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Alpharius120
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Response to The Flash 'Reg' Lounge 2009-07-14 22:05:16 Reply

At 7/14/09 08:56 PM, turtleco wrote:
At 7/14/09 06:44 PM, Saza wrote:
At 7/14/09 06:38 PM, turtleco wrote:
At 7/14/09 05:59 PM, Saza wrote: Dez Moines
omg that's the capital of the state I live in.
And also a song by Devil Wears Prada :)
what what what?
At 7/14/09 08:56 PM, turtleco wrote:
At 7/14/09 06:44 PM, Saza wrote:
At 7/14/09 06:38 PM, turtleco wrote:
At 7/14/09 05:59 PM, Saza wrote: Dez Moines
omg that's the capital of the state I live in.
And also a song by Devil Wears Prada :)
what what what?

The band Devil Wears Prada makes a song called Dez Moines, a song with a name similar to the name of the town in Iowa known as Des Moines.
It's not that hard to figure out.


Hey yo

Kool-Aid
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Response to The Flash 'Reg' Lounge 2009-07-14 22:12:08 Reply

At 7/14/09 06:17 PM, Saza wrote: Does Expert+ just have double bass in it? I can do double bass on a single pedal for a bit but my foot just knackers after a bit :P

Mhm, it requires a second bass pedal, but for some songs you can do double w/out it. I can beat One with just one bass pedal on expert+

zrb
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Response to The Flash 'Reg' Lounge 2009-07-15 00:10:23 Reply

The salad I am currently eating is consisted of:
-Chopped tomatoes
-Chopped onions
- some random ass spice
- vinegar


School Sux ! || As :Main || As3: Main || Animation: Main || Flash Tutorials ||

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Alpharius120
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Response to The Flash 'Reg' Lounge 2009-07-15 00:14:12 Reply

At 7/15/09 12:10 AM, zrb wrote: The salad I am currently eating is consisted of:
-Chopped tomatoes
-Chopped onions
- some random ass spice
- vinegar

That's a very light salad.


Hey yo

ReNaeNae
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Response to The Flash 'Reg' Lounge 2009-07-15 00:14:12 Reply

At 7/15/09 12:10 AM, zrb wrote: - some random ass spice

No salad is complete without a little ...ass spice!?

hi zrb!
zrb
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Response to The Flash 'Reg' Lounge 2009-07-15 00:34:51 Reply

At 7/15/09 12:14 AM, ReNaeNae wrote: No salad is complete without a little ...ass spice!?

Of course not, it would be unsatisfying :)

hi zrb!

Omg hi !

At 7/15/09 12:14 AM, Alpharius120 wrote: That's a very light salad.

Light ? Lightsaber. Lightsabersalad.
Yes.


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Alpharius120
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Response to The Flash 'Reg' Lounge 2009-07-15 00:40:20 Reply

At 7/15/09 12:34 AM, zrb wrote:
At 7/15/09 12:14 AM, Alpharius120 wrote: That's a very light salad.
Light ? Lightsaber. Lightsabersalad.
Yes.

Interesting play on words. I'll commend you for that.

Wakeboarding

Around one year ago I got into wakeboarding and these past two days I went to a little training session thing to learn tricks, and I must say, wakeboarding is loads of fun, and looks pretty awesome when you can accomplish a trick.
So anyone else here a wakeboarder/wakeskater/water skier or ever tried any of those?


Hey yo

BoMToons
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Response to The Flash 'Reg' Lounge 2009-07-15 01:44:25 Reply

At 7/15/09 12:40 AM, Alpharius120 wrote: Wakeboarding

Around one year ago I got into wakeboarding and these past two days I went to a little training session thing to learn tricks, and I must say, wakeboarding is loads of fun, and looks pretty awesome when you can accomplish a trick.
So anyone else here a wakeboarder/wakeskater/water skier or ever tried any of those?

For some reason I just read that whole post with wakeboarding=waterboarding...that was awesome.

BoMToons
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fluffkomix
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Response to The Flash 'Reg' Lounge 2009-07-15 01:51:35 Reply

At 7/15/09 01:44 AM, BoMToons wrote:
At 7/15/09 12:40 AM, Alpharius120 wrote: So anyone else here a wakeboarder/wakeskater/water skier or ever tried any of those?
For some reason I just read that whole post with wakeboarding=waterboarding...that was awesome.

i'm pretty sure any tricks during waterboarding would be the removal of pants with your hands tied down.


