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Innermike
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Response to The Flash 'Reg' Lounge 2013-08-05 15:35:39 Reply

At 8/5/13 01:08 PM, egg82 wrote: Haha. 360 controllers all the way, man.

Yuck, everything about the 360 controller is pudgy, the ps3 controller is not only gloriously light and neat but those face buttons are so crisp, and don't even get me started on the D-pad. The 360 controller is fine for FPS' and maybe driving games but not for anything else really.

Time for a story

I found an artist who was trying to convince me to work on a game he had in exchange for his services on mine, seems fair enough right? Wrong, seems like a fucking gift from god. So I ask him to send over a swf or link to the current game (which he's been doing with this thing called stencyl), and he says no. He says he'll only show what the game is like to someone who is 100% sure to complete it. I'm thinking "fair enough, you wan't people to be committed, but how do you expect people to pledge to do that without knowing what they're getting into?".
Anyway, he gives me 4 lines of description for the game and says I need to make a level editor as good as stencyl, so I pop open a new tab and give it a google, I'm thinking "hey I've got a couple level editors in the bank, what am I up against here". Are you serious? For a game that is apparently so simple I need to basically recreate the Flash IDE? At this point I'm on the verge of suicide, then he has to leave before I have to say anything.
OK so I compose myself, write an answer I think is pretty reasonable (albeit long winded) basically saying that it might be smarter for him to finish it as is rather than starting from scratch and trying to replicate the tools, I could create something less fully featured but more specialized if that was necessary etc. Before I hit enter I realize I've spent too much time thinking and he's removed me as a contact.

Fuck everything.


nobody

Toast
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Response to The Flash 'Reg' Lounge 2013-08-05 16:11:04 Reply

At 8/1/13 07:41 PM, Rustygames wrote: You play SC2? League?

yes

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Diki
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Response to The Flash 'Reg' Lounge 2013-08-05 17:19:32 Reply

At 8/5/13 10:13 AM, Innermike wrote: I still haven't added key controls to my game because everybody should have a PS3 controller connected to their computer at all times.

I love that the PS3 uses Bluetooth and not the proprietary crap that the 360 controller uses but I can't stand using a PS3 controller because of how tiny it is; it hurts my hands to hold it. It's like they designed it specifically for 14-year-old girls.

Sony also should have added artificial weight to the thing. It's so light that it feels like a cheap electronic that will break if you look at it the wrong way.

At 8/5/13 10:33 AM, pirateplatypus wrote: * I feel I must apologize to Diki for calling PHP sensible. While not the biggest fan of PHP, compared to ASP, it's pretty damned sexy; so is Jabba the Hutt.

I've never learned ASP.NET so I'll have to take your word for it, but I suppose even a pile of shit smells better than an entire sewage treatment plant. :)

At 8/5/13 10:55 AM, deckheadtottie wrote: @Diki could probably clarify this, but I think in C++ they're called "member functions".

In C++ anything you add to a class is a member, so if you add a function it can be called a member function, yes. Personally, in C++, and most other similar languages, I call functions that are not part of an object a function and functions that are part of an object a method. It has been a convenient distinction in my experience.

Innermike
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Response to The Flash 'Reg' Lounge 2013-08-05 18:53:58 Reply

At 8/5/13 05:19 PM, Diki wrote: I love that the PS3 uses Bluetooth and not the proprietary crap that the 360 controller uses but I can't stand using a PS3 controller because of how tiny it is; it hurts my hands to hold it. It's like they designed it specifically for 14-year-old girls.

Sony also should have added artificial weight to the thing. It's so light that it feels like a cheap electronic that will break if you look at it the wrong way.

Both of these points come up all the time, I have pretty big hands, probably bigger than anybody I've met and I don't really see the problem, as long as you're not trying to force your hands to contour to the controller it should be fine, in fact since it doesn't fit snugly like the 360 controller it means better air circulation so my palms don't get sweaty/sticky, it also makes occasionally holding it strangely much easier (for a button mashing segment in God Of War for example). Like when people say the iPhone is too small so they need 5" phablets like how are people holding these things? The weight of the 360 controller freaking stresses me out, it's good for vibration but aside from that it just makes extended play feel like effort.

