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Mattster
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Response to The Flash 'Reg' Lounge 2012-10-14 12:09:52 Reply

At 10/14/12 11:55 AM, I-smel wrote: I don't know what should happen when you get all of them :/

They form to make one giant "thing" which then kills the player >:D

MSGhero
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Response to The Flash 'Reg' Lounge 2012-10-14 22:48:50 Reply

At 10/11/12 06:13 PM, PrettyMuchBryce wrote: Shoot the stick celebrity Dress up tribute Demo trailer

This might have been a more manageable theme with my lack of time this weekend

PSvils
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Response to The Flash 'Reg' Lounge 2012-10-16 12:01:57 Reply

I have a devblog:

http://psvilans.wrongbananas.net/
(Working over the former game jam submission this weekend to finish it up and add a few features)

I don't update it a lot...but pokes from people could help. If it interests you, then don't be afraid to comment :)

P.

egg82
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Response to The Flash 'Reg' Lounge 2012-10-16 14:10:58 Reply

At 10/14/12 06:57 AM, Sam wrote: Just out of curiosity, how many people here use game libraries (Flixel, FlashPunk...) to go about their creations? Obviously things like physics and 3D graphical engines in the scale you see them in libraries are too big to tackle just for a single project so there's more incentive to use them. However, the features that Flixel present (Cameras, collisions, tilemaps, path finding and particles) are usually the aspects of a game that are fun to do and perfect.

I'm using away3D, TweenLite, ASQL and Starling for my current project.

Most projects I use TweenLite and Starling.


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egg82
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Response to The Flash 'Reg' Lounge 2012-10-16 15:17:03 Reply

so i've discovered that all AS3 applications can use the Socket and SecureSocket classes, but only AIR applications can use the ServerSocket class.

looks like i'll be able to submit Gold of Odin to NG, after all. The difference is the web and mobile versions won't be able to become a server.
i'm fine with that.


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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2012-10-16 17:40:58 Reply

At 10/16/12 03:17 PM, egg82 wrote: so i've discovered that all AS3 applications can use the Socket and SecureSocket classes, but only AIR applications can use the ServerSocket class.

looks like i'll be able to submit Gold of Odin to NG, after all. The difference is the web and mobile versions won't be able to become a server.
i'm fine with that.

You need to send a certificate from the server for flash to do the serversocket stuff

i'll save you the work

http://pastebin.com/5NCP0CAV

egg82
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Response to The Flash 'Reg' Lounge 2012-10-16 18:28:56 Reply

At 10/16/12 05:40 PM, Glaiel-Gamer wrote: You need to send a certificate from the server for flash to do the serversocket stuff

not quite. If you try and use the ServerSocket class without AIR, it'll come up with a whole bunch of errors because it doesn't exist outside of the airglobal.swc

http://pastebin.com/5NCP0CAV

good job, it's pretty much like mine - so what's the whole domainpolicy function for, anyway?


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Response to The Flash 'Reg' Lounge 2012-10-16 18:31:07 Reply

At 10/14/12 06:57 AM, Sam wrote: Game Libraries

I use Flixel a good bit and most everyone uses TweenLite if you count that.


If ya have something to say, PM me. I have a lot of time to spare.
Also never PM egg82.

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Response to The Flash 'Reg' Lounge 2012-10-16 20:57:25 Reply

Flash CS6 spritesheet export is pretty awesome (artist has it, not me sadly :(). I have it set up so that the character class takes in its spritesheet, and you add "animations" (name, an array of rects gotten from the XML, fps) and then play the animation based on the name. I think it was ND2D where I saw something similar, but I haven't looked at that framework in a while, so I don't remember. Only problem now is flipping the tiles, but I'll probably just .draw() the input spritesheet flipped. And the GJ8 musician is getting his monitor looked at tomorrow, so hopefully he can get started so we can be done before Halloween (please?).

What are YOU working on?

egg82
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Response to The Flash 'Reg' Lounge 2012-10-16 21:59:12 Reply

At 10/16/12 08:57 PM, MSGhero wrote: What are YOU working on?

procrastinating working on GoO by doing my homework :P


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MintPaw
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Response to The Flash 'Reg' Lounge 2012-10-16 22:20:34 Reply

At 10/16/12 08:57 PM, MSGhero wrote: What are YOU working on?

