Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 11,177 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.03 / 5.00 49,404 ViewsAt 10/12/12 12:59 AM, I-smel wrote: Also HOLY CRAP StickDeath.com is finally down! I used it like last month, was I the last person to ever see it up or what? How prestigous!
Also making games like this would actually be a horrible game jam.
oh, what was that site called... ?
it was a small site I used to go to when I was a kid, and it had some decent flash games on it.
Something like blacksheep.som or albinosheep.com or something like that.
it was just a big white page with a couple images on it linking to some games. I dunno what it's like now or even if it's still around.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 10/12/12 01:15 PM, egg82 wrote: it was a small site I used to go to when I was a kid, and it had some decent flash games on it.
Something like blacksheep.som or albinosheep.com or something like that.
I still go there once in a blue moon to check out some really old, funny vids.
Anyone still know exactly where the game jam theme will be announced?
At 10/12/12 02:13 PM, PSvils wrote: Anyone still know exactly where the game jam theme will be announced?
I'd assume Tom would make a post containing the themes for both jams. 7pm ET
Look no further: http://msghero.newgrounds.com/
i still need an artist for the game jam
That moment when you've been on a coding roll, and Pandora trolls you with 10 bad songs in a row, and you can't focus any more...
Look no further: http://msghero.newgrounds.com/
At 10/13/12 10:32 PM, MSGhero wrote: That moment when you've been on a coding roll, and Pandora trolls you with 10 bad songs in a row, and you can't focus any more...
I has a vlc playlist for coding :3
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 10/14/12 01:10 AM, egg82 wrote:At 10/13/12 10:32 PM, MSGhero wrote: That moment when you've been on a coding roll, and Pandora trolls you with 10 bad songs in a row, and you can't focus any more...I has a vlc playlist for coding :3
Boards of Canada or Carbon Based Lifeforms discography...mm mmmmm
And dayum, our game is pretty much NOTHING yet, though the engine is starting to take shape in terms of being actually able to do something :D
P.
Game Libraries
Can we do bold for subjects again? :(
Just out of curiosity, how many people here use game libraries (Flixel, FlashPunk...) to go about their creations? Obviously things like physics and 3D graphical engines in the scale you see them in libraries are too big to tackle just for a single project so there's more incentive to use them. However, the features that Flixel present (Cameras, collisions, tilemaps, path finding and particles) are usually the aspects of a game that are fun to do and perfect.
At 10/14/12 06:57 AM, Sam wrote: Just out of curiosity, how many people here use game libraries (Flixel, FlashPunk...) to go about their creations?
I'm programming vanilla, just using NAPE and Actuate for tweens.
Everyone please play this, and if anything spawns in the middle of a tree then tell me.
Also if you finish it then tell me.
At 10/14/12 11:18 AM, I-smel wrote: Everyone please play this, and if anything spawns in the middle of a tree then tell me.
Also if you finish it then tell me.
I died with 2 circles left to collect. The game has a nice atmosphere and the difference between inside and outside is properly executed.
The first time I was randomly wandering through the forest and the game felt more mysterious that way, when I discovered it was a matter of finding the spheres it became more focused on finding an optimal strategy to find all the spheres.
Later I noticed the spheres started to move towards me as if I was looking for eggs in the forest that hatched in the warmth and safety of my own home. I'm going for another round to see what happens if I collect them all.
This game has caught my attention in a positive way.
...
"Ya gone done it"
OK I've collected all 5 of them, was hoping for something special to happen but it didn't. Nevertheless it was a good little experience. To make this game better I would add some element of surprise, something the player cannot predict, overall great job on it.
Asteroids || Never trust a gay Canadian?
I don't know what should happen when you get all of them :/
At 10/14/12 11:18 AM, I-smel wrote: Everyone please play this, and if anything spawns in the middle of a tree then tell me.
Also if you finish it then tell me.
Nothing spawned in the middle of a tree, however:
-Orbs/Trees spawn around the cabin, and are visible even when you are inside of it
-A tree spawned right in front of the door D:
-I swear it's rigged, I am yet to find a 5th orb! :P
Love the game, really cool concept and really well executed :D
At 10/14/12 11:55 AM, I-smel wrote: I don't know what should happen when you get all of them :/
They form to make one giant "thing" which then kills the player >:D
At 10/11/12 06:13 PM, PrettyMuchBryce wrote: Shoot the stick celebrity Dress up tribute Demo trailer
This might have been a more manageable theme with my lack of time this weekend
Look no further: http://msghero.newgrounds.com/
I have a devblog:
http://psvilans.wrongbananas.net/
(Working over the former game jam submission this weekend to finish it up and add a few features)
I don't update it a lot...but pokes from people could help. If it interests you, then don't be afraid to comment :)
P.
