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swishcheese
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Response to The Flash 'Reg' Lounge 2013-02-13 16:50:10 Reply

At 2/13/13 05:27 AM, 4urentertainment wrote: I need some opinions on choosing a ground style for Joe 2.

http://puu.sh/21QDR

Thoughts?

I sorta like the retro look.....

I have a puzzle game that I have practically done i just need an ending cut scene animation (I am not great at art and animation, but I could make a half decent one). So far I have made all the art (as a place holder to begin with), but now I am looking for advice cause it may look terrible to some people. here is one level and the basic color scheme/art that i made for the entire game. Should i push through, and make an ending cut scene? Or is this crap and should I have an artist come in and save my ass? Thanks in advance for your opinions.

The Flash 'Reg' Lounge


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-02-13 17:02:51 Reply

At 2/13/13 04:50 PM, swishcheese wrote:
At 2/13/13 05:27 AM, 4urentertainment wrote: I need some opinions on choosing a ground style for Joe 2.

http://puu.sh/21QDR

Thoughts?
I sorta like the retro look.....

I have a puzzle game that I have practically done i just need an ending cut scene animation (I am not great at art and animation, but I could make a half decent one). So far I have made all the art (as a place holder to begin with), but now I am looking for advice cause it may look terrible to some people. here is one level and the basic color scheme/art that i made for the entire game. Should i push through, and make an ending cut scene? Or is this crap and should I have an artist come in and save my ass? Thanks in advance for your opinions.

I think the text at the bottom should be the same font as the text up top, plus pushed down a few px. I'm not sure if it's the blocks or the tiles, but I get distracted by one of them. Like, I look at the game and I can't focus and start to get a headache.

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-02-13 18:55:11 Reply

At 2/12/13 07:22 PM, Luis wrote:
At 2/12/13 05:28 PM, MSGhero wrote: Multiple categories to be judged on and multiple places like ludum dare.
I do like the ludum approach .. where its more like superlatives rather than 1st place - whatever place.

If, one day, the NG jam gets as many participants as Ludum Dare, it would certainly be great to do that! :)

@4ur: I like the green one too, I'm afraid. (Crust + fade stripe no body tiles) The retro one would come a close second, though.

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Response to The Flash 'Reg' Lounge 2013-02-13 19:27:45 Reply

so today I learned that
A) We have a "gay, straight, and bi" club - it's quite neat, and
B) A Game Design and Develop club just came about this semester

I suppose i'll be teaching peoples code for the rest of my college years. I'm fine with this :D


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swishcheese
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Response to The Flash 'Reg' Lounge 2013-02-13 19:33:16 Reply

At 2/13/13 05:02 PM, MSGhero wrote

I think the text at the bottom should be the same font as the text up top, plus pushed down a few px. I'm not sure if it's the blocks or the tiles, but I get distracted by one of them. Like, I look at the game and I can't focus and start to get a headache.

Thanks for the feedback. Does this give you less of a headache? changed the text, and I could center it, but sometimes there
will be two lines of text, so idk.


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-02-13 19:38:05 Reply

At 2/13/13 07:33 PM, swishcheese wrote: Thanks for the feedback. Does this give you less of a headache? changed the text, and I could center it, but sometimes there
will be two lines of text, so idk.

Yeah it does. I don't think you have to remove the color completely, just the pattern; but yeah it looks better like that anyway.

swishcheese
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Response to The Flash 'Reg' Lounge 2013-02-13 19:59:05 Reply

At 2/13/13 07:38 PM, MSGhero wrote:
At 2/13/13 07:33 PM, swishcheese wrote: Thanks for the feedback. Does this give you less of a headache? changed the text, and I could center it, but sometimes there
will be two lines of text, so idk.
Yeah it does. I don't think you have to remove the color completely, just the pattern; but yeah it looks better like that anyway.

Yeahh, Im still debating. Cause this game has that retro feel and gradients were really used. I might try out some different colors or patterns tho without the gradient. When I do, Ill post link to em here.


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Response to The Flash 'Reg' Lounge 2013-02-15 13:40:59 Reply

Hey I brought up Game Closure (HTML5 dev tool) at the office and Luis mentioned PrettyMuchBryce was trying it out. It reminded me of something that I REALLY WANT TO DO and we can actually start really soon on this...

I'd like to try a monthly challenge where each month we present a different development tool that people can make a game with. So everyone who is interested can make a game with that tool. You can get it sponsored, or just run ads, or whatever... But you've learned the tool that month.

The plan was to start with Construct 2 because I've already been talking to the creator of that and he can give out some codes for full versions for the winners.

