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MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-08 00:47:48 Reply

That magical moment when you add art to your prototype and have a game on your hands~

Also, my rpg is finally published. Gonna wait till after the initial reactions before finishing up the post mortem.

Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-08 05:57:58 Reply

At 6/8/13 12:47 AM, MSGhero wrote: That magical moment when you add art to your prototype and have a game on your hands~

Pics


- Matt, Rustyarcade.com

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-08 07:37:46 Reply

At 6/8/13 12:47 AM, MSGhero wrote: That magical moment when you add art to your prototype and have a game on your hands~

Also, my rpg is finally published. Gonna wait till after the initial reactions before finishing up the post mortem.

Congrats on front page!


RangeError: Error #1125: The index 4 is out of range 4.

MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-08 12:29:32 Reply

At 6/8/13 07:37 AM, nitokov wrote: Congrats on front page!

Zach put in a good word for me cuz I'm helping him make a game lol... Also pics later, I just got on quickly to change the difficulty of the game cuz it was "way harder than final fantasy."

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Response to The Flash 'Reg' Lounge 2013-06-08 16:37:31 Reply

Congrats MSGhero!


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-08 17:01:37 Reply

UI mockup
Couple sprites, setup procedure for spritesheet exporter.

Color switching bullet hell/shooter. The main character is an octopus for some unknown reason. I'll have a demo once I get all the colors so nothing breaks.

I'm using haxe openfl, and the grapefrukt exporter to convert mc->spritesheet. It's really cool, a bit annoying to set up (code goes in the fla), but it creates pngs + xml from the instance names, which I have as octoRed, octoBlue, and the linkage name is octopi. Then in the actual code, the path to each spritesheet is "octopi/octo" + currentColor + ".png". There's a built-in tilesheet class which is basically what I did for the rpg, and I use a map (dictionary) with the color as a key to get to each sheet.

var bmd = Assets.getBitmapData(imgPath);
Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-08 20:28:34 Reply

At 6/8/13 05:01 PM, MSGhero wrote: UI mockup
Couple sprites, setup procedure for spritesheet exporter.

Have you ever tried Zoe? Also texture packer was recommended to me by a friend but I've yet to use it


- Matt, Rustyarcade.com

MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-08 21:17:03 Reply

At 6/8/13 08:28 PM, Rustygames wrote: Have you ever tried Zoe? Also texture packer was recommended to me by a friend but I've yet to use it

Yeah actually, I tried Zoe right before. My regis points are all near the center, and there were no options to set its position. I downloaded it from their front page, and it said setting the regis pt was in the latest version, so idk.

The tiles are all the same size rect which means the regis pt doesn't change per frame. TP would be good, but I'd have to tell it for each frame where the regis pt is relative to the top left, unless I leave big alpha=0 gaps which would basically be what I'm doing now. Like if the octopus shot out its left(est) leg, regisX relative to the left boundary would have to increase to prevent a jerky animation. But yeah, angry birds uses it, so it must be good.

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-06-08 21:50:50 Reply

the domain was available http://gamewebcomic.com/

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-06-09 03:33:28 Reply

Awesome RPG. MSGhero! I haven't really been checking the lounge for the past week, but seeing your RPG up there was great. :) I'll try playing through it when I get the time.

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Response to The Flash 'Reg' Lounge 2013-06-09 04:51:29 Reply

At 6/8/13 09:17 PM, MSGhero wrote:
At 6/8/13 08:28 PM, Rustygames wrote: Have you ever tried Zoe? Also texture packer was recommended to me by a friend but I've yet to use it
Yeah actually, I tried Zoe right before. My regis points are all near the center, and there were no options to set its position. I downloaded it from their front page, and it said setting the regis pt was in the latest version, so idk.

I made my own texture packer once B-)

But the modularity of it sucked, so I ditched it, but it could export Zoe spritesheets, Starling spritesheets, and LibGDX spritesheets/used LibGDX as a packer. Though I also had my own built-in packer method, since LibGDX needs Java I think... (not sure why the Zoe exporter has problems with the registration point, since mine works perfectly detecting the reg. point and working with that)
I'm not sure if the project will compile anymore:
https://github.com/PDeveloper/SpritesheetGen

Once you compile that, then you can drag'n'drop .swf files into the library panel, or press the Load button. The pop up will show options to import. You can import the whole root animation of the swf, or individual Movieclips it finds on the stage (naming goes by instance name, so give your animations instance names to identify them here). You can choose the scaling of it, as well as the canvas size for it's spritesheet. It will warn you if the canvas was too small to fit the whole animation. There's also an animation preview panel under the library, you can press play/pause/stop. This technically plays back from the spritesheet it generates as a preview, so if I remember correctly, this will tell you if the exported animation will look correct.

Right now you can only export a single symbol...for some reason I remember you being able to export multiple symbols together... :/ Will see.

And undocumented... :S
I should remake that, except using Haxe which will make getting symbols from the .swf much easier (No need to put them on the stage, you can just select a symbol that has been exported for AS).

