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MSGhero
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Response to The Flash 'Reg' Lounge 2011-12-05 01:54:21 Reply

At 12/4/11 06:30 PM, PSvils wrote: Game Jam's over for me. Got as far as we could (an artist dropped out), and then we decided to finish the game over the week.

Mm mmmm, no pressure no more. Feels so nice.

Good luck to those who are still goin for it!

We were doing well, but then my code died. Compiled once, fine. Compiled right after to check something, and one of my variables started to increase faster than the code allowed, skyrocketing to infinity...(I swear, I'm never making a platformer again)

It does feel nice. I get to sleep now :)

PSvils
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Response to The Flash 'Reg' Lounge 2011-12-05 11:26:12 Reply

At 12/5/11 01:54 AM, MSGhero wrote:
At 12/4/11 06:30 PM, PSvils wrote: Game Jam's over for me. Got as far as we could (an artist dropped out), and then we decided to finish the game over the week.

Mm mmmm, no pressure no more. Feels so nice.

Good luck to those who are still goin for it!
We were doing well, but then my code died. Compiled once, fine. Compiled right after to check something, and one of my variables started to increase faster than the code allowed, skyrocketing to infinity...(I swear, I'm never making a platformer again)

It does feel nice. I get to sleep now :)

:D Was the variable in the collision code? I had problems with my collisions, but I realized today I may have simply made a really stupid mistake...

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Response to The Flash 'Reg' Lounge 2011-12-05 11:38:33 Reply

At 12/4/11 06:30 PM, PSvils wrote: Game Jam's over for me. Got as far as we could (an artist dropped out), and then we decided to finish the game over the week.

Mm mmmm, no pressure no more. Feels so nice.

Good luck to those who are still goin for it!

that sucks that the artist dropped out, your demo was really cool too. I love puzzle games like that. I cant wait to play it once you finish it over the week. Good luck!


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MSGhero
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Response to The Flash 'Reg' Lounge 2011-12-05 11:56:48 Reply

At 12/5/11 11:26 AM, PSvils wrote:
D Was the variable in the collision code? I had problems with my collisions, but I realized today I may have simply made a really stupid mistake...

I thought about it during class today, and yeah it was the collision code (y offset of the stationary hero relative to scrolling platforms). The platform that the hero was landing on since the 30 min mark of the contest all of a sudden stopped registering collisions a second or two into the game, and he just fell forever and crashed flash. Gonna use NAPE next time around after some more practice with that.

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Response to The Flash 'Reg' Lounge 2011-12-05 13:46:08 Reply

At 11/30/11 06:56 AM, citricsquid wrote: you should all read this http://www.joblo.com/movie-news/steven-s pielberg-sees-unofficial-tintin-credits-
on-web-gives-artist-job-on-next-movie-

That is a really cool story, thanks for sharing CSquid!

Archawn
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Response to The Flash 'Reg' Lounge 2011-12-05 16:12:41 Reply

Loved the Game Jam, I submitted something for the first time in over a year and I couldn't be happier.

KaynSlamdyke
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Response to The Flash 'Reg' Lounge 2011-12-07 18:35:58 Reply

Anyone want to tell me what I've missed since... around Clock Day? Just a brief summary will do...


...

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Kirk-Cocaine
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Response to The Flash 'Reg' Lounge 2011-12-08 20:36:13 Reply

At 12/7/11 06:35 PM, KaynSlamdyke wrote: Anyone want to tell me what I've missed since... around Clock Day? Just a brief summary will do...

People posted questions in the forum, most weren't decently answered, no work on edenspace happened, stagnation, stagnation, etc, etc.


The water in Majorca don't taste like what it oughta.

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Josh-B
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Response to The Flash 'Reg' Lounge 2011-12-09 00:57:51 Reply

Hey guys i'm back no wait just kidding


:U

PSvils
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Response to The Flash 'Reg' Lounge 2011-12-13 11:08:41 Reply

Oi peeps.

I had a question for you:
If you have a game with lots of scenes, let's say a point'n'click adventure, or a platformer, do you have a main GameScreen class handle the logic, and have scenes simply hold a map of the area, or does the GameScreen load in the Scene class, but the Scene class also has it's own update function, and it executes logic itself?

By Scene class I mean whatever class you have storing each level/area.

I'm interested to know, because a hiccup I always have is how to store/load each level.

P.

