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pirateplatypus
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Response to The Flash 'Reg' Lounge 2013-01-19 23:21:15 Reply

At 1/19/13 06:34 PM, egg82 wrote: http://www.newgrounds.com/dump/item/f1b6de2070d09783e45cfaef 2f9d7d39

I assume this is running poorly for everyone else, as well?
I know how to fix it so it'll run at 60 unless you really abuse it, but it's gonna be a huge pain in the ass.

12 FPS (Flash 11.2ish on Linux, which has shite performance)! I too am working on a game framework. I might even eventually finish it and/or make a game with it. Right now mine performs pretty well, it just doesn't have too many features.


"If loving Python is crazy then I don't want to be sane." -Diki

egg82
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Response to The Flash 'Reg' Lounge 2013-01-19 23:43:30 Reply

At 1/19/13 11:21 PM, pirateplatypus wrote: 12 FPS (Flash 11.2ish on Linux, which has shite performance)! I too am working on a game framework. I might even eventually finish it and/or make a game with it. Right now mine performs pretty well, it just doesn't have too many features.

i've been running Ubuntu 12.10 ever since I learned about fancontrol.
How're you running FD? Wine or VM?
I've been running it via wine for a while now, but i've been thinking about simply slapping it on my XP VM and running with that, instead. It's simply too unstable to use for more than half an hour with practical purposes.


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pirateplatypus
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Response to The Flash 'Reg' Lounge 2013-01-20 00:05:35 Reply

At 1/19/13 11:43 PM, egg82 wrote: How're you running FD? Wine or VM?

I'm not. I write my code in Kate and compile it with the Flex SDK compiler.

I'm not really into proper IDE's. But if I were to want to use FD I'd run it in a VM, I hate Wine. I used to have a stripped down version of XP that I made with N-lite that ran very well on a VM.

If I remember right, there is an effort to port FD to work natively on Linux.


"If loving Python is crazy then I don't want to be sane." -Diki

egg82
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Response to The Flash 'Reg' Lounge 2013-01-20 00:51:59 Reply

At 1/20/13 12:05 AM, pirateplatypus wrote: I'm not. I write my code in Kate and compile it with the Flex SDK compiler.

Ubuntu 11+ uses Unity, not KDE. I, for one, am happy with the new environment. The biggest challenge for it was removing all the bugs, and they seem to have done that since its first release.

Before Unity, though, I actually preferred Gnome over KDE. Just felt better.

anyway, the point is: i've never used Kate before. How is it for general-purpose developing?

I'm not really into proper IDE's. But if I were to want to use FD I'd run it in a VM, I hate Wine. I used to have a stripped down version of XP that I made with N-lite that ran very well on a VM.

I love proper IDEs. They do so much for you that a text editor with a compiler won't. I'm pretty sure Kate won't import everything for you (one of FD's best features, in my opinion. Saves a hell of a lot of time, collectively)

also, what do you mean by "stripped down" and how in the world did you accomplish that?

If I remember right, there is an effort to port FD to work natively on Linux.

yeah, so far they've been able to get it to work unstably in wine. Can you guess what i'm using?
I assume they're trying to get it to work with wine, and then port that to native. I haven't seen evidence to the contrary, at any rate.

speaking of which: what the crap is "native" for a debian-based system? (I assume all the major distros are different, judging by the individual packages and ways of getting them) I would say bash, but i'm pretty sure you can't create fully-featured C-like applications with it. My next guess would have been Python, except that sure as hell wasn't developed specifically for linux.


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Innermike
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Response to The Flash 'Reg' Lounge 2013-01-20 07:25:26 Reply

At 1/19/13 06:34 PM, egg82 wrote: http://www.newgrounds.com/dump/item/f1b6de2070d09783e45cfaef 2f9d7d39

I assume this is running poorly for everyone else, as well?
I know how to fix it so it'll run at 60 unless you really abuse it, but it's gonna be a huge pain in the ass.

