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The Flash 'Reg' Lounge

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FlyingColours
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Response to The Flash 'Reg' Lounge 2013-02-02 18:47:28 Reply

At 2/2/13 03:30 PM, Sam wrote: Is this still part of the joke?

I don't get it.

What part of the joke? I was defending the joke!

Mattster
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Response to The Flash 'Reg' Lounge 2013-02-03 10:36:51 Reply

At 2/2/13 08:27 AM, FlyingColours wrote: By the way, I looked at the code again and there was only one real error in it:

The code block I posted was just a tribute to all those terrible habits that AS2 got people into. I've noticed so many topics about people having issues with AS2, or they are throwing code everywhere, no classes etc... So I compiled some of my favourites into a little segment.

I really wasn't thinking at all when writing it, which I notice is even clearer now due to the lack of underscores. It goes to show that I don't remember anything about AS2 besides "on(func){}" xD

Inglor
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Response to The Flash 'Reg' Lounge 2013-02-04 13:23:44 Reply

At 1/31/13 10:23 PM, Spysociety wrote:
At 1/31/13 07:40 PM, Inglor wrote: So, it has been another year and I was wondering if anyone here still remembers me :)?
Yup
At 1/31/13 08:42 PM, Sam wrote:
At 1/31/13 07:40 PM, Inglor wrote: So, it has been another year and I was wondering if anyone here still remembers me :)?
Yes, yes I do.

Cool, I'll be back in another year, apperantly Toast is still here too :) No sign of any Denvish or NegativeOne or schorhr or AfroNinja or Luis or jmtb or Glaiel or anyone else though, hmmm

egg82
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Response to The Flash 'Reg' Lounge 2013-02-04 13:27:08 Reply

At 2/4/13 01:23 PM, Inglor wrote: Cool, I'll be back in another year, apperantly Toast is still here too :) No sign of any Denvish or NegativeOne or schorhr or AfroNinja or Luis or jmtb or Glaiel or anyone else though, hmmm

Toast, yes.
Denvish, no.
NegativeOne, no.
schorhr, no.
AfroNinja, yes.
Luis, yes.
Glaiel, yes.

From what i've seen.


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-02-04 13:33:24 Reply

At 2/4/13 01:23 PM, Inglor wrote: Cool, I'll be back in another year, apperantly Toast is still here too :) No sign of any Denvish or NegativeOne or schorhr or AfroNinja or Luis or jmtb or Glaiel or anyone else though, hmmm

Luis pokes his sombrero in occasionally. Glaiel shows up every other page; he's probably busy rolling in cash after the Closure greenlight.

Sam
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Response to The Flash 'Reg' Lounge 2013-02-04 17:31:13 Reply

At 2/4/13 01:33 PM, MSGhero wrote: Luis pokes his sombrero in occasionally. Glaiel shows up every other page; he's probably busy rolling in cash after the Closure greenlight.

And playing DotA, apparently.

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-02-04 18:40:44 Reply

At 2/4/13 05:31 PM, Sam wrote:
At 2/4/13 01:33 PM, MSGhero wrote: Luis pokes his sombrero in occasionally. Glaiel shows up every other page; he's probably busy rolling in cash after the Closure greenlight.
And playing DotA, apparently.

im busy cloning minecraft

Luis
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Response to The Flash 'Reg' Lounge 2013-02-05 12:27:32 Reply

At 2/4/13 06:40 PM, Glaiel-Gamer wrote:
At 2/4/13 05:31 PM, Sam wrote:
At 2/4/13 01:33 PM, MSGhero wrote: Luis pokes his sombrero in occasionally. Glaiel shows up every other page; he's probably busy rolling in cash after the Closure greenlight.
And playing DotA, apparently.
im busy cloning minecraft