Next up I was planning Axel, a Flixel-like framework that uses hardware acceleration. I also talked to the creator of that and he's into it.

Month three could be Game Closure and maybe by month 4, Stencyl 3.0 will be out.

Doing this would let people learn and evaluate all the different tools and find their favorite.

We could also pop a 48 hour game jam between each one, just to open the field to everything.

So I guess my question is - do you guys want to try doing a 48 hour game jam before something like this kicks off, or should I just get moving with launching a Construct 2 Challenge?


Nightmare Cops, the game JohnnyUtah, Spazkid and I have been working on.

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MSGhero
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Response to The Flash 'Reg' Lounge 2013-02-15 14:16:20 Reply

At 2/15/13 01:40 PM, TomFulp wrote: I'd like to try a monthly challenge where each month we present a different development tool that people can make a game with. So everyone who is interested can make a game with that tool. You can get it sponsored, or just run ads, or whatever... But you've learned the tool that month.

This would be really cool for helping people get into coding. I know some of the frameworks are in the wiki, but nothing beats a frontpage post. "So you want to make a game" or something to pique interest. Plus that's less AS2 posts we have to answer :D I don't visit the programming forum much, but I assume questions about the html5 tools would go there, and stencyl/flixel would go here.

So I guess my question is - do you guys want to try doing a 48 hour game jam before something like this kicks off, or should I just get moving with launching a Construct 2 Challenge?

Whichever option reschedules the game jam from my spring break weekend. What would the challenge be? Like make a game before xx date with this tool? Will there be a theme?

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Response to The Flash 'Reg' Lounge 2013-02-15 14:42:47 Reply

At 2/15/13 02:16 PM, MSGhero wrote: Whichever option reschedules the game jam from my spring break weekend. What would the challenge be? Like make a game before xx date with this tool? Will there be a theme?

When your spring break weekend?

Also I'd much rather see a classic game jam first. To bring back everyone together again.

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Response to The Flash 'Reg' Lounge 2013-02-15 14:49:43 Reply

At 2/15/13 02:42 PM, 4urentertainment wrote: When your spring break weekend?

16-23 of march. I think we were planning on doing this the 15-16th.

Just my vote, though. I'm sure someone else's schedule conflicts with a new date
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Response to The Flash 'Reg' Lounge 2013-02-15 15:01:01 Reply

As someone who didn't budge from AS2 til about last year, it takes a fuckin' lot to convince me to download and try to make a game in new software.

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Response to The Flash 'Reg' Lounge 2013-02-15 18:26:26 Reply

At 2/15/13 01:40 PM, TomFulp wrote: I'd like to try a monthly challenge where each month we present a different development tool that people can make a game with. So everyone who is interested can make a game with that tool. You can get it sponsored, or just run ads, or whatever... But you've learned the tool that month.

I like this idea, it gives developers an incentive to test out the different tools that are out there and gives (much needed, I'm sure) exposure to the authors of those tools. As long as the tool for each jam is announced beforehand so we have a chance to dig through the documentation/examples a bit first, I'd certainly be willing to try it out.


We could also pop a 48 hour game jam between each one, just to open the field to everything.

So I guess my question is - do you guys want to try doing a 48 hour game jam before something like this kicks off, or should I just get moving with launching a Construct 2 Challenge?

I like classic jams and the freedom they allow, so yeah, my vote's for "popping a 48 hour game jam between each one". I'd like to keep the mid-March jam a classic jam too, I'm excited to get back to jammin'.

As for the date, what works for everyone else? MGSHero, what works for you, if not the sixteenth? The open weekends for me within the next couple of months are:

March 9
March 16
April 6
April 20

egg82
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Response to The Flash 'Reg' Lounge 2013-02-15 18:34:40 Reply

At 2/15/13 01:40 PM, TomFulp wrote: I'd like to try a monthly challenge where each month we present a different development tool that people can make a game with. So everyone who is interested can make a game with that tool. You can get it sponsored, or just run ads, or whatever... But you've learned the tool that month.

This sounds pretty damn cool. It would give me an opportunity to do some videos and post them on my poor little YT channel :P

on a more serious note, it would give everyone a chance to look at new things (since that's a big part of programming - try not to get too comfortable with anything because everything changes very quickly) - hopefully we can get some fresh blood involved in development.

So I guess my question is - do you guys want to try doing a 48 hour game jam before something like this kicks off, or should I just get moving with launching a Construct 2 Challenge?

to be honest, i'm just looking for something to prove to myself that I haven't been using all my free time unwisely. A game jam is great for that, but if you have something better then I say go for it.