I just released one game to FGL about a week ago, still watching that, Tumble Towers 2
And tonight I'm about to release Slime's Cake Quest to FGL tonight, an expansion from my Game Jam game.

What do ya guys think?

Not playable without an FGL dev account.

If ya have something to say, PM me. I have a lot of time to spare.
Also never PM egg82.

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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2012-10-17 00:40:27 Reply

At 10/16/12 06:28 PM, egg82 wrote: good job, it's pretty much like mine - so what's the whole domainpolicy function for, anyway?

flash requires it to make a connection. I forget the exact restrictions, but it was definitely needed

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Response to The Flash 'Reg' Lounge 2012-10-17 08:06:18 Reply

At 10/17/12 12:40 AM, Glaiel-Gamer wrote: flash requires it to make a connection. I forget the exact restrictions, but it was definitely needed

huh, that's odd. I'll take a closer look at it, but i'm pretty sure the same effect is achieved with the Security.allowDomain() and Security.allowInsecureDomain() functions - at least, that's how I see it.


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Response to The Flash 'Reg' Lounge 2012-10-17 12:23:27 Reply

Sup homies, zrb finish his forest game yet?


nobody

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Response to The Flash 'Reg' Lounge 2012-10-17 12:55:50 Reply

At 10/17/12 08:06 AM, egg82 wrote: huh, that's odd. I'll take a closer look at it, but i'm pretty sure the same effect is achieved with the Security.allowDomain() and Security.allowInsecureDomain() functions - at least, that's how I see it.

When flash opens a socket to a server, it first need to ask the server 'is it OK if I talk to you?'. This is required in the sandbox, so if you debug locally it'll be different from trying it out on a browser. Why they did this is a mistery to me still, I guess flash ads could be used for DOS attacks or something..
Quick tip, if you don't want the flash to scan all the ports on your server for the policy file add this line before you attempt to connect:

Security.loadPolicyFile("xmlsocket://" + SERVER_HOST + ":" + SERVER_PORT_POLICY);

MrRandomist
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Response to The Flash 'Reg' Lounge 2012-10-18 02:32:23 Reply

At 10/17/12 12:23 PM, Innermike wrote: Sup homies, zrb finish his forest game yet?

woah I remember that guy, he hasnt posted anything since march 5th 2011.

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PSvils
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Response to The Flash 'Reg' Lounge 2012-10-18 08:47:10 Reply

Hey guys, so you know how I said I have a blog? I'm actually trying to write stuff on it...
http://psvilans.wrongbananas.net/dynamic-2d-lighting/
Might interest some, and if there is anything unclear, please ask and tell me what I don't explain too well! :)

(Mainly just looking for feedback and sharing some dynamic lighting shtuffs (no source code yet) )

I-smel
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Response to The Flash 'Reg' Lounge 2012-10-18 09:51:40 Reply

Wow this light thing looks really accurate and capable. How come people like you only ever make prototypes and not games!?

PSvils
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Response to The Flash 'Reg' Lounge 2012-10-18 11:40:08 Reply

At 10/18/12 09:51 AM, I-smel wrote: Wow this light thing looks really accurate and capable. How come people like you only ever make prototypes and not games!?

:D

Working on a horror game engine, which will build on last weekend's game jam! :) Hopefully the lighting will be put to heavy use there!

Thanks though! It's really good to hear that it looks nice!

P.

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Response to The Flash 'Reg' Lounge 2012-10-18 14:36:12 Reply

It always amazes me how much information a dot or cross product gives. It never occurred to me that it could tell you about the winding of a polygon. I'd love to see the complete source :D
...Mainly because those vectors out of context are confusing, and I've never used the alpha params of copyPixels.

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Response to The Flash 'Reg' Lounge 2012-10-18 19:10:39 Reply

At 10/17/12 12:55 PM, Sandremss128 wrote: Security.loadPolicyFile("xmlsocket://" + SERVER_HOST + ":" + SERVER_PORT_POLICY);

and here I thought I was actually somewhat decent with servers :P

so I combined the two ideas, and i'm pretty sure that wasn't the correct thing to do (well, I kinda figured it wouldn't work the way I thought it would when I started coding it, but...)

what i've got is the loadPolicyFile function pointing to the server on port 7679. The server listens on port 7679 with a regular ServerSocket (I assume this is mistake number 1. It needs an XML socket instead, perhaps?) and responds with:

e.target.writeUTFBytes("<cross-domain-policy><allow-access-from domain=\"*\" to-ports=\"" + _config.port + "\"/></cross-domain-policy>");
e.target.writeByte(0);
e.target.flush();

it could also be the fact that it doesn't load the policy file until it needs it, and that i'm worrying over nothing, but I figure it's better to be safe than sorry.


