Awesome RPG. MSGhero! I haven't really been checking the lounge for the past week, but seeing your RPG up there was great. :) I'll try playing through it when I get the time.
Awesome RPG. MSGhero! I haven't really been checking the lounge for the past week, but seeing your RPG up there was great. :) I'll try playing through it when I get the time.
At 6/8/13 09:50 PM, Glaiel-Gamer wrote: the domain was available http://gamewebcomic.com/
Have you gone insane?
These are hilarious and awesome though
hi, anyone know good link where i could learn state machine and such things?
At 6/9/13 01:52 PM, nitokov wrote: hi, anyone know good link where i could learn state machine and such things?
http://www.gotoandlearn.com/play.php?id=154 if you mean to control your game flow.
At 6/8/13 05:57 AM, Rustygames wrote: Pics
SWF qwe/asd and combinations to make colors (roygbpw, w = all 3)
This...
His internet has been dropping a lot lately, which means I've actually seen art from him lately. You have to hold the keys to keep the 2ndary colors unless you let both go at the same time (does it feel ok? bullets will fire without a button being pressed).
I still don't know why it's an octopus.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 6/9/13 02:10 PM, MSGhero wrote:At 6/9/13 01:52 PM, nitokov wrote: hi, anyone know good link where i could learn state machine and such things?http://www.gotoandlearn.com/play.php?id=154 if you mean to control your game flow.
wow thanks, i just realized that i was doing same thing, and i thought its some complicate thingy lol
Playing your own game over and over again is the worst part of development. Also, hai.
At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.
Once it is finished i will never ever play it again :D
At 6/10/13 10:04 AM, nitokov wrote:At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.Once it is finished i will never ever play it again :D
That is exactly my plan :)
At 6/10/13 10:04 AM, nitokov wrote:At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.Once it is finished i will never ever play it again :D
That is exactly my plan :)
At 6/10/13 10:04 AM, nitokov wrote:At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.Once it is finished i will never ever play it again :D
Pretty much.
Also, I wrote a post mortem about the game on my news page in case anyone is interested.
I like writing when the subject isn't Wuthering Heights...
At 6/10/13 09:24 AM, Xeptic wrote: Playing your own game over and over again is the worst part of development. Also, hai.
Confession: I've never really played through all the levels of BvF myself. I was actually surprised someone could do it since it wasn't exactly the best game ever. :P
Incidentally, there was this guy called Ngo Tan Thao who hit a few wires in Vietnam... Then he managed to shut off the electricity supply of much of Vietnam plus neighbouring Cambodia.
Compared to this, Luis tripping over wires seems much more trivial...
There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.
At 6/10/13 11:00 PM, MSGhero wrote: There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.
there will ALWAYS be hacked/cracked versions of any game that gets even mildly popular. Don't worry about it, client-side stuff is always vulnerable. Plus, the more you push, the harder they'll resist. Which could be a good marketing strategy, come to think about it.
Anyway, I decided to make a full-on mod with the tutorials i'm getting from across the interwebs. New ores, recipes, dimensions, mobs, the whole thing. I needed to sharpen my Java skills again and I had "make a minecraft mod" on my to-do for quite some time, so I figured i'd just combine them.
Please hire me :(
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
E3 in a nutsack:
At 6/11/13 01:31 AM, Glaiel-Gamer wrote: E3 in a nutsack:
Speaking of E3:
Why in the HELL does everyone from Microsoft wear two watches?!
I mean, I like being on time, too, but Jesus...
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 6/10/13 11:59 PM, egg82 wrote:At 6/10/13 11:00 PM, MSGhero wrote: There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.there will ALWAYS be hacked/cracked versions of any game that gets even mildly popular.
Thanks, egg, you just gave me another unattainable goal.
At 6/11/13 04:29 AM, FlyingColours wrote: Thanks, egg, you just gave me another unattainable goal.
to get hacked?
At 6/10/13 11:59 PM, egg82 wrote:At 6/10/13 11:00 PM, MSGhero wrote: There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.there will ALWAYS be hacked/cracked versions of any game that gets even mildly popular. Don't worry about it, client-side stuff is always vulnerable. Plus, the more you push, the harder they'll resist. Which could be a good marketing strategy, come to think about it.
They're actually a pretty swell bunch of people. If you contact them they will gladly remove the game. They also deliberately remove leaderboards so that people playing the hacked version won't get higher scores than people playing the normal version. They also leave any ads/sponsor branding.
Of course they're also getting a free custom version of the game that other sites usually pay for in the form of a "non-exclusive" license, but eh.
At 6/11/13 06:51 AM, nitokov wrote:At 6/11/13 04:29 AM, FlyingColours wrote: Thanks, egg, you just gave me another unattainable goal.to get hacked?
Yeah, since it means my game has got 'mildly popular'. :P
Cool quite a lot of my games are on that hack site. It's nice to see someone enjoyed them enough to bother hacking them :)
can someone punch me. Why on earth i didn't make my asset library class static?
It's like a trigger now. "I guess this won't be a small game anymore" -> save, close FD, draw out on paper the game and the states and managers needed for game flow.
Organized game dev, fuck yeah
At 6/11/13 06:58 PM, nitokov wrote: can someone punch me. Why on earth i didn't make my asset library class static?
ha nice
At 6/11/13 10:27 PM, MSGhero wrote: It's like a trigger now. "I guess this won't be a small game anymore" -> save, close FD, draw out on paper the game and the states and managers needed for game flow.
Organized game dev, fuck yeah
so i thought that i was making game, and i made 70% done and realized that last 30 will be pain in the ass to implement using current code, so i scraped that and start all over, in 2 weeks i rewrote whole game which i was working 6-7 weeks. and now i know what prototyping is :D I should have scrap it way earlier, but now everything i whant to implement is sooo smooth and it gives me that great feeling
At 6/12/13 11:48 AM, nitokov wrote:At 6/11/13 10:27 PM, MSGhero wrote: It's like a trigger now. "I guess this won't be a small game anymore" -> save, close FD, draw out on paper the game and the states and managers needed for game flow.so i thought that i was making game, and i made 70% done and realized that last 30 will be pain in the ass to implement using current code, so i scraped that and start all over, in 2 weeks i rewrote whole game which i was working 6-7 weeks. and now i know what prototyping is :D I should have scrap it way earlier, but now everything i whant to implement is sooo smooth and it gives me that great feeling
Organized game dev, fuck yeah
Out of interest which framework (if any) were you using? I've been in the situation in the past where that has happened until I switched to using PureMVC
At 6/12/13 02:49 PM, Rustygames wrote: Out of interest which framework (if any) were you using? I've been in the situation in the past where that has happened until I switched to using PureMVC
paper and pen, not proud. I was looking for good software but... ill check that out
This Jam sounds like it will be refreshing.