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-02-15 19:03:18 Reply

At 2/15/13 06:26 PM, Archawn wrote: As for the date, what works for everyone else? MGSHero, what works for you, if not the sixteenth? The open weekends for me within the next couple of months are:

March 9
April 20

The 5th is the final competition for my ME design class, lots of sponsors show up and watch our bots do stuff. It might extend over to the 6th as well, so that weekend's out.

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Response to The Flash 'Reg' Lounge 2013-02-15 22:30:45 Reply

I agree with 4ur. I would prefer a classic game jam first. (Plus, I suck at HTML, so HTML5 would be even worse for me.)

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Response to The Flash 'Reg' Lounge 2013-02-16 13:05:07 Reply

If anyone is curious, here is my breakdown of HTML5 libs after having looked at various different ones. Please correct me if I made any mistakes.

CreateJS / EaselJS: Awesome for flash devs. Similar display object and stage concepts. Renders to the HTML5 canvas. Can be slow if you aren't careful. Probably start here if you are proficient in AS2 or AS3.

Game Closure: Aimed at Android and iOS development. I haven't checked it out in much detail yet, but the license is a deal breaker for me. They make you show their splash screen at the start of your game. No exceptions.

LimeJS: My favorite. Actually uses DOM manipulation and sets CSS on the fly rather than using Canvas. Uses google closure to make your code pristine. Write your build scripts in python.

ImpactJS: The Flixel / Game Maker of HTML5. Performs well. This is probably best if you are more of a visual developer. It comes with a level editor, and debugging tools. Costs 100$. No demo. :[

Unity: Unity doesn't build true HTML5 games, but you can write games in Javascript, so I think it deserves a mention.

This reminds me, isn't this more like "The Game Dev 'Reg' Lounge" now ?

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Response to The Flash 'Reg' Lounge 2013-02-16 14:31:44 Reply

At 2/15/13 02:42 PM, 4urentertainment wrote: Also I'd much rather see a classic game jam first. To bring back everyone together again.

I'd love to try out some tools I am not familiar with, especially something HTML5, and a jam would be the perfect way to do that, but I would have to agree with 4urentertainment. I'd like to see a classic jam to get back in the spirit of things ;)

For the last several weeks I have been mentoring a local robotics team, and was thinking back to when I started to learn how to program. I knew nothing about code, much like a few of the students on the team. It feels so strange when you say "write an if statement", and it causes mass confusion, since it is such a simple thing for someone who already knows the logic behind programming.

I think it would be fun to start from scratch learning a new language/program. Although, I almost wish I could hit a reset button and start from scratch, to feel that full sense of discovery once again.

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Response to The Flash 'Reg' Lounge 2013-02-16 16:57:08 Reply

At 2/16/13 01:05 PM, PrettyMuchBryce wrote: This reminds me, isn't this more like "The Game Dev 'Reg' Lounge" now ?

I'm sure there are a lot of devs who will never go to the flash forum and see this thread.

This would be a good time to make my small game ideas, since I probably won't stick with the tool for too long (unless it's AMAAAAZING), and I need to stop coding RPGs badly.

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Response to The Flash 'Reg' Lounge 2013-02-16 20:38:06 Reply

At 2/16/13 01:05 PM, PrettyMuchBryce wrote: This reminds me, isn't this more like "The Game Dev 'Reg' Lounge" now ?

Basically. Ever since Animation became its own forum the Flash forum in general has become more game-dev oriented.

At 2/16/13 02:31 PM, Mattster wrote: For the last several weeks I have been mentoring a local robotics team,

FIRST is a blast. May I ask what team you're mentoring? Maybe I'll see you down at the Championship event this year, haha. Or maybe not, our robot's not looking so good and it doesn't look like we'll be getting any time to program the competition bot before bag day.

and was thinking back to when I started to learn how to program. I knew nothing about code, much like a few of the students on the team. It feels so strange when you say "write an if statement", and it causes mass confusion, since it is such a simple thing for someone who already knows the logic behind programming.

I started our fall season with a dozen or so new programmers, and by the time I was done trying to show them around NetBeans there were only three or four left. The ones that stuck around are fantastic, though.

I'm still trying to find an approach to teaching people to code without scaring them away. The learning curve's daunting.

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Response to The Flash 'Reg' Lounge 2013-02-16 21:08:44 Reply

At 2/16/13 08:38 PM, Archawn wrote: I'm still trying to find an approach to teaching people to code without scaring them away. The learning curve's daunting.