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matrix5565
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Response to The Flash 'Reg' Lounge 2009-07-15 01:55:06 Reply

At 7/15/09 01:51 AM, fluffkomix wrote:
At 7/15/09 01:44 AM, BoMToons wrote: For some reason I just read that whole post with wakeboarding=waterboarding...that was awesome.
i'm pretty sure any tricks during waterboarding would be the removal of pants with your hands tied down.

What do you mean, waterboarding is FUN!

Alpharius120
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Response to The Flash 'Reg' Lounge 2009-07-15 02:10:28 Reply

At 7/15/09 01:44 AM, BoMToons wrote:
At 7/15/09 12:40 AM, Alpharius120 wrote: Wakeboarding

Around one year ago I got into wakeboarding and these past two days I went to a little training session thing to learn tricks, and I must say, wakeboarding is loads of fun, and looks pretty awesome when you can accomplish a trick.
So anyone else here a wakeboarder/wakeskater/water skier or ever tried any of those?
For some reason I just read that whole post with wakeboarding=waterboarding...that was awesome.

That seems super duper intense.
I just read the whole post using waterboarding and for once actually did lol.

Mad waterboard tricks.

Hey yo

KaynSlamdyke
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Response to The Flash 'Reg' Lounge 2009-07-15 07:01:51 Reply

At 7/14/09 08:02 PM, liaaaam wrote: Stop being such a revolutionist and stick to our conventioonnnsss. Get the (metaphorical) game sponsored like everyone else, and enjoy your lump sum of cash >: P If you want to revolutionise the flash game industry, then draw up a business plan and talk to your local bank ;)

A few seconds of thought says to me that the collective sponsorship kitty is not going to pay me $3000 after tax for a parlour game I make every four weeks. The lump sum payment is fine if thats all you're into, but I personally would like to make games full time rather than sit here batch processing images in photoshop and creating banner adverts. So personally, I'd like to find a business model thats not going to cripple me.

Shareware was never popular with 'proper' games, I can't see people taking to it on flash games especially since they're available universally over the webs.

See this is where I disagree. A lot of people played Shareware games and coped with just getting a fifth of the content for free before having to shell out for it- Doom tells us that much. Most didn't buy the game at the end, and thats fine. Thats the to-be-expected point - not everyone's going to cash out for you. But hopefully some people ARE happy with what you have created and wish to pay for the additional service.

The trick is in two parts - making the value of the content match the value of the game, and making the purchase easy. Both of those are tough enough even considering the job of making a cracker's life less than easy.


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Jimp
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Response to The Flash 'Reg' Lounge 2009-07-15 08:17:08 Reply

At 7/15/09 07:01 AM, KaynSlamdyke wrote: A few seconds of thought says to me that the collective sponsorship kitty is not going to pay me $3000 after tax for a parlour game I make every four weeks. The lump sum payment is fine if thats all you're into, but I personally would like to make games full time rather than sit here batch processing images in photoshop and creating banner adverts. So personally, I'd like to find a business model thats not going to cripple me.

Im pretty sure you can make way more than that. As long as youre releasing a quality original game every month, you are gonna get a few big hits. Lump sums look attractive, but I guarantee if you go with a performance based sponsorship and get a good few million views youll be getting $10k+ .

It is a risky industry and inevitably you are going to get some failures, but if you build up an ip and put the work in you can make some serious cash. Im actually scared to think how much LongAnimals has made this year already.

This was a pretty interesting article, apparently boxhead makes $50k a game now.


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Paranoia
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Response to The Flash 'Reg' Lounge 2009-07-15 09:45:23 Reply

At 7/15/09 07:01 AM, KaynSlamdyke wrote: The trick is in two parts - making the value of the content match the value of the game, and making the purchase easy. Both of those are tough enough even considering the job of making a cracker's life less than easy.

Easy purchasing is something which really needs to get sorted out. The closest we have at the moment is PayPal, which your average player won't have anyway. If some big standardised system were sorted out to make it easy for teenagers especially to make small purchaces online (e.g. less than a quid), potential profits would rocket up IMO. Maybe link it up to phone credit or something somehow.


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Toast
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Response to The Flash 'Reg' Lounge 2009-07-15 10:11:10 Reply

At 7/14/09 05:49 PM, Luis wrote: Alot of flash reg lounge 'regs' winning daily awards lately . Good job team.
Nice to see everyone wandering away once in awhile and making award-winning gamez.

