Forum Topic: The Flash 'Reg' Lounge

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Glaiel-Gamer

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Posted at: 6/4/09 03:18 PM

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At 6/4/09 03:17 PM, Paranoia wrote:
At 6/4/09 01:57 PM, Glaiel-Gamer wrote: bite-sized game
http://www.newgrounds.com/portal/view/49 8177
A bit pretentious, but it's good to see experimental stuff getting put out there :P

Lol the P-word... the game is supposed to make fun of the pretentious in the most pretentious way possible


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Paranoia

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Posted at: 6/4/09 03:20 PM

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At 6/4/09 03:18 PM, Glaiel-Gamer wrote: Lol the P-word... the game is supposed to make fun of the pretentious in the most pretentious way possible

Oop, I took it a little too much at face value. I'm going through it again.

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CaiWengi

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Posted at: 6/4/09 03:23 PM

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I cant say I honestly looked at it in any deep way. It was just very cool, made me laugh and was good fun. So yeah good game :) It gave me a few ideas as well, of using unconventional things as game mechanics.

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Paranoia

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Posted at: 6/4/09 03:34 PM

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Also I just changed my profile pic so I'm fawning over newly acquired medals :P

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knugen

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Posted at: 6/4/09 03:40 PM

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Awesome, today I wrote my last exam for the term. I will definitely have to redo at least one of them in August, but for a while now I will have the time to catch up on Flash making and stuff :)

Also: level++. Good day today.

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Duchednier

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Posted at: 6/4/09 04:07 PM

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At 6/4/09 03:34 PM, Paranoia wrote: Also I just changed my profile pic so I'm fawning over newly acquired medals :P

Man, from your profile you do NOT look 19 at all, i'd say 16. . . and female. . . >__>

Nah im just buggin you, yo' alwrite!

BEHOLD

Exile 4 preview, or rather...preview of the timeline :P

Can you guess what's on the stage with all these?

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BoMToons

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Posted at: 6/4/09 04:18 PM

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At 6/4/09 03:18 PM, Glaiel-Gamer wrote:
At 6/4/09 03:17 PM, Paranoia wrote:
Lol the P-word... the game is supposed to make fun of the pretentious in the most pretentious way possible

The menus could have been so much better.


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Kirk-Cocaine

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Posted at: 6/4/09 05:11 PM

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At 6/4/09 04:07 PM, Duchednier wrote: Can you guess what's on the stage with all these?

I'm surprised even you can tell, name your layers man!


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doctormario

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Posted at: 6/4/09 05:14 PM

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For real. Naming a layer never hurt anybody.


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Zyphonee

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Posted at: 6/4/09 05:27 PM

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I like naming my layers with stupid names or just really simple ones since I do most of my stuff in just one layer or a movieclip, makes the file way bigger but... a fat clean man looks better that a slim dirty one... well, maybe not really, but you get my point, I guess...

Example:

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Jimp

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Posted at: 6/4/09 05:32 PM

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I got Penguinz on my iPhone! The guys porting it sent me an early version to test, its actually surprisingly fun! All there is at the moment is one level, 8 of the same enemy, shooting and pickups, but its fun to play around with. My only worry is how its gonna play with a few different enemy types in memory and an automatic weapon...

Anyway, a nice surprise today!

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Zyphonee

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Posted at: 6/4/09 05:35 PM

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At 6/4/09 05:32 PM, Jimp wrote: I got Penguinz on my iPhone!

Want

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Xeptic

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Posted at: 6/4/09 05:39 PM

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At 6/4/09 05:32 PM, Jimp wrote: I got Penguinz on my iPhone! The guys porting it sent me an early version to test, its actually surprisingly fun! All there is at the moment is one level, 8 of the same enemy, shooting and pickups, but its fun to play around with. My only worry is how its gonna play with a few different enemy types in memory and an automatic weapon...

Anyway, a nice surprise today!

Nice job, an iPhone port might bring in a nice amount of bucks. How did you arrange the pay-out if you don't mind sharing that info? Do you get a portion of the sales? Did they decide on a price level yet? Is there gonna be a demo? Do they involve you in the development process? Sorry for all these questions, but I'm really interested in iPhone development. I think I'm going to give it a shot after this summmer, I have a mac, I have an iPhone, all I need to do is give some money to Apple for the SDK.

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Resolution

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Posted at: 6/4/09 05:41 PM

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Holy crap, so unorganised! How do you cope :P

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Jimp

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Posted at: 6/4/09 05:53 PM

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At 6/4/09 05:39 PM, Xeptic wrote: Nice job, an iPhone port might bring in a nice amount of bucks.

No idea whatsoever, Glaiel doesnt think so!

How did you arrange the pay-out if you don't mind sharing that info?

