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The Flash 'Reg' Lounge

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MSGhero
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Response to The Flash 'Reg' Lounge 2012-03-28 20:49:51 Reply

At 3/28/12 08:16 PM, Glaiel-Gamer wrote: G59D-KRNQ-RBRL

you guys probably know what this is for

CONGRATZ DUDE!!!

I would grab a copy, but my PS3 is back home :(

Starogre
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Response to The Flash 'Reg' Lounge 2012-03-29 02:51:07 Reply

assuming no one is posting here anymore because they are all playing The Game


the events are merely fictional, written, directed, and acted out by all who create them

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knugen
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Response to The Flash 'Reg' Lounge 2012-03-29 05:11:56 Reply

At 3/29/12 02:51 AM, Starogre wrote: assuming no one is posting here anymore because they are all playing The Game

Y U NO XBOX

Starogre
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Response to The Flash 'Reg' Lounge 2012-03-29 13:28:17 Reply

At 3/29/12 05:11 AM, knugen wrote:
At 3/29/12 02:51 AM, Starogre wrote: assuming no one is posting here anymore because they are all playing The Game
Y U NO XBOX

it's business. ask them


the events are merely fictional, written, directed, and acted out by all who create them

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raidthewood
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Response to The Flash 'Reg' Lounge 2012-03-29 22:04:48 Reply

Hello reg lounge: Sorry for this obtrusive and off-topic post but I'm just dying to know. Considering Kongregates recent implementation of HTML5 games, and adobe's press release stating they no longer support mobile flash, where does that leave us developers?

I've dont only a bit of research into HTML5 but from what I've gathered it looks rather-- dangerous, at least in a portal environment. Requiring complete integration into the page it is posted on. Also, the "code" being SO open sourced doesn't seem like such a fantastic idea in every application. I don't even want to get into the nightmare of debugging. I love flash, it makes creating quality content {graphically at least} loads faster, and much more practical! I tried learning a bit of that odd html5 game method but it was-- awkward to say the least. I cannot even imagine how much of a pain it would be to employ smooth, many framed character animations. All pros and cons accounted for, what do you guys think this will do to Newgrounds and flash in general?

MSGhero
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Response to The Flash 'Reg' Lounge 2012-03-29 22:20:32 Reply

At 3/29/12 10:04 PM, raidthewood wrote: Hello reg lounge: Sorry for this obtrusive and off-topic post but I'm just dying to know. Considering Kongregates recent implementation of HTML5 games, and adobe's press release stating they no longer support mobile flash, where does that leave us developers?

Adobe quit mobile flash cuz it sucked. They're using AIR now for apps, which is sooooooo much better. Mobile browsing without Flash is meh... Flash is so pervasive that it won't change much. Everyone has Flash installed, and the average user doesn't care whether the game was made in Flash or with HTML5. Hundreds of thousands of people aren't going to completely ditch Flash games for HTML5 when they're playing the game to have fun.

We're fine :) Adobe is rolling out more Stage3D support and other fun stuff later this year, so GPU accelerated content will be able to run on any computer or smartphone.

raidthewood
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Response to The Flash 'Reg' Lounge 2012-03-29 22:40:57 Reply

Sounds reasonable, I jumped to the assumption they were just trashing flash in general... and yea flash mobile did suck.

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Response to The Flash 'Reg' Lounge 2012-03-30 15:59:27 Reply

Adobe's new "premium features" thing is SUCH bullshit...

We're allowed to use direct memory access OR stage3d, but as soon as we use both, BOOM, need a license...And yes, payment only starts from $50,000 bucks, but still, has that whole icky feeling and stuff...

Damn Adobe.

MSGhero
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Response to The Flash 'Reg' Lounge 2012-03-30 16:03:31 Reply

At 3/30/12 03:59 PM, PSvils wrote: Adobe's new "premium features" thing is SUCH bullshit...

