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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-02-07 22:53:07 Reply

At 2/7/13 10:46 PM, I-smel wrote: No, it's cos I'd feel bad for spending a week or a month on something just for laughs

weekend

also you can pop an ad on it and make a few hundred bucks that way, which is more than what a prize would be anyway

I-smel
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Response to The Flash 'Reg' Lounge 2013-02-07 23:37:29 Reply

aaaaaa I don't like putting ads in stuff that small.

I mean y'know-- I'm talkin about tiny spontaenious, reactionary decisions here when I read that there's a game jam happening.

Luis
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Response to The Flash 'Reg' Lounge 2013-02-08 10:52:14 Reply

At 2/7/13 10:46 PM, I-smel wrote: I know that makes me sound like a giant evil tyrant, but it's fucking true. I've skipped like a billion game jams.

Is it cos MY TIME IS VALUABLE!!? No, it's cos I'd feel bad for spending a week or a month on something just for laughs.

well time is valuable, and i think in my past experiences particularly with collabs, i realized that the lower the commitment level was, the more willing people would be to integrate that into their workload. I think any jam that has you spending more than even 3 days is probably too much of a commitment, especially with no prize or anything.

I think the tough thing about jams and newgrounds is that people feel really self concious about submitting experimental things, maybe its the culture we have built here or just the culture of the portal, where people are less open to allowing people to play and be crude. So people spend alot of time being conservative and polished. (Something that probably happend in that dumb puppy thing we never finished, i-smel. lmao).


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egg82
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Response to The Flash 'Reg' Lounge 2013-02-09 02:26:01 Reply

At 2/7/13 10:46 PM, I-smel wrote: Is it cos MY TIME IS VALUABLE!!? No, it's cos I'd feel bad for spending a week or a month on something just for laughs. I'd feel like I was procrastinating and putting off work. I'd feel like I was clownin' around and wasting time and being a slacker while I have unfinished deadlines to hand in on my desktop. At least if there's a prize I can lie to myself and say "Technically if I win then this counts as work, so I'm covered."
And the reason I said lieing to myself is because I'm never actually trying to win anything.

the thing is, you're saying that your time is valuable to you right there.
If you had no deadlines to meet, nothing to do, and you realized that you had from now until the end of time to finish one thing without any consequence whatsoever, would you do it?

There's people who say "Time is money" and think quite literally in that way; there's people who prioritize some things over others because, well, that's the way it needs to be done following whatever logic they follow through with at the time of planning; there's also people in between the two.

Whatever their reason, whatever their goal, the general populace tends to think their time is valuable to an extent. It simply mostly depends on what cutoff you're expecting. "free" puts off a pretty large number of people, however a large amount of money (as evidenced earlier by I-smel) will attract the wrong type of people for the competition.

There was a study a little while ago fronted as a writing contest (it may have been art, but I believe it was writing) in which the participants of the study were given a set amount of money to create a small story. One group was given $10, and one was given $1. They somehow tied it to a charity of some sort.
The $10 contest had more people, but the $1 contest had much better quality writings. There's obviously quite a few variables that may or may not have been taken into account, however I find it believable enough to pass along as factual evidence.


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egg82
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Response to The Flash 'Reg' Lounge 2013-02-09 02:41:05 Reply

Of course, this is the point at which I've crossed the line from "helpful" to "holding things back" - so unless anyone else has anything else on the topic of prizes, I propose that we simply move on and come back to it later.

Date might be a good next step, everyone agree?


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Response to The Flash 'Reg' Lounge 2013-02-10 11:02:14 Reply

At 2/9/13 02:41 AM, egg82 wrote: Of course, this is the point at which I've crossed the line from "helpful" to "holding things back" - so unless anyone else has anything else on the topic of prizes, I propose that we simply move on and come back to it later.

Date might be a good next step, everyone agree?

