Forum Topic: The Flash 'Reg' Lounge

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Deadclever23

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Posted at: 11/2/09 06:17 PM

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At 11/2/09 01:26 PM, Cryoma wrote: Hey everybody, how was your Halloween?

Non-existent. Had to travel 150 miles to a funeral the next day, so yeah.

IndyDev - Reviews, News and Tutorials. the hottest new Indy blog of it's kind. (Shameless self promotion).

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NegativeONE

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Posted at: 11/2/09 07:00 PM

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At 11/2/09 01:29 AM, Starogre wrote: how many times did you start doing the dance?

Approximately zero, although I partook in it several times when it became the themed taunt in TF2 over the weekend :3

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Starogre

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Posted at: 11/2/09 08:11 PM

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At 11/2/09 07:00 PM, NegativeONE wrote:
At 11/2/09 01:29 AM, Starogre wrote: how many times did you start doing the dance?
Approximately zero, although I partook in it several times when it became the themed taunt in TF2 over the weekend :3

haha that sounds fun. i haven't played tf2 in a long long time. games nowadays cannot hold my attention span...did they do anything else halloweenwise in that game? like costumes etc?

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Toast

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Posted at: 11/2/09 08:21 PM

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http://www.youtube.com/watch?v=Dd-2dZMDA Gw&fmt=22

I haven't payed much attention to that game but wow, it looks pretty awesome. I toyed around a little with the concept of zero-G shooters in flash but it didn't really work out, I hope futuremark can got it right.

Remember, the enemy gate is always down

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Johnny

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Posted at: 11/2/09 09:09 PM

Johnny DARK LEVEL 21

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Trusted friends and cohorts! I need opinions. I'm almost done "Prismatica II" (check out the first for a side by side, and a great laugh) and it's drawing upon the time of finishing touches before I seek sponsorship and publish it. There are some things missing such as an official game over screen, various sound effects and splash screens, but the game is playable.

I need to know various things like;

Is it fun? Addicting at least?
Does it run well? It can be pretty intensive, and it's a major concern of mine.
Instructions clear enough?

Any opinions on improvements? If it's horrible, let me know why at least. Please be specific if you can.

Constructive criticism GO!

Prismatica II demo

Thankies!

Thankies? Really? How gay...

All sites currently down. Deal with it. <3

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zrb

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Posted at: 11/2/09 09:13 PM

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At 11/2/09 09:09 PM, Johnny wrote: Is it fun? Addicting at least?

No idea :( I'll read the instructions now.
Also when stuff blows up, you should shake the screen to add to the effect cause it doesn't feel empowering to blow stuff up :(

Does it run well? It can be pretty intensive, and it's a major concern of mine.

It runs smoothly !

Instructions clear enough?

Rofl, just like most players, I had no idea of the existance of instructions, I just clicked the link and start playing.
BRB reading instructions, hopefully someone will reply to you so I don't double post.

School Sux ! || As :Main || As3: Main || Animation: Main || Flash Tutorials ||

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zrb

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Posted at: 11/2/09 09:23 PM

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At 11/2/09 09:13 PM, zrb wrote: hopefully someone will reply to you so I don't double post.

Slow people are slow, gawsh my IM is faster than this dur hur.

@Johny:

It was pretty fun but the fact that the ball is small makes it really hard in some places, I say it should start big and gradually shrink while exploding, like losing a layer of itself.

Also how come sometimes the explosions freeze and alot don't ? Is purposely doing that ?

School Sux ! || As :Main || As3: Main || Animation: Main || Flash Tutorials ||

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Kirk-Cocaine

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Posted at: 11/2/09 10:14 PM

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At 11/2/09 09:09 PM, Johnny wrote: Does it run well? It can be pretty intensive, and it's a major concern of mine.

It seems to be running good enough for me, although the game is well hard using my laptop's track pad. Fun though.


Shouting

jakenator85

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Posted at: 11/2/09 10:23 PM

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Where's the "Left Click" button!?!? Oh, there it is!


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Rudy

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Posted at: 11/2/09 11:04 PM

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I hate viruses.

Check out my band, Electric Complex: Facebook l MySpace l Twitter

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MichaelHurst

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Posted at: 11/2/09 11:27 PM

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At 11/2/09 06:07 PM, Starogre wrote: i partizzled with nogfishizzle in downtown bmore

Sine yo pitty on the runny tine.