PSvils
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Response to The Flash 'Reg' Lounge 2013-06-09 04:53:35 Reply

At 6/9/13 04:51 AM, PSvils wrote: Stupid self-plug

Version on GitHub only does Starling...

Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-09 07:00:34 Reply

At 6/8/13 09:50 PM, Glaiel-Gamer wrote: the domain was available http://gamewebcomic.com/

Have you gone insane?

These are hilarious and awesome though


- Matt, Rustyarcade.com

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-09 13:52:00 Reply

hi, anyone know good link where i could learn state machine and such things?


RangeError: Error #1125: The index 4 is out of range 4.

MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-09 14:10:22 Reply

At 6/9/13 01:52 PM, nitokov wrote: hi, anyone know good link where i could learn state machine and such things?

http://www.gotoandlearn.com/play.php?id=154 if you mean to control your game flow.

MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-09 23:04:01 Reply

At 6/8/13 05:57 AM, Rustygames wrote: Pics

SWF qwe/asd and combinations to make colors (roygbpw, w = all 3)
This...

His internet has been dropping a lot lately, which means I've actually seen art from him lately. You have to hold the keys to keep the 2ndary colors unless you let both go at the same time (does it feel ok? bullets will fire without a button being pressed).

I still don't know why it's an octopus.

egg82
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Response to The Flash 'Reg' Lounge 2013-06-10 00:49:21 Reply

got bored, decided to make mod.
Meh.


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nitokov
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Response to The Flash 'Reg' Lounge 2013-06-10 07:09:57 Reply

At 6/9/13 02:10 PM, MSGhero wrote:
At 6/9/13 01:52 PM, nitokov wrote: hi, anyone know good link where i could learn state machine and such things?
http://www.gotoandlearn.com/play.php?id=154 if you mean to control your game flow.

wow thanks, i just realized that i was doing same thing, and i thought its some complicate thingy lol


RangeError: Error #1125: The index 4 is out of range 4.

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Response to The Flash 'Reg' Lounge 2013-06-10 09:24:10 Reply

Playing your own game over and over again is the worst part of development. Also, hai.


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nitokov
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Response to The Flash 'Reg' Lounge 2013-06-10 10:04:13 Reply

At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.

Once it is finished i will never ever play it again :D


RangeError: Error #1125: The index 4 is out of range 4.

Xeptic
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Response to The Flash 'Reg' Lounge 2013-06-10 10:11:02 Reply

At 6/10/13 10:04 AM, nitokov wrote:
At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.
Once it is finished i will never ever play it again :D

That is exactly my plan :)


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Response to The Flash 'Reg' Lounge 2013-06-10 10:12:26 Reply

At 6/10/13 10:04 AM, nitokov wrote:
At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.
Once it is finished i will never ever play it again :D

That is exactly my plan :)


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-10 12:05:57 Reply

At 6/10/13 10:04 AM, nitokov wrote:
At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.
Once it is finished i will never ever play it again :D

Pretty much.

MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-10 13:27:17 Reply

Also, I wrote a post mortem about the game on my news page in case anyone is interested.

I like writing when the subject isn't Wuthering Heights...
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Response to The Flash 'Reg' Lounge 2013-06-10 21:07:57 Reply

At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.

Confession: I've never really played through all the levels of BvF myself. I was actually surprised someone could do it since it wasn't exactly the best game ever. :P

Incidentally, there was this guy called Ngo Tan Thao who hit a few wires in Vietnam... Then he managed to shut off the electricity supply of much of Vietnam plus neighbouring Cambodia.

Compared to this, Luis tripping over wires seems much more trivial...
MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-10 23:00:37 Reply

There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.

egg82
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Response to The Flash 'Reg' Lounge 2013-06-10 23:59:34 Reply

At 6/10/13 11:00 PM, MSGhero wrote: There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.

there will ALWAYS be hacked/cracked versions of any game that gets even mildly popular. Don't worry about it, client-side stuff is always vulnerable. Plus, the more you push, the harder they'll resist. Which could be a good marketing strategy, come to think about it.

Anyway, I decided to make a full-on mod with the tutorials i'm getting from across the interwebs. New ores, recipes, dimensions, mobs, the whole thing. I needed to sharpen my Java skills again and I had "make a minecraft mod" on my to-do for quite some time, so I figured i'd just combine them.

Please hire me :(

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thank Skaren for the sig :P

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Response to The Flash 'Reg' Lounge 2013-06-11 03:02:09 Reply

At 6/11/13 01:31 AM, Glaiel-Gamer wrote: E3 in a nutsack:

Speaking of E3:
Why in the HELL does everyone from Microsoft wear two watches?!
I mean, I like being on time, too, but Jesus...


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Response to The Flash 'Reg' Lounge 2013-06-11 04:29:20 Reply

At 6/10/13 11:59 PM, egg82 wrote:
At 6/10/13 11:00 PM, MSGhero wrote: There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.
there will ALWAYS be hacked/cracked versions of any game that gets even mildly popular.

Thanks, egg, you just gave me another unattainable goal.