One thing I hate about both is the lights, when I'm using them in the dark I hate the lights being on, thankfully that doesn't happen with the PS3 -> mac connection. From what I remember you can't connect the PS3 controller to a PC, or maybe I wasn't trying hard enough (but I was trying pretty hard).


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Rustygames
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Response to The Flash 'Reg' Lounge 2013-08-05 19:06:32 Reply

At 8/5/13 04:11 PM, Toast wrote:
At 8/1/13 07:41 PM, Rustygames wrote: You play SC2? League?
yes

Didn't realize you were trying to make it as a pro! That's awesome! Shame you're protoss though ;)


- Matt, Rustyarcade.com

Diki
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Response to The Flash 'Reg' Lounge 2013-08-05 19:19:22 Reply

At 8/5/13 06:53 PM, Innermike wrote: Both of these points come up all the time, I have pretty big hands, probably bigger than anybody I've met and I don't really see the problem, as long as you're not trying to force your hands to contour to the controller it should be fine

I have a friend with tiny hands, what he himself has described as "carny hands", and even he finds the PS3 controller too small.

Because of the size of my hands (about 7.2" from bottom of palm to tip of middle finger) I have to contort them into an uncomfortable shape to hold the controller, and prevent it from falling forward because of the unbalanced weight, which quickly starts to cause a sharp pain on the top-side of my hands (i.e. the opposite side of my palms). Feels like having tendons being squeezed. It's the only controller I've ever used in my life that does that.

At 8/5/13 06:53 PM, Innermike wrote: The weight of the 360 controller freaking stresses me out, it's good for vibration but aside from that it just makes extended play feel like effort.

The wired controller, which is heavier than the wireless version, weighs only 300 grams. If that requires effort to hold then you need to eat more and start working out because that is very little weight to consider stressful to support; it's less than the weight of a single bottle of beer.

At 8/5/13 06:53 PM, Innermike wrote: From what I remember you can't connect the PS3 controller to a PC

The PS3 controller uses Bluetooth, of course you can. It can connect to literally any device in the world that supports Bluetooth.

Innermike
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Response to The Flash 'Reg' Lounge 2013-08-05 19:47:30 Reply

At 8/5/13 07:19 PM, Diki wrote:
At 8/5/13 06:53 PM, Innermike wrote: From what I remember you can't connect the PS3 controller to a PC
The PS3 controller uses Bluetooth, of course you can. It can connect to literally any device in the world that supports Bluetooth.

Let me clarify, I was never able to actually use it, so it might as well have not been connected. I don't have a windows partition installed right now so I can't go and check if the case has changed but I remember trying to play a bunch of things with it and it just wasn't happening, no applications seemed to register that a controller was connected, as opposed to my 360 controller which seemed to either get picked up as a 360 controller or at least as just some form of input.


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Diki
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Response to The Flash 'Reg' Lounge 2013-08-05 19:58:23 Reply

Your Bluetooth receiver may have been defective, or your drivers weren't installed correctly. Any Bluetooth-enabled controller should be immediately detected as an input device.

Sam
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Response to The Flash 'Reg' Lounge 2013-08-05 21:09:32 Reply

At 8/5/13 07:19 PM, Diki wrote: it's less than the weight of a single bottle of beer.

And that's all that matters.

Diki
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Response to The Flash 'Reg' Lounge 2013-08-05 22:03:08 Reply

I'm definitely well-versed in the weight of beer. :)

Luis
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Response to The Flash 'Reg' Lounge 2013-08-05 23:05:29 Reply

At 8/5/13 10:03 PM, Diki wrote: I'm definitely well-versed in the weight of beer. :)

ill admit. ive never had an alcoholic substance before.


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egg82
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Response to The Flash 'Reg' Lounge 2013-08-05 23:49:24 Reply

At 8/5/13 11:05 PM, Luis wrote: ill admit. ive never had an alcoholic substance before.

I heard about you, Luis! You're the bad man come to take me away and get me drunk :(


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Diki
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Response to The Flash 'Reg' Lounge 2013-08-05 23:49:38 Reply

Out of all the drugs I've done alcohol is by far the dumbest and most pointless, so I can't fault you for that.

