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Diki
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Response to The Flash 'Reg' Lounge 2013-07-14 01:00:22 Reply

I wasn't going for any specific style. That's just the only nerd voice that I've practised. I banged mine out really quickly too. Could have done a better job if I warmed my voice up and did it while standing, but I'm feeling especially lazy from my workout today, so fuck that. :)

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Response to The Flash 'Reg' Lounge 2013-07-14 01:03:42 Reply

At 7/14/13 01:00 AM, Diki wrote: I wasn't going for any specific style. That's just the only nerd voice that I've practised.

I have one voice i'm actually okay at, and that's the whole "In a world..." voice. I'm pretty sure EVERYONE'S good at that one, though xD
I also have a really horrible English accent that I break out every now and then.


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Diki
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Response to The Flash 'Reg' Lounge 2013-07-14 01:21:43 Reply

That super baritone movie trailer voice? I can't make my voice sound "heavy" enough to do that justice. I can do really low guttural vocals though (as you can tell from my Cannibal Corpse clip). :)

At 7/14/13 01:03 AM, egg82 wrote: I also have a really horrible English accent that I break out every now and then.

Every time I try an English or Irish accent I just end up doing my Scottish accent. Half of my family was born in Scotland so I find that accent super easy (specifically the accent heard near Glasgow or Greenock), but holy crap English and Irish accents are hard.

And here's Sean Connery telling you to go fuck yourself. Doing Connery's voice is more fun than it should be.

Diki
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Response to The Flash 'Reg' Lounge 2013-07-14 01:37:26 Reply

At 7/14/13 01:30 AM, Diki wrote: Can you tell that I'm really bored right now?

oh my xD


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Response to The Flash 'Reg' Lounge 2013-07-14 01:51:48 Reply

My mental image of you two has changed after hearing some of those. Egg no longer looks like mario, and Diki looks like a basement-dwelling mouthbreather.

Diki
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Response to The Flash 'Reg' Lounge 2013-07-14 01:55:27 Reply

At 7/14/13 01:37 AM, egg82 wrote: oh my xD

Now with noise reduction!
And another noise reduction test!

Okay I'm done now. I promise I'll stop posting my stupid-ass voices. :)

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Response to The Flash 'Reg' Lounge 2013-07-14 01:55:59 Reply

At 7/14/13 01:51 AM, MSGhero wrote: My mental image of you two has changed after hearing some of those. Egg no longer looks like mario, and Diki looks like a basement-dwelling mouthbreather.

If you cut my hair and quint really hard, Diki and I kinda look the same. Sorta. Ish.
Of course, there's always the possibility of one of us being shorter than the other.
I'm 6'1" - what about you, Diki?


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Diki
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Response to The Flash 'Reg' Lounge 2013-07-14 02:01:57 Reply

At 7/14/13 01:51 AM, MSGhero wrote: Diki looks like a basement-dwelling mouthbreather.

I lied! I'm posting another to clear my name as a mouthbreather (albeit I recorded this three months ago). It's my Cannibal Corpse one that I mentioned earlier where I read The Poop That Took a Pee. You'll probably need to read along to understand me because just like the actual singer I am completely unintelligible.

Don't try this at home, folks. You can hurt your throat if you do it wrong. :)

At 7/14/13 01:51 AM, MSGhero wrote: Of course, there's always the possibility of one of us being shorter than the other.
I'm 6'1" - what about you, Diki?

I'm 5'6" so yeah... possibility indeed.

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Response to The Flash 'Reg' Lounge 2013-07-14 02:55:17 Reply

Well I was bored, so I profiled two projects with Scout, one uses nape and the other is an rpg. The nape one has tons of memory allocations and not as many deallocations and consistently runs at 60fps, while the rpg's alloc'd and dealloc'd objects are equal yet it has trouble keeping up at 30fps (lots of z-sorting and rendering) when the dudes move. I don't think the as3isolib library is as optimized as it could be (there was a version 2 in the works, but he's since put it on permanent hiatus), so I miiight have to bring starling into the picture. And I'm surely not touching nape's innards, so there's not much to do for that one.

Slightly more productive than recording my voice
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Response to The Flash 'Reg' Lounge 2013-07-14 05:57:59 Reply

I've had my first week of working at a real company. I super duper like it, very focused the whole day, and when I leave, I only think about things I want to. Basically, there's a really solid work/free-time boundary which I really like compared to freelance.

Right now I'm mulling over on how to get livecoding working in a simple way. Some people did it, that Code Orchestra IDE, but that's not going to be free, so I think it would be interesting in figuring out a way to get it working and release an open-source variant.
(I'm just doing it for fun in the end.)

