At 5/8/13 08:29 AM, GeoKureli wrote:
I discovered, today, that I suck at level design. It's arguably the most important part of any game, but I always just make the controls and physics and pass of the level design to someone to save time. Any platformer level tips?
I made up a test level
The ladder mechanics need some work, the exit door doesn't do anything yet, and buttons don't reset.
Cooool. Platformer is looking good. Yea, ladder needs some work as you stated. Doing good so far. How long did that take you? I know you were working on that baseball game so I'm just curious.
As for level design tips. Well, all depends the style of the game, but I like making levels very hard / only one or two ways to beat the level. Which works out well for retro style games.
For your platformer, with the thieves thing I think it would be good to put gold in hard spots to get. Also putting gold below traps and they have to go elsewhere to press button that disables the trap. Then like you said difficulty would be spread out depending on how they want to play it, and of course they get rewarded if they go thieves way :P
Soo, when designing I guess my tip is make levels however you feel, making a basic path first. maybe draw a smiley face for a level, etc. Then work on placing your gold and making it hard to get too and maybe put few other traps along the basic path. Goodluck.