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Jimp
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Response to The Flash 'Reg' Lounge 2012-02-19 06:44:19 Reply

At 5 days ago, Starogre wrote: That reddit post creeps me out. I've had 400,000 views on a flash submission... but not on a photograph of me

the new emotes are kool (aid) too

Oh you guys won that?! Great job, well deserved! Looking forward to playing the game!


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Starogre
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Response to The Flash 'Reg' Lounge 2012-02-19 11:23:36 Reply

At 14 hours ago, Glaiel-Gamer wrote: Yeah. I look back at my profile and I have no fucking idea how I made so much junk in 2005/2006.

I know when I was trapped in high school, couldn't drive a car yet, lived in suburbs where all my friends started drugs, and played high school soccer, i spent every second i could trying to create stuff at home. I think experiences give you inspiration, so when we're working in an office with just us 2 we don't get the same experience as in school with all the drama, activities, etc.

tl;dr my cartoony flash submissions were inspired by the hurt and pain of high school drama

the events are merely fictional, written, directed, and acted out by all who create them

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Xeptic
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Response to The Flash 'Reg' Lounge 2012-02-20 12:47:51 Reply

Belated congratulations to team Closure, I voted for you guys. Also Glaiel appears to be pretty fucking huge.


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Josh-B
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Response to The Flash 'Reg' Lounge 2012-02-21 03:48:16 Reply

At 14 hours ago, Xeptic wrote: Also Glaiel appears to be pretty fucking huge.

Umm...I'm sure he appreciates that comment?


:U

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2012-02-22 01:12:06 Reply

At 21 hours ago, Josh-B wrote:
At 14 hours ago, Xeptic wrote: Also Glaiel appears to be pretty fucking huge.
Umm...I'm sure he appreciates that comment?

i'm actually 4'10'' everyone else is just REALLY short

i'm 6'5''
PSvils
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Response to The Flash 'Reg' Lounge 2012-02-22 05:41:26 Reply

At 1 day ago, Josh-B wrote:
At 14 hours ago, Xeptic wrote: Also Glaiel appears to be pretty fucking huge.
Umm...I'm sure he appreciates that comment?

Umm...I'm sure Xeptic appreciates that comment?

Sam
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Response to The Flash 'Reg' Lounge 2012-02-22 12:02:28 Reply

At 6 hours ago, PSvils wrote:
At 1 day ago, Josh-B wrote:
At 14 hours ago, Xeptic wrote: Also Glaiel appears to be pretty fucking huge.
Umm...I'm sure he appreciates that comment?
Umm...I'm sure Xeptic appreciates that comment?

Umm...I'm sure Josh-B appreciates that comment?

Xeptic
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Response to The Flash 'Reg' Lounge 2012-02-22 15:50:23 Reply

At 14 hours ago, Glaiel-Gamer wrote:
At 21 hours ago, Josh-B wrote:
At 14 hours ago, Xeptic wrote: Also Glaiel appears to be pretty fucking huge.
Umm...I'm sure he appreciates that comment?
i'm actually 4'10'' everyone else is just REALLY short

i'm 6'5''

In that case you're only an inch taller than me. I guess everyone's just really short then.


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Starogre
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Response to The Flash 'Reg' Lounge 2012-02-23 12:38:04 Reply

At 20 hours ago, Xeptic wrote: In that case you're only an inch taller than me. I guess everyone's just really short then.

correct.


the events are merely fictional, written, directed, and acted out by all who create them

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Josh-B
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Response to The Flash 'Reg' Lounge 2012-02-24 03:38:12 Reply

At 1 day ago, Sam wrote: Umm...I'm sure Josh-B appreciates that comment?

I do. Thank you.


:U

PSvils
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Response to The Flash 'Reg' Lounge 2012-02-24 05:05:51 Reply

At 1 hour ago, Josh-B wrote:
At 1 day ago, Sam wrote: Umm...I'm sure Josh-B appreciates that comment?
I do. Thank you.

Umm...I'm sure Sam appreciates that comment?

Anyways, last night I made meself a cool Dynamic grass object. It can make a plain of grass and wind go through it, and also you can set a disturbance point with a certain radius and strength. Should liven up my future top down shooter projects....yummmm

Xeptic
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Response to The Flash 'Reg' Lounge 2012-02-24 07:25:35 Reply

At 18 hours ago, Starogre wrote:
At 20 hours ago, Xeptic wrote: In that case you're only an inch taller than me. I guess everyone's just really short then.
correct.

No offense, shorty.


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dELtaluca
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Response to The Flash 'Reg' Lounge 2012-02-25 23:50:21 Reply

Tracking one heck of a memory issue in flash player:

http://jpauclair.net/2012/02/25/epic-memory-track-down/

Summary being that the following code executed every frame will cause flash player to allocate 'megabytes' of memory.

var anon:*;
for(var i:int = 0; i<1000000; i++)
   anon = 3.3;

There's also a bug report you can vote up on adobe:

https://bugbase.adobe.com/index.cfm?event=bug&id=3123526


using ShamelessPlug; NapePhysicsEngine.advertise();

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MSGhero
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Response to The Flash 'Reg' Lounge 2012-02-26 00:03:55 Reply

I love you, Luca; NAPE is awesomesauce dental floss.