P.

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Response to The Flash 'Reg' Lounge 2013-07-14 08:54:50 Reply

At 7/14/13 05:57 AM, PSvils wrote: I've had my first week of working at a real company. I super duper like it, very focused the whole day, and when I leave, I only think about things I want to. Basically, there's a really solid work/free-time boundary which I really like compared to freelance.

Is it okay to ask which one is it? ;)


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Response to The Flash 'Reg' Lounge 2013-07-14 09:50:27 Reply

egg and Diki, maybe you should start uploading to the Audio Portal.

Personally, I love it because it increases my completed projects:incomplete projects ratio.

My vocal range is really small, though, so I'll stick to the piano. :P

  • Of Strange Lands and People
    Of Strange Lands and People by FlyingColours

    The first scene in Kinderscenen

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PSvils
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Response to The Flash 'Reg' Lounge 2013-07-14 12:43:17 Reply

At 7/14/13 08:54 AM, TheNavigat wrote: Is it okay to ask which one is it? ;)

It's a company that deals with video management systems. Not that it's top secret, I'd just prefer not to say the name etc. :)

In terms of music, this is what I started working on today, I'm digging the feel of it so far...
https://soundcloud.com/psvils/our-helix-within-wip
It's a mix, so it's pretty quiet. Turn it up!

Diki
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Response to The Flash 'Reg' Lounge 2013-07-14 12:58:46 Reply

Congrats on the job, PSVils.

At 7/14/13 09:50 AM, FlyingColours wrote: egg and Diki, maybe you should start uploading to the Audio Portal.

Nah. I'm not quite that good at voice acting yet, and I don't practice nearly as much as I should.

At 7/14/13 09:50 AM, FlyingColours wrote: My vocal range is really small, though, so I'll stick to the piano. :P
http://www.newgrounds.com/audio/listen/542861

This isn't bad, and also a very, very good song.

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Response to The Flash 'Reg' Lounge 2013-07-14 16:40:42 Reply

I've been thinking about starting a D&D campaign with my friends ever since my whole "I AM THE DUNGEON MASTER!" statement. I've also been thinking about livestreaming the campaign, because i'm pretty sure there'd be some entertaining stuff in it. There's one friend I have the just clashes wonderfully with us and makes everyone laugh so hard they cry.
Most of all, it should be fun for everyone, which is why I wanted to do it in the first place.

Problem is, i've never been a DM before. I've played quite a few games, and I learned quite a lot about being a DM from some experienced friends and colleagues, but otherwise I have zero experience.
Hmm...
Well, i'll give it a shot. Why the hell not? :P

That is, if my friends are even up for it in the first place

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Response to The Flash 'Reg' Lounge 2013-07-14 19:15:29 Reply

I wanna create my own website. I do not really know what I want to do with it. Is iPage a good hosting site?I see right now hosting for $1 a month. Anyone have any recommendations for web host? I do not know what to name my domain name either. hmmmm. so much to think about.


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Response to The Flash 'Reg' Lounge 2013-07-14 19:39:32 Reply

At 7/14/13 07:15 PM, swishcheese wrote: I wanna create my own website. I do not really know what I want to do with it. Is iPage a good hosting site?I see right now hosting for $1 a month. Anyone have any recommendations for web host? I do not know what to name my domain name either. hmmmm. so much to think about.

Wait until you actually have a plan to start investing time and money into that plan.

Get a VPS and use a DNS service. Trust me, it's cheaper in the long run and you have so much more control.
$1 sites will NOT give you what you want.

Other than that, make sure you know JavaScript (JQuery is always a good option) HTML 4 or 5, CSS3, and a server-side language such as ASP, PHP, Ruby, Python, etc. etc. Though ASP is for Windows servers, and I really don't recommend anything other than a Linux distro for a server.
Oh, and make sure you know a server query language of some sort.

That is all.


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Diki
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Response to The Flash 'Reg' Lounge 2013-07-14 20:26:50 Reply

At 7/14/13 07:15 PM, swishcheese wrote: Is iPage a good hosting site?I see right now hosting for $1 a month.

I've never heard of them before but I can guarantee they are terrible if they offer hosting for $1 per month. Like most things in life when it comes to server hosts you get what you pay for. If you pay next to nothing you will receive next to nothing.

If you want a good host, with knowledgable and helpful staff, that gives you 100% full control over your server you can check out betaForce's VPS selections. They host my VPS and I've had nothing but good experiences.

At 7/14/13 07:39 PM, egg82 wrote: make sure you know ... a server-side language such as ... PHP

I agree with everything you said except for that part. Throw PHP in the garbage where it belongs.