I will poke in now more regularly, now that jim has enabled the forum reply feed. I really should make more of a habit of coming in here. On the topic of flash. I was thinking about something today, during my last trip to London I had a chance to speak to the 'newer' talent on newgrounds (mostly on the art side this time) and how they fit into the newgrounds/flash ecosystem and what sort of opportunities they were involved in or seeing both from a business and enthusiast point of view and I was kind of suprised at how veterans on our animation end / people like Weebl, ebolaworld, oney, etc have been collaborating with and taking in newer artists to help out on new and existing franchises. It's always nice to see the system having a cascading effect, where as you grow as a professional you go back to your roots and help out the next generation. So my thought is, does that happen on the programming side at all? Or is that side very silo-oriented? I guess if anything, this particular lounge is a good testament of programmers still keeping a pulse on things even if you arent actively even using flash or in the thick of the portal/etc.

Also hi Inglor


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egg82
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Response to The Flash 'Reg' Lounge 2013-02-05 12:46:41 Reply

At 2/5/13 12:27 PM, Luis wrote: So my thought is, does that happen on the programming side at all? Or is that side very silo-oriented? I guess if anything, this particular lounge is a good testament of programmers still keeping a pulse on things even if you arent actively even using flash or in the thick of the portal/etc.

programmers in general are usually very competitive when it comes to programming itself, and as such we tend to try to 1-up eachother constantly (which helps the people who aren't new but still have a lot to learn) - however, we recognize when people are new, and most of us try to help out as much as possible.

personally, I don't think of myself as an excellent teacher (I tend to get frustrated and annoyed fairly easily. Stupidity and willful ignorance are my buttons, there) but I do what I can. I know that there are quite a few others with much more tolerance than I helping people to grow on a more personal level (I learned OOP basics via FlashDevelop and AS3 from MintPaw)

though we do try to go outside every now and again, we also need to keep up with the pace of technology and thus we usually have our hands full with jobs, projects, and learning; simply put: we don't get out much, so you don't tend to see us being social butterflies.

this is all my perspective, though, so it's mostly opinion-based.


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Luis
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Response to The Flash 'Reg' Lounge 2013-02-05 12:50:05 Reply

At 2/5/13 12:46 PM, egg82 wrote:
At 2/5/13 12:27 PM, Luis wrote: So my thought is, does that happen on the programming side at all? Or is that side very silo-oriented? I guess if anything, this particular lounge is a good testament of programmers still keeping a pulse on things even if you arent actively even using flash or in the thick of the portal/etc.
programmers in general are usually very competitive when it comes to programming itself, and as such we tend to try to 1-up eachother constantly (which helps the people who aren't new but still have a lot to learn) - however, we recognize when people are new, and most of us try to help out as much as possible.

personally, I don't think of myself as an excellent teacher (I tend to get frustrated and annoyed fairly easily. Stupidity and willful ignorance are my buttons, there) but I do what I can. I know that there are quite a few others with much more tolerance than I helping people to grow on a more personal level (I learned OOP basics via FlashDevelop and AS3 from MintPaw)

though we do try to go outside every now and again, we also need to keep up with the pace of technology and thus we usually have our hands full with jobs, projects, and learning; simply put: we don't get out much, so you don't tend to see us being social butterflies.

this is all my perspective, though, so it's mostly opinion-based.

No thats very valid. I suppose its a different world altogether, like in the art world you can have someone new be open to doing 'grunt-work' like in-betweens and backgrounds. I suppose programming is a different beast altogether where you cant just leave big gaps in your code and have somone new 'replicate' or fill in the blanks lol.

So maybe its just not practically possible or efficient.


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egg82
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Response to The Flash 'Reg' Lounge 2013-02-05 12:54:14 Reply

At 2/5/13 12:50 PM, Luis wrote: No thats very valid. I suppose its a different world altogether, like in the art world you can have someone new be open to doing 'grunt-work' like in-betweens and backgrounds. I suppose programming is a different beast altogether where you cant just leave big gaps in your code and have somone new 'replicate' or fill in the blanks lol.

