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Mattster
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Response to The Flash 'Reg' Lounge 2013-06-16 18:23:57 Reply

At 6/16/13 12:22 PM, egg82 wrote: So when's this thing start, again?

June 20th - July 4th

PSvils
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Response to The Flash 'Reg' Lounge 2013-06-16 18:53:42 Reply

A question to those who have submitted a game to FGL:

Do you usually stick the highscores and medals in before submitting to FGL, or only after you get a sponsorship?

Danke!

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-16 19:54:55 Reply

At 6/16/13 06:53 PM, PSvils wrote: A question to those who have submitted a game to FGL:

Do you usually stick the highscores and medals in before submitting to FGL, or only after you get a sponsorship?

Danke!

It probably depends whether sponsor whant to have their api


RangeError: Error #1125: The index 4 is out of range 4.

PSvils
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Response to The Flash 'Reg' Lounge 2013-06-17 00:38:03 Reply

At 6/16/13 07:54 PM, nitokov wrote: It probably depends whether sponsor whant to have their api

Well...that's the thing, and you can't know that before submitting to FGL...

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-17 03:37:43 Reply

At 6/17/13 12:38 AM, PSvils wrote:
At 6/16/13 07:54 PM, nitokov wrote: It probably depends whether sponsor whant to have their api
Well...that's the thing, and you can't know that before submitting to FGL...

you can put placeholder, and sponsors probably dont whant to have NG (or others) api in "their" game


RangeError: Error #1125: The index 4 is out of range 4.

Mr-Shark
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Response to The Flash 'Reg' Lounge 2013-06-17 11:51:36 Reply

http://www.newgrounds.com/dump/item/5e0b31ad8c7ce8a59e934067 a82a389d

Controls

A Key - Sqwak
UP ARROW - Interact
LEFT/RIGHT - Move
SPACE - Fly

I updated it a bit since I last posted if I ever even posted it here before. You can scare the baby birds at the start if you sqwak at them. As always there is a mushroom and it will make you high and trip out a bit and stuff. Stuff thinking of ideas to add, not much really to this demo other than it shows the basic idea


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egg82
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Response to The Flash 'Reg' Lounge 2013-06-17 18:04:07 Reply

I might've found an artist for the jam :D
also, Shark, what in the world are you even making? xD


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-17 18:55:26 Reply

At 6/17/13 11:51 AM, Mr-Shark wrote: http://www.newgrounds.com/dump/item/5e0b31ad8c7ce8a59e934067 a82a389d

I like the frog or slug or whatever that shows up after a while of being high.

egg82
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Response to The Flash 'Reg' Lounge 2013-06-17 23:31:20 Reply

At 6/17/13 06:55 PM, MSGhero wrote: I like the frog or slug or whatever that shows up after a while of being high.

something tells me that's where all of the loading time went to.


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FlyingColours
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Response to The Flash 'Reg' Lounge 2013-06-20 07:23:43 Reply

Which screenshot has everyone picked?

We've formed a team with two artists, a musician and a voice actor, and we're using test-object's screenshot for the jam.

egg82
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Response to The Flash 'Reg' Lounge 2013-06-20 10:53:51 Reply

At 6/20/13 07:23 AM, FlyingColours wrote: Which screenshot has everyone picked?

this looked interesting enough to take a stab at a similar concept. Petski and I went back and forth on a bunch of them for a while before landing on two we liked. This one won by an inch.


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Mattster
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Response to The Flash 'Reg' Lounge 2013-06-20 11:55:36 Reply

At 6/20/13 07:23 AM, FlyingColours wrote: Which screenshot has everyone picked?

Judging by the current number of votes, we'll probably be going with this:

  • Shape Adventures
    Shape Adventures by Izzy-A

    What kinds of shapes will you run into on your quest?

    Score
    3.800000000 / 5.00
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    Illustration
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    Everyone

There is so much room for activities!

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-20 12:24:10 Reply

Is it just me or everything stops for a frame when camera start moving? its possible that i am looking to much this and my brain is not seeing illusion: http://www.newgrounds.com/dump/item/2614041ec4cea7ae25d492d7 2315f395


RangeError: Error #1125: The index 4 is out of range 4.

egg82
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Response to The Flash 'Reg' Lounge 2013-06-20 12:28:26 Reply

At 6/20/13 12:24 PM, nitokov wrote: Is it just me or everything stops for a frame when camera start moving? its possible that i am looking to much this and my brain is not seeing illusion: http://www.newgrounds.com/dump/item/2614041ec4cea7ae25d492d7 2315f395

it's an illusion, I believe.