Sometime in mid-March would be good. The weekend of the sixteenth is sufficiently far away, so as to allow people time to plan for it and sign up.

OmarShehata
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Response to The Flash 'Reg' Lounge 2013-02-10 11:42:34 Reply

At 2/10/13 11:02 AM, Archawn wrote: Sometime in mid-March would be good. The weekend of the sixteenth is sufficiently far away, so as to allow people time to plan for it and sign up.

But MIT's decisions come out in mid-march D:

What if somebody DIES??

egg82
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Response to The Flash 'Reg' Lounge 2013-02-10 12:27:48 Reply

At 2/10/13 11:02 AM, Archawn wrote: Sometime in mid-March would be good. The weekend of the sixteenth is sufficiently far away, so as to allow people time to plan for it and sign up.

a month from now seems about right.

I honestly have no idea what 4urentertainment's talking about.
care to elaborate? xD


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Sam
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Response to The Flash 'Reg' Lounge 2013-02-10 12:45:34 Reply

At 2/10/13 11:42 AM, 4urentertainment wrote:
At 2/10/13 11:02 AM, Archawn wrote: Sometime in mid-March would be good. The weekend of the sixteenth is sufficiently far away, so as to allow people time to plan for it and sign up.
But MIT's decisions come out in mid-march D:

What if somebody DIES??

If he dies...

MSGhero
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Response to The Flash 'Reg' Lounge 2013-02-10 12:58:21 Reply

At 2/10/13 11:02 AM, Archawn wrote: Sometime in mid-March would be good. The weekend of the sixteenth is sufficiently far away, so as to allow people time to plan for it and sign up.

Spring break x.x I can't win with these things...

I believe in you Omar! Release Joe 2 before any dying, though
Archawn
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Response to The Flash 'Reg' Lounge 2013-02-10 18:23:26 Reply

At 2/10/13 11:42 AM, 4urentertainment wrote:
At 2/10/13 11:02 AM, Archawn wrote: Sometime in mid-March would be good. The weekend of the sixteenth is sufficiently far away, so as to allow people time to plan for it and sign up.
But MIT's decisions come out in mid-march D:

What if somebody DIES??

I hear they send confetti in a tube to students who get accepted. Does that mean they send a tube spring-loaded with nails to rejected applicants? :O

If I don't get in maybe a game jam will cheer me up, haha. You applied there, too, right? Or was it some other reglounger? Anyway, good luck.

ROOMIES
OmarShehata
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Response to The Flash 'Reg' Lounge 2013-02-11 02:47:25 Reply

At 2/10/13 06:23 PM, Archawn wrote: I hear they send confetti in a tube to students who get accepted. Does that mean they send a tube spring-loaded with nails to rejected applicants? :O

Even if they said you got accepted, point that tube away from your face when you open it. You never know..

If I don't get in maybe a game jam will cheer me up, haha. You applied there, too, right? Or was it some other reglounger? Anyway, good luck.

And yeah I applied there. Good luck to you as well!

ROOMIES

:D

At 2/10/13 12:58 PM, MSGhero wrote:
I believe in you Omar! Release Joe 2 before any dying, though

And yeah ok, I'll try not to die.

Innermike
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Response to The Flash 'Reg' Lounge 2013-02-11 09:54:20 Reply

At 2/10/13 06:23 PM, Archawn wrote: stuff

TCTSTC. WHEN?


nobody

Archawn
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Response to The Flash 'Reg' Lounge 2013-02-11 12:22:43 Reply

At 2/11/13 09:54 AM, Innermike wrote:
At 2/10/13 06:23 PM, Archawn wrote: stuff
TCTSTC. WHEN?

UM UH UMM UH

*leaves quietly*
MSGhero
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Response to The Flash 'Reg' Lounge 2013-02-11 17:55:24 Reply

So it turns out if you forget the brackets when initializing a class vector with stuff in it, Flash will just quit. No errors, no popup, it just quits.

public static var vi:Vector.<int> = Vector.<int>([stuff]);

That's an hour I won't get back...