So maybe its just not practically possible or efficient.

one of the perks of an OOP language is that you can have many people working on many different things and have a fluid product at the end. I'm not going to say it's easy to do so (it still requires a lot of communication) but it is possible. However, indie developers don't usually do this for various reasons; you tend to see this in large corporations.


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Toast
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Response to The Flash 'Reg' Lounge 2013-02-05 13:57:07 Reply

If there is such a thing in the world of programming as getting a newbie to do grunt-work to help out with menial time-consuming tasks, then it is without doubt much more uncommon than in the world of art & graphics, if only for the fact that I have never even conceived of such a scenario.

You touch on an interesting subject here of "going back to your roots". In my personal habits, there is definitely a parallel to this. Whether it be in mathematics, programming, or competitive sports, I always like to keep an eye out for new people - see if I can spot someone smart, with potential. It's always very tempting to try and create a "mini me". I'm often attracted to new people who show a lot of intelligence but maybe aren't very hard-working, or very successful for that matter. But it's not like I'll high five them and congratulate them for being lazy and inconsequential like me, instead I often like to be strict with them and try to steer them away from things that went wrong for me in my own journey. [1]

I've had several cases like this to some extent. Usually someone 1-2 years younger than me who I'd like to see becoming my self that I hoped for. In school there was a kid who I found to be pretty smart, I'd often challenge him with math problems and logic riddles and it was very satisfying. In starcraft I had two cases of players younger than I that I tried to nourish. As for having a mentor, I don't think I've ever had one and I think I could've really used one in math. At some point I felt like Gust was sort of trying to mentor me; at some points he'd give me problems to work on, and sometimes he'd teach me random math things he found cool, before I even got interested in mathematics.

I get a very strong feel that Gust is also one of these people that wants to find a younger version of himself and grow him. He was pretty infamous for being a jerk to almost everyone, surrounding himself with a select group of people that he found worthy of intellectual exchange. Or at least that's what it looked like to me. All I really know is that he made good friends with delta.

This is also the mentality I lived with most of the time, maybe because I read Ender's Game too many times as a child. Regardless, it didn't really take off for me, I never really had more than one friend at any given time in whose abilities I had high trust.

[1]So... in other words, with the strong emphasis on "steering them away from things that have gone wrong for myself" aside, this is also called .. the mentor & student relationship. This is something I see to be very common in mathematics. I suspect it is significantly less common in the general field of "programming" if not only because it's much less academic and more chaotic and free. and also more money-driven rather than driven by the pursuit for knowledge.

I annotated my own post because I couldn't figure out where to fit this last paragraph.

I think this should sum up my take on the "nurturing new talent" subject.


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Response to The Flash 'Reg' Lounge 2013-02-05 14:00:11 Reply

Also hi Inglor ...

I'll be patiently waiting for your 2014 appearance. I have high hopes that in a few years you'll come back one time and no one will recognise you :-) hah


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Response to The Flash 'Reg' Lounge 2013-02-05 14:17:04 Reply

At 2/5/13 01:57 PM, Toast wrote: I've had several cases like this to some extent. Usually someone 1-2 years younger than me who I'd like to see becoming my self that I hoped for. In school there was a kid who I found to be pretty smart, I'd often challenge him with math problems and logic riddles and it was very satisfying. In starcraft I had two cases of players younger than I that I tried to nourish. As for having a mentor, I don't think I've ever had one and I think I could've really used one in math. At some point I felt like Gust was sort of trying to mentor me; at some points he'd give me problems to work on, and sometimes he'd teach me random math things he found cool, before I even got interested in mathematics.

