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Toast
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Response to The Flash 'Reg' Lounge 2009-10-18 15:16:21 Reply

On an unrelated note, we didn't have a 2009 AS wars. I'm thinking of setting one up unless anyone else is up for it.

How many people would join the battle if we made one before 2010?


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Response to The Flash 'Reg' Lounge 2009-10-18 15:45:16 Reply

At 10/18/09 03:16 PM, Toast wrote: How many people would join the battle if we made one before 2010?

Not that I'm around much, but if I've got the time it would be fun.


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Response to The Flash 'Reg' Lounge 2009-10-18 16:33:49 Reply

At 10/18/09 03:16 PM, Toast wrote: On an unrelated note, we didn't have a 2009 AS wars. I'm thinking of setting one up unless anyone else is up for it.

How many people would join the battle if we made one before 2010?

Yeah, count me in. I'll make a wordsearch game ;)

Haha. Oh and i'm making a game where you play as a character, movement with left and right and jump with up. You've got to jump on these... ledges... or, platforms i suppose to navigate through the level while collecting currency (or coins) to increase the score. Time will also play a major part in this game as the faster you finish it the better your score. I figured this would be to easy so i added enemies for you to get around.

Should be fun.

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Response to The Flash 'Reg' Lounge 2009-10-18 16:41:14 Reply

At 10/18/09 04:33 PM, Saza wrote: Haha. Oh and i'm making a game where you play as a character, movement with left and right and jump with up. You've got to jump on these... ledges... or, platforms i suppose to navigate through the level while collecting currency (or coins) to increase the score. Time will also play a major part in this game as the faster you finish it the better your score. I figured this would be to easy so i added enemies for you to get around.

Saza, not to be a total douchebag, but that was kind of a bunch of nice words to make the most standard game sound much better than it is. If you just look at it, you're saying you're making a game where you just on floating platforms, collect coins, avoid badguys, and are timed. I mean, unless there's some weird twist...


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Response to The Flash 'Reg' Lounge 2009-10-18 16:51:10 Reply

At 10/18/09 04:33 PM, Saza wrote:
At 10/18/09 03:16 PM, Toast wrote: On an unrelated note, we didn't have a 2009 AS wars. I'm thinking of setting one up unless anyone else is up for it.

How many people would join the battle if we made one before 2010?
Yeah, count me in. I'll make a wordsearch game ;)

A wordsearch game would be no fun for an as war..

psuedocode:

for(i=0 to width) for(j=0 to height) for(dx=-1 to 1) for(dy=-1 to 1) if(!(dy==0&&dx==0)){
    String word = "";
    for(d=0 to max(width,height) {
        word += grid[i+dy*d][j+dx*d];
        if(isWord(word)){
              circleWord(j, i, j+dx*d, i+dy*d);
        }
    }
}
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Response to The Flash 'Reg' Lounge 2009-10-18 16:55:05 Reply

At 10/18/09 03:16 PM, Toast wrote: On an unrelated note, we didn't have a 2009 AS wars. I'm thinking of setting one up unless anyone else is up for it.

How many people would join the battle if we made one before 2010?

also, AS3, and the code has to be written as a series of haikus (or limericks)

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Response to The Flash 'Reg' Lounge 2009-10-18 16:58:00 Reply

At 10/18/09 04:33 PM, Saza wrote: Should be fun.

Didn't read the whole lounge conversation, my bad! Gust told me what you guys were talking about after, I was skeptical of you asking for such a retarded idea, but now looking back it makes sense. XD


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Response to The Flash 'Reg' Lounge 2009-10-18 16:58:04 Reply

At 10/18/09 04:51 PM, Glaiel-Gamer wrote:
At 10/18/09 04:33 PM, Saza wrote:
At 10/18/09 03:16 PM, Toast wrote: On an unrelated note, we didn't have a 2009 AS wars. I'm thinking of setting one up unless anyone else is up for it.

