At 8/25/09 03:42 PM, Glaiel-Gamer wrote:
stuff
Sounds reasonable I guess :)
Your game for instance, I'd imaging ~750 would be the high ceiling for what you could get for that if you stretched the pitch
That is actually in the interval I was thinking, when the artist asked me for an estimate as we started the hunt I believe I told him $600-800, and because of the seemingly low interest for the game we have currently set a 'buy now' price at FGL for $600. I also sent out another email to the sponsors who didn't reply the first time around, announcing this, but nothing after a couple of days.
Oh well, no matter how this turns out it can't really be seen as a very big loss since the "max value" isn't very high. Even though that $100-bid involved letting us have ads on the game, I would probably rather want to release it with just the ads and keep the possibility for selling non-exclusives, pretty much for the reasons you say small games get sponsored: $100 (divided on several people) is barely nothing, and despite being unlikely the game might become a smaller hit and get sponsors interested in licensing it.