What’s inside this box? A lot of puzzles! Can you solve all 30?4.04 / 5.00 7,032 Views
Use the mouse to navigate menus and to queue and cancel robot actions.3.71 / 5.00 2,323 Views
Made for the Adventure Jam 2016!3.71 / 5.00 2,584 Views
At 6/3/13 04:32 PM, GeoKureli wrote: macros.... a few years ago I loved the idea of C++ macros, and thought C# was lame for not including them. Now I'm siding with C#'s standpoint that macros easily make your code esoteric and unreadable. but again this is a feature that when used responsibly can be great.
removing a useful feature because it *CAN* be used stupidly doesn't really justify removing it.
also my swf renderer is coming along, here's some more screenshots
line renderer test 1:
line renderer test 2:
image test (layers, lines, transparent lines, fills)
dynamic curve subdivision, I step across the curve in really short steps, it only adds the point to the list if the distance is greater than a minimum threshold and the angle is greater than a minimum threshold (more points on the curvier parts, less on the straighter parts)
At 6/4/13 03:09 PM, Glaiel-Gamer wrote: image test (layers, lines, transparent lines, fills)
You spelled out "religion" in cursive hebrew without knowing. I think jewish jesus is trying to speak to us through your swf rendering tests.
Btw what is the renderer used for? Are you just programming the functionality of a renderer in the broad sense of the word? Is there any specific purpose you have in mind for this?
At 6/4/13 03:25 PM, Toast wrote: Btw what is the renderer used for? Are you just programming the functionality of a renderer in the broad sense of the word? Is there any specific purpose you have in mind for this?
so I can make games in c++ but use SWF for assets
At 6/4/13 03:32 PM, Glaiel-Gamer wrote:At 6/4/13 03:25 PM, Toast wrote: Btw what is the renderer used for? Are you just programming the functionality of a renderer in the broad sense of the word? Is there any specific purpose you have in mind for this?so I can make games in c++ but use SWF for assets
I just saw a job posting on linked in asking for a flash programmer to make UI elements for C++ games using scaleform.
I've yet to look into it, fully
At 6/4/13 04:52 PM, Glaiel-Gamer wrote:At 6/4/13 04:50 PM, GeoKureli wrote: http://gameware.autodesk.com/scaleformscaleform is for UI I am making my thing for game objects / assets and stuff
I don't see why it couldn't be used for that, too.
At 6/5/13 05:26 PM, MSGhero wrote: I got openfl to work. Never before has making a green square made me so proud of myself. Code completion still gives an error every time I press "." but whatever.
I know, right?! I shouted at the top of my lungs when I got my red square to work. Unfortunately it was in the middle of class and everyone looked at me like I was crazy >.>
At 6/5/13 10:46 PM, Glaiel-Gamer wrote: i make webcomic http://imgur.com/a/NlPDq
that last panel is from a currently-running web comic by the name of control-alt-delete. The author ended the original series last year and started a new one. It'd been running for a very, very long time and I had a pretty deep emotional investment by that time.
He ended the series twice, the second because people were complaining about the first ending. The first ending ripped my heart out and shred it to bits :'(
At 6/6/13 09:58 PM, Glaiel-Gamer wrote: more webcomicz
im impressed with your ability to draw bewbs
At 6/6/13 09:58 PM, Glaiel-Gamer wrote: https://twitter.com/tylerglaiel/status/342799895977156608/ph oto/1
Ohhh, I remember this one, too! Not sure what it is or where, but I remember seeing a small comic floating around the interwebs years ago. It had two versions, one where peach sends him a note about cupcakes and he asks where they are when she's naked with whipped topping all over her, and one where he's getting cake (I think) his skeleton is in a cell and there's tick marks along the wall with the phrase "the cake is a lie" written everywhere.
Was also much better drawn.
No offense, glaiel :P
At 6/8/13 12:47 AM, MSGhero wrote: That magical moment when you add art to your prototype and have a game on your hands~
Also, my rpg is finally published. Gonna wait till after the initial reactions before finishing up the post mortem.
Congrats on front page!
RangeError: Error #1125: The index 4 is out of range 4.
At 6/8/13 07:37 AM, nitokov wrote: Congrats on front page!
Zach put in a good word for me cuz I'm helping him make a game lol... Also pics later, I just got on quickly to change the difficulty of the game cuz it was "way harder than final fantasy."
Color switching bullet hell/shooter. The main character is an octopus for some unknown reason. I'll have a demo once I get all the colors so nothing breaks.
I'm using haxe openfl, and the grapefrukt exporter to convert mc->spritesheet. It's really cool, a bit annoying to set up (code goes in the fla), but it creates pngs + xml from the instance names, which I have as octoRed, octoBlue, and the linkage name is octopi. Then in the actual code, the path to each spritesheet is "octopi/octo" + currentColor + ".png". There's a built-in tilesheet class which is basically what I did for the rpg, and I use a map (dictionary) with the color as a key to get to each sheet.
var bmd = Assets.getBitmapData(imgPath);
At 6/8/13 08:28 PM, Rustygames wrote: Have you ever tried Zoe? Also texture packer was recommended to me by a friend but I've yet to use it
Yeah actually, I tried Zoe right before. My regis points are all near the center, and there were no options to set its position. I downloaded it from their front page, and it said setting the regis pt was in the latest version, so idk.
The tiles are all the same size rect which means the regis pt doesn't change per frame. TP would be good, but I'd have to tell it for each frame where the regis pt is relative to the top left, unless I leave big alpha=0 gaps which would basically be what I'm doing now. Like if the octopus shot out its left(est) leg, regisX relative to the left boundary would have to increase to prevent a jerky animation. But yeah, angry birds uses it, so it must be good.
At 6/8/13 09:17 PM, MSGhero wrote:At 6/8/13 08:28 PM, Rustygames wrote: Have you ever tried Zoe? Also texture packer was recommended to me by a friend but I've yet to use itYeah actually, I tried Zoe right before. My regis points are all near the center, and there were no options to set its position. I downloaded it from their front page, and it said setting the regis pt was in the latest version, so idk.
I made my own texture packer once B-)
But the modularity of it sucked, so I ditched it, but it could export Zoe spritesheets, Starling spritesheets, and LibGDX spritesheets/used LibGDX as a packer. Though I also had my own built-in packer method, since LibGDX needs Java I think... (not sure why the Zoe exporter has problems with the registration point, since mine works perfectly detecting the reg. point and working with that)
I'm not sure if the project will compile anymore:
Once you compile that, then you can drag'n'drop .swf files into the library panel, or press the Load button. The pop up will show options to import. You can import the whole root animation of the swf, or individual Movieclips it finds on the stage (naming goes by instance name, so give your animations instance names to identify them here). You can choose the scaling of it, as well as the canvas size for it's spritesheet. It will warn you if the canvas was too small to fit the whole animation. There's also an animation preview panel under the library, you can press play/pause/stop. This technically plays back from the spritesheet it generates as a preview, so if I remember correctly, this will tell you if the exported animation will look correct.
Right now you can only export a single symbol...for some reason I remember you being able to export multiple symbols together... :/ Will see.
And undocumented... :S
I should remake that, except using Haxe which will make getting symbols from the .swf much easier (No need to put them on the stage, you can just select a symbol that has been exported for AS).
hi, anyone know good link where i could learn state machine and such things?
RangeError: Error #1125: The index 4 is out of range 4.