Forum Topic: The Flash 'Reg' Lounge

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Paranoia

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Posted at: 9/13/09 02:52 PM

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At 9/13/09 02:46 PM, Paranoia wrote: Awesome! That could be the most useful Flash app since Denvish's API generator.

Sorry for the double post, but it really is awesome. You can find some real gems just by spamming the randomise button.

It's great. Do you mind me using the sounds in the 8-bit segment I'm about to stick in my new game?

BLASTOFF!!! 3,0.33,0.481,0.003,0.701,0.394,,,-0.144,

0.008,0.053,0.392,,0.784,0.067,,-0.114,-
0.12,0.999,,0.552,0.001,,0.53

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Coolio-Niato

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Posted at: 9/13/09 03:04 PM

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At 9/13/09 02:17 PM, jmtb02 wrote: I got married yesterday, what are you guys up to this weekend?

LOL

Congrats john! BTW i had an orientation leader who looks just like u in uni. Pic attached!

The Flash 'Reg' Lounge

=)

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JPI

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Posted at: 9/13/09 03:17 PM

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Helicopter going off in the 16 bit distance:

1,0.02,0.88,0.48,0.79,0.04,,,-0.296,,,-0.26,1,0.77,0.919,0.016,-0.004,0.068,0.06,0.159,0.404,0.781,,0.5

SIG YOINK!

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Deadclever23

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Posted at: 9/13/09 03:18 PM

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Got into flash through playing games for years. Me and a friend used to play some online and I loved them. Designed like a tonne of levels on a game called Speedy Eggbert and that really got me a passion for making games.
Started editing games such as Rome: Total War at the same time I started getting interested in web design. Found a copy of Flash MX 2001 on a disk and started animating. Also found a copy of flash in school and me and my friends everyday at lunch would start scripting and animating.

First Flash
Found a disk with all my first flashes on the other day. Was nostalgic mad. has anybody else got there first flashes around?
Post em up if you have. This should be funny.

IndyDev - Reviews, News and Tutorials. the hottest new Indy blog of it's kind. (Shameless self promotion).

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Rustygames

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Posted at: 9/13/09 03:28 PM

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At 9/13/09 02:17 PM, jmtb02 wrote: I got married yesterday, what are you guys up to this weekend?

LOL

As stated above, why on earth would you be on the internet the day after... She's a lucky girl...

- Matt, Rustyarcade.com


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fluffkomix

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Posted at: 9/13/09 03:29 PM

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At 9/13/09 02:17 PM, jmtb02 wrote: I got married yesterday, what are you guys up to this weekend?

LOL

i tried to play the copy of Hello Kitty Online i got from PAX on my computer, but the damn bugger won't work.

my computer sucks.

to truly appreciate newgrounds | my store
Lemon Demon: fancy pants manifesto collab
Here ends another post by the grand master of all things: fluffkomix

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Magical-Zorse

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Posted at: 9/13/09 04:27 PM

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At 9/13/09 03:29 PM, fluffkomix wrote:
At 9/13/09 02:17 PM, jmtb02 wrote: I got married yesterday, what are you guys up to this weekend?

LOL
i tried to play the copy of Hello Kitty Online i got from PAX on my computer, but the damn bugger won't work.

my computer sucks.

same thing happened to me a while back

rip livecorpse

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trig1

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Posted at: 9/13/09 05:03 PM

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At 9/13/09 02:17 PM, jmtb02 wrote: I got married yesterday, what are you guys up to this weekend?

LOL

HAPPY MARRIAGE

The Flash 'Reg' Lounge

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matrix5565

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Posted at: 9/13/09 05:13 PM

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Marriage?
People still do that?


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Paranoia

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Posted at: 9/13/09 05:43 PM

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You know you've got a problem with procrastination...

You commit an evening to finishing final boss sprites but instead spend it making tastless 9/11 parodies in a rendition of Conway's Game of Life...

it's amazing how fun the simple things can be sometimes... GO, gliders, GO!

The Flash 'Reg' Lounge

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ImpotentBoy2

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Posted at: 9/13/09 05:49 PM

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john Conway is my hero, it's amazing how math and gameplay can be tied together so easily

Some times my "L" key decides not to work.


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trig1

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Posted at: 9/13/09 05:50 PM

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At 9/13/09 05:43 PM, Paranoia wrote: You know you've got a problem with procrastination...