Yeah i think thats a natural human thing, well for some people. I remember when I was younger and on NG specifically where I saw it as more of a competitive landscape in the art world, where you wanted to bottle up your 'secrets ingredients' and be competitive and alienated about stuff. As I grew older, or maybe it was newgrounds itself and its embracing of collaboration, i started to become more interested in the prospect of mentoring or atleast being around people who see the scene with fresher eyes. I dont think I ever formally took on the mentor/protege relationship but I think it just happens naturally sometimes. I've had the good fortune of being able to talk to different creative types on a wide array of levels in their professional career and its kind of rewarding to be able to give advice or even just anecdotal experiences to people pursuing the same line as work as you. I find that sort of shit INVALUABLE. There's only so much that you can learn in art school or college, and once youre done with school you really feel you're in a professional world unprepared. Or atleast I did... and its very tough to adapt to the things you have to learn that arent found in a book, which is most things.

So even if you're totally detached from Flash, or you've moved on to something totally different, i think newer users can always benefit from your experience good and bad. There's always someone out there who is as lost as you probably were at one point. It makes me feel old but its kind of cool to be in a position to share your time in the trenches.


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Response to The Flash 'Reg' Lounge 2013-02-05 17:01:24 Reply

Pretty sure I'm not seasoned enough for this discussion but I'd like to take the opportunity to thank Fjodor (Formerly Vexagon here) I think he was friends with Gust too if I remember, and even though he seldom posted here when he did it was gold, I remember actually making a thread to ask if someone could help me convert some shitty game to AS3, he met me on Skype later and told me there was no point and spent like 4 hours straight teaching me the basics of AS3 and we became friends along the way, it was a pretty great experience. After that from time to time I'd send him code and he'd delete massive chunks and tell me to find a more efficient way to do it, which ended up helping me a lot, and tbh I still look up to him even today.

As for me unto other people, I've tried helping a few people, but none of them really ever seemed to have the same drive as I did to learn so they'd just give up and say stuff was too hard or whatever. It's a drive which I think is pretty much standard for say, anybody in this thread. I've definitely seen a few people come into this forum, go the distance and actually come out the other end as great programmers which I always love to see, which I guess you could just chock up to the basic human instinct to make sure we as a species thrive (or something like that). (I think) 4ur and I were around the same level at some point and I definitely was motivated by the idea of keeping up with him but I'm still happy to see him wipe the floor with me now. And I can totally see people starting out now looking at him the same way I looked at Glaiel or whoever.

Ha, just realised I've gone totally off topic.

P.S. anyone know when that zrb forest game is coming out?

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Response to The Flash 'Reg' Lounge 2013-02-05 17:07:25 Reply

At 2/5/13 12:54 PM, egg82 wrote: one of the perks of an OOP language is that you can have many people working on many different things and have a fluid product at the end. I'm not going to say it's easy to do so (it still requires a lot of communication) but it is possible. However, indie developers don't usually do this for various reasons; you tend to see this in large corporations.

This is hard to do, there's a lot of overhead involved in making sure your code structure is set up properly to have multiple coders work on it, which is why you sorta need a "lead programmer" if you're doing this stuff, 2 programmers working on something might not be much more efficient than 1 (unless they have heavily different talents / specialties) since you'll spend so much time making sure you arent trampling over each others feet. If you have 1 person dedicated just to the organization stuff of it all, then you can start getting some returns there with multiple programmers on the project.

That said, I've been learning Unity, and its pretty cool how compartmentalized everything is, its super easy to just drop in scripted objects into a scene, and I could see it being fairly easy to work with another programmer on a unity project.

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Response to The Flash 'Reg' Lounge 2013-02-05 17:15:39 Reply

At 2/5/13 05:07 PM, Glaiel-Gamer wrote: That said, I've been learning Unity, and its pretty cool how compartmentalized everything is, its super easy to just drop in scripted objects into a scene, and I could see it being fairly easy to work with another programmer on a unity project.

I've tried to get into Unity about a billion times but I can't get over how much it reminds me of the flash IDE and dragging objects into the stage etc Like I want something to get me into it starting from a straight code perspective and moving into using its 'stage' features, 'cause I really want to use it but its just a little overwhelming. I don't know maybe this is just a problem I have, how hard to people generally find getting into it?