Rustygames
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Response to The Flash 'Reg' Lounge 2013-02-12 14:33:09 Reply

Hi guys,

I've just read your arguments for and against contests and free work vs paid work and found it quite interesting.

I agree with what Glaiel and Luis are saying; sometimes you should just be doing things for free to try out new wacky ideas which don't yet merit a full title and, probably more importantly, just to have fun working on something with your peers.

I also agree with Glaiel's thoughts on game contests for the most part. I think it is a shitty deal to perhaps end up with nothing over it, however I think it's a great way for new developers to get on the scene much like I-smel pointed out.

Having said all of this I must say that I-smel is right in that sometimes you need to be paid to work. Making games just for the fun of it is just about the most entertaining thing I know of, but I need to eat food in order to stay alive and continue making games when I can so sometimes work comes first. This strikes me as irrelevant in the context of this "game jam" you're talking about though.

Last thing; what is a game jam? Is it like one of the old "collabs" we did where each dev makes a mini game and we package them into one swf?


- Matt, Rustyarcade.com

Luis
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Response to The Flash 'Reg' Lounge 2013-02-12 14:39:21 Reply

At 2/12/13 02:33 PM, Rustygames wrote: Last thing; what is a game jam? Is it like one of the old "collabs" we did where each dev makes a mini game and we package them into one swf?

Nah its usually, like a set weekend where people are given a theme, or sometimes its a limitation of some sort, and everyone spends 48 hrs making something relevant to it. And then you just submit it, if you find the time to look up past game jams and the ludum dare thing outside of newgrounds youll get a good idea of what its all about.

But yeah i think if the timeframe is low enough to where you dont feel like you've given up your normal bread and butter to experiment with something then youll find most people can probably put aside a weekend or whatever to just try something out.


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Rustygames
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Response to The Flash 'Reg' Lounge 2013-02-12 16:36:44 Reply

At 2/12/13 02:39 PM, Luis wrote:
At 2/12/13 02:33 PM, Rustygames wrote: Last thing; what is a game jam? Is it like one of the old "collabs" we did where each dev makes a mini game and we package them into one swf?
Nah its usually, like a set weekend where people are given a theme, or sometimes its a limitation of some sort, and everyone spends 48 hrs making something relevant to it. And then you just submit it, if you find the time to look up past game jams and the ludum dare thing outside of newgrounds youll get a good idea of what its all about.

But yeah i think if the timeframe is low enough to where you dont feel like you've given up your normal bread and butter to experiment with something then youll find most people can probably put aside a weekend or whatever to just try something out.

Cool, I went and had a butchers at some. Some look pretty darn good for just 2 days work (I'm guessing non-stop ;)).
So do we team up with an artist? Are there artists keen to do it or do we have to "supply our own"?
Also is the point just to have fun and show each other our cool little mini-games or is there something else behind it? Maybe ad revenue could go to a charity which the game is themed around? Possibly some links to said charity? Just spit-balling here...


- Matt, Rustyarcade.com

MSGhero
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Response to The Flash 'Reg' Lounge 2013-02-12 16:45:05 Reply

At 2/12/13 04:36 PM, Rustygames wrote: Cool, I went and had a butchers at some. Some look pretty darn good for just 2 days work (I'm guessing non-stop ;)).
So do we team up with an artist? Are there artists keen to do it or do we have to "supply our own"?
Also is the point just to have fun and show each other our cool little mini-games or is there something else behind it? Maybe ad revenue could go to a charity which the game is themed around? Possibly some links to said charity? Just spit-balling here...

It's alternated between choosing your own artist/team and randomly assigned teams. We're planning on doing random teams to make it interesting. I think there was another event where revenue went to specific charities; we could do that.