At 10/14/12 06:57 AM, Sam wrote: Just out of curiosity, how many people here use game libraries (Flixel, FlashPunk...) to go about their creations? Obviously things like physics and 3D graphical engines in the scale you see them in libraries are too big to tackle just for a single project so there's more incentive to use them. However, the features that Flixel present (Cameras, collisions, tilemaps, path finding and particles) are usually the aspects of a game that are fun to do and perfect.
I'm using away3D, TweenLite, ASQL and Starling for my current project.
Most projects I use TweenLite and Starling.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
so i've discovered that all AS3 applications can use the Socket and SecureSocket classes, but only AIR applications can use the ServerSocket class.
looks like i'll be able to submit Gold of Odin to NG, after all. The difference is the web and mobile versions won't be able to become a server.
i'm fine with that.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 10/16/12 03:17 PM, egg82 wrote: so i've discovered that all AS3 applications can use the Socket and SecureSocket classes, but only AIR applications can use the ServerSocket class.
looks like i'll be able to submit Gold of Odin to NG, after all. The difference is the web and mobile versions won't be able to become a server.
i'm fine with that.
You need to send a certificate from the server for flash to do the serversocket stuff
i'll save you the work
At 10/16/12 05:40 PM, Glaiel-Gamer wrote: You need to send a certificate from the server for flash to do the serversocket stuff
not quite. If you try and use the ServerSocket class without AIR, it'll come up with a whole bunch of errors because it doesn't exist outside of the airglobal.swc
http://pastebin.com/5NCP0CAV
good job, it's pretty much like mine - so what's the whole domainpolicy function for, anyway?
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 10/14/12 06:57 AM, Sam wrote: Game Libraries
I use Flixel a good bit and most everyone uses TweenLite if you count that.
Flash CS6 spritesheet export is pretty awesome (artist has it, not me sadly :(). I have it set up so that the character class takes in its spritesheet, and you add "animations" (name, an array of rects gotten from the XML, fps) and then play the animation based on the name. I think it was ND2D where I saw something similar, but I haven't looked at that framework in a while, so I don't remember. Only problem now is flipping the tiles, but I'll probably just .draw() the input spritesheet flipped. And the GJ8 musician is getting his monitor looked at tomorrow, so hopefully he can get started so we can be done before Halloween (please?).
What are YOU working on?
Look no further: http://msghero.newgrounds.com/
At 10/16/12 08:57 PM, MSGhero wrote: What are YOU working on?
procrastinating working on GoO by doing my homework :P
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 10/16/12 08:57 PM, MSGhero wrote: What are YOU working on?
I just released one game to FGL about a week ago, still watching that, Tumble Towers 2
And tonight I'm about to release Slime's Cake Quest to FGL tonight, an expansion from my Game Jam game.
What do ya guys think?
Not playable without an FGL dev account.
At 10/16/12 06:28 PM, egg82 wrote: good job, it's pretty much like mine - so what's the whole domainpolicy function for, anyway?
flash requires it to make a connection. I forget the exact restrictions, but it was definitely needed
At 10/17/12 12:40 AM, Glaiel-Gamer wrote: flash requires it to make a connection. I forget the exact restrictions, but it was definitely needed
huh, that's odd. I'll take a closer look at it, but i'm pretty sure the same effect is achieved with the Security.allowDomain() and Security.allowInsecureDomain() functions - at least, that's how I see it.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Sup homies, zrb finish his forest game yet?
At 10/17/12 08:06 AM, egg82 wrote: huh, that's odd. I'll take a closer look at it, but i'm pretty sure the same effect is achieved with the Security.allowDomain() and Security.allowInsecureDomain() functions - at least, that's how I see it.
When flash opens a socket to a server, it first need to ask the server 'is it OK if I talk to you?'. This is required in the sandbox, so if you debug locally it'll be different from trying it out on a browser. Why they did this is a mistery to me still, I guess flash ads could be used for DOS attacks or something..
Quick tip, if you don't want the flash to scan all the ports on your server for the policy file add this line before you attempt to connect:
Security.loadPolicyFile("xmlsocket://" + SERVER_HOST + ":" + SERVER_PORT_POLICY);
Asteroids || Never trust a gay Canadian?
At 10/17/12 12:23 PM, Innermike wrote: Sup homies, zrb finish his forest game yet?
woah I remember that guy, he hasnt posted anything since march 5th 2011.
sadface
Hey guys, so you know how I said I have a blog? I'm actually trying to write stuff on it...
http://psvilans.wrongbananas.net/dynamic-2d-lighting/
Might interest some, and if there is anything unclear, please ask and tell me what I don't explain too well! :)
(Mainly just looking for feedback and sharing some dynamic lighting shtuffs (no source code yet) )