Rustygames
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Response to The Flash 'Reg' Lounge 2013-08-06 04:22:18 Reply

At 8/5/13 11:05 PM, Luis wrote:
At 8/5/13 10:03 PM, Diki wrote: I'm definitely well-versed in the weight of beer. :)
ill admit. ive never had an alcoholic substance before.

What??! I thought you lot come down to Londinium every year and do a big piss up?

At 8/5/13 11:49 PM, Diki wrote: Out of all the drugs I've done alcohol is by far the dumbest and most pointless, so I can't fault you for that.

That's blasphemy


- Matt, Rustyarcade.com

Innermike
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Response to The Flash 'Reg' Lounge 2013-08-06 08:52:28 Reply

At 8/5/13 11:49 PM, Diki wrote: Out of all the drugs I've done alcohol is by far the dumbest and most pointless, so I can't fault you for that.

Glad we can agree on something.


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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-08-06 18:45:04 Reply

At 8/5/13 11:49 PM, Diki wrote: Out of all the drugs I've done alcohol is by far the dumbest and most pointless, so I can't fault you for that.

but what about.... oh.... or when.... oh.... or how it.... oh

(I get a lot more social if I have a few drinks, it's like extrovertedness in a can, and that is pretty fun sometimes)

Rustygames
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Response to The Flash 'Reg' Lounge 2013-08-07 10:26:41 Reply

At 8/6/13 06:45 PM, Glaiel-Gamer wrote:
At 8/5/13 11:49 PM, Diki wrote: Out of all the drugs I've done alcohol is by far the dumbest and most pointless, so I can't fault you for that.
but what about.... oh.... or when.... oh.... or how it.... oh

(I get a lot more social if I have a few drinks, it's like extrovertedness in a can, and that is pretty fun sometimes)

+1

And if anyone doesn't enjoy it it means they're all ready incredibly outgoing, or no one likes them XD


- Matt, Rustyarcade.com

egg82
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Response to The Flash 'Reg' Lounge 2013-08-07 14:19:17 Reply

So in this single application i've learned:
Visual Studio
the VS form/window designer (and how it can be frustrating)
the differences between the .NET frameworks
the JSON.NET library
C#'s way of handling online interactions such as URL loading, resource-grabbing, and XML
Google's YouTube API V3
Google's YouTube API V2
OAuth

This application is fucking frustrating and it's taking forever, but i'm getting closer with every hour I put into it. And i'm learning a lot. That, too.


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swishcheese
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Response to The Flash 'Reg' Lounge 2013-08-07 17:20:07 Reply

Just downloaded Haxe 3 and started a new OpenFl project in FlashDevelop 4.4.3, lets see how this goes. What do you think a good first project would be to test out Haxe?

I kinda wanna make a 2D fighter game. I never made a fighter game before, and figuring out how to store and process combos seems fun.

(You know I should probably release my ninja puzzle game before I do this)


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-08-07 17:30:10 Reply

At 8/7/13 05:20 PM, swishcheese wrote: Just downloaded Haxe 3 and started a new OpenFl project in FlashDevelop 4.4.3, lets see how this goes. What do you think a good first project would be to test out Haxe?

I kinda wanna make a 2D fighter game. I never made a fighter game before, and figuring out how to store and process combos seems fun.

(You know I should probably release my ninja puzzle game before I do this)

Whatever game was next on your list, it's almost exactly as3 syntax. I like openfl for the generics when I use object pools. Iterators are nice too, but there was a huge memory leak that I caught from using one (the scout screenshot I posted, the rendering and "button hittesting" increased to a stupid amount cuz of the iterator for some reason).

swishcheese
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Response to The Flash 'Reg' Lounge 2013-08-07 17:38:48 Reply

At 8/7/13 05:30 PM, MSGhero wrote: I like openfl for the generics when I use object pools.

Yeah, That is a reason I wanted to switch. (well and also the whole multi-platform thing) I was thinking to store user input in a queue in order to check for fight combos. I do not know if there is a Queue<T> class in the API but I think a generics Queue class would be good to make/have for all projects.


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Response to The Flash 'Reg' Lounge 2013-08-07 17:48:28 Reply

At 8/7/13 05:38 PM, swishcheese wrote:
At 8/7/13 05:30 PM, MSGhero wrote: I like openfl for the generics when I use object pools.
Yeah, That is a reason I wanted to switch. (well and also the whole multi-platform thing) I was thinking to store user input in a queue in order to check for fight combos. I do not know if there is a Queue<T> class in the API but I think a generics Queue class would be good to make/have for all projects.

