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PSvils
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Response to The Flash 'Reg' Lounge 2013-06-09 04:51:29 Reply

At 6/8/13 09:17 PM, MSGhero wrote:
At 6/8/13 08:28 PM, Rustygames wrote: Have you ever tried Zoe? Also texture packer was recommended to me by a friend but I've yet to use it
Yeah actually, I tried Zoe right before. My regis points are all near the center, and there were no options to set its position. I downloaded it from their front page, and it said setting the regis pt was in the latest version, so idk.

I made my own texture packer once B-)

But the modularity of it sucked, so I ditched it, but it could export Zoe spritesheets, Starling spritesheets, and LibGDX spritesheets/used LibGDX as a packer. Though I also had my own built-in packer method, since LibGDX needs Java I think... (not sure why the Zoe exporter has problems with the registration point, since mine works perfectly detecting the reg. point and working with that)
I'm not sure if the project will compile anymore:
https://github.com/PDeveloper/SpritesheetGen

Once you compile that, then you can drag'n'drop .swf files into the library panel, or press the Load button. The pop up will show options to import. You can import the whole root animation of the swf, or individual Movieclips it finds on the stage (naming goes by instance name, so give your animations instance names to identify them here). You can choose the scaling of it, as well as the canvas size for it's spritesheet. It will warn you if the canvas was too small to fit the whole animation. There's also an animation preview panel under the library, you can press play/pause/stop. This technically plays back from the spritesheet it generates as a preview, so if I remember correctly, this will tell you if the exported animation will look correct.

Right now you can only export a single symbol...for some reason I remember you being able to export multiple symbols together... :/ Will see.

And undocumented... :S
I should remake that, except using Haxe which will make getting symbols from the .swf much easier (No need to put them on the stage, you can just select a symbol that has been exported for AS).

PSvils
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Response to The Flash 'Reg' Lounge 2013-06-09 04:53:35 Reply

At 6/9/13 04:51 AM, PSvils wrote: Stupid self-plug

Version on GitHub only does Starling...

Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-09 07:00:34 Reply

At 6/8/13 09:50 PM, Glaiel-Gamer wrote: the domain was available http://gamewebcomic.com/

Have you gone insane?

These are hilarious and awesome though


- Matt, Rustyarcade.com

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Response to The Flash 'Reg' Lounge 2013-06-09 13:52:00 Reply

hi, anyone know good link where i could learn state machine and such things?


RangeError: Error #1125: The index 4 is out of range 4.

MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-09 14:10:22 Reply

At 6/9/13 01:52 PM, nitokov wrote: hi, anyone know good link where i could learn state machine and such things?

http://www.gotoandlearn.com/play.php?id=154 if you mean to control your game flow.

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Response to The Flash 'Reg' Lounge 2013-06-09 23:04:01 Reply

At 6/8/13 05:57 AM, Rustygames wrote: Pics

SWF qwe/asd and combinations to make colors (roygbpw, w = all 3)
This...

His internet has been dropping a lot lately, which means I've actually seen art from him lately. You have to hold the keys to keep the 2ndary colors unless you let both go at the same time (does it feel ok? bullets will fire without a button being pressed).

I still don't know why it's an octopus.

egg82
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Response to The Flash 'Reg' Lounge 2013-06-10 00:49:21 Reply

got bored, decided to make mod.
Meh.


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nitokov
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Response to The Flash 'Reg' Lounge 2013-06-10 07:09:57 Reply

At 6/9/13 02:10 PM, MSGhero wrote:
At 6/9/13 01:52 PM, nitokov wrote: hi, anyone know good link where i could learn state machine and such things?
http://www.gotoandlearn.com/play.php?id=154 if you mean to control your game flow.

wow thanks, i just realized that i was doing same thing, and i thought its some complicate thingy lol


RangeError: Error #1125: The index 4 is out of range 4.

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Response to The Flash 'Reg' Lounge 2013-06-10 09:24:10 Reply

Playing your own game over and over again is the worst part of development. Also, hai.


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nitokov
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Response to The Flash 'Reg' Lounge 2013-06-10 10:04:13 Reply

At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.

Once it is finished i will never ever play it again :D


RangeError: Error #1125: The index 4 is out of range 4.

Xeptic
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Response to The Flash 'Reg' Lounge 2013-06-10 10:11:02 Reply

At 6/10/13 10:04 AM, nitokov wrote:
At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.
Once it is finished i will never ever play it again :D

That is exactly my plan :)


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Xeptic
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Response to The Flash 'Reg' Lounge 2013-06-10 10:12:26 Reply

At 6/10/13 10:04 AM, nitokov wrote:
At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.
Once it is finished i will never ever play it again :D

That is exactly my plan :)


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-10 12:05:57 Reply

At 6/10/13 10:04 AM, nitokov wrote:
At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.
Once it is finished i will never ever play it again :D

Pretty much.

MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-10 13:27:17 Reply

Also, I wrote a post mortem about the game on my news page in case anyone is interested.

I like writing when the subject isn't Wuthering Heights...
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Response to The Flash 'Reg' Lounge 2013-06-10 21:07:57 Reply

At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.

Confession: I've never really played through all the levels of BvF myself. I was actually surprised someone could do it since it wasn't exactly the best game ever. :P

Incidentally, there was this guy called Ngo Tan Thao who hit a few wires in Vietnam... Then he managed to shut off the electricity supply of much of Vietnam plus neighbouring Cambodia.