SantoNinoDeCebu
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Response to The Flash 'Reg' Lounge 2011-12-13 12:41:28 Reply

At 12/13/11 11:08 AM, PSvils wrote: Oi peeps.

I had a question for you:
If you have a game with lots of scenes, let's say a point'n'click adventure, or a platformer, do you have a main GameScreen class handle the logic, and have scenes simply hold a map of the area, or does the GameScreen load in the Scene class, but the Scene class also has it's own update function, and it executes logic itself?

By Scene class I mean whatever class you have storing each level/area.

I'm interested to know, because a hiccup I always have is how to store/load each level.

P.

I have all my levels stored in a data file (I use JSON format and use the JSON encode/decoding fromt he as3corelibs ) that is embedded in some resource class.
Then I only decode the level I want to enter. This way I don't have all the levels loaded up all the time.

It's all fairly broad stuff so I'm not to great at explaining it but I can show you some examples when i get home.

This seems to work fairly cleanly and you can see in the Lost Catacombs game I just recently submitted where all these levels are stored as embedded raw data (the player made ones are stored on a server). (Shameless plug to my game no one bothered to view!)

It is very generic as I use the same system to make a top down type game and a side scrolling brawler.

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Response to The Flash 'Reg' Lounge 2011-12-13 12:58:29 Reply

But after you load it in, what if you have a special item in the level, and it needs to do something that isn't generic? Or a special type of interaction?

I played your game! It looks very awesome! But yes, that's the kind of game where you build a database of items, and then lay the out. In my current game, it's my first platformer as well as point'n'click, and so I'm not used to cooking up each level being unique (I have something that works, just feels a bit...clunky...)

P.

SantoNinoDeCebu
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Response to The Flash 'Reg' Lounge 2011-12-14 06:58:45 Reply

At 12/13/11 12:58 PM, PSvils wrote: But after you load it in, what if you have a special item in the level, and it needs to do something that isn't generic? Or a special type of interaction?

I played your game! It looks very awesome! But yes, that's the kind of game where you build a database of items, and then lay the out. In my current game, it's my first platformer as well as point'n'click, and so I'm not used to cooking up each level being unique (I have something that works, just feels a bit...clunky...)

P.

Even if your levels are 'unique' you should still be able to represent them all the same. For 'special items it shouldn't really make much difference. I have a entity list defined in the data for each level. Whether the entity is a special item, door, trigger volume, spawn point it is created and spawned all the same!
My level load/save system is very heavily tied into my own framework though so its a bit hard to describe without the rest, so if you dow ant to ake a look I'd be more then happy chucking it over! I'm also curios to see what another pair of eyes think about my code base!

MSGhero
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Response to The Flash 'Reg' Lounge 2011-12-14 10:20:52 Reply

Can I have a look as well? I've been thinking about the same concept lately.

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2011-12-14 13:46:36 Reply

I am doing LD22 this weekend. Anyone else ?

I am thinking about live-streaming my whole dev process. There would be a lot of cursing probably.. 48 hours is not much time to make a game.

PSvils
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Response to The Flash 'Reg' Lounge 2011-12-14 14:12:41 Reply

At 12/14/11 01:46 PM, PrettyMuchBryce wrote: I am doing LD22 this weekend. Anyone else ?

I am thinking about live-streaming my whole dev process. There would be a lot of cursing probably.. 48 hours is not much time to make a game.

is the theme out yet? I guess not, since voting started a few days ago?

I'll check it out right now...
PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2011-12-14 16:52:52 Reply

At 12/14/11 02:12 PM, PSvils wrote:
At 12/14/11 01:46 PM, PrettyMuchBryce wrote: I am doing LD22 this weekend. Anyone else ?

I am thinking about live-streaming my whole dev process. There would be a lot of cursing probably.. 48 hours is not much time to make a game.
is the theme out yet? I guess not, since voting started a few days ago?

I'll check it out right now...

They announce the theme right as the competition starts. So it starts on Friday at 9pm EST and goes until sunday at 9PM EST. I would highly encourage anyone to participate. It's a little huger than the NG game jams and it's a totally solo competition. You can use game frameworks or your own libraries if you want, as long as you declare them beforehand.. and even if your game isn't great atleast you made a game!

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2011-12-14 16:57:39 Reply

At 12/14/11 04:52 PM, PrettyMuchBryce wrote: and even if your game isn't great atleast you made a game!

