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FlyingColours
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Rustygames
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Response to The Flash 'Reg' Lounge 2013-03-29 11:47:25 Reply

At 3/27/13 08:44 PM, Luis wrote:
At 3/27/13 05:50 PM, Rustygames wrote: I grew up a bit and went into the big bad world of work, which doesn't leave a whole lot of time for the fun little flash stuff I do on the side :(
You grew up quite a bit actually, i remember the ninja-chicken dayz.

:3
Sorry about that ;)

At 3/28/13 05:04 PM, MSGhero wrote: Things

Can I be part of the beta for that?

On the note of showing what we're up to; I haven't got anything new as such to show, but I am toying with going 3D for elements of my card game. I think the main card game needs it because flash's "fake" 3D kinda sucks...
I'm pretty set on going with alternativa, anyone got any thoughts on this?


- Matt, Rustyarcade.com

egg82
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Response to The Flash 'Reg' Lounge 2013-03-29 21:56:14 Reply

I'm still doing Youtube stuffs, because why not?
I finally got a comment on one of my videos. They basically told me i'm terrible at League of Legends.
So... I'm doing well, I think?

Other than that, i've done nothing with programming other than school work.
I feel I may have gotten a bit lazy these last few weeks.


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GeoKureli
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Response to The Flash 'Reg' Lounge 2013-03-29 23:43:22 Reply

Couple questions
1: Has anyone used Haxe? Is it neat? is it useful?
2: do you guys make your profile pics to match the background of the forum or are you using transparency?

MSGhero
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Response to The Flash 'Reg' Lounge 2013-03-30 00:31:39 Reply

At 3/29/13 11:43 PM, GeoKureli wrote: Couple questions
1: Has anyone used Haxe? Is it neat? is it useful?
2: do you guys make your profile pics to match the background of the forum or are you using transparency?

Ask PSvils. He swears by it. I think it's neat, but I have no use for it atm

I can tell egg matched the background cuz the part of the star by mario isn't the same color as the rest of the star :P I think that's what everyone does though, no idea if prof pics can have alpha.

egg82
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Response to The Flash 'Reg' Lounge 2013-03-30 00:36:42 Reply

At 3/30/13 12:31 AM, MSGhero wrote: I can tell egg matched the background cuz the part of the star by mario isn't the same color as the rest of the star :P I think that's what everyone does though, no idea if prof pics can have alpha.

it turns black if you try; there's no alpha support in any pictures with the exception of posts as far as i'm aware, and even then it's limited to pngs (I think)

also, yeah, I never got a background for the supporter star so i'm stuck with a mismatched profile pic. If anyone's got a copy, I would appreciate a share.


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GeoKureli
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Response to The Flash 'Reg' Lounge 2013-03-30 01:01:28 Reply

At 3/30/13 12:31 AM, MSGhero wrote: Ask PSvils. He swears by it. I think it's neat, but I have no use for it atm

cool, I will... tomorrow

At 3/30/13 12:36 AM, egg82 wrote: also, yeah, I never got a background for the supporter star so i'm stuck with a mismatched profile pic. If anyone's got a copy, I would appreciate a share.

http://cssimg.ngfiles.com/misc/bbs-postStarSupporter.png

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-03-30 02:34:33 Reply

I'll be honest, I brought this whole thing up because you and mintPaw's profile pic hurt me right in the OCD.

just take it

cropped

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Sam
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Response to The Flash 'Reg' Lounge 2013-03-30 02:50:13 Reply

At 3/29/13 11:43 PM, GeoKureli wrote: Couple questions
1: Has anyone used Haxe? Is it neat? is it useful?

HaXe is brilliant. While I've not done anything substantial it's a lot of fun to write in and when you first compile for a platform other than Flash Player, you feel like a wizard. Give it a go; if you know AS3 it's really simple to start writing in HaXe - for the first few "projects" I did, I kept this open on my other monitor.

Diki
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Response to The Flash 'Reg' Lounge 2013-03-30 03:16:32 Reply

At 3/30/13 02:34 AM, GeoKureli wrote: I'll be honest, I brought this whole thing up because you and mintPaw's profile pic hurt me right in the OCD.

