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egg82
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Response to The Flash 'Reg' Lounge Jan. 19th, 2013 @ 06:34 PM Reply

http://www.newgrounds.com/dump/item/f1b6de2070d09783e45cfaef 2f9d7d39

I assume this is running poorly for everyone else, as well?
I know how to fix it so it'll run at 60 unless you really abuse it, but it's gonna be a huge pain in the ass.


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MSGhero
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Response to The Flash 'Reg' Lounge Jan. 19th, 2013 @ 06:58 PM Reply

At 1/19/13 06:34 PM, egg82 wrote: http://www.newgrounds.com/dump/item/f1b6de2070d09783e45cfaef 2f9d7d39

I assume this is running poorly for everyone else, as well?
I know how to fix it so it'll run at 60 unless you really abuse it, but it's gonna be a huge pain in the ass.

16fps cmon man. What is it exactly? Hopefully not addChilding a bunch of squares...

egg82
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Response to The Flash 'Reg' Lounge Jan. 19th, 2013 @ 08:16 PM Reply

At 1/19/13 06:58 PM, MSGhero wrote: 16fps cmon man. What is it exactly? Hopefully not addChilding a bunch of squares...

testing a framework i'm building. Yeah, I addChilded a bunch of squares and they do nothing except sit there looking... Er... Pretty, I guess.

the framework looks and works as close to the regular AS3 syntax as possible, but it uses blitting. I also added a few extra features I always wondered why Adobe didn't add themselves.

the reason it's so slow is because every child added to the stage becomes as large as the stage. I figured it'd be slow, and to counter it i'll simply reduce the size of each BMD to whatever it needs to be (no larger), and optimize the update function some more. It's just going to be a massive pain in the ass, and adding and removing children will probably be pretty slow until I can figure out how to optimize it.


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MSGhero
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Response to The Flash 'Reg' Lounge Jan. 19th, 2013 @ 08:22 PM Reply

Does it allow for rotation and other fun stuff bmds can't do easily?

egg82
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Response to The Flash 'Reg' Lounge Jan. 19th, 2013 @ 08:53 PM Reply

At 1/19/13 08:22 PM, MSGhero wrote: Does it allow for rotation and other fun stuff bmds can't do easily?

haha, maybe? :P

I just started this yesterday, so there's a lot of crap I haven't even started yet. I got an event system working (MUCH faster than the regular one, and it pretty much works the same) and most DisplayObjects done, with an Object auto-numbering system behind it all.


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Innermike
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Response to The Flash 'Reg' Lounge Jan. 19th, 2013 @ 10:28 PM Reply

At 1/19/13 08:16 PM, egg82 wrote: Stuff

One question, do you ever finish/use these 'frameworks' for anything?


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egg82
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Response to The Flash 'Reg' Lounge Jan. 19th, 2013 @ 10:37 PM Reply

At 1/19/13 10:28 PM, Innermike wrote: One question, do you ever finish/use these 'frameworks' for anything?

well, I finished a small library for network and file management (appropriately named "Network and File Manager") and am close to finishing two more. One for I/O, and one for 3D.

This is an entire framework, not just a small library with useful tools. There's a damn good chance i'll never actually finish this one, but it's really fun to play with when I have no internet connection.


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pirateplatypus
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Response to The Flash 'Reg' Lounge Jan. 19th, 2013 @ 11:21 PM Reply

At 1/19/13 06:34 PM, egg82 wrote: http://www.newgrounds.com/dump/item/f1b6de2070d09783e45cfaef 2f9d7d39

I assume this is running poorly for everyone else, as well?
I know how to fix it so it'll run at 60 unless you really abuse it, but it's gonna be a huge pain in the ass.

12 FPS (Flash 11.2ish on Linux, which has shite performance)! I too am working on a game framework. I might even eventually finish it and/or make a game with it. Right now mine performs pretty well, it just doesn't have too many features.