Soooooo, what's everyone doing project-wise? I've noticed we get good discussions when someone makes some neat little thing. And I'm bored right now...

swishcheese
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Response to The Flash 'Reg' Lounge 2012-02-26 01:39:00 Reply

At 1 hour ago, MSGhero wrote: I love you, Luca; NAPE is awesomesauce dental floss.

Soooooo, what's everyone doing project-wise? I've noticed we get good discussions when someone makes some neat little thing. And I'm bored right now...

Well right now Im working on a tile based, top down puzzle game with 40 different levels. Its not to neat, but thought I let everybody know. I envolves pushing rocks, teleporting, doding bullets, etc. Should be done, sort of shortly. I still need music/FX and to add a couple more hidden and unequipable items.


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PSvils
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Response to The Flash 'Reg' Lounge 2012-02-26 05:28:21 Reply

Here's that dynamic grass thing I was talking about:
http://www.newgrounds.com/dump/item/f51f9bdb1b15473a7692281e 59592064

Movement - WASD / Arrow Keys to move the Black Ball

mouseX controls the radius of the disturbance point ( Black ball), and mouseY controls the strength. For "realistic" results keep your mouse near the very top of the movie.

Also what's funny is that it was lagging on my computer, but no lag when I run it on the dumping grounds....hum...

All that grass moves like that just by me changing 4 or 8 parameters (I have a total of 8 points controlling the field). I also have ideas on making the grass like this tiled, which would be way more efficient in an actual game.

P.

4urentertainment
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Response to The Flash 'Reg' Lounge 2012-02-26 06:24:33 Reply

At 51 minutes ago, PSvils wrote: Here's that dynamic grass thing I was talking about:
http://www.newgrounds.com/dump/item/f51f9bdb1b15473a7692281e 59592064

Wow, that looks amazing!

It's so awesome how, the concept is so simple, but implemented well it's awe-inspiring.

I love how there's so much you can do by having a huge number of objects moving together by some algorithm, stuff like this:

http://joeybetz.com/blog/archives/84

Sam
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Response to The Flash 'Reg' Lounge 2012-02-26 06:50:07 Reply

At 24 minutes ago, 4urentertainment wrote:
At 51 minutes ago, PSvils wrote: Here's that dynamic grass thing I was talking about:
http://www.newgrounds.com/dump/item/f51f9bdb1b15473a7692281e 59592064
http://joeybetz.com/blog/archives/84

Both are really cool.

Wish I could do that :'((

PSvils
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Response to The Flash 'Reg' Lounge 2012-02-26 07:24:23 Reply

At 54 minutes ago, 4urentertainment wrote:
At 51 minutes ago, PSvils wrote: Here's that dynamic grass thing I was talking about:
http://www.newgrounds.com/dump/item/f51f9bdb1b15473a7692281e 59592064
Wow, that looks amazing!

It's so awesome how, the concept is so simple, but implemented well it's awe-inspiring.

I love how there's so much you can do by having a huge number of objects moving together by some algorithm, stuff like this:

http://joeybetz.com/blog/archives/84

Holy crap that fluid thing really does look really cool!

And yeah, I was a bit surprised at the effect of my grass myself! Getting lots of things moving can make it all come alive. Just the grass moving I think would make any game look much better, more in-depth...better atmosphere I guess.
I gotta get a shitload of work done, but once that's through, I'll try cooking up a library type thing for the grass or something, or develop it enough for use in a game.

Also, I'll be taking a shot at that fluid thing...SO cool, so many possibilities!
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Response to The Flash 'Reg' Lounge 2012-02-26 11:45:03 Reply

At 6 hours ago, PSvils wrote: Here's that dynamic grass thing I was talking about:
http://www.newgrounds.com/dump/item/f51f9bdb1b15473a7692281e 59592064

Movement - WASD / Arrow Keys to move the Black Ball

mouseX controls the radius of the disturbance point ( Black ball), and mouseY controls the strength. For "realistic" results keep your mouse near the very top of the movie.

Also what's funny is that it was lagging on my computer, but no lag when I run it on the dumping grounds....hum...

All that grass moves like that just by me changing 4 or 8 parameters (I have a total of 8 points controlling the field). I also have ideas on making the grass like this tiled, which would be way more efficient in an actual game.

P.

Your dynamic grass looks pretty good. First I thought the ball was moving in a hamster ball because there was something like a globe around him :P, but then that changed to just a small circle and I could see he pushing off the grass while moving. Also the wind over the grass looks really cool.

Also yeah, Joey Betz's tests on the viscoelastic fluids algorithms was pretty cool, I remember I already saw that hundreds of times on his website.