But not OCD enough to notice you mucked up the background transparency of the avatar. ;)

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-03-30 03:24:27 Reply

At 3/30/13 03:16 AM, Diki wrote:
At 3/30/13 02:34 AM, GeoKureli wrote: I'll be honest, I brought this whole thing up because you and mintPaw's profile pic hurt me right in the OCD.
But not OCD enough to notice you mucked up the background transparency of the avatar. ;)

Everyone's a critic

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FlyingColours
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Response to The Flash 'Reg' Lounge 2013-03-30 09:35:13 Reply

At 3/30/13 02:50 AM, Sam wrote:
At 3/29/13 11:43 PM, GeoKureli wrote: Couple questions
1: Has anyone used Haxe? Is it neat? is it useful?
HaXe is brilliant. While I've not done anything substantial it's a lot of fun to write in and when you first compile for a platform other than Flash Player, you feel like a wizard. Give it a go; if you know AS3 it's really simple to start writing in HaXe - for the first few "projects" I did, I kept this open on my other monitor.

Oh my gosh... 'void' starts with a capital letter! I should definitely give it a try sometime.

egg82
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Response to The Flash 'Reg' Lounge 2013-03-30 11:42:01 Reply

At 3/30/13 09:35 AM, FlyingColours wrote: Oh my gosh... 'void' starts with a capital letter! I should definitely give it a try sometime.

yeah, i'm thinking the reason AS3 (and Java, I believe) doesn't capitalize certain keywords is because we use them so often that it would be a massive pain in the ass to capitalize it every time. I'm totally okay with this line of thinking.

At 3/30/13 03:24 AM, GeoKureli wrote: Everyone's a critic

thank you! :D
now I just gotta fight with the system a bit. - I think it might not be accepting the new icon because cache.

Mint doesn't usually check this thread out, by the way. You'd need to actually PM him if you wanted to get ahold of him without derailing a thread.


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egg82
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Response to The Flash 'Reg' Lounge 2013-03-30 12:53:16 Reply

went on a learning spree today (whole bunch of random stuff, ranging from how chocolate's made to Win 7 performance boosting tips) and learned something really awesome.

http://prntscr.com/yggf2

I just halved my boot time. Thank fucking god! Boot time is by far the most annoying thing about any Windows OS. Yes, I know I can remove a bunch of startup stuff - and I did - but there's still a few things that take a bit to load that I like having start with my computer. Like, you know, my antivirus?


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GeoKureli
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Response to The Flash 'Reg' Lounge 2013-03-30 18:45:02 Reply

At 3/30/13 11:42 AM, egg82 wrote:
At 3/30/13 09:35 AM, FlyingColours wrote: Oh my gosh... 'void' starts with a capital letter! I should definitely give it a try sometime.
yeah, i'm thinking the reason AS3 (and Java, I believe) doesn't capitalize certain keywords is because we use them so often that it would be a massive pain in the ass to capitalize it every time. I'm totally okay with this line of thinking.

yeah there's a few things about Haxe I don't get. Lowercase int and void always made sense to me. C# has int which is a primitive type and it also has capital Int. I think the capital versions have object-like properties.

I like that Haxe is multiplatform, but if I want to make an .exe I'd rather use a language with method/operator overloading.

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-03-30 21:41:35 Reply

At 3/30/13 11:42 AM, egg82 wrote:
At 3/30/13 09:35 AM, FlyingColours wrote: Oh my gosh... 'void' starts with a capital letter! I should definitely give it a try sometime.
yeah, i'm thinking the reason AS3 (and Java, I believe) doesn't capitalize certain keywords is because we use them so often that it would be a massive pain in the ass to capitalize it every time. I'm totally okay with this line of thinking.

When I mentioned Void, I said that because it reminded me of AS2, where 'void' is capitalised. :P

Why AS3 capitalises Number, String and Boolean but not int and uint has always been a mystery to me. Java capitalises only non-primitive data types like String. Number, String and Boolean are primitive but not capitalised in AS3.