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Response to The Flash 'Reg' Lounge 2012-10-18 21:09:41 Reply

At 9/27/12 03:51 PM, Glaiel-Gamer wrote:
At 9/27/12 01:36 AM, 4urentertainment wrote: Also, to Glaiel, where you working on Closure full time or were you in college or something?
Dropped out of college in 2010 to work on it full time when we got funding (from the behemoth actually, woo newgrounds)

Not surprised, I'm pretty sure 90% of the people here are friggin' geniuses. I remember being 14 and reading some of the threads you started when you were the same age and being like "Whaaaaaaa?"

At 10/1/12 11:38 AM, TomFulp wrote: I've still been on the fence. I get nervous that every attempt I make to improve NG ends up destroying some cherished pocket of community that I never fully comprehended, so the site just keeps getting more "technically correct" while becoming vacant of the people and spirit that made it fun to start with.

Not going to lie, I really miss the magic of the Flash forum before it was split up, sure it was messy but it was my mess, and I don't just mean the post-rate. It was always fun seeing programmers comment on animation threads and vice-versa and of course Gus criticising everyone (or Gust or whatever). The Flash forum was like a second home, I think I did a lot of growing up here.

I remember when I just used to spam every single thread just to get all the 'last post by:' things lined up. This was also the place I changed from never using commas and putting a space before all of my punctuation. I remember at the end of 09 my eyes lit up when I got that one vote for best new user. I remember how hard I had to try to stop being a dick and get everyone in the reg lounge to take me seriously, and when I did it was like sitting at the cool kids table. I remember how I came in here with dreams of being an animator then one day when working on a game with someone I decided I could probably do a better job programming. I remember feeling compelled to come here and max out the post character limit trying to help people and slowly losing patience with all the brats that wanted to argue instead of just take the damn help. I especially can't forget the little celebrations when it was someones birthday, someone got modded or released a game they'd been working on for a long time. Then after the new forums came out, things just weren't the same I just didn't feel there was the same spirit.

The thing I always loved about NG is it had so much character, every other site on the internet was just samey web 2.0 politically correct smiles and neatly trimmed lawns, sure it may have had more flame wars than Kirupa or more swearing than... anywhere but it that's what made it special. Like, I learned to love the user levels instead of custom icons, in the reg lounge I pretty knew who was who just by seeing the level and aura, now it's seriously downplayed. This new system is more common and 'correct' or whatever but I liked how set in its ways this place was, I think the thing that really signifies my detachment from NG is the fact chat exists now. The old static chat page was like Newgrounds mythology or some shit y'know?

Aaaanyway, it's like 2am here, I'm going to go to bed.

Side note: this is the only site where I'd write this much on a whim.
Side side note: Do Toast, citricsquid, Gust, or Kurt-Cocain(I think) come here anymore?

nobody

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Response to The Flash 'Reg' Lounge 2012-10-18 21:12:11 Reply

I haven't seen Gust in a long time, but yes I do miss his psuedo code reviews. Also I do agree with Mike that there is something magical about the people that come in this forum as opposed to something like tigsource. Theres less douchiness and more just honest building.

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Response to The Flash 'Reg' Lounge 2012-10-18 21:14:38 Reply

At 10/18/12 09:09 PM, Innermike wrote:
Side side note: Do Toast, citricsquid, Gust, or Kurt-Cocain(I think) come here anymore?

I dunno about the rest, but critic and Kurt chill in the Programming Forum.


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Response to The Flash 'Reg' Lounge 2012-10-18 21:25:43 Reply

At 10/18/12 09:12 PM, PrettyMuchBryce wrote: I haven't seen Gust in a long time, but yes I do miss his psuedo code reviews. Also I do agree with Mike that there is something magical about the people that come in this forum as opposed to something like tigsource. Theres less douchiness and more just honest building.

People laugh at me when I say ng community is pretty good, especially compared to tigsource. I'll take poop jokes and dick jokes over the type of anger and hate on tigs any day of the week.