You commit an evening to finishing final boss sprites but instead spend it making tastless 9/11 parodies in a rendition of Conway's Game of Life...

it's amazing how fun the simple things can be sometimes... GO, gliders, GO!

I've recently become obsessed with cellular automata. I've made a wireworld sim, a cyclic automata, an averaging cells one (don't know the real name for that one), and rules 31, 90, and 184. The only big ones I haven't made is Conways Game of Life and Langton's ant.

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Paranoia

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Posted at: 9/13/09 06:50 PM

Paranoia DARK LEVEL 34

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At 9/13/09 05:50 PM, trig1 wrote: I've recently become obsessed with cellular automata. I've made a wireworld sim, a cyclic automata, an averaging cells one (don't know the real name for that one), and rules 31, 90, and 184. The only big ones I haven't made is Conways Game of Life and Langton's ant.

I've actually got an ant somewhere...

EDIT - Here it is! As you can see I decided to go old skool. Considering adding some more ants...

The Flash 'Reg' Lounge

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ImpotentBoy2

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Posted at: 9/13/09 08:32 PM

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At 9/13/09 05:50 PM, trig1 wrote: I've recently become obsessed with cellular automata. I've made a wireworld sim, a cyclic automata, an averaging cells one (don't know the real name for that one), and rules 31, 90, and 184. The only big ones I haven't made is Conways Game of Life and Langton's ant.

I haven't heard of a lot of these I youtubed this and was amazed, i wonder if this is what the sand game uses.

but yeah i have a new project, thanks

Some times my "L" key decides not to work.


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Senti

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Posted at: 9/13/09 11:22 PM

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At 9/13/09 02:17 PM, jmtb02 wrote: I got married yesterday, what are you guys up to this weekend?

Congratulations John! Looks like you had a beautiful wedding! All the best, my man.

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fluffkomix

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Posted at: 9/14/09 12:30 AM

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i am currently working on the greatest picture i have ever done.

The Flash 'Reg' Lounge

to truly appreciate newgrounds | my store
Lemon Demon: fancy pants manifesto collab
Here ends another post by the grand master of all things: fluffkomix

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BoMToons

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Posted at: 9/14/09 11:05 AM

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Xeptic

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Posted at: 9/14/09 11:26 AM

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At 9/14/09 12:30 AM, fluffkomix wrote: i am currently working on the greatest picture i have ever done.

Too small, who is it?

Animating Explosions
I hate it, how does this look?

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Jimp

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Posted at: 9/14/09 11:29 AM

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At 9/14/09 11:26 AM, Xeptic wrote: Animating Explosions
I hate it, how does this look?

It looks great, a bit different to a lot of explosions ive seen, but thats a good thing :)

Maybe add a few bright sparks that bounce off the floor/wall?

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Deadclever23

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Posted at: 9/14/09 11:39 AM

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The Lego Turing Machine is quite cool.
Lego

IndyDev - Reviews, News and Tutorials. the hottest new Indy blog of it's kind. (Shameless self promotion).

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23450

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Posted at: 9/14/09 11:46 AM

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At 9/14/09 11:26 AM, Xeptic wrote: Animating Explosions
I hate it, how does this look?

They are a real pain in the ass. But its looking really good. I always like to add a flash of light at the start of an explosion, and maybe it needs to start off faster. The start of an explosion should be really fast, and everything starts to slow down during the whole thing. Gives it all a little more of a punch.

Halo 3 GamerTag: XCornDawgX


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At 9/13/09 05:50 PM, trig1 wrote: I've recently become obsessed with cellular automata. I've made a wireworld sim, a cyclic automata, an averaging cells one (don't know the real name for that one), and rules 31, 90, and 184. The only big ones I haven't made is Conways Game of Life and Langton's ant.

For an AS3 contest a while back, I made a 3D cellular automaton. The contest was to write something cool in 25 lines on the first frame of a CS4 timeline, so just paste this there and run. Mouse rotates, click to reset

Tom-

/**
 * 25-Line ActionScript Contest Entry
 * 
 * Project: 3D Cellular Automaton (Click to reset, move to rotate)
 * Author:  Tom Vian (thomas.vian07@gmail.com)
 * Date:    29 / 11 / 08
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
 
// 3 free lines! Alter the parameters of the following lines or remove them.
// Do not substitute other code for the three lines in this section
[SWF(width=300, height=300, backgroundColor=0xFFFFFF, frameRate=12)]
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.EXACT_FIT;
// 25 lines begins here!