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Response to The Flash 'Reg' Lounge 2013-02-05 17:27:09 Reply

At 2/5/13 05:15 PM, Innermike wrote:
At 2/5/13 05:07 PM, Glaiel-Gamer wrote: That said, I've been learning Unity, and its pretty cool how compartmentalized everything is, its super easy to just drop in scripted objects into a scene, and I could see it being fairly easy to work with another programmer on a unity project.
I've tried to get into Unity about a billion times but I can't get over how much it reminds me of the flash IDE and dragging objects into the stage etc Like I want something to get me into it starting from a straight code perspective and moving into using its 'stage' features, 'cause I really want to use it but its just a little overwhelming. I don't know maybe this is just a problem I have, how hard to people generally find getting into it?

Yeah, same thing happened to me when I tried it last year, I wanted to code but instead I was learning how the damn editor works.

So I just was like fuck it, this time I'm not using any built in junk, and I'm gonna start right away on the coding (using C#), just jump right into it, place a cube in the stage and attach a "new script" to it, and start coding that script. You'll ask yourself questions like "ok so now how to I get it to do ____", look it up and figure it out, ignore any answers that are like "well here's something in the asset store that does that (20$)"

Probably best to have some vague idea in mind of what you want to make, so you have a general direction in mine (need camera controls, need jumping, need collision, need to be able to create objects on the fly, etc)

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Response to The Flash 'Reg' Lounge 2013-02-05 19:17:20 Reply

I like the comments about comparing Unity to the flash IDE! I worked in Unity for a project last year and I immediately drew that comparison thinking it is the Flash of the 3d world! Though it is pretty damned good at what it does!

As others have said, working with 2 coders on 1 code base can be pretty difficult, working with a fellow coder remotely makes it so much harder too! Given that flash has come people coding on the timeline, in classes, several languages AS2/3/Haxe, it'd take a while to get onto the same wavelength.
Also, every more experienced coder I've come across always seems to be so swamped with their own work they can't really fit the time in to take someone under their wing. I'm not saying that artists are less busy!....maybe they are just better at managing their time!

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Response to The Flash 'Reg' Lounge 2013-02-05 19:26:51 Reply

At 2/5/13 05:07 PM, Glaiel-Gamer wrote: This is hard to do, there's a lot of overhead involved in making sure your code structure is set up properly to have multiple coders work on it, which is why you sorta need a "lead programmer" if you're doing this stuff, 2 programmers working on something might not be much more efficient than 1 (unless they have heavily different talents / specialties) since you'll spend so much time making sure you arent trampling over each others feet. If you have 1 person dedicated just to the organization stuff of it all, then you can start getting some returns there with multiple programmers on the project.

I half agree with this. It can be a difficult feat to get two programmers working fluently together but it's just like any other "work relationship". The more time put into it the better you'll find yourself working together. Sometimes I'll look over some code by the second programmer I often work with on projects and it's enjoyable to both see how they accomplished something but also to pick it apart and help improve and criticising their work is something I wouldn't have done when we first started working together (possibly out of fear they'd take offence to it, who knows). Works vice-versa so all in all you get a good experience out of any project.

As for the mentoring aspect, I don't think I ever had a mentor. I had a lot of people help me as I was learning to program but never one consistent person. Toast is notable, though. He always felt like the middle man of knowledge between Gust and myself because I never actually spoke to Gust, but Toast spoke highly of him. Not to mention him helping me on my maths <3

I remember trying to follow this OOP inventory system and being completely baffled. It's strange how far almost any programmer who stayed here longer than a couple of hundred posts has come. Mike and Archawn impressed me purely because they seemed to go from 0 to good programmers in the time it took me to go from the same level to "OK programmer".

I did, however, mentor a friend of mine for a brief period. This was way back when I started to learn AS2. I'd show him something and he ended up getting really interested and it came to the point that he was pointing out things in my code and understanding them. I brought him up to speed as far as my knowledge allowed and from there it was more of a peer learning relationship. It's mad because now he's a web developer and has earnt more money than I have off any programming. Makes me proud but also competitive at the same time.

