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Toast
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Response to The Flash 'Reg' Lounge 2013-02-21 10:38:41 Reply

At 2/21/13 09:57 AM, Sam wrote:
At 2/21/13 09:36 AM, ReNaeNae wrote: ...to both of you! ;D
Thanks :)

SAM ?!?!?!?!?


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egg82
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Response to The Flash 'Reg' Lounge 2013-02-21 11:15:30 Reply

grats to everyone! ^.^


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Response to The Flash 'Reg' Lounge 2013-02-21 11:27:56 Reply

Sam, your name isn't at the bottom with the other mods.

ReNaeNae
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Response to The Flash 'Reg' Lounge 2013-02-21 11:46:23 Reply

At 2/21/13 11:27 AM, MSGhero wrote: Sam, your name isn't at the bottom with the other mods.

It'll show up tomorrow... along with Diki's (Congats to him too)
...it's a modapalooza up in here!!! lol!

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Response to The Flash 'Reg' Lounge 2013-02-21 15:22:41 Reply

Grats Sam and 4ur! :)

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Response to The Flash 'Reg' Lounge 2013-02-21 15:31:04 Reply

At 2/21/13 03:22 PM, knugen wrote: Grats Sam and 4ur! :)

Holy shit you're alive!

I mean

Thanks!

And thanks everyone! :D

Also I almost accidentally deleted your post when clicking reply :'(
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Response to The Flash 'Reg' Lounge 2013-02-21 16:03:00 Reply

At 2/21/13 03:31 PM, 4urentertainment wrote:
At 2/21/13 03:22 PM, knugen wrote: Grats Sam and 4ur! :)
Holy shit you're alive!

I mean

Thanks!

And thanks everyone! :D

Also I almost accidentally deleted your post when clicking reply :'(

^^ I check in on the forum a few times a week but everything seems so calm around here, so I haven't done any modding really in ages. Same goes for Flashing :( Hence the no posting.

With that said though I'm really glad that this place finally has some truly active mods again! Every forum needs that mod presence.

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Response to The Flash 'Reg' Lounge 2013-02-23 03:58:04 Reply

Could use some more people to test my game. I've added the ability to chase little birds aroind the map. Walk up to a baby bird walking at the start, press "a" and it will startle them and make them jump and flutter in the direction you are facing. This will be used be certian levels and objectives where you have to guide extra characters through the levels. Need people to try and make the baby birds clip through the wall of some how disapeare off stage. There are 5 birds in total in this test, if you still have 5 after moving them all around the map then thats good.

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Response to The Flash 'Reg' Lounge 2013-02-23 16:15:00 Reply

Jesus when did it become so god damn hard to find an artist? I've literally been looking for one for over a year now haha what is my life.

Also congrats Sam and Omar

nobody

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Response to The Flash 'Reg' Lounge 2013-02-23 22:52:35 Reply

At 2/23/13 04:15 PM, Innermike wrote: Jesus when did it become so god damn hard to find an artist? I've literally been looking for one for over a year now haha what is my life.

I wish you luck. After a dry spell, I have 3 artists I'm working with now :D

So, embedding fonts is dumb. It just did not want my font. I used the esoteric functions of the font class, and those told me the font was embedded, but it wouldn't show up in the textfield (yes, I used embedfonts before setting the format and that before setting text). Luckily, Flash Pro isn't COMPLETELY useless, and I could embed the font from a swf. Same with embedding wav audio files.

Oh Flash, you make coding bitter but embedding assets so sweet
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Response to The Flash 'Reg' Lounge 2013-02-23 22:57:52 Reply

Congrats, 4ur and Sam!

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Response to The Flash 'Reg' Lounge 2013-02-24 06:21:04 Reply

At 2/23/13 04:15 PM, Innermike wrote: Jesus when did it become so god damn hard to find an artist? I've literally been looking for one for over a year now haha what is my life.

Also congrats Sam and Omar

Do you have a game prototyped ready to drop some assets into? Do you have a portfolio?