main(Vector.<Vector.<uint>>([Vector.<uint>([0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]), Vector.<uint>([0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0])]), new Vector.<Bitmap>(), new Vector.<Vector.<Vector.<uint>>>(), Sprite(this.addChild(new Sprite())));

function main(rule:Vector.<Vector.<uint>> = null, planes:Vector.<Bitmap> = null, model2:Vector.<Vector.<Vector.<uint>>> = null, container:Sprite = null, model1:Vector.<Vector.<Vector.<uint>>> = null, tempModel:Vector.<Vector.<Vector.<uint>>> = null, i:int = 0, j:int = 0, k:int = 0, size:uint = 16, gap:uint = 8):void
{
	for(model1 = Vector.<Vector.<Vector.<uint>>>([new Vector.<Vector.<uint>>()]); model1.length <= size; model1.push(new Vector.<Vector.<uint>>()))
	{
		(planes[planes.length] = Bitmap(container.addChild(new Bitmap(new BitmapData(size*gap, size*gap, true, 0))))).transform.matrix3D = new Matrix3D(Vector.<Number>([1,0,0,0,0,1,0,0,0,0,1,0,-size*gap*0.5, -size*gap*0.5, size * 0.5 * gap - gap * (planes.length-1), 1]));
		
		model2.push(new Vector.<Vector.<uint>>());
		
		for(model1[model1.length - 1].push(new Vector.<uint>()); model1[model1.length - 1].length <= size; model1[model1.length - 1].push(new Vector.<uint>()))
		{
			model2[model1.length - 1].push(new Vector.<uint>());
			
			for(model1[model1.length - 1][model1[model1.length - 1].length-1].push(uint(Math.random()*2)); model1[model1.length - 1][model1[model1.length - 1].length-1].length <= size; model1[model1.length - 1][model1[model1.length - 1].length-1].push(uint(Math.random()*2)))  model2[model1.length - 1][model1[model1.length - 1].length-1].push(model1[model1.length - 1][model1[model1.length - 1].length-1][model1[model1.length - 1][model1[model1.length - 1].length-1].length-1]);
		}
	}
	// 8
	
	stage.addEventListener(Event.ENTER_FRAME, act);
	
	function act(e:Event = null):void
	{
		for(i = 0; i < size; i++)
		{
			for(j = 0; j < size; j++)
			{
				for(k = 0; k < size; k++) planes[i].bitmapData.fillRect(new Rectangle(j*gap, k*gap, gap, gap), 0x0F000000 + (0xF0000000) * (model2[i][j][k] = rule[model1[i][j][k]][v(i-1,j-1,k-1) + v(i,j-1,k-1) + v(i+1,j-1,k-1) + v(i-1,j,k-1) + v(i,j,k-1) + v(i+1,j,k-1) + v(i-1,j+1,k-1) + v(i,j+1,k-1) + v(i+1,j+1,k-1) + v(i-1,j-1,k) + v(i,j-1,k) + v(i+1,j-1,k) + v(i-1,j,k) + v(i+1,j,k) + v(i-1,j+1,k) + v(i,j+1,k) + v(i+1,j+1,k) + v(i-1,j-1,k+1) + v(i,j-1,k+1) + v(i+1,j-1,k+1) + v(i-1,j,k+1) + v(i,j,k+1) + v(i+1,j,k+1) + v(i-1,j+1,k+1) + v(i,j+1,k+1) + v(i+1,j+1,k+1)]) + ((0xFF * i / size) << 16));
			}
		}
		
		tempModel = model2;
		model2 = model1;
		model1 = tempModel;
	}
	// 16
	
	function v(i:int, j:int, k:int):uint {return model1[(i+size)&(size-1)][(j+size)&(size-1)][(k+size)&(size-1)];}
	
	stage.addEventListener(MouseEvent.MOUSE_MOVE, changeView);
	
	function changeView(e:MouseEvent = null):void {container.transform.matrix3D = Matrix3D.interpolate(new Matrix3D(Vector.<Number>([0.707,0,0.707,0,0,1,0,0,-0.707,0,0.707,0,stage.stageWidth / 2,stage.stageHeight / 2,-50,1])), new Matrix3D(Vector.<Number>([0.707,0,-0.707,0,0,1,0,0,0.707,0,0.707,0,stage.stageWidth / 2,stage.stageHeight / 2,-50,1])), 0.5 - (stage.mouseX - (stage.stageWidth / 2)) / stage.stageWidth); }
	
	changeView();
	// 20
	
	stage.addEventListener(MouseEvent.CLICK, reset);
	
	function reset(e:MouseEvent = null):void
	{
		for(i = 0; i < size; i++)
		{
			for(j = 0; j < size; j++)
			{
				for(k = 0; k < size; k++) model1[i][j][k] = uint(Math.random()*2);
			}
		}
	}
	// 25
}
// 25 lines ends here!

