At 11/6/11 11:24 AM, Archawn wrote:
It looks like I'm going to have to remake my half-finished game in something other than Flash, which has forced me to cut out feature after feature to solve performance issues.
I'm not really sure what else I can do--I want to include all of my ideas but Flash simply doesn't have the power for it. Would it be a good idea to cut everything troublesome out and release a "bare" version of it, then later release the full game, all features included, but programmed in Java/C++/etc?
What a sad day indeed :(
Do you *really* need to do whatever it is you're doing that's slowing down the game so much?
I think it would be a good idea to indeed try and finish the game within flash's limitations, because y'know, having limitations always spawns creativity. You could perhaps try to replace some of the effects with pseudo versions of them that, while would hardly be as impressive, would give the same idea. Because really, when it comes to games I don't think it matters how the engine was made as much as that the player experience is a good one.
Also, the only problem with making an exe version of the game is distribution. You can easily get millions of players on your flash game, and monetize those as well. But for a downloadable game, things are much harder and you'll most likely always find a smaller audience.
Those are just my thoughts.