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Response to The Flash 'Reg' Lounge 2012-10-18 21:28:13 Reply

At 10/18/12 09:14 PM, egg82 wrote: Kurt

Kirk*
as in Kirk-Cocaine

that was a derp moment on my part.


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Response to The Flash 'Reg' Lounge 2012-10-19 03:30:55 Reply

At 10/18/12 09:09 PM, Innermike wrote:

Holy SHIT you're alive!!1

What have you been up to?

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Response to The Flash 'Reg' Lounge 2012-10-19 07:59:19 Reply

At 10/18/12 09:09 PM, Innermike wrote:
At 9/27/12 03:51 PM, Glaiel-Gamer wrote:
At 9/27/12 01:36 AM, 4urentertainment wrote: Also, to Glaiel, where you working on Closure full time or were you in college or something?
Dropped out of college in 2010 to work on it full time when we got funding (from the behemoth actually, woo newgrounds)
Not surprised, I'm pretty sure 90% of the people here are friggin' geniuses. I remember being 14 and reading some of the threads you started when you were the same age and being like "Whaaaaaaa?"
The thing I always loved about NG is it had so much character, every other site on the internet was just samey web 2.0 politically correct smiles and neatly trimmed lawns, sure it may have had more flame wars than Kirupa or more swearing than... anywhere but it that's what made it special. Like, I learned to love the user levels instead of custom icons, in the reg lounge I pretty knew who was who just by seeing the level and aura, now it's seriously downplayed. This new system is more common and 'correct' or whatever but I liked how set in its ways this place was, I think the thing that really signifies my detachment from NG is the fact chat exists now. The old static chat page was like Newgrounds mythology or some shit y'know?

Aaaanyway, it's like 2am here, I'm going to go to bed.

Side note: this is the only site where I'd write this much on a whim.
Side side note: Do Toast, citricsquid, Gust, or Kurt-Cocain(I think) come here anymore?

Hmm, now that you mention it I posted less than 30 times in the last year, and my last 60 posts go all the way back to 2010. Quite a difference from the 7,200 posts I accumulated in 2005-2006. Either way - to answer the question: as per the reason I am surprised by my very low number of posts lately, I actually visit the reg lounge on a regular basis, and read almost all the crap you guys write in here. Probably one of the bigger reasons I post less now is because there aren't(or i don't get involved in) casual conversations around here so much. Only programming related things. And I'm not all too involved in programming, either. Looking back several years ago, we had immeasurably more spam and random chatter. And then in 2008-2009 it calmed down but we still had a solid reg base of the 2004-2006 regs, and we'd have conversations and debates about politics, programming, math etc.

With all the talks about this NG, this forum, and the reg lounge slowly dying over the last couple of years, one thing I find remarkable is how much this place matured. Interestingly I feel like the reg lounge matured with me. I am embarrassed to look at my 05-06 posts, but still, back then my retarded behavior and immaturity kinda fit in well within the community we had, and even though I was probably despised by some of the older more mature users, I feel like I was kinda popular back then and we were having a good time. I was not the only spammer and idiot. We were many. There was a large number of 12-13 year old regs back then. If I'm not mistaken, some of you newer guys are 14-15, or at least you were when you became regulars. But nowadays if someone comes over with obviously poisonous spam, they just don't get any attention, and very quickly we don't see them anymore.

I'm happy that this place changed, arguably for the better. New people who come here at a young age and stay here can benefit from a nurturing environment.

Ah ... It's been 2 hours since I opened this page to write this post, and in the midst of writing I have gone through waaay too many old posts and the post history of my account and the reg lounge to come back to a concise point. I guess I'll finish responding to you, briefly. I agree NG had (has) a lot of character as an online community. Genius is a strong word, but there were definitely a bunch of very smart, probably precocious kids. I see even today some of you younger guys are doing very impressive technical work in programming. In older days, people were much less efficient in programming and development, but we had smart kids who were doing very impressive original work, built purely from their math and mechanics knowledge. As for Gust, I'm pretty sure he browses this place from times to times. He has an alt that he was occasionally using. Surprisingly he is the one who changed the least, I was very shocked when I talked to him recently after a very very long time of not seeing him, and he used the word faggot several times during our chat :P


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Response to The Flash 'Reg' Lounge 2012-10-19 10:45:06 Reply

At 10/19/12 07:59 AM, Toast wrote: Hmm, now that you mention it I posted less than 30 times in the last year, and my last 60 posts go all the way back to 2010. Quite a difference from the 7,200 posts I accumulated in 2005-2006.