Oh yeah didn't even reply to this, 25fps on a base model Macbook Air (1.7ghz) in Safari


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Response to The Flash 'Reg' Lounge 2013-01-21 19:31:10 Reply

I know I'm an old reg here... but I still lurk...

And now I need your opinions:

http://www.newgrounds.com/bbs/topic/1330508

MSGhero
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Response to The Flash 'Reg' Lounge 2013-01-26 17:43:47 Reply

I'm cheating so hard with the code for this game...but it's keeping me from hanging on a problem for a long time, so I guess it's ok. Even with a game design doc, structuring the code is a hassle, but whatever. IT'S ALMOST DONE. Which means the sequels are almost done from a code perspective since a great amount of that will stay the same :D

I-smel
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Response to The Flash 'Reg' Lounge 2013-01-27 14:36:58 Reply

I released my game on Steam, and about 3 people brought up "Newgrounds" in the Steam message board for it, then said "Oh, I guess New Grounds is censored. That's weird!"

It sucks.

PSvils
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Response to The Flash 'Reg' Lounge 2013-01-28 06:32:54 Reply

Wut r the actionscripts for multi player again?

egg82
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Response to The Flash 'Reg' Lounge 2013-01-28 09:58:45 Reply

At 1/28/13 06:32 AM, PSvils wrote: Wut r the actionscripts for multi player again?

https://github.com/egg82/NFM
https://github.com/egg82/NFM-FP

o.o?


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MrRandomist
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Response to The Flash 'Reg' Lounge 2013-01-28 11:25:40 Reply

At 1/28/13 06:32 AM, PSvils wrote: Wut r the actionscripts for multi player again?

in the actionscripts 2.0 right?

egg82
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Response to The Flash 'Reg' Lounge 2013-01-28 11:39:09 Reply

At 1/28/13 11:25 AM, MrRandomist wrote: in the actionscripts 2.0 right?

I thought about making that joke, but can't tell if serious....


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PSvils
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Response to The Flash 'Reg' Lounge 2013-01-28 11:56:10 Reply

At 1/28/13 09:58 AM, egg82 wrote: https://github.com/egg82/NFM
https://github.com/egg82/NFM-FP

o.o?

i need multi player codes.

At 1/28/13 11:25 AM, MrRandomist wrote: in the actionscripts 2.0 right?

Yess. i dont want actionscripts 3 crap.

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Response to The Flash 'Reg' Lounge 2013-01-28 12:43:13 Reply

At 1/28/13 11:25 AM, MrRandomist wrote: in the actionscripts 2.0 right?
Yess. i dont want actionscripts 3 crap.
on (release){
    var apple:Map = new Integer("Multiplayer")
    parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
    duplicateMovieClip(this)
}

Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.

MCarsten
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Response to The Flash 'Reg' Lounge 2013-01-28 12:46:50 Reply

At 1/28/13 12:43 PM, Mattster wrote: on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}

Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.

lolled

Sam
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Response to The Flash 'Reg' Lounge 2013-01-28 13:05:50 Reply

At 1/28/13 12:43 PM, Mattster wrote: on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}

Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.

Brilliant.

PSvils
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Response to The Flash 'Reg' Lounge 2013-01-28 13:50:29 Reply

At 1/28/13 12:43 PM, Mattster wrote: on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}

Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.

it wont work. i think it has sumthing 2 do with my c++ versioning or runtime or whatever. plez help!11

MrRandomist
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Response to The Flash 'Reg' Lounge 2013-01-28 15:28:32 Reply

At 1/28/13 12:43 PM, Mattster wrote:
on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}

Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.

lol :D
now to codes my sonic sprites.

MCarsten
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Response to The Flash 'Reg' Lounge 2013-01-28 16:02:21 Reply

At 1/28/13 03:28 PM, MrRandomist wrote: lol :D
now to codes my sonic sprites.

And my madness sprites lol

MSGhero
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Response to The Flash 'Reg' Lounge 2013-01-28 16:35:53 Reply

At 1/28/13 04:02 PM, Spysociety wrote:
At 1/28/13 03:28 PM, MrRandomist wrote: lol :D
now to codes my sonic sprites.
And my madness sprites lol

How to get madness sprites?

