At 9/5/13 06:32 PM, egg82 wrote:
At 9/5/13 06:18 PM, swishcheese wrote:
Wowww, yeah. thats awesome. does not work on chrome as you said. I did not think flash player had direct access to a game pad. I am current working on a 2D fighter using C# and XNA game studio. one of the reason was cause flash could not take game pad input directly.Unfortunately XNA was discontinued some time ago, though Microsoft has yet to come up with a replacement. I'd try MonoGame if I were you. It seems to be close to what you'd expect, it even uses some XNA stuff.
Well, its not building to XNA framework. it is building to .NET framework 4 Client Profile, but I am using Game studio(XNA) classes that help me take game control input. I tried to register an xbox app hub student account so i could connect to xbox and develop on that, but it was a hassle registering and i accident register a non-student account so I have to pay now if i want to test anything.
I forgot what exactly i download, it was like game studio 3.0 or something. But basically, in Visual Studio 2010 i go to create new project(Visual C#) and there are now different templates. I choose the Windows Game template. now with a connect xbox controller into my PC, I can move an animate character around with the analog stick (that is as far as i got).