Maybe you can't find an artist because you're not selling yourself properly?


- Matt, Rustyarcade.com

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Response to The Flash 'Reg' Lounge 2013-02-24 07:56:54 Reply

At 2/24/13 06:21 AM, Rustygames wrote:
At 2/23/13 04:15 PM, Innermike wrote: Jesus when did it become so god damn hard to find an artist? I've literally been looking for one for over a year now haha what is my life.

Also congrats Sam and Omar
Do you have a game prototyped ready to drop some assets into? Do you have a portfolio?

Maybe you can't find an artist because you're not selling yourself properly?

I think it could be the other way around. You're presenting a really solid engine, that already has pretty good art, and you say you have experience, so it could be scaring away some people. Or maybe Rusty's right, in that, the thread you made, you never actually mentioned what the game's idea was, whether it was just a platformer or if it's a puzzler or adventure or if there's a story etc.., so maybe it's a bit hard to get hooked.

As I mentioned before, have you tried contacting artists yourself? Look for the ones that are looking for work, I'm sure there's a lot of those whether on the forum or in NG's collabinator, and also try PMing some, whether here or outside, and see if they'd be interested.

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Response to The Flash 'Reg' Lounge 2013-02-24 20:28:30 Reply

Holy balls look at my post count. Quads baby


- Matt, Rustyarcade.com

Rustygames
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Response to The Flash 'Reg' Lounge 2013-02-24 21:38:09 Reply

At 2/24/13 08:28 PM, Rustygames wrote: Holy balls look at my post count. Quads baby

Fuck I screwed it up :(


- Matt, Rustyarcade.com

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Response to The Flash 'Reg' Lounge 2013-02-24 22:22:04 Reply

It's okay. I saw it, and laughed, when it was 6666. :)

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Response to The Flash 'Reg' Lounge 2013-02-25 01:18:05 Reply

trace(xml.nonexistentNode == undefined);
trace(xml.nonexistentNode !== undefined);

true
true

Wat?

I think XML is the Dark Arts.
FlyingColours
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Response to The Flash 'Reg' Lounge 2013-02-25 04:54:47 Reply

At 2/25/13 01:18 AM, MSGhero wrote: trace(xml.nonexistentNode == undefined);
trace(xml.nonexistentNode !== undefined);

true
true

Wat?
I think XML is the Dark Arts.

Nice sleight of hand, but I know what you're doing. The opposite if == is !=, while the opposite of !== is ===.

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Response to The Flash 'Reg' Lounge 2013-02-25 08:29:13 Reply

At 2/25/13 04:54 AM, FlyingColours wrote:
At 2/25/13 01:18 AM, MSGhero wrote: trace(xml.nonexistentNode == undefined);
trace(xml.nonexistentNode !== undefined);

true
true

Wat?
I think XML is the Dark Arts.
Nice sleight of hand, but I know what you're doing. The opposite if == is !=, while the opposite of !== is ===.

I did not know that...I thought it was a stylistic choice rather than something different since java uses !=

egg82
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Response to The Flash 'Reg' Lounge 2013-02-25 10:28:31 Reply

At 2/25/13 08:29 AM, MSGhero wrote: I did not know that...I thought it was a stylistic choice rather than something different since java uses !=

=== and !== are literally literal :P


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Rustygames
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Response to The Flash 'Reg' Lounge 2013-02-25 13:40:45 Reply

At 2/24/13 10:22 PM, Diki wrote: It's okay. I saw it, and laughed, when it was 6666. :)

Yey I'm glad someone other than me got some joy out of it!

At 2/25/13 08:29 AM, MSGhero wrote:
At 2/25/13 04:54 AM, FlyingColours wrote:
At 2/25/13 01:18 AM, MSGhero wrote: trace(xml.nonexistentNode == undefined);
trace(xml.nonexistentNode !== undefined);

true
true

Wat?
I think XML is the Dark Arts.
Nice sleight of hand, but I know what you're doing. The opposite if == is !=, while the opposite of !== is ===.
I did not know that...I thought it was a stylistic choice rather than something different since java uses !=

Is there any operator which is differently purely for aesthetic reasons?

