haha so i guess getting a game of the week is everyones new target? :)
I got my macbook yesterday, i love it so much already. Shit this things fast. Ive been trying to push it, hasnt really hiccuped once. Very happy :)
Have you guys heard about what mochi are doing with MochiCoins?
Basically you sign up, buy "MochiCoins" with real money, and can than spend these on extras in flash games that support them. I think it has huge potential, 100% of the money currently made from these games is from advertising, the players pockets havent even been touched yet...
Obviously the main problem is that one of the biggest attractions of flash games are that they are free. If people just start charging for all the decent games out there, it could just fuck up the industry. If developers dont get greedy it could work really well though. The way I would do it:
Develop a game to a standard that delivered the main experience to all players, to the level I develop my current "free" games already, then spend a few more weeks developing extra content for the players that really love the game and want to take the experience further (by spending a quid or so).
I think it would be a lot more efficient way of making games. I find once you have perfected an engine, got everything working, got all the character animations and styles decided, it feels like a waste to throw it away and start a new game. This will give us a chance to take our games further and probably make twice as much money for them.
Lets just hope people dont get too greedy :)
Anyway sorry for the long post, what do you guys think?