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The Flash 'Reg' Lounge

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turtleco
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Response to The Flash 'Reg' Lounge 2011-10-08 10:21:50 Reply

At 10/7/11 06:59 PM, Syntrus wrote: Please send a pm, if you need an audio artist.

yeah dude, totally. I'm currently working on meet n' fuck reg lounge. bout half-way done with the part where luis gets gang banged.


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Deadclever23
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Response to The Flash 'Reg' Lounge 2011-10-08 11:24:31 Reply

At 10/8/11 10:21 AM, turtleco wrote:
yeah dude, totally. I'm currently working on meet n' fuck reg lounge. bout half-way done with the part where luis gets gang banged.

Can't wait.

One moment, there's a sheer lack of women in The 'Reg' lounge...

"To live is the rarest thing in the world. Most people exist, that is all."
- Oscar Wilde

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Sam
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Response to The Flash 'Reg' Lounge 2011-10-08 12:07:07 Reply

Perfectly legit request. Stop being cunts.

GET IT
Luis
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Response to The Flash 'Reg' Lounge 2011-10-08 12:11:23 Reply

At 10/8/11 10:21 AM, turtleco wrote:
At 10/7/11 06:59 PM, Syntrus wrote: Please send a pm, if you need an audio artist.
yeah dude, totally. I'm currently working on meet n' fuck reg lounge. bout half-way done with the part where luis gets gang banged.

lol what


None

PSvils
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Response to The Flash 'Reg' Lounge 2011-10-08 15:15:39 Reply

At 10/8/11 12:07 PM, Sam wrote: Perfectly legit request. Stop being cunts.

Cartoon cunts or real cunts?

Kevin
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Response to The Flash 'Reg' Lounge 2011-10-08 15:55:01 Reply

At 10/8/11 10:21 AM, turtleco wrote:
At 10/7/11 06:59 PM, Syntrus wrote: Please send a pm, if you need an audio artist.
yeah dude, totally. I'm currently working on meet n' fuck reg lounge. bout half-way done with the part where luis gets gang banged.

I am seriously looking forward to this.


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Archawn
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Response to The Flash 'Reg' Lounge 2011-10-08 15:59:21 Reply

Is there any reason that the two following methods of color transformation would yield different results when applied to the same BitmapData object?

Method 1

private var _bloodRedMult:ColorTransform = new ColorTransform(3, 1, 1, 1, 0, 0, 0, 0);
...
tmpBmp = _bloodBitmap.clone();
tmpBmp.colorTransform(STAGE_RECT, _bloodRedMult);
_bloodBitmap.copyChannel(tmpBmp, STAGE_RECT, ZERO_POINT, 1, 8);

Method 2

private var _bloodRedMat:ColorMatrixFilter = new ColorMatrixFilter(
[1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
3, 0, 0, 0, 0]);
...
_bloodBitmap.applyFilter(_bloodBitmap, STAGE_RECT, ZERO_POINT, _bloodRedMat);

I'd like to use Effect 2 because it's much faster but Effect 1 looks much nicer--and it really doesn't make sense to me that there would be any difference at all between the two methods.

The Flash 'Reg' Lounge

PSvils
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Response to The Flash 'Reg' Lounge 2011-10-08 16:30:03 Reply

I don't see any difference?

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2011-10-08 16:56:38 Reply

At 10/8/11 03:59 PM, Archawn wrote: Is there any reason that the two following methods of color transformation would yield different results when applied to the same BitmapData object?

try this for your matrix

[code]
[3, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0]);
[/code]

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2011-10-08 20:00:04 Reply

At 10/4/11 12:06 AM, JoSilver wrote: Hey GUYS!

Flash Player 11 Just got released!

The starling engine looks pretty sweet. I wish there was an easy way to mix 2d and 3d. As far as 3d engines I am hearing a lot about alternativa and flare3d. If you're coming from a background where you've used OpenGL you might be able to roll your own. Cool stuff!


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PSvils
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Response to The Flash 'Reg' Lounge 2011-10-09 03:22:57 Reply

I'm thinking of rolling my own 2D engine with a few sfx included that would hopefully run way faster than my current methods.

Mixing 2D and 3D should be as simple as using a 3D engine, and then for all the 2D stuff you just have a plane sitting behind all the 3D stuff with a Bitmap texture. Unless you're talking about a HUD etc., in which case you can simply put a Sprite in front of the Stage3D.

Archawn
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Response to The Flash 'Reg' Lounge 2011-10-09 10:11:42 Reply

Strangely, using method two but replacing the colorTransform with a colorMatrixFilter gives me the same result as method two normally would, suggesting that it has something to do with the fact that I'm creating a temporary BitmapData object is somehow changing the end result.

If I don't figure it out soon I'll make a thread rather than spamming this thread with questions, I just thought someone here might have experienced something similar.

At 10/8/11 04:56 PM, Glaiel-Gamer wrote: try this for your matrix

[code]
[3, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0]);
[/code]

The aim is to set the alpha channel value to three times the value of the red channel, so your matrix just multiplies the red channel by three, making the blood much brighter than it needs to be.

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2011-10-09 15:54:29 Reply

oh yeah sorry didnt see the copychannel in there

dunno

x-factor11
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Response to The Flash 'Reg' Lounge 2011-10-10 16:33:02 Reply

how ya guys doin :O!

I'm trying to get back into actionscript, and I remember newgrounds had a huge AS2 resource thread (with a compilation of threads in it) once upon a time.

is there anything like that anymore for like AS3?