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Response to The Flash 'Reg' Lounge 2013-07-14 21:09:46 Reply

At 7/14/13 08:26 PM, Diki wrote: I agree with everything you said except for that part. Throw PHP in the garbage where it belongs.

hah, I knew you'd say something like that
No brownie points for mentioning Ruby or Python, though? :(


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Response to The Flash 'Reg' Lounge 2013-07-14 21:10:15 Reply

I am so deeply in love with Ni No Kuni, this is the game Pokemon wishes it was #nothingbutthetruth

Yeah but seriously Sam do you know anymore about the hashtag thing? I'm curious

nobody

egg82
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Response to The Flash 'Reg' Lounge 2013-07-14 21:18:04 Reply

oh, so I figured i'd put in steamworks as well as the Steam API (to GameWork) - problem is, steamworks only has C++ compiled binaries, so I guess i'll have to make a C# wrapper for it. Ah, debugging's going to be a pain in the ass.
Also thought i'd integrate the Paypal API in, as well, because microtransactions.
And finally some very basic 2D/3D stuff (primitives, mostly) to help speed things up a bit.

And, of course, physics/collisions which are done by other engines. Thanks, people who are smarter than me :D

This framework is coming along nicely, with the exception that for some reason whenever I close the thing in the debugger, I need to manually stop it afterword. Dunno if that'll affect a final product, but it's annoying as-is.
I'd say it was a thread I accidentally left open, but I commented all of them out and it still happens. I'll need to narrow it down at some point.


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Diki
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Response to The Flash 'Reg' Lounge 2013-07-14 21:19:47 Reply

At 7/14/13 09:09 PM, egg82 wrote: No brownie points for mentioning Ruby or Python, though? :(

One step forward, two steps back. :)

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Response to The Flash 'Reg' Lounge 2013-07-15 09:28:19 Reply

At 7/14/13 04:40 PM, egg82 wrote: I've been thinking about starting a D&D campaign with my friends ever since my whole "I AM THE DUNGEON MASTER!" statement.

They play D&D at my house every monday. Its one of the reasons im moving out. There's nothing but pizza boxes and garbage the next day. I've grown to hate that dumb game!

/rant


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Response to The Flash 'Reg' Lounge 2013-07-15 11:24:51 Reply

I'm doing some RPG prototyping and decided to start with the battle system, which I plan to use for Clock Day.

Thanks a lot, MSG, because your post-mortem was really helpful. I'm gonna follow OOP principles as meticulously as I can during the coding of the battle engine, for future's sake. ;)

Diki
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Response to The Flash 'Reg' Lounge 2013-07-15 12:11:39 Reply

At 7/15/13 11:24 AM, FlyingColours wrote: I'm gonna follow OOP principles as meticulously as I can during the coding of the battle engine, for future's sake. ;)

Real men use component-based design for game development. >:)

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Response to The Flash 'Reg' Lounge 2013-07-15 12:19:45 Reply

At 7/15/13 12:11 PM, Diki wrote:
At 7/15/13 11:24 AM, FlyingColours wrote: I'm gonna follow OOP principles as meticulously as I can during the coding of the battle engine, for future's sake. ;)
Real men use component-based design for game development. >:)

Which is OOP...


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Diki
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Response to The Flash 'Reg' Lounge 2013-07-15 12:40:03 Reply

At 7/15/13 12:19 PM, Rustygames wrote: Which is OOP...

I was being facetious.

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Response to The Flash 'Reg' Lounge 2013-07-15 13:04:42 Reply

At 7/15/13 11:24 AM, FlyingColours wrote: I'm doing some RPG prototyping and decided to start with the battle system, which I plan to use for Clock Day.

Thanks a lot, MSG, because your post-mortem was really helpful. I'm gonna follow OOP principles as meticulously as I can during the coding of the battle engine, for future's sake. ;)

I'm glad my misery is of some use to you. The way I'm doing it now is that I have a couple States (battle, cutscene) and then a bunch of Managers (state, dialogue, child index, etc) and then the main engine. P helped me a bit here, basically you make the managers public then pass a reference to the engine throughout instead of using static classes. It's sooooo organized. The issue I'm having is that there's so much to add, idk what to work on =S

Clock day RPG? That could be...interesting.

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Response to The Flash 'Reg' Lounge 2013-07-15 16:55:02 Reply

At 7/15/13 12:40 PM, Diki wrote:
At 7/15/13 12:19 PM, Rustygames wrote: Which is OOP...
I was being facetious.

What framework do you use for your component based design out of interest?


- Matt, Rustyarcade.com