At 8/10/10 04:58 PM, Fraxx wrote:
What would be a good salary (per-hour) for a flash game?
This really depends how good you are, how efficiently you work, and how much demand there is for your work.
If you can work twice as fast as someone who charges $60/hr, then you should easily be able to charge $100/hr ("ah, I charge more, but it'll only take me half the time, so you actually save money"). If your work is higher quality AND you can work fast, you can charge quite a bit per hour.
Charging per-project tends to work a little better for flash games, cause then you can't sit back and slack while still technically "on the clock". There's an incentive to finish fast, as more output = more profit. If a performance bonus is included, then there's also incentive not to cut corners on the actual development.
You can get an idea of your "hourly rate" after doing a few sponsored projects (i.e. this game took 3 weeks and netted 5k. 5k/120hr = $41.67/hr. This other game took 2 weeks and got 7k. That's $87.50/hr. This last game took 2 months and made 8k. $25/hr?)