At 4/13/12 02:10 PM, Archawn wrote:
I'm taking that class for this next session of Udacity; I ended up enrolling in the search engine class because I thought it sounded cool, but I ended up ditching the whole thing after the second week because when they said they didn't expect any previous experience, apparently they really meant it.
A friend of mine was in the same boat actually. He got frustrated at the point where they were explaining what a variable was over a couple of a videos or something like that.
I hear the final exam was actually challenging though. Unlike the robotics class which had really challenging material and homeworks but the exam was retardedly simple except for the final programming question. They also have a contest for the search engine to see who can make what with what they learned.
Anyway, back to Ludum Dare:
I'm really, really excited about this. It's like the glorious awesomeness of NG game jams...but like 1000x bigger. Last time they had like 800 games submitted or something like that, and that's not counting people that entered but didn't manage to finish a game, and more than one developer working on the same game, and that's like, more than a thousand people entering.
I mean really, game jams have always really, really fascinated me. Just knowing that over the course of 72 hours thousands of people from all over the world, of all kinds of talents are toiling away, abandoning everything else in their lives to focus on one thing, creating a world. Everyone would be creating a world in only 3 days in which collectively millions of players will be immersed in and will experience globally afterwards. It's artistic and it's beautiful.
Only thing missing is random teams which made the NG game jams an incredibly memorable experience. Perhaps we could make an unofficial "random team maker" to coincide with Ludum Dare eventually, or maybe just make more NG jams.