You can use Array<T> and push and pop. They have other list types as well, but arrays are just easy :)

swishcheese
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Response to The Flash 'Reg' Lounge 2013-08-07 18:05:04 Reply

At 8/7/13 05:48 PM, MSGhero wrote:
At 8/7/13 05:38 PM, swishcheese wrote:
At 8/7/13 05:30 PM, MSGhero wrote: I like openfl for the generics when I use object pools.
Yeah, That is a reason I wanted to switch. (well and also the whole multi-platform thing) I was thinking to store user input in a queue in order to check for fight combos. I do not know if there is a Queue<T> class in the API but I think a generics Queue class would be good to make/have for all projects.
You can use Array<T> and push and pop. They have other list types as well, but arrays are just easy :)

That true, arrays are easy, but I am always looking optimize things. I wonder if using a LinkedList Queue that I made myself would be more beneficial then to just use the API Array with push and pop.


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Response to The Flash 'Reg' Lounge 2013-08-07 18:36:21 Reply

At 8/7/13 06:05 PM, swishcheese wrote: That true, arrays are easy, but I am always looking optimize things. I wonder if using a LinkedList Queue that I made myself would be more beneficial then to just use the API Array with push and pop.

Lists are backed by arrays in swf export. Haxe arrays are more like as3 vectors, so you have that optimization. A linkedlist has better access than arrays, but a bigger initialize cost. It's also better for removing elements from the middle and front (removing from the back isn't a big deal either way).

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Response to The Flash 'Reg' Lounge 2013-08-07 18:44:08 Reply

At 8/6/13 04:22 AM, Rustygames wrote:
At 8/5/13 11:05 PM, Luis wrote:
At 8/5/13 10:03 PM, Diki wrote: I'm definitely well-versed in the weight of beer. :)
ill admit. ive never had an alcoholic substance before.
What??! I thought you lot come down to Londinium every year and do a big piss up?

i was drunk when i typed that. sorry.


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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-08-07 18:46:41 Reply

At 8/7/13 06:05 PM, swishcheese wrote: That true, arrays are easy, but I am always looking optimize things. I wonder if using a LinkedList Queue that I made myself would be more beneficial then to just use the API Array with push and pop.

you're coding it in AS3, aside from a couple of specialized structures (like priority queue / heap) it will almost always be faster to just use Vector or Dictionary (don't use Array, its just a renamed DIctionary with some extra functions)

swishcheese
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Response to The Flash 'Reg' Lounge 2013-08-07 19:06:03 Reply

At 8/7/13 06:46 PM, Glaiel-Gamer wrote: you're coding it in AS3, aside from a couple of specialized structures (like priority queue / heap) it will almost always be faster to just use Vector or Dictionary (don't use Array, its just a renamed DIctionary with some extra functions)

Thanks for info guys. Almost always?? What would be a case where it wld be faster not using Vector or Dictionary?

And yeahhh. Thats true MSGhero. So i wld not need linkedlist. That is better for insertion in middle. I remember that from my data structure class.

Time to get started. Hmm. Now im thinking of how im gonna do collision detection. Bounding box or pixel?? I need to organize my mind. One thing at a time.


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Diki
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Response to The Flash 'Reg' Lounge 2013-08-07 23:43:29 Reply

At 8/7/13 06:44 PM, Luis wrote: i was drunk when i typed that. sorry.

Well I still think alcohol is a stupid drug, and I will still continue to drink too much of it and give myself bad hangovers. :)

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Response to The Flash 'Reg' Lounge 2013-08-07 23:46:01 Reply

At 8/7/13 07:06 PM, swishcheese wrote: Thanks for info guys. Almost always?? What would be a case where it wld be faster not using Vector or Dictionary?

When using a special data structure like a binary heap, which may be slower than Array's native sort method with few elements but eventually becomes faster because of heap's O(log(n)) vs Array's under the hood sort which is probably O(n log(n)).

egg82
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Response to The Flash 'Reg' Lounge 2013-08-08 11:48:24 Reply

FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!

The Flash 'Reg' Lounge


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