Maybe one day Toast will make something.

probs not. o well

<3

Probably not :)
I'm still working on it though. I just finished downloading flash 8 on my own PC in israel, there was problems with the router blocking my torrents (not illegal btw, im using the flash 8 30 days trial). I had some ideas for more levels

But either way I don't care much for awards and honors, and I definitely don't want e-fame. Game development is just a small hobby for me, im not too concerned about it,


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Luis
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Response to The Flash 'Reg' Lounge 2009-07-15 10:15:26 Reply

At 7/15/09 08:17 AM, Jimp wrote: It is a risky industry and inevitably you are going to get some failures

I think that venturing out alone is all about adapting and staying aggressive. The stakes are high and its definately not for everyone but the rewards are limitless and also you probably will have a greater sense of accomplishment in the end.

Its a brutal step to quit your job and go freelance and i totally respect people who go that route. I lasted a year and then decided it wasnt for me. Or atleast not yet.

I think my only real recommendation would be to stay flexible and aggressive. I was talking to egoraptor the last time i ran into him and he was telling me about commissions he did on the side, like he had his major deals and bread and butter projects but also left himself open to other projects that are quick wins.

You dont fall into the idea that youre going to be making games the whole time and that people will come to you with bags of money. I think most of what helps you succeed in your career is how you well you communicate with people, you can usually get sponsors/vendors/whatever to buckle to your ideas/monetary demands with effective communicating and really getting people excited about the idea YOU have. It begins to not be so much about your technical execution and more about how well you communicate that.


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liam
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Response to The Flash 'Reg' Lounge 2009-07-15 10:18:03 Reply

At 7/15/09 08:17 AM, Jimp wrote: This was a pretty interesting article, apparently boxhead makes $50k a game now.

All you said was right, but then this.. proves that you can just keep making crappy sequels and people will damn sure play them >_> Exactly the same goes for the "Bloon" games, which I've heard is making that guy a lot of money also.


Sup, bitches :)

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Luis
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Response to The Flash 'Reg' Lounge 2009-07-15 10:18:51 Reply

At 7/15/09 09:45 AM, Paranoia wrote: If some big standardised system were sorted out to make it easy for teenagers especially to make small purchaces online (e.g. less than a quid), potential profits would rocket up IMO. Maybe link it up to phone credit or something somehow.

I was thinking the same thing the other day, like setting up a system where kinda like how you can buy ringtones with your cell phone via text msging or whatever. You could also buy game upgrades and shit with it. Maybe not that, but the concept of tapping into your mobile phone bill to make small impulse buys


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liam
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Response to The Flash 'Reg' Lounge 2009-07-15 10:38:13 Reply

At 7/15/09 10:18 AM, Luis wrote: I was thinking the same thing the other day, like setting up a system where kinda like how you can buy ringtones with your cell phone via text msging or whatever. You could also buy game upgrades and shit with it. Maybe not that, but the concept of tapping into your mobile phone bill to make small impulse buys

Didn't Glaiel mention that a week ago or so? He asked if people would be willing to pay for things game-wise over a phone, though I assume this was tied to Closure somehow.

I'd never use my phone to buy things like that, personally. I do use PayPal though, which would be easy to offer as an alternative since quite a lot of people use paypal, especially since it's partnered with eBay.


Sup, bitches :)

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Jimp
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Response to The Flash 'Reg' Lounge 2009-07-15 10:40:53 Reply

At 7/15/09 10:18 AM, Luis wrote:
At 7/15/09 09:45 AM, Paranoia wrote: If some big standardised system were sorted out to make it easy for teenagers especially to make small purchaces online (e.g. less than a quid), potential profits would rocket up IMO. Maybe link it up to phone credit or something somehow.
I was thinking the same thing the other day, like setting up a system where kinda like how you can buy ringtones with your cell phone via text msging or whatever. You could also buy game upgrades and shit with it. Maybe not that, but the concept of tapping into your mobile phone bill to make small impulse buys

Mochi are trying to do it with MochiCoins.

I think I made a post about this a while back, but it could potentially make or break Flash gaming. On one side, we arent tapping into players pockets at all yet, 99.999% of the money made from these games is from advertising. On the flipside, people play flash games because they are free and simple, and if all the big games start charging it could put off a lot of the audience. We shall see :)


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Luis
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Response to The Flash 'Reg' Lounge 2009-07-15 10:50:41 Reply

At 7/15/09 10:38 AM, liaaaam wrote: I'd never use my phone to buy things like that, personally. I do use PayPal though, which would be easy to offer as an alternative since quite a lot of people use paypal, especially since it's partnered with eBay.