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PM me (instead of MintPaw) if you're confuzzled.
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Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-20 12:32:43 Reply

At 6/20/13 12:24 PM, nitokov wrote: Is it just me or everything stops for a frame when camera start moving? its possible that i am looking to much this and my brain is not seeing illusion: http://www.newgrounds.com/dump/item/2614041ec4cea7ae25d492d7 2315f395

Could be an illusion, not sure though, it does seem to wait a frame. Post code?


- Matt, Rustyarcade.com

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-20 13:00:53 Reply

At 6/20/13 12:32 PM, Rustygames wrote:
At 6/20/13 12:24 PM, nitokov wrote: Is it just me or everything stops for a frame when camera start moving? its possible that i am looking to much this and my brain is not seeing illusion: http://www.newgrounds.com/dump/item/2614041ec4cea7ae25d492d7 2315f395
Could be an illusion, not sure though, it does seem to wait a frame. Post code?

Player.as

if (Map.lockRight || Map.lockLeft)
			{
						if (x > 320)
				{
					Map.lockLeft = false;
				}
			{
		if (!Map.lockRight && !Map.lockLeft)
			{
				//x = 320;
				UpdateColliders();
				Map.x -= _incX; // i use static class for some of maps properties, its experimental
			}

in MapObject.as

override public function Update():void
		{
			super.Update();
			x = Map.x;
			y = Map.y;
			if (!Map.lockLeft && !Map.lockRight)
			{
				x += Map.moveX;
			}
			if (x >= 0)
			{
				Map.lockLeft = true;
				x = 0;
			} else if (x < -_artSource.width + 640)
			{
				Map.lockRight = true;
				x = -_artSource.width + 640;
			}
			if (y < -_artSource.height + 480)
			{
				Map.lockDown = true;
				y = -_artSource.height + 480;
			} else if (y >= 0)
			{
				Map.lockUp = true;
				y = 0;
			}
			Map.x = x;
			Map.y = y;
		}

RangeError: Error #1125: The index 4 is out of range 4.

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-20 13:08:52 Reply

trace(player.x, map.x)
282 0
292 0
302 0
312 0
322 -10 <---
322 -20
322 -30
322 -40

so it seems that in one frame both are moving, piece of cake :D


RangeError: Error #1125: The index 4 is out of range 4.

Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-20 13:40:06 Reply

Post results :)


- Matt, Rustyarcade.com

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-20 14:11:05 Reply

At 6/20/13 01:40 PM, Rustygames wrote: Post results :)

http://www.newgrounds.com/dump/item/2614041ec4cea7ae25d492d7 2315f395

I use Tiled map editor which gives me json file as output and then code just decode it and draw tiles to bitmap, this map is 80x60 tiles with 32x32 tile size, map building time is 114 ms in debug mode.

This platformer engine is part of my engine i started to develop over past few weeks, its sort of rendering engine which i decided to make to understand oop even better and to make my life easier.


RangeError: Error #1125: The index 4 is out of range 4.

egg82
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Response to The Flash 'Reg' Lounge 2013-06-20 15:53:36 Reply

At 6/20/13 02:11 PM, nitokov wrote: This platformer engine is part of my engine i started to develop over past few weeks, its sort of rendering engine which i decided to make to understand oop even better and to make my life easier.

totally understandable, but i'd recommend simply using Flixel (or other frameworks/etc) for stuff you're serious about.


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PSvils
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Response to The Flash 'Reg' Lounge 2013-06-20 16:10:45 Reply

At 6/20/13 03:53 PM, egg82 wrote: totally understandable, but i'd recommend simply using Flixel (or other frameworks/etc) for stuff you're serious about.

I'd recommend not doing that, and creating your own.

egg82
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Response to The Flash 'Reg' Lounge 2013-06-20 16:27:43 Reply

At 6/20/13 04:10 PM, PSvils wrote: I'd recommend not doing that, and creating your own.

why's that?

my main reason is because it's a tried-and-tested thing, and unlikely to fail on you when you need it to work.