How many people would join the battle if we made one before 2010?
Yeah, count me in. I'll make a wordsearch game ;)
A wordsearch game would be no fun for an as war..

psuedocode:

for(i=0 to width) for(j=0 to height) for(dx=-1 to 1) for(dy=-1 to 1) if(!(dy==0&&dx==0)){
String word = "";
for(d=0 to max(width,height) {
word += grid[i+dy*d][j+dx*d];
if(isWord(word)){
circleWord(j, i, j+dx*d, i+dy*d);
}
}
}

Yes, but how will it know that Floccinaucinihilipilification is a word? For the AS wars, I was thinking of having 1v1 duels this time instead of an arena of 4. Despite its more visually appealing fights, I find 4 bots to be too unbalanced because there will often be one bot who is attacked by two other bots, and one bot who is attacked by no one. I also thought about removing the heal option, but I'm not sure. You could argue that with the option to heal, there is more strategy involved and more space for different decisions, but in a 1v1 duel with no heals it's the bot who will have the best dodging algorithm and smartest shooting pattern who will win.


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Response to The Flash 'Reg' Lounge 2009-10-18 17:03:04 Reply

At 10/18/09 04:58 PM, Toast wrote: Yes, but how will it know that Floccinaucinihilipilification is a word? For the AS wars, I was thinking of having 1v1 duels this time instead of an arena of 4. Despite its more visually appealing fights, I find 4 bots to be too unbalanced because there will often be one bot who is attacked by two other bots, and one bot who is attacked by no one. I also thought about removing the heal option, but I'm not sure. You could argue that with the option to heal, there is more strategy involved and more space for different decisions, but in a 1v1 duel with no heals it's the bot who will have the best dodging algorithm and smartest shooting pattern who will win.

1v1 is much better, but how about each player gets a team of 20 bots, each with a small amount of life, and bots can only heal a nearby bot, not themselves

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Response to The Flash 'Reg' Lounge 2009-10-18 17:13:24 Reply

At 10/18/09 05:03 PM, Glaiel-Gamer wrote: 1v1 is much better, but how about each player gets a team of 20 bots, each with a small amount of life, and bots can only heal a nearby bot, not themselves

Kinda sounds like MIT's BattleCode competition. I like the idea because it means everyone is gonna have very different strategies in terms of bot repartitioning (stick together for heals or spread out for dodging?). Maybe we could have several separate wars, or see which one most people prefer.


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Response to The Flash 'Reg' Lounge 2009-10-18 19:43:33 Reply

Useless post no one cares about

I hate this, I'm in like this trance where I feel like making a 3 day game but I wanna stop making those, make something bigger. Its a waste of what I can actually do. Every weekend I stop working on what I was working earlier and attempt to make a super short game then when I realize it takes more than a weekend I just drop it and try again with something new the next weekend. I'm just so tempted to publish something but i never got anything to publish.

Grahhhh stupid incompetence of mine.


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Response to The Flash 'Reg' Lounge 2009-10-18 19:48:08 Reply

Forgot link.
This weekend's failed project character.


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Response to The Flash 'Reg' Lounge 2009-10-18 20:05:46 Reply

At 10/18/09 07:48 PM, zrb wrote: Forgot link.
This weekend's failed project character.

I have the same problem just with art and animations. If you want I can send you PM's to keep working on the projects and advise you not to do short weekend ones.

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Response to The Flash 'Reg' Lounge 2009-10-18 20:21:58 Reply

At 10/18/09 08:05 PM, angryglacier wrote: I have the same problem just with art and animations. If you want I can send you PM's to keep working on the projects and advise you not to do short weekend ones.

haha thanks, stuff like that doesn't work for me though.


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Response to The Flash 'Reg' Lounge 2009-10-18 20:30:47 Reply

At 10/18/09 07:48 PM, zrb wrote: Forgot link.
This weekend's failed project character.

i like the mom tattoo. nice touch


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Response to The Flash 'Reg' Lounge 2009-10-18 20:47:48 Reply

At 10/18/09 08:30 PM, fluffkomix wrote: i like the mom tattoo. nice touch

i love how you actually noticed it ;P


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Response to The Flash 'Reg' Lounge 2009-10-18 20:49:12 Reply

At 10/18/09 08:47 PM, zrb wrote:
At 10/18/09 08:30 PM, fluffkomix wrote: i like the mom tattoo. nice touch
i love how you actually noticed it ;P

I zoomed in like 3 times just to see it, pretty awesome


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Response to The Flash 'Reg' Lounge 2009-10-18 23:09:46 Reply

At 10/18/09 08:49 PM, turtleco wrote: I zoomed in like 3 times just to see it, pretty awesome

thanks :)
maybe i should start putting more random details on my characters :o


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Response to The Flash 'Reg' Lounge 2009-10-18 23:30:17 Reply

At 10/18/09 07:43 PM, zrb wrote: Grahhhh stupid incompetence of mine.