We're allowed to use direct memory access OR stage3d, but as soon as we use both, BOOM, need a license...And yes, payment only starts from $50,000 bucks, but still, has that whole icky feeling and stuff...

Damn Adobe.

Ok, maybe we aren't so fine...

MSGhero
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Response to The Flash 'Reg' Lounge 2012-03-30 16:18:28 Reply

At 3/30/12 04:03 PM, MSGhero wrote:
At 3/30/12 03:59 PM, PSvils wrote: Adobe's new "premium features" thing is SUCH bullshit...

We're allowed to use direct memory access OR stage3d, but as soon as we use both, BOOM, need a license...And yes, payment only starts from $50,000 bucks, but still, has that whole icky feeling and stuff...

Damn Adobe.

Misinterpreted that...thought you meant we had to pay $50k to do stuff.

Still kinda bad, less monies for the devs with ad sponsors and whatnot taking %s as well.

Sandremss128
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Response to The Flash 'Reg' Lounge 2012-03-30 17:26:23 Reply

At 3/30/12 03:59 PM, PSvils wrote: Adobe's new "premium features" thing is SUCH bullshit...

We're allowed to use direct memory access OR stage3d, but as soon as we use both, BOOM, need a license...And yes, payment only starts from $50,000 bucks, but still, has that whole icky feeling and stuff...

Damn Adobe.

That's... just ridiculous!

Since when does adobe charge their developers just to 'unlock' features? Could you link us please I would like to read this myself.
Also how are they going to enforce this? Will it be deeply embedded into the flash player, or will it require a licence at compile time like ios. If its the last case I expect people to hack the crap out of it.
Its not that most of us would really need to use both features to the max... (we haven't ever and its just an extra) but this sure has a fishy smell to it.

Tell a man who always buys vanilla ice cream that he cant buy chocolate ice cream and he will still be upset.
Maybe it is time to learn another language...

ps. I looked it up and heres the link : http://www.adobe.com/devnet/flashplayer/articles/premium-fea tures.html

After reading I find out its more for the people that want to bring out big productions, as adobe calls it 'console quality games'. I'm thinking they are aiming at complex 3d games here. The domain naming thing can be nice if you want to use engines written in C/C++ with alchemy. To this date most noteworthy game engines are still in c/c++ so this could open up a big opportunity. Sadly adobe denies the 'average joe programmer' here.
I'm guessing that pure actioncript programmers have no disadvantage here...?
Also about the 'console quality games'; I'm more than happy to download it to my pc instead of going to the browser and loading in 4 gigs (with console quality comes console sized am I right?)

But after all its a bad prank from adobe.

PSvils
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Response to The Flash 'Reg' Lounge 2012-03-30 18:28:25 Reply

At 3/30/12 05:26 PM, Sandremss128 wrote: Stufferoosies

I'm trying to dig into Haxe the next time whenever I have time. I've already used it minimally for client jobs to ease the pain of PHP and classes, but it exports to C/C++, C#, everywhere. Best part, the C/C++ compilation has build tools for all 3 OSes, basically making your apps native for all of them using one code base.

Yum Yum, my games will look so much more legit as .exe's :D

P.

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2012-03-30 23:41:24 Reply

The 9% thing is really lame. It's the equivalent of me selling you an instrument and then asking for 9% of the royalties from the songs you write with it.