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nitokov
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Response to The Flash 'Reg' Lounge 2013-06-20 16:36:08 Reply

At 6/20/13 04:10 PM, PSvils wrote:
At 6/20/13 03:53 PM, egg82 wrote: totally understandable, but i'd recommend simply using Flixel (or other frameworks/etc) for stuff you're serious about.
I'd recommend not doing that, and creating your own.

I agree, its best way to learn stuff, and improve your brain and way of thinking

egg82:
:why's that?
:my main reason is because it's a tried-and-tested thing, and unlikely to fail on you when you need it to work.

if i use libraries like flixel or flashpunk it really isn't that fun for me, i like to create my own system even if it may be inferior to others, masochist alert


RangeError: Error #1125: The index 4 is out of range 4.

Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-20 16:46:23 Reply

I ahavn't used flixel so couldn't comment on that; but I don't recommend using your own custom framework. Chances are if it's well made with commonly used design patterns then it's going to look similar to a tried and tested framework anyway, so may as well use one.

I'm not saying use some engine where you drop in behaviors and parameters to make a game (is that what flixel is like?), but just a solid framework from which to build everything yourself. PureMVC and Robot Legs are the most popular I believe, and I would strongly recommend PureMVC out of the two as it has many benefits over robot legs in my opinion (I want bother going into specifics unless someone really wants to know).

Also using a common framework will make you more desirable to companies looking to hire


- Matt, Rustyarcade.com

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Response to The Flash 'Reg' Lounge 2013-06-20 18:03:22 Reply

I didn't know about Flixel until I basically made the core of it -_-

I might use it instead, but meh, my system works fine and I don't have to learn it. Flixel can do a lot more ofc, but I can do my own saving and pathfinding. The replay thing might be neat, but I kinda have an idea to do that as well.

Anyway, is there supposed to be a thread for jam progress, or are we doing that here?

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Response to The Flash 'Reg' Lounge 2013-06-20 18:35:49 Reply

The screenshot declaration thread is also for progress.

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Response to The Flash 'Reg' Lounge 2013-06-21 01:59:49 Reply

At 6/20/13 06:03 PM, MSGhero wrote:

:The replay thing might be neat, but I kinda have an idea to do that as well.

How would you do it?
I was thinking for every object to store x,y and time in array and move it according to that.


RangeError: Error #1125: The index 4 is out of range 4.

MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-21 02:11:59 Reply

At 6/21/13 01:59 AM, nitokov wrote:
At 6/20/13 06:03 PM, MSGhero wrote: The replay thing might be neat, but I kinda have an idea to do that as well.
How would you do it?
I was thinking for every object to store x,y and time in array and move it according to that.

Normally, you give the game a command, and it reacts to it. So, in theory, I'd store commands and re-enact the game. I saw it in a vid about multiplayer: instead of storing/sending to a server the xy,rotation,etc of everything, send the commands that caused those things and lerp the in-betweens. So like, maybe "holding left for 90 frames, holding nothing for 200 frames, ..." maybe frames or time. You're gonna move a specific amount in those 90 frames holding left, and it will be the exact same as if you stored xys. And then enemies would be sorta the same. Theoretically.

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-21 04:31:19 Reply

At 6/21/13 02:11 AM, MSGhero wrote:
Normally, you give the game a command, and it reacts to it. So, in theory, I'd store commands and re-enact the game. I saw it in a vid about multiplayer: instead of storing/sending to a server the xy,rotation,etc of everything, send the commands that caused those things and lerp the in-betweens. So like, maybe "holding left for 90 frames, holding nothing for 200 frames, ..." maybe frames or time. You're gonna move a specific amount in those 90 frames holding left, and it will be the exact same as if you stored xys. And then enemies would be sorta the same. Theoretically.

Right, i was reading article, months ago, about first warcraft mutlyplayer, same thing. But it only works as long as there is no randoms, but that shouldn't be too big problem if you find way to store that random values and recreate world with that.
That way would be best for preformance, but i dont think that its too reliable. also worth to take a look at this: http://gamasutra.com/blogs/CameronLeBlanc/20130220/187036/Re creating_the_time_mechanics_of_Braid_Part_1.php


RangeError: Error #1125: The index 4 is out of range 4.

Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-21 07:41:41 Reply

Gentlemen, seed your randoms


- Matt, Rustyarcade.com