Compared to this, Luis tripping over wires seems much more trivial...
MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-10 23:00:37 Reply

There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.

egg82
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Response to The Flash 'Reg' Lounge 2013-06-10 23:59:34 Reply

At 6/10/13 11:00 PM, MSGhero wrote: There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.

there will ALWAYS be hacked/cracked versions of any game that gets even mildly popular. Don't worry about it, client-side stuff is always vulnerable. Plus, the more you push, the harder they'll resist. Which could be a good marketing strategy, come to think about it.

Anyway, I decided to make a full-on mod with the tutorials i'm getting from across the interwebs. New ores, recipes, dimensions, mobs, the whole thing. I needed to sharpen my Java skills again and I had "make a minecraft mod" on my to-do for quite some time, so I figured i'd just combine them.

Please hire me :(

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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-06-11 01:31:57 Reply

E3 in a nutsack:

http://gamewebcomic.com/?id=all&start=26&end=30

egg82
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Response to The Flash 'Reg' Lounge 2013-06-11 03:02:09 Reply

At 6/11/13 01:31 AM, Glaiel-Gamer wrote: E3 in a nutsack:

Speaking of E3:
Why in the HELL does everyone from Microsoft wear two watches?!
I mean, I like being on time, too, but Jesus...


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Response to The Flash 'Reg' Lounge 2013-06-11 04:29:20 Reply

At 6/10/13 11:59 PM, egg82 wrote:
At 6/10/13 11:00 PM, MSGhero wrote: There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.
there will ALWAYS be hacked/cracked versions of any game that gets even mildly popular.

Thanks, egg, you just gave me another unattainable goal.

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-11 06:51:18 Reply

At 6/11/13 04:29 AM, FlyingColours wrote: Thanks, egg, you just gave me another unattainable goal.

to get hacked?


RangeError: Error #1125: The index 4 is out of range 4.

4urentertainment
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Response to The Flash 'Reg' Lounge 2013-06-11 08:29:55 Reply

At 6/10/13 11:59 PM, egg82 wrote:
At 6/10/13 11:00 PM, MSGhero wrote: There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.
there will ALWAYS be hacked/cracked versions of any game that gets even mildly popular. Don't worry about it, client-side stuff is always vulnerable. Plus, the more you push, the harder they'll resist. Which could be a good marketing strategy, come to think about it.

They're actually a pretty swell bunch of people. If you contact them they will gladly remove the game. They also deliberately remove leaderboards so that people playing the hacked version won't get higher scores than people playing the normal version. They also leave any ads/sponsor branding.

Of course they're also getting a free custom version of the game that other sites usually pay for in the form of a "non-exclusive" license, but eh.

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-06-11 09:09:32 Reply

At 6/11/13 06:51 AM, nitokov wrote:
At 6/11/13 04:29 AM, FlyingColours wrote: Thanks, egg, you just gave me another unattainable goal.
to get hacked?

Yeah, since it means my game has got 'mildly popular'. :P

Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-11 15:25:45 Reply

Cool quite a lot of my games are on that hack site. It's nice to see someone enjoyed them enough to bother hacking them :)


- Matt, Rustyarcade.com

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-11 18:58:11 Reply

can someone punch me. Why on earth i didn't make my asset library class static?


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-11 22:27:16 Reply

It's like a trigger now. "I guess this won't be a small game anymore" -> save, close FD, draw out on paper the game and the states and managers needed for game flow.

Organized game dev, fuck yeah
Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-12 06:58:06 Reply

At 6/11/13 06:58 PM, nitokov wrote: can someone punch me. Why on earth i didn't make my asset library class static?

ha nice


- Matt, Rustyarcade.com

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-12 11:48:05 Reply

At 6/11/13 10:27 PM, MSGhero wrote: It's like a trigger now. "I guess this won't be a small game anymore" -> save, close FD, draw out on paper the game and the states and managers needed for game flow.
Organized game dev, fuck yeah

so i thought that i was making game, and i made 70% done and realized that last 30 will be pain in the ass to implement using current code, so i scraped that and start all over, in 2 weeks i rewrote whole game which i was working 6-7 weeks. and now i know what prototyping is :D I should have scrap it way earlier, but now everything i whant to implement is sooo smooth and it gives me that great feeling


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Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-12 14:49:56 Reply

At 6/12/13 11:48 AM, nitokov wrote:
At 6/11/13 10:27 PM, MSGhero wrote: It's like a trigger now. "I guess this won't be a small game anymore" -> save, close FD, draw out on paper the game and the states and managers needed for game flow.
Organized game dev, fuck yeah
so i thought that i was making game, and i made 70% done and realized that last 30 will be pain in the ass to implement using current code, so i scraped that and start all over, in 2 weeks i rewrote whole game which i was working 6-7 weeks. and now i know what prototyping is :D I should have scrap it way earlier, but now everything i whant to implement is sooo smooth and it gives me that great feeling

Out of interest which framework (if any) were you using? I've been in the situation in the past where that has happened until I switched to using PureMVC


- Matt, Rustyarcade.com

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-12 15:45:43 Reply

At 6/12/13 02:49 PM, Rustygames wrote: Out of interest which framework (if any) were you using? I've been in the situation in the past where that has happened until I switched to using PureMVC

paper and pen, not proud. I was looking for good software but... ill check that out


RangeError: Error #1125: The index 4 is out of range 4.