Rustygames
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Response to The Flash 'Reg' Lounge 2013-02-12 16:48:36 Reply

At 2/12/13 04:45 PM, MSGhero wrote:
At 2/12/13 04:36 PM, Rustygames wrote: Cool, I went and had a butchers at some. Some look pretty darn good for just 2 days work (I'm guessing non-stop ;)).
So do we team up with an artist? Are there artists keen to do it or do we have to "supply our own"?
Also is the point just to have fun and show each other our cool little mini-games or is there something else behind it? Maybe ad revenue could go to a charity which the game is themed around? Possibly some links to said charity? Just spit-balling here...
It's alternated between choosing your own artist/team and randomly assigned teams. We're planning on doing random teams to make it interesting. I think there was another event where revenue went to specific charities; we could do that.

It sounds like fun, random teams sounds amazing, great way to meet new people. What do you do about time zones and such though? If I had only 48 hours to work with a designer I'd want us to be working in tandem the whole time


- Matt, Rustyarcade.com

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Response to The Flash 'Reg' Lounge 2013-02-12 16:53:44 Reply

At 2/12/13 04:48 PM, Rustygames wrote: It sounds like fun, random teams sounds amazing, great way to meet new people. What do you do about time zones and such though? If I had only 48 hours to work with a designer I'd want us to be working in tandem the whole time

That's part of the fun...and frustration. It could be weighted or something so US are likely grouped with US, EU with EU.

Although, if neither of you are planning on sleeping, time zones won't matter.

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Response to The Flash 'Reg' Lounge 2013-02-12 16:57:29 Reply

At 2/12/13 04:53 PM, MSGhero wrote:
At 2/12/13 04:48 PM, Rustygames wrote: It sounds like fun, random teams sounds amazing, great way to meet new people. What do you do about time zones and such though? If I had only 48 hours to work with a designer I'd want us to be working in tandem the whole time
That's part of the fun...and frustration. It could be weighted or something so US are likely grouped with US, EU with EU.

Although, if neither of you are planning on sleeping, time zones won't matter.

Good point. I think you're right, it'll work itself out, thinking too hard about it will just lead to delays and confusion. So when is the next thing and what will the theme be? Or are you all still discussing that?


- Matt, Rustyarcade.com

Luis
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Response to The Flash 'Reg' Lounge 2013-02-12 16:57:47 Reply

At 2/12/13 04:53 PM, MSGhero wrote:
At 2/12/13 04:48 PM, Rustygames wrote: It sounds like fun, random teams sounds amazing, great way to meet new people. What do you do about time zones and such though? If I had only 48 hours to work with a designer I'd want us to be working in tandem the whole time
That's part of the fun...and frustration. It could be weighted or something so US are likely grouped with US, EU with EU.

yeah time zones make it really tricky, it helps if you literally set aside the whole weekend to do it. Like ive had australian teamates before and its very challenging being in the east coast. I'm all for a challenge but i feel like that sort of challenge is pushing it. I think if i knew id have like australian / japanese /indian / whatever teammates id probably just say fuck it and just try to marathon it. Its way disconcerting to pick up on discussions and stuff after theyve been discussed. Skype is helpful in that but i feel like you still feel lost the next day.

I guess it depends on the roster of the people interested. I dunno. Doing something for charity would be cool.


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Response to The Flash 'Reg' Lounge 2013-02-12 17:06:17 Reply

At 2/12/13 04:57 PM, Rustygames wrote: Good point. I think you're right, it'll work itself out, thinking too hard about it will just lead to delays and confusion. So when is the next thing and what will the theme be? Or are you all still discussing that?

I think the consensus was sometime mid-March. Theme will be announced the day it starts most likely.