4urentertainment
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Response to The Flash 'Reg' Lounge 2011-10-10 17:15:56 Reply

Concerned Joe released!

http://armorgames.com/play/12404/concern ed-joe

Has only be live for 2 hours so far, and already 200,000 deaths in-game!

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2011-10-10 21:46:56 Reply

At 10/10/11 04:33 PM, x-factor11 wrote: how ya guys doin :O!

I'm trying to get back into actionscript, and I remember newgrounds had a huge AS2 resource thread (with a compilation of threads in it) once upon a time.

is there anything like that anymore for like AS3?

I think there is an AS3 resource thread, but it's pretty crap. I would recommend the Shootorials. http://www.kongregate.com/labs

BTW Newgrounds should definitely let developers and animators contribute to a "labs" type page. NG should be doing way more to show it's audience (especially young people) that the tools to make games or animations are pretty accessible. If you don't get them to create content for you, then one of the others sites will. :)


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Archawn
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Response to The Flash 'Reg' Lounge 2011-10-11 21:12:43 Reply

Is anyone else here enrolled in Stanford's AICLASS? I really like the format so far, aside from the quizzes, which I'm having a bit of trouble with due to misunderstandings of the questions... Good thing they don't count for anything.

Anyway, should be interesting.

PSvils
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Response to The Flash 'Reg' Lounge 2011-10-12 01:44:00 Reply

At 10/11/11 09:12 PM, Archawn wrote: Is anyone else here enrolled in Stanford's AICLASS? I really like the format so far, aside from the quizzes, which I'm having a bit of trouble with due to misunderstandings of the questions... Good thing they don't count for anything.

Anyway, should be interesting.

Just enrolled in the advanced track, let's see how long I can keep up :D

But I'm already pretty excited, this should be noice.

Coaly
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Response to The Flash 'Reg' Lounge 2011-10-12 04:23:49 Reply

At 10/10/11 04:33 PM, x-factor11 wrote: is there anything like that anymore for like AS3?

There is an AS3 main and it probably has some things you will find helpful. LINK

This giant pdf is also a good resource. LINK


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andrease
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Response to The Flash 'Reg' Lounge 2011-10-12 11:52:45 Reply

Anyone else ever feel that you're fresh out of ideas to actually make anything?
I need to show my animation skills for a flash-firm, but I cant think of one fucking thing to do that shows my animation.

TLDR; Need to animate shit - fresh out of ideas. Wat do?


Fuck the corporate world!

Sandremss128
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Response to The Flash 'Reg' Lounge 2011-10-12 11:59:08 Reply

At 10/12/11 11:52 AM, andrease wrote: TLDR; Need to animate shit - fresh out of ideas. Wat do?

Maybe something with chewing-gum...

nah
MSGhero
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Response to The Flash 'Reg' Lounge 2011-10-12 12:00:59 Reply

At 10/12/11 11:52 AM, andrease wrote: TLDR; Need to animate shit - fresh out of ideas. Wat do?

Look up 4 random words in a dictionary and put them together.
Or en.wikipedia.org/wiki/Special:Random

turtleco
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Response to The Flash 'Reg' Lounge 2011-10-12 15:49:14 Reply

wat?

The Flash 'Reg' Lounge


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Sam
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Response to The Flash 'Reg' Lounge 2011-10-12 18:22:15 Reply

At 10/12/11 03:49 PM, turtleco wrote: wat?

wat

andrease
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Response to The Flash 'Reg' Lounge 2011-10-13 08:31:48 Reply

At 10/12/11 11:59 AM, Sandremss128 wrote:
At 10/12/11 11:52 AM, andrease wrote: TLDR; Need to animate shit - fresh out of ideas. Wat do?
Maybe something with chewing-gum...
nah

Shit - I might just fucking do that. Thanks.


Fuck the corporate world!

Gimmick
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Response to The Flash 'Reg' Lounge 2011-10-13 08:44:23 Reply

At 10/12/11 06:22 PM, Sam wrote:
At 10/12/11 03:49 PM, turtleco wrote: wat?
wat

wat


Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp
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PSvils
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Response to The Flash 'Reg' Lounge 2011-10-13 10:21:00 Reply

At 10/13/11 08:44 AM, Gimmick wrote:
At 10/12/11 06:22 PM, Sam wrote:
At 10/12/11 03:49 PM, turtleco wrote: wat?
wat
wat

wat!

Sandremss128
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Response to The Flash 'Reg' Lounge 2011-10-13 15:41:41 Reply

At 10/13/11 01:25 PM, citricsquid wrote: http://lights.elliegoulding.com/

now THAT is an experience!
From the first second I saw it I knew it was to beautiful to be flash. Really nice to see such high quality stuff coming available for internet browsers.

At 10/13/11 08:31 AM, andrease wrote: Shit - I might just fucking do that. Thanks.

To that I drink an ice-cold beer. =)

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2011-10-14 11:44:37 Reply

What is everybody working on? I am working on an easy pathfinding API. I am tired of using other peoples code for such a common problem. I am also playing with ND2D, which I find better than starling so far. I finally forked over the money for a private account on github because I can't be bothered to set git up the hard way. Also I am addicted to triple town.


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TomFulp
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Response to The Flash 'Reg' Lounge 2011-10-14 11:51:19 Reply

At 10/14/11 11:44 AM, PrettyMuchBryce wrote: What is everybody working on? I am working on an easy pathfinding API. I am tired of using other peoples code for such a common problem. I am also playing with ND2D, which I find better than starling so far.

I started learning Flixel this week with the hope that it will adapt well to hardware acceleration. I started looking at ND2D as well, are there any good tutorials for people who really need a hand-holding through getting started?


This is the game JohnnyUtah and I have been working on.

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