Paypal gouges you for cut off of any transaction tho. even more so if it involves foreign currency. I hate them for that.


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KaynSlamdyke
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Response to The Flash 'Reg' Lounge 2009-07-15 10:55:24 Reply

Nonoba Payment, MochiCoin's major competator, already have Mobile payment options, as well as direct through Credit Card, Paypal and via taking surveys/offers/subscriptions to third parties


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liam
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Response to The Flash 'Reg' Lounge 2009-07-15 11:04:33 Reply

I'd just like to point out that the first game I've seen using Mochi coins is on the front page now..

=p


Sup, bitches :)

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KaynSlamdyke
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Response to The Flash 'Reg' Lounge 2009-07-15 11:11:23 Reply

And holy crap, he charges for the save game...


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K-Guare
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Response to The Flash 'Reg' Lounge 2009-07-15 11:28:59 Reply

At 7/15/09 11:11 AM, KaynSlamdyke wrote: And holy crap, he charges for the save game...

But the sad thing is I can totally see little kids
begging their parents to pay for that game.
I don't even like shooters that much, but it was strangely addicting.


what

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KaynSlamdyke
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Response to The Flash 'Reg' Lounge 2009-07-15 11:32:29 Reply

At 7/15/09 11:28 AM, K-Guare wrote: But the sad thing is I can totally see little kids
begging their parents to pay for that game.
I don't even like shooters that much, but it was strangely addicting.

That's not sad. Thats EVERYTHING I've talked about on the past ten pages. Well, bar my account being hijacked and the Guitar Hero and CHarlie Brooker stuff...

Now. Why hasn't PsychoGoldfish got this in the NGAPI? :)


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KaynSlamdyke
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Response to The Flash 'Reg' Lounge 2009-07-15 11:52:16 Reply

At 7/15/09 11:40 AM, citricsquid wrote: If you have a fun game that I love to play and you let me spend $1 for a new gun or faster running, I'd totally go for it, if you say "oh woops you haven't paid for a basic game feature, better pay to use it!" I'd close the game and be pissed off.

Depends. Roguelikes by thier very nature don't let you save - or rather, only give you one life and won't let you copy and paste the save game slots, a tactic also used by Diablo II hardcore mode. You die in the dungeon, it's permadeath. So would an RPG being by default in Roguelike Mode until you spend a bit of scratch count as a basic game feature being sold to you?

And if so, what would you charge for in an RPG that could be seen as something tangible and with the spirit of the game? I don't like the idea of being able to buy levels (and that would suck wouldn't it? Having to pay $(Cost Per Level)x99 to power level each of your characters every time you restarted the game, or permenantly having the cheat option saying 'lol you don't need to waste time grinding' taunting you for playing the game 'properly'), or restricting access to content for people who don't want to pay. After all, assumedly someone with enough skill and the ability to keep thier computer on can complete a twenty hour game in a single sitting if they play conservatively, so I figure charging someone to save would be all above board, and stop people whining that they can't get the Greenback Coated Vorpal Killing Blade +5

Incidentally, Flash Nethack would rock so hard.


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liam
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Response to The Flash 'Reg' Lounge 2009-07-15 11:52:33 Reply

At 7/15/09 11:11 AM, KaynSlamdyke wrote: And holy crap, he charges for the save game...

Doesn't it say you just need an account for saving? I don't see any mention of charging for it, I assumed it was just the extra weapons you'd have to pay for.


Sup, bitches :)

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Response to The Flash 'Reg' Lounge 2009-07-15 11:57:41 Reply

Yes, the big thing here is not getting people to whip out a credit card. When you are some random kid its much harder for you to impulse buy something that requires your mom to plunk her credit card number into some random system.

What I like is innovation in use.

- Mochi is teamed with a rewards site so that people can do tasks on the web to earn rewards points, which they can then use to buy upgrades or other microtx when they see fit.

- Habbo Hotel and other interactive sites have prepaid cards available inside stores such as Target or Best Buy so that kids can spend their cash on the cards instead of credit.

- Webkinz integrates their online purchases with real-life stuffed animal purchases, so that parents are willing to get you that toy and you also get the online codes.

I think there are ways to do it, but convincing the user that investing a few bucks into your game when there are so many other free games out there is rather difficult. You have to have some giant hook or great game to really make some money beyond banner ads. It's been done, not easy, but doable.


Hi there!

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