I'm not saying this to be snobby, but just to make a point about Adobe's supposed 'target demographic', which they call "AAA" development. I work as a dev at a Fortune 500 company, and I am extremely concerned about this decision for Adobe's sake. I'm just saying that I'm certain that my employer would never, ever, pay these kind of royalties. I think it's a big mistake for Adobe in the long term. I know they are trying to hustle and find ways to bring their profits up, but I think they are really thinking way too short term. I think Adobe could have gone a really different route with the flash platform, but it's starting to become really clear that they are only concerned with short term cashflow. Only time will tell how this affects people's decision to use the platform, and we probably won't feel the ramifications of this decision for at least 3 years; but I have a feeling Adobe hasn't totally thought this one through.

raidthewood
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Response to The Flash 'Reg' Lounge 2012-03-31 11:21:20 Reply

Seems as though adobe is going to try and squeeze every last penny out of flash. Its sad really, they've doomed flash to a certain death, or at least eventually for the everyday developer--which will kill the product in the long run anyway. This is a disaster for everyone involved! :\ Unless they get their act together now we all might as well start the search now for new areas of browser based application development x.x

4urentertainment
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Response to The Flash 'Reg' Lounge 2012-03-31 12:12:34 Reply

While I don't think this was such a good move on Adobe's part, I think everyone here is overreacting a bit.

This doesn't in any way limit the "average joe developer". I think Adobe's doing this mainly to cash in on people that could be making millions from flash, such as Zynga, while other developers would still get to use all the new features without giving Adobe a cut. I mean, how often do you hear of flash games getting over $50k in net revenue?

alwayssim
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Response to The Flash 'Reg' Lounge 2012-03-31 12:54:46 Reply

At 3/31/12 12:12 PM, 4urentertainment wrote: This doesn't in any way limit the "average joe developer". I think Adobe's doing this mainly to cash in on people that could be making millions from flash, such as Zynga, while other developers would still get to use all the new features without giving Adobe a cut. I mean, how often do you hear of flash games getting over $50k in net revenue?

Will the same be true for apps developed with AIR? $50k isn't that uncommon for Apps.

Kirk-Cocaine
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Response to The Flash 'Reg' Lounge 2012-03-31 13:15:55 Reply

At 3/31/12 12:54 PM, alwayssim wrote: Will the same be true for apps developed with AIR? $50k isn't that uncommon for Apps.

No it doesn't apply to air, only for web based flash player.


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PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2012-03-31 17:00:25 Reply

At 3/31/12 12:12 PM, 4urentertainment wrote: This doesn't in any way limit the "average joe developer". I think Adobe's doing this mainly to cash in on people that could be making millions from flash, such as Zynga.

There are flash games that make over 50k. Also I hope you realize that Zynga would never pay this fee. They would sooner write their own plugin than pay a 9% fee. Facebook already takes 30% (though, probably less since Zynga & Facebook have a special relationship). If anything -- Zynga would negotiate special terms with Adobe that small developers like you and me would never have a chance of getting.

Wolfos
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Response to The Flash 'Reg' Lounge 2012-04-01 16:27:19 Reply

What you can create in 2 hours, if you're awesome:
http://wolfos.org/resources/flash/hyperspace/Hyperspace.html

Nebula background not made by me, but rights reserved.

Need some feedback, I'm planning to make it into one of these upgrade games.

MSGhero
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Response to The Flash 'Reg' Lounge 2012-04-01 17:08:03 Reply

At 4/1/12 04:27 PM, Wolfos wrote: What you can create in 2 hours, if you're awesome:
http://wolfos.org/resources/flash/hyperspace/Hyperspace.html

Nebula background not made by me, but rights reserved.

Need some feedback, I'm planning to make it into one of these upgrade games.

Make the laser more noticeable. It's hard to trace its path to know if another shot is needed.

Move the ship a tad faster, but that's just personal preference.

The explosion physics are a bit off. Some asteroids will get flung really fast by explosions that aren't very nearby, while asteroids close to the explosion will get slowed down and spin rather than anything dramatic like the former.

Really cool for 2 hrs though!

Mogly
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Response to The Flash 'Reg' Lounge 2012-04-06 00:30:34 Reply

At 3/31/12 11:21 AM, raidthewood wrote: Seems as though adobe is going to try and squeeze every last penny out of flash. Its sad really, they've doomed flash to a certain death..