Atleast thats what I tell myself.. :)

Kirk-Cocaine
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Response to The Flash 'Reg' Lounge 2011-12-14 19:59:57 Reply

The Flash Forum Today

Ok guys, it's census time.

Please answer the following:

Name

Age

Preferred Language

Worse Language

Current Career

Ideal Career

How did you get into Flash?

Your opinion of Flash

is Flash a career or a hobby


The water in Majorca don't taste like what it oughta.

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Kirk-Cocaine
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Response to The Flash 'Reg' Lounge 2011-12-14 20:03:52 Reply

Harry

24

AS3

Java

Developer

Rock Star

My best friend showed me NG (it had Troma ads!!)

With AIR3.0 and FP11 it's on the up.

Career.

//
//
And that's all there is to it!


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Archawn
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Response to The Flash 'Reg' Lounge 2011-12-14 21:26:52 Reply

Ben

16

AS3

Java

Student

Google Programmer

Played a ton of Flash games in elementary school and in seventh grade I found out I could make awesome internet games too.

Great for learning to program, and great for making quick, fun, profitable games.

Hobby

MSGhero
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Response to The Flash 'Reg' Lounge 2011-12-14 21:57:16 Reply

Nick

18

AS3

C and its variants

Undergrad student

Innovator for some big company

Stumbled upon ClickTeam's TGF2 for NG, wanted a more code-oriented platform

I like how widespread it is

Hobby

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2011-12-14 22:18:51 Reply

name: Bryce

age: 23

best language: AS3 is my most comfortable language. I like python a lot too.

worst language: I don't know.

career: developer at a big tech company

ideal career: not totally sure honestly. I just want to make cool stuff!

how i got into flash: I started making terrible animations that you can still see on my page. I started fooling around with making games when I was around 16 and I decided I was better at that.

what I think of it: It's great!

is it a career or hobby: Both!

PSvils
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Response to The Flash 'Reg' Lounge 2011-12-15 00:45:07 Reply

Paulis Svilans

18

AS3/Haxe

D ( :P )

High School Gr. 12

Robotics/AI shit

Started making shitty stick animations when I was 14

Flash IDE, piece of shit, FD, yeeaahh

Career and Hobby

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Response to The Flash 'Reg' Lounge 2011-12-15 01:32:39 Reply

hey guys

http://aichallenge.org/

no need to thank me


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Response to The Flash 'Reg' Lounge 2011-12-15 06:26:13 Reply

At 12/14/11 07:59 PM, Kirk-Cocaine wrote: The Flash Forum Today

Ok guys, it's census time.

Please answer the following:

Name

Age

Preferred Language

Worse Language

Current Career

Ideal Career

How did you get into Flash?

Your opinion of Flash

is Flash a career or a hobby

Tom

20

AS2, SORRY.

Any other language at all.

Developer

Developer of better games than I'm puttin out now

I wanted to make stickmen cartoons like Joe Zombie.

Wha-- my opinion on the software? I don't know, who cares? It's good. It makes cartoons and videogames, that's real good.

Both

Sandremss128
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Response to The Flash 'Reg' Lounge 2011-12-15 07:01:33 Reply

Sander

18 years

Java

Pascal

Student Software Science

Manger of a large software project

As kid I saw the great things people could do in flash that took me ages to do in Pascal, so I switched.

Flash is a great tool that makes games accessible for everyone.

To me its a hobby

PSvils
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Response to The Flash 'Reg' Lounge 2011-12-15 12:22:04 Reply

At 12/15/11 01:32 AM, Toast wrote: hey guys

http://aichallenge.org/

no need to thank me

That looks very cool! Too bad deadline is in 3 days (I think?)

PrettyMuchBryce
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Response to The Flash 'Reg' Lounge 2011-12-15 13:21:49 Reply

At 12/15/11 01:32 AM, Toast wrote: hey guys

http://aichallenge.org/

yeah thats crazy. Look at the guy whos number 1 (german guy). His ants rule. It seems like they don't ever decide to attack head on.. they always prefer to surround the enemy.

Xeptic
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Response to The Flash 'Reg' Lounge 2011-12-15 15:35:48 Reply

Twan
23
AS3
Everything other than AS3
Student Business Informatics, freelance Flash dev
Owning a surfschool on some exotic island
Playing Flash games on Newgrounds I guess, not quite sure.
Soon to be dead.
Hobby and a career, it pays my bills sometimes.


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