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egg82
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Response to The Flash 'Reg' Lounge 2013-05-02 23:40:51 Reply

At 5/2/13 09:34 PM, GeoKureli wrote: http://www.victordramba.com/ free online as3 editor. I have no use for it but if any of you are coders on the go, check it out.

If FD wasn't free, i'd use this. Basically.


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GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-03 03:11:25 Reply

I'll be making a game in 10 days, wish me luck. That is unless you're competing against me, then I would suggest saying hurtful discouraging things to me.

http://www.kongregate.com/forums/4-game-programming/topics/3 34927-gitd-32-starts-on-may-2nd?page=1

The theme is collection. I can't even think of a game that doesn't have you collecting coins or points. I think my game will be based around greed.

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-05-03 04:29:05 Reply

At 5/3/13 03:11 AM, GeoKureli wrote: I'll be making a game in 10 days, wish me luck. That is unless you're competing against me, then I would suggest saying hurtful discouraging things to me.

http://www.kongregate.com/forums/4-game-programming/topics/3 34927-gitd-32-starts-on-may-2nd?page=1

The theme is collection. I can't even think of a game that doesn't have you collecting coins or points. I think my game will be based around greed.

Good luck! I wish I had time to take part... I've never heard of a game jam that lasts more than three days before...

PSvils
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Response to The Flash 'Reg' Lounge 2013-05-04 04:30:38 Reply

What's everyone working on? I'm getting bored, I used to be able to check out a new post in the reg lounge every few hours while taking a break from programming. :(

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-04 05:58:03 Reply

At 5/4/13 04:30 AM, PSvils wrote: What's everyone working on?

Puzzle platformer about a thief who collects other people treasure, the more you steal the heavier you get. Weight affects your jump height, speed, and other things you would expect.

Rustygames
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Response to The Flash 'Reg' Lounge 2013-05-04 06:43:26 Reply

leaving this here

The Flash 'Reg' Lounge


- Matt, Rustyarcade.com

egg82
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Response to The Flash 'Reg' Lounge 2013-05-04 12:52:54 Reply

At 5/4/13 04:30 AM, PSvils wrote: What's everyone working on? I'm getting bored, I used to be able to check out a new post in the reg lounge every few hours while taking a break from programming. :(

Making a whole bunch of utils because I'm bored as well


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PSvils
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Response to The Flash 'Reg' Lounge 2013-05-04 16:57:21 Reply

Just got that super warm, fuzzy feeling when I've been thinking about how to design a certain thing for aaaages (In this case my inventory system), and then suddenly it all clicks, and you realize you're whole approach is wrong, and the new way is so...so beautiful!

Luis
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Response to The Flash 'Reg' Lounge 2013-05-04 17:40:26 Reply

At 5/4/13 06:43 AM, Rustygames wrote: leaving this here

that was cute


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mandog
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Response to The Flash 'Reg' Lounge 2013-05-04 19:21:04 Reply

Yes as3 yes I love as3 so much yes.


original I am.

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egg82
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Response to The Flash 'Reg' Lounge 2013-05-04 21:03:04 Reply

At 5/4/13 07:21 PM, mandog wrote: Yes as3 yes I love as3 so much yes.

alrighty O.o


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egg82
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Response to The Flash 'Reg' Lounge 2013-05-05 02:08:32 Reply

so I realized the entire "Wizard's Folly" quest in Neverwinter is a giant Dragon Age reference.
Alright, that's pretty epic.


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Rustygames
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Response to The Flash 'Reg' Lounge 2013-05-05 08:38:15 Reply

At 5/4/13 05:40 PM, Luis wrote:
At 5/4/13 06:43 AM, Rustygames wrote: leaving this here
that was cute

I think my favorite is the PM's view of QA


- Matt, Rustyarcade.com

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-05-05 10:15:21 Reply

At 5/4/13 04:57 PM, PSvils wrote: Just got that super warm, fuzzy feeling when I've been thinking about how to design a certain thing for aaaages (In this case my inventory system), and then suddenly it all clicks, and you realize you're whole approach is wrong, and the new way is so...so beautiful!

How did you do it?

PSvils
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Response to The Flash 'Reg' Lounge 2013-05-05 10:41:56 Reply

At 5/5/13 10:15 AM, FlyingColours wrote:
At 5/4/13 04:57 PM, PSvils wrote: Just got that super warm, fuzzy feeling when I've been thinking about how to design a certain thing for aaaages (In this case my inventory system), and then suddenly it all clicks, and you realize you're whole approach is wrong, and the new way is so...so beautiful!
How did you do it?

Well before I was using Flash mouse events directly in my code for each entity that needed them.

But know, I have an InputSystem that runs before all my other systems, that pumps any kind of input events through the other systems. So when my MovementSystem processes, it checks if there are any related key events present. Same thing then applies to my inventory system, it checks if the correct key has been pressed, and if it has, then it'll show the current Entity's inventory!

This also makes key bindings easier, since I don't need to add/remove key listeners in the bind code itself, I can change it whenever, which will change which keys the MovementSystem listens to.

If none of what I wrote made sense, I can continue to explain, but it's tightly related to Entity Systems, so go check those out first :D

P.