If you find a way, you should mention it to our MATLAB class's teachers. Quite a few people fail the class and have to retake it. Most copy the hw from someone else. Some switch majors. What's hilarious is when someone takes an hour to copy the hw (not sure where that's spent) while it takes me 10 mins to do the whole thing :)

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Response to The Flash 'Reg' Lounge 2013-02-16 21:11:37 Reply

At 2/16/13 08:38 PM, Archawn wrote: FIRST is a blast. May I ask what team you're mentoring? Maybe I'll see you down at the Championship event this year, haha. Or maybe not, our robot's not looking so good and it doesn't look like we'll be getting any time to program the competition bot before bag day.

I'm mentoring Team 4814, it's a rookie team formed at the University which is an incubator group for all local highschools. All extra-curricular activities around here have been cancelled due to a teacher strike. We've got 2 schools in with us this year, who we hope will become independent next year (and we'll take in 2 more). We're basically trying to suck all the highschools in London into joining FIRST.

I think we've got a pretty good chance at getting Rookie All-star, so you never know. I was on Team 3739 in highschool and was at the 2010 championships (via Rookie All-star), it truly is an amazing and inspirational experience.

I started our fall season with a dozen or so new programmers, and by the time I was done trying to show them around NetBeans there were only three or four left. The ones that stuck around are fantastic, though.

I'm still trying to find an approach to teaching people to code without scaring them away. The learning curve's daunting.

Oh my god, yeah, people get scared and run away. I've been lucky to have some students who stay interested and at least try. For a few days the programming team (size: 2) didn't show up, so I was told to appoint 2 of the electrical people to learn how to code... It was... interesting.

What team are you with?

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Response to The Flash 'Reg' Lounge 2013-02-16 22:19:48 Reply

i have been using unity lately its actually pretty cool

been making a multiplayer thingy

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Response to The Flash 'Reg' Lounge 2013-02-16 22:40:08 Reply

At 2/16/13 10:19 PM, Glaiel-Gamer wrote: been making a multiplayer thingy

been playing a little of it as you may have seen. It's actually really addicting.
my only complaint is the way the x-ray works. It's a tad confusing at first, and I nearly ran myself into lava with it several times.


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Response to The Flash 'Reg' Lounge 2013-02-16 22:43:53 Reply

At 2/16/13 10:40 PM, egg82 wrote:
At 2/16/13 10:19 PM, Glaiel-Gamer wrote: been making a multiplayer thingy
been playing a little of it as you may have seen. It's actually really addicting.
my only complaint is the way the x-ray works. It's a tad confusing at first, and I nearly ran myself into lava with it several times.

im gonna fix that eventually (i need to do some raycasts to find out what z-plane I can cull out objects at)

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Response to The Flash 'Reg' Lounge 2013-02-16 22:48:46 Reply

At 2/16/13 10:43 PM, Glaiel-Gamer wrote: im gonna fix that eventually (i need to do some raycasts to find out what z-plane I can cull out objects at)

i've actually been juggling the idea of a simple multiplayer worms-like game with a terrarian movement/world mechanic for a while now, just to get something out there. My submissions have been dead for quite some time.
Guess you beat me to the punch, in some ways :P


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Response to The Flash 'Reg' Lounge 2013-02-16 23:05:58 Reply

At 2/16/13 10:19 PM, Glaiel-Gamer wrote: i have been using unity lately its actually pretty cool

been making a multiplayer thingy

I'm impressed Tyler. This has a lot of potential.

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Response to The Flash 'Reg' Lounge 2013-02-17 00:03:11 Reply

At 2/16/13 09:11 PM, Mattster wrote: I think we've got a pretty good chance at getting Rookie All-star, so you never know. I was on Team 3739 in highschool and was at the 2010 championships (via Rookie All-star), it truly is an amazing and inspirational experience.

Yeah, it is. I've been there twice now, both last year and the year before. I was lucky enough to be the human player last year, and being a part of the action down on the field is like nothing I've ever experienced before.

Good luck to you and your team!

Oh my god, yeah, people get scared and run away. I've been lucky to have some students who stay interested and at least try. For a few days the programming team (size: 2) didn't show up, so I was told to appoint 2 of the electrical people to learn how to code... It was... interesting.

What team are you with?

I'm an Adambot, on Team 245, out of Michigan.

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Response to The Flash 'Reg' Lounge 2013-02-17 00:34:40 Reply

At 2/17/13 12:03 AM, Archawn wrote: I'm an Adambot, on Team 245, out of Michigan.

I'm gonna play Find the Archawn.

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Response to The Flash 'Reg' Lounge 2013-02-17 10:22:25 Reply

At 2/17/13 12:34 AM, MSGhero wrote:
At 2/17/13 12:03 AM, Archawn wrote: I'm an Adambot, on Team 245, out of Michigan.
I'm gonna play Find the Archawn.

Oh, man, please, most of the pictures on that website of me are terrible.