You'll always be my favourite red boxing glove.

At 10/19/12 03:30 AM, 4urentertainment wrote: Holy SHIT you're alive!!1

What have you been up to?

Probably nothing as interesting as you. My last flash game failed to sell after ages on FGL and hundreds of sponsor emails, so I deviated off from flash to trying my hand at iOS development and I've ended up landing several different contracts just making in house apps for small businesses like flower shops for stock managing etc. Most of them being nearly identical in functionality and equally unnecessary, I almost felt like I was scamming people.

I liked the feel of native code though and so I tried my hand at working in C# on XNA games. When I realised working in 2D wasn't really any different to how I work in AS3 (since I blit things from embedded images to a canvas bitmap data) I got a little bored of that and wanted to try working in 3D. Though even then I felt as though XNA was coddling me too much and I'm a bit of a control freak so I wanted to write the renderer and physics etc myself, so I bought a few books and set up C++ and OpenGL on Xcode and worked away at that.
After a while though I hit a roof where my math ability really wasn't up to the caliber I needed it to be, so I paused all the actual programming and focused on my A-Level Maths and Further Maths (though I don't go in for classes anymore, I've been expelled twice now and my therapist recommends it since I have 'a problem with authority') and kept reading up on 3D math. I have managed to get a renderer going but the physics is my current wall. Then of course I have to worry about reading model files haha. It's been a great learning experience though.

The actual reason I came back here is because I wanted to take a break and make a flash game for a change but my art skills aren't exactly the best, drawing for a whole game would take me forever, truth be told I tried making a thread request for an artist 6 months ago and I had no luck :/ I'm on half term now so I spent the last few days working on a level editor and game engine with some starter art to see if I have more luck this time, fingers crossed.

It's good to see you applying to such prestigious universities, I got AABD last year in my AS levels and the only places I'm interested in going (Imperial, UCL) require like A*AAc this year and I can't row or anything so there goes getting in on extra-cirriculars. Cost of living isn't that high here, from what I've heard I could probably coast on what I've earned so far for maybe a year or two before I actually have to face reality.

At Some time, Sam wrote: Something about using libraries or something

I've always been adamantly against using ready made libraries when programming, I know how the old argument goes "Why reinvent the wheel? If somebody's already done it before, and possibly better than you, why bother recreating it?" I don't subscribe to that, and yes I know the "Technically if you're not just writing byte code or whatever you're building off something anyway" argument too. I'm also aware of the "If it helps people get past the barrier to entry to make inspired, artistic games then it should be supported" argument. Now that I've stated those in advance heres the thing: I think that barrier is a good thing. I think that once people have to go through the blood, sweat and tears of slowly building something from the ground up they can truly have respect for the medium and do it justice, I think then people are more likely to take a second or third look at what they're doing and make hard design decisions, it's like the steam green light fee, they don't gain anything from it, it's just a barrier to whoever isn't taking that shit genuinely seriously. The game I've been working on for the past few days honestly I could have probably just used flixel or something for a lot of it but I didn't and I'm super proud of the result. Also I think it's just a sense of ownership thing, like using a surrogate mother instead of adopting... or some less offensive metaphor.

Also, does Luis still chill in the animation forum?

nobody

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Response to The Flash 'Reg' Lounge 2012-10-19 10:58:35 Reply

At 10/19/12 10:45 AM, Innermike wrote: Probably nothing as interesting as you. My last flash game failed to sell after ages on FGL and hundreds of sponsor emails, so I deviated off from flash to trying my hand at iOS development and I've ended up landing several different contracts just making in house apps for small businesses like flower shops for stock managing etc. Most of them being nearly identical in functionality and equally unnecessary, I almost felt like I was scamming people.

okay, i'm pretty damn impressed.

I've always been adamantly against using ready made libraries when programming, I know how the old argument goes "Why reinvent the wheel?

having been on both sides of this whole thing (against and then for) I can honestly say that while true appreciation for libraries does come from having tried doing it yourself, the creator of that library only really wants people to use it.

I have tried to re-create many well-known libraries because I thought it was a fun learning experience. Now that i'm past that, i'll pick up a new library and a few tutorials on it without any regrets.


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