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2013-01-29 13:25:35 Reply

My first ever flash project was a sprite movie about megaman. I still regard it is as my magnum opus, and I've never been able to top it. Check it out. It's on my NG account. Warning: Extremely high brow

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Response to The Flash 'Reg' Lounge 2013-01-29 14:57:19 Reply

At 1/29/13 01:25 PM, PrettyMuchBryce wrote: My first ever flash project was a sprite movie about megaman. I still regard it is as my magnum opus, and I've never been able to top it. Check it out. It's on my NG account. Warning: Extremely high brow

i really like the explosion effects :D

Inglor
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Response to The Flash 'Reg' Lounge 2013-01-31 19:40:57 Reply

So, it has been another year and I was wondering if anyone here still remembers me :)?

Sam
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Response to The Flash 'Reg' Lounge 2013-01-31 20:42:23 Reply

At 1/31/13 07:40 PM, Inglor wrote: So, it has been another year and I was wondering if anyone here still remembers me :)?

Yes, yes I do.

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Response to The Flash 'Reg' Lounge 2013-01-31 22:23:36 Reply

At 1/31/13 07:40 PM, Inglor wrote: So, it has been another year and I was wondering if anyone here still remembers me :)?

Yup

MSGhero
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Response to The Flash 'Reg' Lounge 2013-01-31 22:29:20 Reply

At 1/31/13 07:40 PM, Inglor wrote: So, it has been another year and I was wondering if anyone here still remembers me :)?

I remember your name, no idea who you are though :D

I just deleted about 500 whitespace and single brace lines from my classes...not sure why I did that

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Response to The Flash 'Reg' Lounge 2013-02-02 04:20:01 Reply

At 1/28/13 12:43 PM, Mattster wrote: on (release){
var apple:Map = new Integer("Multiplayer")
parent.parent.parent.root.parent.gotoAndPlay(apple, "start")
duplicateMovieClip(this)
}

Make sure you put that code somewhere on a button nested within a MovieClip called "superbutonst4rt" or else it won't work.

You're trolling, right? It's not very funny. Apparently, you just confused PSvils.

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Response to The Flash 'Reg' Lounge 2013-02-02 05:59:09 Reply

At 2/2/13 04:20 AM, FlyingColours wrote: You're trolling, right? It's not very funny. Apparently, you just confused PSvils.

I couldn't help but smile at that.

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Response to The Flash 'Reg' Lounge 2013-02-02 08:27:20 Reply

At 2/2/13 05:59 AM, 4urentertainment wrote:
At 2/2/13 04:20 AM, FlyingColours wrote: You're trolling, right? It's not very funny. Apparently, you just confused PSvils.
I couldn't help but smile at that.

Upon re-reading, I realised PSvils was being ironic too, and he wasn't really confusing AS and C++ stuff. Well, no wonder why you smiled.

By the way, I looked at the code again and there was only one real error in it:

1) on(release) is bad practice, but not illegal. Same goes for the lack of semicolons.
2) Map could be a subclass of Integer. In the constructor of the Integer class, each character the 'Multiplayer' string will be converted into its ASCII code and into an integer.
3) The lack of underscores before _parent and _root were intentional. Those are, in fact, dynamic properties of the button, and have nothing to do with nesting MovieClips.
4) The global gotoAndPlay function doesn't allow passing variables into the scene name, but this rule was not violated because gotoAndPlay was a method of the class of parent.parent.parent.root.parent, and not the global function.
5) The only real error was duplicateMovieClip. We know that the button is located inside a MovieClip, and AS2 doesn't support method overloading, so there can't possibly be a duplicateMovieClip with one parameter.

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Response to The Flash 'Reg' Lounge 2013-02-02 08:53:17 Reply

Being trolled by flash, something I'm working on doesn't dip below 55fps at its worst, keep in mind I'm using a lowest spec Macbook Air, 1.7ghz, integrated GPU. Sent to someone with a top spec retina Macbook Pro he gets a steady 10fps. Hahahaha what the fuck is this shit.


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