Sometimes it helps to have multiple projects to work on. That way you can go back and forth between them when you lose interest in them. Something I like to do is brainstorm before I go to sleep, it helps me stay motivated when I wake up.

If you feel that you have too many ideas, you should write them/draw them and store them for later. That way if you get excited about a great idea that just came to you, it doesn't end up killing your current project.


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Response to The Flash 'Reg' Lounge 2009-10-19 00:17:03 Reply

At 10/18/09 11:30 PM, PBass wrote:
At 10/18/09 07:43 PM, zrb wrote: Grahhhh stupid incompetence of mine.
If you feel that you have too many ideas, you should write them/draw them and store them for later. That way if you get excited about a great idea that just came to you, it doesn't end up killing your current project.

It also helps to storyboard your entire animation from beginning to end (or, if you're a programmer, draw a giant visual web of your game) so that you know exactly how the pieces will be put together. I usually find that if I ever abandon an idea, it's because I haven't fleshed out the idea enough, or I don't have the coding knowledge or artistic ability to create a certain aspect.

Now if only I had the TIME to quickly finish one of my projects... XD

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Response to The Flash 'Reg' Lounge 2009-10-19 00:38:48 Reply

I turned twenty-one today. While it might not mean much to our British friends, it now signifies that I can enjoy legally drinking in the United States.

I hope all has been well in the Lounge.


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Response to The Flash 'Reg' Lounge 2009-10-19 01:10:59 Reply

So.... When do I get my money?

The Flash 'Reg' Lounge


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Response to The Flash 'Reg' Lounge 2009-10-19 01:18:52 Reply

At 10/19/09 01:10 AM, Kevin wrote: So.... When do I get my money?

on halloween night?


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Response to The Flash 'Reg' Lounge 2009-10-19 02:17:26 Reply

At 10/19/09 12:38 AM, Senti wrote: I turned twenty-one today. While it might not mean much to our British friends, it now signifies that I can enjoy legally drinking in the United States.

I hope all has been well in the Lounge.

that is a surprisingly readable post from someone who just turned 21

what are you waiting for?
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Response to The Flash 'Reg' Lounge 2009-10-19 12:45:39 Reply

At 10/19/09 01:10 AM, Kevin wrote: So.... When do I get my money?

2 months from when you passed $50

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Response to The Flash 'Reg' Lounge 2009-10-19 13:16:49 Reply

At 10/19/09 12:38 AM, Senti wrote: I turned twenty-one today. While it might not mean much to our British friends, it now signifies that I can enjoy legally drinking in the United States.

I hope all has been well in the Lounge.

Happy birthday!


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Response to The Flash 'Reg' Lounge 2009-10-19 14:17:27 Reply

Anybody seen this.
The art forum is making a game collab and needs a programmer.
So far only 1 reply.
I reckon someone should take this chance.


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Response to The Flash 'Reg' Lounge 2009-10-19 14:42:03 Reply

At 10/19/09 02:17 PM, Deadclever23 wrote: Anybody seen this.
The art forum is making a game collab and needs a programmer.
So far only 1 reply.
I reckon someone should take this chance.

What an oppotunity! Thanks for telling us


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Response to The Flash 'Reg' Lounge 2009-10-19 15:42:31 Reply

Any ideas what the untitled game listed in upcoming games is, or who the authors are? Havent seen anything from power of three that has blown me away yet, although cave of wonders was great and time fcuk was fun for a while too.

Hope its a good one!


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Response to The Flash 'Reg' Lounge 2009-10-19 16:04:32 Reply

At 10/19/09 02:17 PM, Deadclever23 wrote: Anybody seen this.
The art forum is making a game collab and needs a programmer.
So far only 1 reply.
I reckon someone should take this chance.

I gave the only help I could, which was to point towards an awesome tutorial that maybe will help out. I suck at coding. :P

Though I'm tempting to do something on the art end... If only I had the time....


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