably worth keeping it for haha, but seriously I mean it's not like I had enough to move into an apartment and then said "actually I would love a new 64gb iPhone 5". Maybe if I knew for sure my family was actually going to kick me out I would have asked grandma for a £200 barrel of canned tuna.

Does anyone know anything about the google charts API and/or loading html pages ajax style? For some reason I have these charts that only show up when I refresh the page, if I visit the site fresh and go to the page they don't load. http://www.innermike.com/#music \_(ツ)_/


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Response to The Flash 'Reg' Lounge 2013-09-02 11:45:07 Reply

At 9/2/13 11:18 AM, Innermike wrote:
At 9/2/13 08:09 AM, Rustygames wrote:
At 9/2/13 01:26 AM, Innermike wrote: I've had my iPhone for a month now
> Homeless
> Owns an iPhone

Priorities
Phones and tuna

You're right, but iPhone 5's go on ebay used for like £500 and a brand new Nexus 3 costs £150. That's £350 worth of canned tuna you could have :D


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Response to The Flash 'Reg' Lounge 2013-09-02 12:02:39 Reply

At 9/2/13 11:45 AM, Rustygames wrote: You're right, but iPhone 5's go on ebay used for like £500 and a brand new Nexus 3 costs £150. That's £350 worth of canned tuna you could have :D

No I don't have an iPhone 5, I was trying to make a point but I guess it was lost in translation, it's a fairly used 4.


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Response to The Flash 'Reg' Lounge 2013-09-02 12:45:57 Reply

At 9/2/13 08:09 AM, Rustygames wrote: Come on, Flash 8 was 2005, not '98. AS2 is pants compared to AS3 but then these days the cool kids are going back to js, which is far worse than AS2, so we can't be snobbish anymore ;)

Aww, but it's more fun being snobbish :P

And maybe they'll learn something? Who knows

Speaking of snobbish, I haven't seen 4ur around lately. Did he die?

I kid, I kid :P

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Response to The Flash 'Reg' Lounge 2013-09-02 13:15:59 Reply

At 9/2/13 12:45 PM, egg82 wrote: Speaking of snobbish, I haven't seen 4ur around lately. Did he die?

He's here.

Each time I get a new twitter follower, I get a bit creeped out. Like, how did this guy find me from just one hashtag that I used?

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Response to The Flash 'Reg' Lounge 2013-09-02 13:59:47 Reply

At 9/2/13 01:15 PM, MSGhero wrote: Each time I get a new twitter follower, I get a bit creeped out. Like, how did this guy find me from just one hashtag that I used?

I get a little excited. It's another person who likes my content or my opinion


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