At 2/5/13 05:01 PM, Innermike wrote:
P.S. anyone know when that zrb forest game is coming out?

It looked so amazing.

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Response to The Flash 'Reg' Lounge 2013-02-05 20:23:41 Reply

If only answering forum posts counted as mentoring someone...then we could all say yes to that. Multiple times per day.

There is one guy who posted here a while back that I helped out, but he's been busy recently with school. And we're the same major, so naturally I'm swamped too (3 tests thurs, group project tomorrow, fml everyday). He got about halfway through a game before the workload kicked in, and it was a pretty good arcade/make-in-a-week game. I didn't have a mentor per se, but I learned a lot from reading responses to forum posts and testing small mechanics out myself. As far as game design, PSvils showed me a few helpful articles.

I wouldn't be able to work with anyone who doesn't cuddle their braces. Heartless bastards.

At 2/5/13 02:17 PM, Luis wrote: and its very tough to adapt to the things you have to learn that arent found in a book, which is most things.

They should make a book about that stuff. I'd pay $150 for it, and for the next 5 editions which only rearrange problems, fix spelling errors, and have new covers. Btw I hate this semester of college. I'm starting to drink tea to help my stress levels.

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Response to The Flash 'Reg' Lounge 2013-02-05 20:33:21 Reply

At 2/5/13 08:23 PM, MSGhero wrote: I wouldn't be able to work with anyone who doesn't cuddle their braces. Heartless bastards.

I feel that way about people who dont name their symbols on the art side, who shows that much disrespect for a symbol to not even give it a name. just what kind of father are you.


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Response to The Flash 'Reg' Lounge 2013-02-05 23:16:56 Reply

Just read Tyler's post on Unity just now and suddenly it clicked with me a lot more. I too was distracted by the editor at first, but I think I am starting to understand now. I would be really interested in doing some 2D stuff, but taking advantage of 3D features. I was trying to get a sense for using the orthographic camera to do this.

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Response to The Flash 'Reg' Lounge 2013-02-06 12:46:13 Reply

At 2/5/13 08:33 PM, Luis wrote: I feel that way about people who dont name their symbols on the art side, who shows that much disrespect for a symbol to not even give it a name. just what kind of father are you.

Pssh, who names things these days?

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Response to The Flash 'Reg' Lounge 2013-02-06 13:49:53 Reply

At 2/6/13 12:46 PM, Mattster wrote:
At 2/5/13 08:33 PM, Luis wrote: I feel that way about people who dont name their symbols on the art side, who shows that much disrespect for a symbol to not even give it a name. just what kind of father are you.
Pssh, who names things these days?

youre disgusting.


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Response to The Flash 'Reg' Lounge 2013-02-06 13:52:03 Reply

At 2/6/13 12:46 PM, Mattster wrote:
At 2/5/13 08:33 PM, Luis wrote: I feel that way about people who dont name their symbols on the art side, who shows that much disrespect for a symbol to not even give it a name. just what kind of father are you.
Pssh, who names things these days?

every time i see something like that

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Response to The Flash 'Reg' Lounge 2013-02-06 14:05:03 Reply

At 2/6/13 01:49 PM, Luis wrote: you're disgusting.

that was bothering me >.>


Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P

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Mattster
Mattster
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Response to The Flash 'Reg' Lounge 2013-02-06 15:47:19 Reply

At 2/6/13 02:05 PM, egg82 wrote:
At 2/6/13 01:49 PM, Luis wrote: you're disgusting.
that was bothering me >.>

I was cringing just trying to making that screenshot...

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-02-06 16:46:34 Reply

At 2/6/13 03:47 PM, Mattster wrote:
At 2/6/13 02:05 PM, egg82 wrote:
At 2/6/13 01:49 PM, Luis wrote: you're disgusting.
that was bothering me >.>
I was cringing just trying to making that screenshot...

I'm having horrible memories of organizing collabs back in the day