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ImpotentBoy2

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Posted at: 9/14/09 01:33 PM

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At 9/14/09 12:47 PM, The-Super-Flash-Bros wrote: For an AS3 contest a while back, I made a 3D cellular automaton. The contest was to write something cool in 25 lines on the first frame of a CS4 timeline, so just paste this there and run. Mouse rotates, click to reset

hooray for 3d automata. thats pretty cool, but 35 lines by my count

Some times my "L" key decides not to work.


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GustTheASGuy

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Posted at: 9/14/09 01:48 PM

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At 9/14/09 01:33 PM, ImpotentBoy2 wrote: hooray for 3d automata. thats pretty cool, but 35 lines by my count

Note the counting guide comments.

Why not write nested fors like:

for(i = 0; i < size; i++)
for(j = 0; j < size; j++)
for(k = 0; k < size; k++)

It's silly that serious contests are governed by metrics like line or character counts. Code size should be measured by counting the nodes in the AST.
I'm sure Toast wants to implement it, right now.

#ngprogramming at irc.freenode.net
haXe | Keel imperative | Spyro! | Thru you


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At 9/14/09 01:48 PM, GustTheASGuy wrote: It's silly that serious contests are governed by metrics like line or character counts. Code size should be measured by counting the nodes in the AST.

I dunno, it was fun for the few months it ran. Here's one of my favourite finalists

Plus AST node counts aren't available to most developers, and especially not in Flash CS4, the release of which the contest was promoting

Tom-


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liaaaam

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Posted at: 9/14/09 02:14 PM

liaaaam NEUTRAL LEVEL 22

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At 9/14/09 02:04 PM, The-Super-Flash-Bros wrote: I dunno, it was fun for the few months it ran.

That 3D cellular automata is cool but it's difficult to see what's actually happening.. if I didn't know better I'd say it was almost completely random noise :X

Here's one of my favourite finalists

I've seen some really cool things in that tournament, that's one of the best.. bookmarked :X Would make a fantastic screensaver!


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Posts: 1,247

At 9/12/09 07:07 PM, Glaiel-Gamer wrote: It'd be cool if you could make a flash 10 playback API for it so people could playback the sounds simply based on a short list of parameters, or even "mutate" it on the fly.

I've added a playMutated function to the synth. It plays a slightly mutated version of the sound, but keeps the same settings, so it mutates around the same base sound. Should be cool for giving a little variation to those often repeated sounds

Also added a bunch of useful parameter setting functions, just to make setting up a sound easy. The way I'm using it in my own code to use the app to find a sound, copy the string and paste it into my code as the parameter to setSettingsString.

App here
Source here

Tom-


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ImpotentBoy2

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Posted at: 9/14/09 02:44 PM

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At 9/14/09 01:48 PM, GustTheASGuy wrote:
At 9/14/09 01:33 PM, ImpotentBoy2 wrote: hooray for 3d automata. thats pretty cool, but 35 lines by my count
Note the counting guide comments.

ya i saw them, i took out all comments, single line for brackets, yada, and got to 35, im sure theres something i'm missing, but what

It's silly that serious contests are governed by metrics like line or character counts. Code size should be measured by counting the nodes in the AST.

huh? wikipleazia

At 9/14/09 02:04 PM, The-Super-Flash-Bros wrote: I dunno, it was fun for the few months it ran. Here's one of my favourite finalists

if that didn't win then the only possible winner i can conceive would be the original star wars procedurally generated in 25 lines of code

Some times my "L" key decides not to work.


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At 9/14/09 02:44 PM, ImpotentBoy2 wrote: ya i saw them, i took out all comments, single line for brackets, yada, and got to 35, im sure theres something i'm missing, but what

Brackets weren't counted :)

Tom-


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SweetSkater

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Posted at: 9/14/09 03:32 PM

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At 9/14/09 12:47 PM, The-Super-Flash-Bros wrote: For an AS3 contest a while back

This one is awesome.

Owner of Spam The Web.

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