At 9/20/12 12:29 PM, egg82 wrote:
At 9/20/12 11:54 AM, PSvils wrote:
A lot of attention and game theory in the last few years has been around games being fun, which may not be the best thing for all games.I'm not quite sure I understand. Care to elaborate?
To explain in short, I'll steal something what one of the creators of Amnesia and Penumbra said in one of his blogposts:
"Schindler's List" might not be a movie that people refer to as "fun", but it's still an exceptional movie in so many ways.
In that same way, games don't have to be fun to be good games. And what I mean by that even further, is that a lot of the time people recycle old ideas, but add on features features features, and try to make them more fun, usually missing the whole point of the original game, and hence making a shitty one.
Of course there are lots of games that are meant to be fun, and work well like that, but...there's so much more than fun to explore! :D
That's why I'm going to try and focus my game not on having a lot of action, but really try and making every second count/being meaty in a storyline/atmosphere kind of sense.