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Starogre

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Posted at: 11/3/09 12:44 AM

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At 11/2/09 11:27 PM, MichaelHurst wrote:
At 11/2/09 06:07 PM, Starogre wrote: i partizzled with nogfishizzle in downtown bmore
Sine yo pitty on the runny tine.

COsine YO pitty on THE runny tine!

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Deadclever23

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Posted at: 11/3/09 05:55 AM

Deadclever23 FAB LEVEL 12

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At 11/3/09 12:44 AM, Starogre wrote:
At 11/2/09 11:27 PM, MichaelHurst wrote:
At 11/2/09 06:07 PM, Starogre wrote: i partizzled with nogfishizzle in downtown bmore
Sine yo pitty on the runny tine.
COsine YO pitty on THE runny tine!

This conversation is going off on a tangent.

IndyDev - Reviews, News and Tutorials. the hottest new Indy blog of it's kind. (Shameless self promotion).

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Johnny

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Posted at: 11/3/09 08:09 AM

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At 11/2/09 09:23 PM, zrb wrote: It was pretty fun but the fact that the ball is small makes it really hard in some places, I say it should start big and gradually shrink while exploding, like losing a layer of itself.

I got into the pitfall of getting really good at my own game, it seems. What level were you able to get too? I don't want to make it too easy, but having it be that difficult is no fun either.

Also how come sometimes the explosions freeze and alot don't ? Is purposely doing that ?

That's one of the biggest mysteries in the game. The explosions are all handled by a class I created PixelExplosion that actually creates it's own bitmapData object, handles the explosion algorithm (next pixel in the path becomes a color, current one becomes transparent) and then removes itself when it's done, bitmapData object and all.

The explosions 'freezing' is not an intended event, and to accommodate for it I tried various ways to remove the objects from the screen so that if one froze, it wouldn't linger there. I was hoping the problem would be small enough that it would hardly be noticed.

Also when stuff blows up, you should shake the screen to add to the effect cause it doesn't feel empowering to blow stuff up :(

I really like that suggestion and will toy around with it a bit once I get some sound effects put in place.

@ Kirk. Lulz touchpad! (There will be a disclaimer)

All sites currently down. Deal with it. <3

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Blackfang

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Posted at: 11/3/09 09:09 PM

Blackfang LIGHT LEVEL 21

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Haven't been in here in forever.....Schools a bitch. Anyway, i got a new sig, and my life ends Novemeber 10th, when MW2 comes out. I'm so excited.


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Duchednier

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Posted at: 11/3/09 09:51 PM

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At 11/3/09 09:09 PM, Blackfang wrote: Haven't been in here in forever.....Schools a bitch. Anyway, i got a new sig, and my life ends Novemeber 10th, when MW2 comes out. I'm so excited.

You should change your name to rainbow fang, because your sig sir, is not a black fang at all :O

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MichaelHurst

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Posted at: 11/3/09 10:53 PM

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At 11/3/09 09:51 PM, Duchednier wrote: You should change your name to rainbow fang, because your sig sir, is not a black fang at all :O

Or maybe you should just be rainbow, because there are no fangs in that sig.


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fluffkomix

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Posted at: 11/4/09 01:43 AM

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just got back from a crazy good hockey game. fun times.

also, i think it would be awesome if adobe included an ease feature for gradients. i can see how that would be useful especially for large radial gradients.

to truly appreciate newgrounds | my store
Lemon Demon: fancy pants manifesto collab
Here ends another post by the grand master of all things: fluffkomix

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Xeptic

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Posted at: 11/4/09 04:55 AM

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Hit 'F' and drag that gradient, bro

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Xeptic

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Posted at: 11/4/09 06:30 AM

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Not really satisfied with how it turned out in the end, but still:

Now, on to more creative stuff!

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TaraGraphics

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Posted at: 11/4/09 08:41 AM

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Ok....I know this is stupid, which I am. How to place the preloader on your flash?

@~~Little Mascot Rocks~~@

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Saza

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Posted at: 11/4/09 08:48 AM

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Posting from my phone cause I'm bored in IT. Finished making a website and now have to write a 'proposal' for it. Really fun...


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JKR

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Posted at: 11/4/09 09:47 AM

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At 11/2/09 09:09 PM, Johnny wrote:
I need to know various things like;

Is it fun? Addicting at least?
Does it run well? It can be pretty intensive, and it's a major concern of mine.
Instructions clear enough?

Any opinions on improvements? If it's horrible, let me know why at least. Please be specific if you can.