"If loving Python is crazy then I don't want to be sane." -Diki

egg82
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Response to The Flash 'Reg' Lounge Jan. 19th, 2013 @ 11:43 PM Reply

At 1/19/13 11:21 PM, pirateplatypus wrote: 12 FPS (Flash 11.2ish on Linux, which has shite performance)! I too am working on a game framework. I might even eventually finish it and/or make a game with it. Right now mine performs pretty well, it just doesn't have too many features.

i've been running Ubuntu 12.10 ever since I learned about fancontrol.
How're you running FD? Wine or VM?
I've been running it via wine for a while now, but i've been thinking about simply slapping it on my XP VM and running with that, instead. It's simply too unstable to use for more than half an hour with practical purposes.


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pirateplatypus
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Response to The Flash 'Reg' Lounge Jan. 20th, 2013 @ 12:05 AM Reply

At 1/19/13 11:43 PM, egg82 wrote: How're you running FD? Wine or VM?

I'm not. I write my code in Kate and compile it with the Flex SDK compiler.

I'm not really into proper IDE's. But if I were to want to use FD I'd run it in a VM, I hate Wine. I used to have a stripped down version of XP that I made with N-lite that ran very well on a VM.

If I remember right, there is an effort to port FD to work natively on Linux.


"If loving Python is crazy then I don't want to be sane." -Diki

egg82
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Response to The Flash 'Reg' Lounge Jan. 20th, 2013 @ 12:51 AM Reply

At 1/20/13 12:05 AM, pirateplatypus wrote: I'm not. I write my code in Kate and compile it with the Flex SDK compiler.

Ubuntu 11+ uses Unity, not KDE. I, for one, am happy with the new environment. The biggest challenge for it was removing all the bugs, and they seem to have done that since its first release.

Before Unity, though, I actually preferred Gnome over KDE. Just felt better.

anyway, the point is: i've never used Kate before. How is it for general-purpose developing?

I'm not really into proper IDE's. But if I were to want to use FD I'd run it in a VM, I hate Wine. I used to have a stripped down version of XP that I made with N-lite that ran very well on a VM.

I love proper IDEs. They do so much for you that a text editor with a compiler won't. I'm pretty sure Kate won't import everything for you (one of FD's best features, in my opinion. Saves a hell of a lot of time, collectively)

also, what do you mean by "stripped down" and how in the world did you accomplish that?

If I remember right, there is an effort to port FD to work natively on Linux.

yeah, so far they've been able to get it to work unstably in wine. Can you guess what i'm using?
I assume they're trying to get it to work with wine, and then port that to native. I haven't seen evidence to the contrary, at any rate.

speaking of which: what the crap is "native" for a debian-based system? (I assume all the major distros are different, judging by the individual packages and ways of getting them) I would say bash, but i'm pretty sure you can't create fully-featured C-like applications with it. My next guess would have been Python, except that sure as hell wasn't developed specifically for linux.


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PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P

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Innermike
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Response to The Flash 'Reg' Lounge Jan. 20th, 2013 @ 07:25 AM Reply

At 1/19/13 06:34 PM, egg82 wrote: http://www.newgrounds.com/dump/item/f1b6de2070d09783e45cfaef 2f9d7d39

I assume this is running poorly for everyone else, as well?
I know how to fix it so it'll run at 60 unless you really abuse it, but it's gonna be a huge pain in the ass.

Oh yeah didn't even reply to this, 25fps on a base model Macbook Air (1.7ghz) in Safari


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Response to The Flash 'Reg' Lounge Jan. 21st, 2013 @ 07:31 PM Reply

I know I'm an old reg here... but I still lurk...

And now I need your opinions:

http://www.newgrounds.com/bbs/topic/1330508

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Response to The Flash 'Reg' Lounge Jan. 26th, 2013 @ 05:43 PM Reply

I'm cheating so hard with the code for this game...but it's keeping me from hanging on a problem for a long time, so I guess it's ok. Even with a game design doc, structuring the code is a hassle, but whatever. IT'S ALMOST DONE. Which means the sequels are almost done from a code perspective since a great amount of that will stay the same :D

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Response to The Flash 'Reg' Lounge Jan. 27th, 2013 @ 02:36 PM Reply

I released my game on Steam, and about 3 people brought up "Newgrounds" in the Steam message board for it, then said "Oh, I guess New Grounds is censored. That's weird!"

It sucks.