I-smel
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Response to The Flash 'Reg' Lounge 2013-05-05 17:46:57 Reply

At 5/4/13 04:30 AM, PSvils wrote: What's everyone working on?

Re-doing the art for this XBLIG game. Hopefully this'll help these guys be a success on Steam.
Adding all sorts of nutty characters to pick instead of palette-swaps, making funner animations.

Luis
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Response to The Flash 'Reg' Lounge 2013-05-05 18:50:06 Reply

At 5/5/13 05:46 PM, I-smel wrote:
At 5/4/13 04:30 AM, PSvils wrote: What's everyone working on?
Re-doing the art for this XBLIG game. Hopefully this'll help these guys be a success on Steam.
Adding all sorts of nutty characters to pick instead of palette-swaps, making funner animations.

that looks neat. any game with a grappling hook im already sold on.


None

PSvils
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Response to The Flash 'Reg' Lounge 2013-05-05 18:55:28 Reply

At 5/5/13 06:50 PM, Luis wrote:
At 5/5/13 05:46 PM, I-smel wrote:
At 5/4/13 04:30 AM, PSvils wrote: What's everyone working on?
Re-doing the art for this XBLIG game. Hopefully this'll help these guys be a success on Steam.
Adding all sorts of nutty characters to pick instead of palette-swaps, making funner animations.
that looks neat. any game with a grappling hook im already sold on.

Yeah, loving the art! :)

Aaaand turns out someone already made my dream game...
http://www.youtube.com/watch?v=uQOPb9p3HTQ

MSGhero
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Response to The Flash 'Reg' Lounge 2013-05-05 18:58:29 Reply

At 5/5/13 06:55 PM, PSvils wrote: Aaaand turns out someone already made my dream game...
http://www.youtube.com/watch?v=uQOPb9p3HTQ

Make it better, then :)

I've always found grappling hooks and flamethrowers to be interesting weapons/mechanics.

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-05 21:01:25 Reply

At 5/5/13 06:50 PM, Luis wrote:
At 5/5/13 05:46 PM, I-smel wrote: Re-doing the art for this XBLIG game. Hopefully this'll help these guys be a success on Steam.
Adding all sorts of nutty characters to pick instead of palette-swaps, making funner animations.

looks like a great party game. let me know when its out. What are you making it in now that XNA is practically dunzo?

that looks neat. any game with a grappling hook I'm already sold on.

agreed

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-05 21:13:59 Reply

At 5/5/13 06:55 PM, PSvils wrote: Aaaand turns out someone already made my dream game...
http://www.youtube.com/watch?v=uQOPb9p3HTQ

yeah, i just found out this already exists.

At 5/5/13 06:58 PM, MSGhero wrote: Make it better, then :)

Alright, sure.

Anyone mess with the DAME editor before? Gotta say it's pretty nice, even has autotiling.

MSGhero
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Response to The Flash 'Reg' Lounge 2013-05-05 21:37:31 Reply

At 5/5/13 09:13 PM, GeoKureli wrote: Anyone mess with the DAME editor before? Gotta say it's pretty nice, even has autotiling.

Oooo, xml export, I might use this. I'm using as3isolib which sadly isn't being updated anymore atm. Let me know if there are other iso libs that you've worked with, cuz I remember the z-sorting with this one was laggy while panning.

With a name like Deadly Alien Map Editor, I have to use it
GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-05 22:45:31 Reply

At 5/5/13 09:37 PM, MSGhero wrote: Oooo, xml export, I might use this.

and it's open source, I'll definitely be making a DAME fork with a custom xml output after my 10 day game project.

egg82
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Response to The Flash 'Reg' Lounge 2013-05-05 22:52:00 Reply

and i'll continue work on all my random classes I found a need for at some point in my dev adventures.
After I find a job of some description.
Which i'll do after I finish my homework.
Which i'll do after I play a game of DotA 2 with my friends.
Which i'll do after watching the latest GoT.
Which i'll do after I watch all the videos on my sub list.

This could take a while.


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GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-06 04:15:38 Reply

I broke down and joined a meme I don't entirely understand. In my defense he looked weird without the red glasses.

4urentertainment
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Response to The Flash 'Reg' Lounge 2013-05-06 06:00:46 Reply

I used threads for the first time today!

I'm so happy
Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-05-06 16:27:01 Reply

At 5/6/13 06:00 AM, 4urentertainment wrote:
I'm so happy

not for long

PSvils
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Response to The Flash 'Reg' Lounge 2013-05-06 17:55:40 Reply

At 5/6/13 04:27 PM, Glaiel-Gamer wrote:
At 5/6/13 06:00 AM, 4urentertainment wrote:
I'm so happy
not for long

^ :D

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-05-06 21:59:32 Reply

So DAME uses Lua scripts to determine how to export projects to usable files for games. I've never used lua before but I love the idea. I've used XML to create scripting languages (track events set animations, tween here, AI routines) and lua seems like the way to go for such things. Only problem is that non technical artists are less like to understand lua than xml.

Took only a few minutes to figure out how to make a custom exporter. I'm half way through making a library that parses it.

TheNavigat
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Response to The Flash 'Reg' Lounge 2013-05-07 02:34:08 Reply

Well.. So... That's my first post in this topic, if my memory isn't that much awful.

Hello and stuff.


Nav.. I'm the Nav!