Constructive criticism GO!

Prismatica II demo

It was fun, though it seems to start out rather slow. As for the instructions, there's too many words! I don't mean that in a bad way, but you're going to get a lot of people skipping them just because of that. Instead of saying "Don't click these, they reduce your points" or whatever, you could just say "No click! These bad!" and most of the people who check Newgrounds will be more likely to read them. Keep it simple.

Also I had more fun when there were two stars on the screen at a time, so I'd have that happen more often. It ran fine on a Macbook but I can see where the effects could slow down many older computers.

Click now to check it out and join in the fun!

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Starogre

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Posted at: 11/4/09 11:36 AM

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At 11/4/09 08:41 AM, TaraGraphics wrote: Ok....I know this is stupid, which I am. How to place the preloader on your flash?

http://www.newgrounds.com/downloads/prel oaders/ Download one of these and put it on the first frame of your Flash. There should be a tutorial in one of the frames of the .fla you download.

This is a discussion thread though so if you have any more problems I'd look up other preloader questions in the forum search bar or make a topic about it on the Flash forum.

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23450

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Posted at: 11/4/09 12:19 PM

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At 11/3/09 08:09 AM, Johnny wrote:
At 11/2/09 09:23 PM, zrb wrote: It was pretty fun but the fact that the ball is small makes it really hard in some places, I say it should start big and gradually shrink while exploding, like losing a layer of itself.
I got into the pitfall of getting really good at my own game, it seems. What level were you able to get too? I don't want to make it too easy, but having it be that difficult is no fun either.

I agree with him. Its to difficult. It just gets borring when i go a whole minute without hitting anything useful. Im assuming you have it so that you need to click directly on it to destroy it. But it might be nice if the hit area whent just a bit further then the artwork. Not enough to make it noticable that you are destroying things without clicking on them, just enough that when they are moving fast you have a higher chance of hitting it.

The explosions 'freezing' is not an intended event, and to accommodate for it I tried various ways to remove the objects from the screen so that if one froze, it wouldn't linger there. I was hoping the problem would be small enough that it would hardly be noticed.

I got alot of unfinished explosions. It is very noticeable at the moment.

Maybe you can increase the number of upgrades that come out. There a little to rare of an occurance. And a nice visual cue that getting the upgrade actually did something. Like the red orbs pulsing or something more dramatic. Seems in this kind of game you have alot of chances to do some crazy effects.

But yah, good game. Might want to tweek it around to make it a little more enjoyable over more then a minute or two of gameplay, but its going good so far.

Halo 3 GamerTag: XCornDawgX


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Doomsday-One

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Posted at: 11/4/09 03:21 PM

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At 11/2/09 09:09 PM, Johnny wrote: Prismatica II demo

First of all, I wasn't sure whether I would be penalised for hitting the PRISMS 'through' a star (i.e. if I clicked on a star while it was on top of a PRISM). Also, I would suggest a quick 'video' tutorial to explain the rules.
Secondly, one of the strange things about people is that they would rather be told that they had to act fast than get slightly bored and decide to act fast anyway. Since your game can easily be played through patience (and so encouraging this boring wait), you may wish to put a timer in - not too strict, but enough to keep players on their toes.
Is a negative multiplier a good idea? It's kind of counter-productive when hitting stars makes you lose points (although I was happy to see that you could redeem your multiplayer by playing well).

Anyway, good luck with the project!

Doomsday-One, working on stuff better than preloaders.

By the way, I made the 'Create an Animated Sprite' preloader for Sprite TV 3!


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trig1

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Posted at: 11/4/09 06:05 PM

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Wolfram Alpha

Anyone else use it? I'm just amazed at how versatile it is. (I kinda pillaged it in that example but you get my drift.) In my opinion it's a lot more useful than wikipedia for research, but that's mainly as I do sciency and maths things for A level, so everything is given conclolisely and nicely but not explained detail.

Also: lol

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Depredation

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Posted at: 11/4/09 06:44 PM

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Wolfram Alpha

I like it (though the £30 ipod app is stupid). It's a good take on a search engine and as you said its very good for more scientific queries. I wish it could compare graphs though (unless i am mistaken), that would be very handy.

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citricsquid

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Posted at: 11/4/09 07:11 PM

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BoMToons

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Posted at: 11/4/09 08:43 PM

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At 11/4/09 07:11 PM, citricsquid wrote: you might appreciate

That is a really novel idea, very addicting


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