Maybe its a good thing... if Flash dies.. it gets to live out its destiny of becoming retro. Its been used enough to make retro games, retro sprite movies.. its personified by simple graphics, simple but fun ideas... maybe it's time for Flash to let the dust fall on itself.

No doubt it'll boom again; but in a more niche way, kinda like how GIF's have.


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Response to The Flash 'Reg' Lounge 2012-04-06 02:46:25 Reply

So, Ludum Dare everyone, who's in?

PSvils
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Response to The Flash 'Reg' Lounge 2012-04-06 03:32:54 Reply

At 4/6/12 02:46 AM, 4urentertainment wrote: So, Ludum Dare everyone, who's in?

I always get excited for these things, but in the end I miss it...so I'll try not missing this one!

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Response to The Flash 'Reg' Lounge 2012-04-07 10:01:31 Reply

Yesterday I hooked up my MIDI keyboard to my computer and started playing around with some Processing MIDI libraries. This is the result after playing "Fur Elise".

What cool things are the rest of you working on?

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PSvils
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Response to The Flash 'Reg' Lounge 2012-04-07 16:41:35 Reply

At 4/7/12 10:01 AM, Archawn wrote: Yesterday I hooked up my MIDI keyboard to my computer and started playing around with some Processing MIDI libraries. This is the result after playing "Fur Elise".

What cool things are the rest of you working on?

That stuffz wack yo!

I'm still working on engine stuff for my zombie game. It's going slow, because I'm just not working on it too often, but I mean, the basics are down...very open-ended engine that doesn't have many limitations (in terms of "I want to do this", and I can do it while keeping the code clean and not going out of my way to go around some weird/bad system I have in place)
I gotta write up a design doc to clarify to myself the features I want...but ye. Gotta stick in a graphics pipeline, I'll give ND2D a spin, and some sort of sound pipeline as well, so adding sounds won't be a hassle later on.

Blah, basically I'm writing boiler plate stuff for that past while, but it's fun because this is the best engine I've ever made so far. Happy with it.

P.

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Response to The Flash 'Reg' Lounge 2012-04-07 23:17:04 Reply

Smoke more chill out.

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Response to The Flash 'Reg' Lounge 2012-04-09 15:36:16 Reply

At 4/6/12 02:46 AM, 4urentertainment wrote: So, Ludum Dare everyone, who's in?

I'm in. I will be doing the jam with a friend this time.

PSvils
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Response to The Flash 'Reg' Lounge 2012-04-10 12:45:29 Reply

At 4/9/12 03:36 PM, PrettyMuchBryce wrote:
At 4/6/12 02:46 AM, 4urentertainment wrote: So, Ludum Dare everyone, who's in?
I'm in. I will be doing the jam with a friend this time.

Haxe + NME, so sexy.
Basically I'm using an identical API to AS3, and I can export to Android, Windows, Linux, Flash, and HTML5 even I think. Just shweet shit.
Having an .exe is much more satisfying, plus it isn't just a cheap .swf transformed into a .exe, it actually comes with near-native performance. Just got it all running finally after doing a few tests last night, but speed testing is coming riiight up. (AFAIK, all display handled by NME for Windows or any other platform than Flash is all SDL/OpenGL, hardware accelerated shebang. Plus I can use existing C++ libraries if I so choose. YUM)

PSvils
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Response to The Flash 'Reg' Lounge 2012-04-10 14:17:59 Reply

At 4/10/12 12:45 PM, PSvils wrote: Haxe + NME, so sexy.

So the performance isn't AS great as I was expecting right off the bat, but seeing as I didn't really dive in deep and just used the default Sprite class, I can run 1000 of them full screen at about 43 FPS on the Windows export, and to compare I can get 32 FPS or so with the Flash export, so there is a noticeable difference.

Time to keep exploring this bad-assery that native apps are!

authorblues
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Response to The Flash 'Reg' Lounge 2012-04-11 13:04:25 Reply

Holy crap! This place still exists?


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