I also like a lot Fluids Simulation fluids simulation:

You can move the fluid with the mouse.

It is awesome! Looks very realistic!

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Response to The Flash 'Reg' Lounge 2012-02-28 00:15:27 Reply

I never considered that kind of stuff could happen with code. In the end, it's all just math and approximating Calculus I guess.

Could some of you test my isothing again? I rewrote the pathfinder for 3D xyz inputs, and it seems to work. I just uncommented box 2 and 3, so lemme know if something breaks or looks screwy (might have forgotten to reference the array instead of box 1). Arrows to move/climb. You can climb sideways/shimmy if there's more wall there, but not onto a wall perpendicular to the one you're on. The three enemies can stack, so it might look like 2 or 1 eventually. And any suggestions of course.

I'll put an option for right-handed peeps, don't worry Sam
Doomsday-One
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Response to The Flash 'Reg' Lounge 2012-02-28 04:34:50 Reply

At 4 hours ago, MSGhero wrote: Could some of you test my isothing again? I rewrote the pathfinder for 3D xyz inputs, and it seems to work.

A few minor bugs I spotted:
Hold the down arrow until you are on top of the wall (5 presses). Once you are there (and at least one enemy towards the front of the screen is climbing up the wall), press the up arrow once to cling to the back side of the wall. The enemy climbing the wall will get lost.
Hold the down arrow until you are clinging to the top of the front side of the wall (6 presses). Once every enemy is at your position, press the up arrow once to climb on top of the wall. One of the enemies will climb down the wall before climbing back up.

All in all though, very cool stuff!


Doomsday-One, working on stuff better than preloaders. Marginally.

Kirk-Cocaine
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Response to The Flash 'Reg' Lounge 2012-02-28 06:30:57 Reply

Everyone should go check out this blog about Air 3.2. With performances like that there's no reason not to use Air to publish your games to mobile devices!


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2012-02-28 07:14:57 Reply

At 43 minutes ago, Kirk-Cocaine wrote: Everyone should go check out this blog about Air 3.2. With performances like that there's no reason not to use Air to publish your games to mobile devices!

I'M EXCITE

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Response to The Flash 'Reg' Lounge 2012-02-28 14:30:09 Reply

It could be cool, but I'm skeptical so I will reserve judgement for when I try it myself.

If they could nail the performance on mobile devices I would be admittedly, extremely excite, as well.


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Kirk-Cocaine
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Response to The Flash 'Reg' Lounge 2012-02-28 14:43:14 Reply

At 6 minutes ago, PrettyMuchBryce wrote: If they could nail the performance on mobile devices I would be admittedly, extremely excite, as well.

I've got great performances with Air 3.0 on iPad 1 & iPhone 4S. However, I wasn't doing anything as intense as those demos (but I wasn't blitting either), so using Air 3.2 should be like grease lightning. You should try it out man, by all accounts Starling is the way to go to if you want to make 2D games that harness the power of Stage3D.

.


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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PSvils
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Response to The Flash 'Reg' Lounge 2012-02-28 18:54:49 Reply

At 4 hours ago, Kirk-Cocaine wrote:
At 6 minutes ago, PrettyMuchBryce wrote: If they could nail the performance on mobile devices I would be admittedly, extremely excite, as well.
I've got great performances with Air 3.0 on iPad 1 & iPhone 4S. However, I wasn't doing anything as intense as those demos (but I wasn't blitting either), so using Air 3.2 should be like grease lightning. You should try it out man, by all accounts Starling is the way to go to if you want to make 2D games that harness the power of Stage3D.

Stage3D is pure bullshit until Adobe finally adds support to more GPUs. Right now my laptop has to run everything in software/direct still, which in fact results in worse performance than if I did copyPixels() blitting...so too unstable for actual use I think... :(

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Response to The Flash 'Reg' Lounge 2012-03-02 21:33:07 Reply

Coding a pathfinder in MATLAB is significantly harder than doing so in AS3. I think I'd die if I had to take a serious non-OOP class

My phone can handle stage3d and your computer can't? :3 Is it that your graphics card can't handle it, or has Adobe just restricted use to more recent cards?

PSvils
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Response to The Flash 'Reg' Lounge 2012-03-03 03:05:27 Reply

At 5 hours ago, MSGhero wrote: Coding a pathfinder in MATLAB is significantly harder than doing so in AS3. I think I'd die if I had to take a serious non-OOP class

My phone can handle stage3d and your computer can't? :3 Is it that your graphics card can't handle it, or has Adobe just restricted use to more recent cards?

Well I don't see why Adobe would restrict more recent cards, but also my card isn't "more recent". It's an integrated GPU of some sort, shitty overall. But Adobe said they'll be adding support and stuff, so I'll wait and see.

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Response to The Flash 'Reg' Lounge 2012-03-04 17:11:26 Reply

Hey this is neat! Write Javascript games with Actionscript :)

FlashJS