The difference between === and == (or indeed !== and !=) is that it checks the type as well.


- Matt, Rustyarcade.com

MSGhero
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Response to The Flash 'Reg' Lounge 2013-02-25 14:02:15 Reply

At 2/25/13 01:40 PM, Rustygames wrote: Is there any operator which is differently purely for aesthetic reasons?

The difference between === and == (or indeed !== and !=) is that it checks the type as well.

Strictly speaking, I literally thought == and !== were opposites, a logical assumption.

Oh gosh, I'm turning into my friend
egg82
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Response to The Flash 'Reg' Lounge 2013-02-25 14:18:59 Reply

At 2/25/13 02:02 PM, MSGhero wrote: Strictly speaking, I literally thought == and !== were opposites, a logical assumption.

From an objective orientation, saying the == and !== execute opposingly has no base. Classically, the logical operative is to research truth, if perhaps even conditionally separating from the falsities of the internet. In Flash especially, developing with the right frame of mind (and correct information) works to your advantage.


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Response to The Flash 'Reg' Lounge 2013-02-25 14:49:44 Reply

At 2/25/13 02:18 PM, egg82 wrote: From an objective orientation, saying the == and !== execute opposingly has no base. Classically, the logical operative is to research truth, if perhaps even conditionally separating from the falsities of the internet. Blah bleeh blooh blih baigh whatwhatwhat

What the fuck are you even talking about anymore?

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Response to The Flash 'Reg' Lounge 2013-02-25 15:39:30 Reply

At 2/25/13 02:49 PM, PSvils wrote:
At 2/25/13 02:18 PM, egg82 wrote: From an objective orientation, saying the == and !== execute opposingly has no base. Classically, the logical operative is to research truth, if perhaps even conditionally separating from the falsities of the internet. Blah bleeh blooh blih baigh whatwhatwhat
What the fuck are you even talking about anymore?

If I can decipher the star trek-like delivery: I think he's saying there's no logical reason to assume that !== is the one that goes along with == just because you keep the two equality signs and throw in a "!" in the front. And that a 'logical' approach would involve methodical (experimental?) research to find the answer - as opposed to reading crap on the internet, I guess.


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Rustygames
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Response to The Flash 'Reg' Lounge 2013-02-25 17:03:25 Reply

Please stop


- Matt, Rustyarcade.com

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Response to The Flash 'Reg' Lounge 2013-02-25 19:03:19 Reply

At 2/25/13 02:49 PM, PSvils wrote:
At 2/25/13 02:18 PM, egg82 wrote: From an objective orientation, saying the == and !== execute opposingly has no base. Classically, the logical operative is to research truth, if perhaps even conditionally separating from the falsities of the internet. Blah bleeh blooh blih baigh whatwhatwhat
What the fuck are you even talking about anymore?

I tried to cram a bunch of terminology into "Google is your friend" :P


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Response to The Flash 'Reg' Lounge 2013-02-25 21:07:53 Reply

overspeaking doesn't make you look smart

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Response to The Flash 'Reg' Lounge 2013-02-25 21:09:58 Reply

Gotta say, egg, that was a very pretentious post you made.

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Response to The Flash 'Reg' Lounge 2013-02-25 21:20:06 Reply

At 2/25/13 09:07 PM, Glaiel-Gamer wrote: overspeaking doesn't make you look smart

seriously? Nobody got that?

here:
"From an objective orientation, saying the == and !== execute opposingly has no base. Classically, the logical operative is to research truth, if perhaps even conditionally separating from the falsities of the internet. In Flash especially, developing with the right frame of mind (and correct information) works to your advantage."

objective orientation
base. Classically
logical operative
if perhaps even conditionally
Flash especially, developing
frame of mind (and correct information) works

if you still don't see it:
object-oriented
base class
logical operator
if conditional
flashdevelop
framework


Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
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