At 10/21/11 02:18 PM, fixplz wrote:
Acceleration support does look shabby. I'm sure they have some reasonable grounding for why they disabled the drivers they did (three out of three of your computers?), but it makes it quite unusable.
Given by how you were excited about the release of this but not Unity (..IIRC), I'd say you're a bit oblivious to HOW FUCKING INCOMPETENT Adobe is.
Unity is better in every way, from graphics support to API design to language choice to script performance. The runtime installs instantly and the IDE is free.
Do you see what Unity is going for?
Meanwhile Adobe's big platform additions (10.1 was it?), the amazing typed vectors and byte access bytecodes, often manage to be slower than normal array access. Facepalm.
The opcodes apparently really are like 10x slower than the actual eg. C operations. No words.
I've always been very very skeptical of Adobe, and with Molehill the initial impression was that they finally did something right. But apparently, they still manage to fuck up somehow... (2/2 of my computers btw)
I know that Unity I guess has all the advantages, except popularity. The only reason for me to stick with Flash is a) I don't need all the extra firepower Unity offers all the time, and b) plugin penetration. I can see Unity being good for major online game releases, where a user is prepared to download something just to play that game, but for casual gamers...well, yeah, I'm sure everyone's had this discussion already at some point :D
(I mean..."yay FP10, you can now draw triangles with accurate UV mapping! BUT, you can't realistically use it in anything more complex than our tech demo's at Adobe MAX!")
I plan to go into C++ dev soon after I finish a few simple game ideas I have stacked up that are suitable for Flash.
(I might seem pretty bipolar with Adobe, but overall I don't like them. They screw up their IDE, and just fuck up their platform. I was just really excited about Molehill partly because I guess I fell for the hype a tad, and it legit seemed like a step in the right direction, but that step is apparently very small)
I love ranting about this stuff, don't I...
At 10/21/11 02:21 PM, MSGhero wrote:
Nuuuuuuuuu I wanted to learn ND2D for the 2D platformer, which I'll prolly work on while I figure out 2.5D stuff.
Ahaa, gotcha! (Couldn't tell you were talking about 2 different projects :) )