Sam
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Response to The Flash 'Reg' Lounge 2013-03-30 22:24:29 Reply

At 3/30/13 11:42 AM, egg82 wrote:
At 3/30/13 09:35 AM, FlyingColours wrote: Oh my gosh... 'void' starts with a capital letter! I should definitely give it a try sometime.
yeah, i'm thinking the reason AS3 (and Java, I believe) doesn't capitalize certain keywords is because we use them so often that it would be a massive pain in the ass to capitalize it every time. I'm totally okay with this line of thinking.

Really? I'd prefer consistency in a programming language over something as trivial as not capitalising some keywords.

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Response to The Flash 'Reg' Lounge 2013-03-30 23:30:40 Reply

At 3/30/13 10:24 PM, Sam wrote:
At 3/30/13 11:42 AM, egg82 wrote: yeah, i'm thinking the reason AS3 (and Java, I believe) doesn't capitalize certain keywords is because we use them so often that it would be a massive pain in the ass to capitalize it every time. I'm totally okay with this line of thinking.
Really? I'd prefer consistency in a programming language over something as trivial as not capitalising some keywords.

I have to unequivocally agree with Sam on this. Consistency is better to have than fewer keystrokes.

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Response to The Flash 'Reg' Lounge 2013-03-31 03:07:58 Reply

At 3/30/13 11:30 PM, Diki wrote: I have to unequivocally agree with Sam on this. Consistency is better to have than fewer keystrokes.

I think intellisense has removed capitalization as an issue entirely. also lowercase int and void is consistent because they are primitive datatypes, which affects how the == operator will work on the datatype. I'd like Boolean to be bool in flash, and Number to be float. but I assume they left it capitalized so people could move from as2 without hassle.

Sam
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Response to The Flash 'Reg' Lounge 2013-03-31 04:37:49 Reply

At 3/31/13 03:07 AM, GeoKureli wrote: I think intellisense has removed capitalization as an issue entirely. also lowercase int and void is consistent because they are primitive datatypes, which affects how the == operator will work on the datatype. I'd like Boolean to be bool in flash, and Number to be float. but I assume they left it capitalized so people could move from as2 without hassle.

But what about String? There isn't consistency. HaXe, on the other hand, looked at AS3's primitive types and chose to capitalise. I don't see how intellisense removes issues whatsoever - it's there as an aid, not to fix anything. It doesn't make a language better because it's not a component of the language. Consistency issues should be dealt with by the designers of the language, not by third parties in hacky ways.

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Response to The Flash 'Reg' Lounge 2013-03-31 09:29:09 Reply

Syntax should never be the defining factor of whether you choose a language! (Unless you got to put dolla signs before variables!!!)

I've come from doing cross platform mobile apps using various things like Unity and Marmalade, but when I finally looked at Haxe/NME not to long ago I was pleasantly surprised! I've been able to fairly seamlessly re-write my as3 code into haxe with just a few minor syntax changes. Definitely my top choice for making any cross platform 2d apps.

There are a few quirks with the language - as there are with any language.

Try compile this!

var j:Int = 20;
var q:Int = 10;
  
var b:Int = j / q;

'characters 2-20: Float should be Int'

It seems that dividing an int by another int will implicitly cast the result to a Float? And you cannot implicitly cast Floats to Int, so you're stuck having to do Std.Int() around cases like this.
It's open source so I imagine you can manually add implicitly casting Floats to Int if you know how.. but I don't!

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Response to The Flash 'Reg' Lounge 2013-03-31 10:37:55 Reply

Please play through this game if you have time! I have a message for you guys at the end...

  • Insane RPS
    Insane RPS by FlyingColours

    Play against other players in the most insane RPS game EVER!

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egg82
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Response to The Flash 'Reg' Lounge 2013-03-31 12:19:07 Reply

At 3/31/13 10:37 AM, FlyingColours wrote: Please play through this game if you have time! I have a message for you guys at the end...
http://www.newgrounds.com/portal/view/614178

aww, thank you :D
and yeah, I realized it as soon as the first message appeared. No random stranger playing a game on the internet is that quick, that well rehearsed, and that helpful.
Would have been much more realistic if after a few seconds it said "lolz your a noob"

fun fact, typing that out gave me a hernia
another fun fact, the code you presented at the end gave me cancer. Yeah, i'm completely fucked.