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Response to The Flash 'Reg' Lounge Jan. 28th, 2013 @ 06:32 AM Reply

Wut r the actionscripts for multi player again?

egg82
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Response to The Flash 'Reg' Lounge Jan. 28th, 2013 @ 09:58 AM Reply

At 1/28/13 06:32 AM, PSvils wrote: Wut r the actionscripts for multi player again?

https://github.com/egg82/NFM
https://github.com/egg82/NFM-FP

o.o?


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MrRandomist
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Response to The Flash 'Reg' Lounge Jan. 28th, 2013 @ 11:25 AM Reply

At 1/28/13 06:32 AM, PSvils wrote: Wut r the actionscripts for multi player again?

in the actionscripts 2.0 right?

egg82
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Response to The Flash 'Reg' Lounge Jan. 28th, 2013 @ 11:39 AM Reply

At 1/28/13 11:25 AM, MrRandomist wrote: in the actionscripts 2.0 right?

I thought about making that joke, but can't tell if serious....


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PSvils
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Response to The Flash 'Reg' Lounge Jan. 28th, 2013 @ 11:56 AM Reply

At 1/28/13 09:58 AM, egg82 wrote: https://github.com/egg82/NFM
https://github.com/egg82/NFM-FP

o.o?

i need multi player codes.

At 1/28/13 11:25 AM, MrRandomist wrote: in the actionscripts 2.0 right?

Yess. i dont want actionscripts 3 crap.

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Response to The Flash 'Reg' Lounge Jan. 28th, 2013 @ 12:43 PM Reply

At 1/28/13 11:25 AM, MrRandomist wrote: in the actionscripts 2.0 right?
Yess. i dont want actionscripts 3 crap.
on (release){
    var apple:Map = new Integer("Multiplayer")
    parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
    duplicateMovieClip(this)
}

Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.

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Response to The Flash 'Reg' Lounge Jan. 28th, 2013 @ 12:46 PM Reply

At 1/28/13 12:43 PM, Mattster wrote: on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}

Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.

lolled

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Response to The Flash 'Reg' Lounge Jan. 28th, 2013 @ 01:05 PM Reply

At 1/28/13 12:43 PM, Mattster wrote: on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}

Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.

Brilliant.

PSvils
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Response to The Flash 'Reg' Lounge Jan. 28th, 2013 @ 01:50 PM Reply

At 1/28/13 12:43 PM, Mattster wrote: on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}

Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.

it wont work. i think it has sumthing 2 do with my c++ versioning or runtime or whatever. plez help!11

MrRandomist
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Response to The Flash 'Reg' Lounge Jan. 28th, 2013 @ 03:28 PM Reply

At 1/28/13 12:43 PM, Mattster wrote:
on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}

Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.

lol :D
now to codes my sonic sprites.

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Response to The Flash 'Reg' Lounge Jan. 28th, 2013 @ 04:02 PM Reply

At 1/28/13 03:28 PM, MrRandomist wrote: lol :D
now to codes my sonic sprites.

And my madness sprites lol

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Response to The Flash 'Reg' Lounge Jan. 28th, 2013 @ 04:35 PM Reply

At 1/28/13 04:02 PM, Spysociety wrote:
At 1/28/13 03:28 PM, MrRandomist wrote: lol :D
now to codes my sonic sprites.
And my madness sprites lol

How to get madness sprites?

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge Jan. 29th, 2013 @ 01:25 PM Reply

My first ever flash project was a sprite movie about megaman. I still regard it is as my magnum opus, and I've never been able to top it. Check it out. It's on my NG account. Warning: Extremely high brow


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Response to The Flash 'Reg' Lounge Jan. 29th, 2013 @ 02:57 PM Reply

At 1/29/13 01:25 PM, PrettyMuchBryce wrote: My first ever flash project was a sprite movie about megaman. I still regard it is as my magnum opus, and I've never been able to top it. Check it out. It's on my NG account. Warning: Extremely high brow

i really like the explosion effects :D

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Response to The Flash 'Reg' Lounge Jan. 31st, 2013 @ 07:40 PM Reply

So, it has been another year and I was wondering if anyone here still remembers me :)?