At 6/6/11 08:00 PM, I-smel wrote:
Just watched the Ubisoft E3 thing and my heart sank when I saw the level in that Rayman game that's a shooter where you inhale enemies to use as ammo :(
dude! Ubisoft, come one! I was gonna come back to this idea.
Even the final boss is the same as my final boss, and my boss sucked!
That's a huuuge resemblance. You sure no one at Ubisoft didn't play your game and was all like "this is brilliant! Gotta steal it!"
At 6/6/11 05:27 PM, Archawn wrote:
I was only a part of the second one and it was a bad experience because of artist "issues". It looks really fun when you're not stuck bickering over trivial things...
It seems a lot of people have had issues with their teammates at some point or another. I've had one teammate not show up until the last second and ones that bailed etc.. but I like to think it's all about trying to compromise. Being stuck with an annoying teammate who you know is less competent than you are, but you have to persuade him to a solution and work with him, I think that's a good experience.
These game jams have overall been an amazing time for me. Nothing like cracking out code at 4 AM, everyone is asleep, racing against the sun, because once it rises, then deadline is almost here.
I remember in the first jam, when I was trying to finish the last part as fast as possible, I kept looking back at the window every time I exported to see whether the sun has risen yet or not. I kept doing so, until at one point, it was pitch black outside, I tested whatever it was I was doing, then exported again, looked back, and it was freaking morning! The sun rose in like...seconds..it was freaky.
Man..I seriously ramble a lot.