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Response to The Flash 'Reg' Lounge 2013-03-31 12:32:18 Reply

At 3/30/13 06:45 PM, GeoKureli wrote: I like that Haxe is multiplatform, but if I want to make an .exe I'd rather use a language with method/operator overloading.

What difference does the fact that you get an .exe specifically make in needing method/operator overloading? o.O

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Response to The Flash 'Reg' Lounge 2013-03-31 13:18:28 Reply

At 3/31/13 10:37 AM, FlyingColours wrote: Please play through this game if you have time! I have a message for you guys at the end...

Yeah, I had to throw OOP out a few times in this RPG, I have random static functions that only get used once for once specific reason, event dispatching all over because of the weird architecture of my code...but whatever.

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Response to The Flash 'Reg' Lounge 2013-03-31 14:39:26 Reply

At 3/31/13 10:37 AM, FlyingColours wrote: Please play through this game if you have time! I have a message for you guys at the end...
http://www.newgrounds.com/portal/view/614178

aww what a qt3.14


nobody

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Response to The Flash 'Reg' Lounge 2013-03-31 14:40:45 Reply

At 3/31/13 10:37 AM, FlyingColours wrote: Please play through this game if you have time! I have a message for you guys at the end...
http://www.newgrounds.com/portal/view/614178

I knew what was up very early. How did i win any matches if your ai picks rock paper scissor after me? lol

You could of easily trolled the fuck out of me if you didn't make it possible for me to win and added some sort of dialoge text chat on the AI's part. I would of never messaged just a simple "hello" in different variations woulda been enough.

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Response to The Flash 'Reg' Lounge 2013-03-31 14:42:21 Reply

At 3/31/13 10:37 AM, FlyingColours wrote: Please play through this game if you have time! I have a message for you guys at the end...
http://www.newgrounds.com/portal/view/614178

hahah good stuff. I figured it out after like the 2nd guess.

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Response to The Flash 'Reg' Lounge 2013-03-31 20:10:59 Reply

Thanks, guys. :)

aww, thank you :D
and yeah, I realized it as soon as the first message appeared. No random stranger playing a game on the internet is that quick, that well rehearsed, and that helpful.
Would have been much more realistic if after a few seconds it said "lolz your a noob"
fun fact, typing that out gave me a hernia
another fun fact, the code you presented at the end gave me cancer. Yeah, i'm completely fucked.

Sorry! :P I don't think the message was the only reason you figured it out, though... Perhaps you've seen my post in the lounge about making an April Fool's Day game? Perhaps you know I don't have the ability to make an online multiplayer game anyway (even Mattster's Drawing Grounds isn't real-time)?

I knew what was up very early. How did i win any matches if your ai picks rock paper scissor after me? lol

You could of easily trolled the fuck out of me if you didn't make it possible for me to win and added some sort of dialoge text chat on the AI's part. I would of never messaged just a simple "hello" in different variations woulda been enough.

Haha! When I tested it, the AI kept picking scissors... but that's the way Math.ceil(Math.random()*3) works, apparently. I did mean to type in more dialogue, but I was running out of time, and I wanted it to pass through judgement on AFD in all time zones (time is very important since AFD is a half-day event). I could also make it impossible to win, but then... I already have three ways for the AI to cheat (one round -> 2/3, 2/3->3/5, and the paper-scissors hybrid) and if I made it impossible to win, rage reviews will ensue...

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Response to The Flash 'Reg' Lounge 2013-03-31 20:56:07 Reply

At 3/31/13 08:10 PM, FlyingColours wrote:

have three ways for the AI to cheat (one round -> 2/3, 2/3->3/5, and the paper-scissors hybrid) and if I made it impossible to win, rage reviews will ensue...

My ai i programmed for tic tac toe cannot be beaten.

But if you know how to play it also cannot win.

Should i program a gui for it and upload it to newgrounds for people to rage over?