Spring break, last jam was during fall break. I can't get a break here
Rustygames
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Response to The Flash 'Reg' Lounge 2013-02-12 17:10:26 Reply

At 2/12/13 05:06 PM, MSGhero wrote:
At 2/12/13 04:57 PM, Rustygames wrote: Good point. I think you're right, it'll work itself out, thinking too hard about it will just lead to delays and confusion. So when is the next thing and what will the theme be? Or are you all still discussing that?
I think the consensus was sometime mid-March. Theme will be announced the day it starts most likely.
Spring break, last jam was during fall break. I can't get a break here

Cool, is there a hub page or is this it pretty much?
Who decides the theme?

Sorry for all the questions


- Matt, Rustyarcade.com

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Response to The Flash 'Reg' Lounge 2013-02-12 17:23:39 Reply

At 2/12/13 05:10 PM, Rustygames wrote:
At 2/12/13 05:06 PM, MSGhero wrote:
At 2/12/13 04:57 PM, Rustygames wrote: Good point. I think you're right, it'll work itself out, thinking too hard about it will just lead to delays and confusion. So when is the next thing and what will the theme be? Or are you all still discussing that?
I think the consensus was sometime mid-March. Theme will be announced the day it starts most likely.
Spring break, last jam was during fall break. I can't get a break here
Cool, is there a hub page or is this it pretty much?
Who decides the theme?

Sorry for all the questions

we can just appoint someone who cant participate or something but wants to be part of it to come up with a theme or something? If i know i wont be free to work on something on the weekend its going on, id be open to offering a theme or helping out with one or something.


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Luis
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Response to The Flash 'Reg' Lounge 2013-02-12 17:25:03 Reply

At 2/12/13 05:10 PM, Rustygames wrote:
At 2/12/13 05:06 PM, MSGhero wrote:
At 2/12/13 04:57 PM, Rustygames wrote: Good point. I think you're right, it'll work itself out, thinking too hard about it will just lead to delays and confusion. So when is the next thing and what will the theme be? Or are you all still discussing that?
I think the consensus was sometime mid-March. Theme will be announced the day it starts most likely.
Spring break, last jam was during fall break. I can't get a break here
Cool, is there a hub page or is this it pretty much?
Who decides the theme?

Sorry for all the questions

heres a full collection of jam based things:

http://www.newgrounds.com/collection/nggamejam5


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-02-12 17:28:06 Reply

At 2/12/13 05:10 PM, Rustygames wrote: Cool, is there a hub page or is this it pretty much?
Who decides the theme?

Sorry for all the questions

There will probably be a thread dedicated to it since many artists would never see this page. And probably an announcement that points everyone to the thread. Someone who isn't participating should come up with a theme, maybe Tom. Judging will be more on us as jammers rather than the score it gets in the portal since people don't vote with "48 hr game" in mind. Multiple categories to be judged on and multiple places like ludum dare.

egg82
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Response to The Flash 'Reg' Lounge 2013-02-12 17:29:16 Reply

At 2/12/13 05:23 PM, Luis wrote: we can just appoint someone who cant participate or something but wants to be part of it to come up with a theme or something? If i know i wont be free to work on something on the weekend its going on, id be open to offering a theme or helping out with one or something.

I thought about that, too. What's AustinBreed's schedule looking like?


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Luis
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Response to The Flash 'Reg' Lounge 2013-02-12 19:22:11 Reply

At 2/12/13 05:28 PM, MSGhero wrote: Multiple categories to be judged on and multiple places like ludum dare.

I do like the ludum approach .. where its more like superlatives rather than 1st place - whatever place.

Something we could do is just have everyone come up with theme ideas ... like the week before or something and then on the actual day draw one out of a hat, or have someone pick one or something. I dunno i think it might be a sloppy the first time we do it but itll naturally get better over time.

Tom also proposed the idea of using a specialized tab in the collabinator or something, where when a jam was going on, people could fill in blanks and no-shows quickly or something. So someone casually visiting looking to collab could be like oh theres a jam going on maybe i can jump in.

And then that tab would go away until the next one or something.

Its all spitballing atm like everyone else. So yeah.. it atleast has this place more alive than times past.


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