They got in contact with LongAnimals saying they were a group of programmers who port games for fun and wanted to do Penguinz for the iPhone

Do you get a portion of the sales? Did they decide on a price level yet?

yeah we get 60% after apples cut, which is pretty crazy if you ask me but im not complaining!

Is there gonna be a demo? Do they involve you in the development process?

I have no idea, they might release a trial version. I think theyve spoken to LongAnimals quite a bit about the enemy algorithms and how stuff works, but I havent really been involved at all, past sending the fla with all the artwork in.

Sorry for all these questions, but I'm really interested in iPhone development. I think I'm going to give it a shot after this summmer, I have a mac, I have an iPhone, all I need to do is give some money to Apple for the SDK.

No worries, Its an area im interested in too so this will be a really great test. As Glaiel said to me, games that arent designed with the touch interface in mind from the very start dont do nearly as well as games that use the touch mechanism as the core idea and build from there. Anyway, we shall see!

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Duchednier

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Posted at: 6/4/09 06:21 PM

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At 6/4/09 05:11 PM, Kirk-Cocaine wrote:
At 6/4/09 04:07 PM, Duchednier wrote: Can you guess what's on the stage with all these?
I'm surprised even you can tell, name your layers man!

i never name layers, and naming this one would be ESPECIALLY redundant.

reason i dont name layers for the actual movie:

I do the entire scene on 1 scene (If you watch exile, its seperated into 4 scenes, its the same in flash), Which means i have like 400 different sequencial shots one after the other, sometimes animation is on the main timeline, sometimes its in movie clips, and sometimes a combined effort of two.

Therefor, if i named one layer "Character movement" that would only apply for 1 out of 400 different clips.

THIS IS WHAT THE 20 LAYERS OF FBF WAS

Its simply a loop, each line is a wave of water, then i would make a new layer and continue the water, and repeat until i got this.
(and i realize that one tiny thing of water disappears, i are fixing that

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Zyphonee

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Posted at: 6/4/09 06:33 PM

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Scribble cell, Duchednier, scribble cell.

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fluffkomix

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Posted at: 6/4/09 06:44 PM

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i never name my layers. i always do everything in the exact same scene so its pointless. say i name a layer "joe head," it would only be his head for about 40 frames, then it would turn into something completely different and be just as useless as seeing "layer 1"

also this movie has not enough angles methinks.

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El-Presidente

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Posted at: 6/4/09 06:48 PM

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Ah, I just got back from graduation one and now off to the second (neither is mine).

But anyways, while I was out, I got my brother interested in some programming and he had this ingenious idea for an iPhone game. I told him he should try and after I get all this shit accomplished that I'd help him. He downloaded some iPhone SDK app or something that was 1.7 GB and didn't check the compatability before and it required 10.5, but he only has 10.4 something. It had a nice tester with pre-made examples, and woulda been really nice. Off to find another download for him...but more like dinner.

Also, got a bit farther on my game using Glaze. I like it using a pre-made engine in some ways, it reduces a lot of work, but it can be a real bitch too...

MY E-PENIS IS BIGGER THAN YOURS
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Zyphonee

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Posted at: 6/4/09 06:57 PM

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Damn I loved that movie, I like how he switched from cartoony and colorful with simple graphics to ultra detailed typical Jeff Bandelin graphics and then again to simple but pimple (yeah, shut up Fluff, I know my puns suck)

I prefer FBF lip sync, but JohnnyUtah makes it look really kewl...

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BritishMoose

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Posted at: 6/4/09 07:15 PM

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At 6/4/09 06:21 PM, Duchednier wrote:
I do the entire scene on 1 scene (If you watch exile, its seperated into 4 scenes, its the same in flash), Which means i have like 400 different sequencial shots one after the other, sometimes animation is on the main timeline, sometimes its in movie clips, and sometimes a combined effort of two.

Therefor, if i named one layer "Character movement" that would only apply for 1 out of 400 different clips.

Isn't that fairly common practice? I more-often-than not animate in a single scene, though I always name my layers - they usually end up something like this:

Alpha
Foreground
Prop
Character 2
Character
Draft (the animatic I animate over)
Background

Of course, lots of my animations go over seven layers, but never higher than 11. Reusing layers by giving them more ambiguous titles keeps my workspace clutter-free and easy-to-use.

BritishMoose's tip of the day!

Never forget...

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doctormario

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Posted at: 6/4/09 07:58 PM

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Ahh. I see Duchednier. Yeah I would probably not name those either, but I would stick them in a movieClip called water on the timeline, or something. I get lazy for sub frames, especially if they are similar, not MC symbols, and a small part of an overall effect. Looks great. :3


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TheHappySheep

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Posted at: 6/4/09 09:40 PM

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James (JPI) and I are working on a game. I have travelled to his house in order for us to spend today and the next two days starting and finishing a game. We bagan in Costa earlier, notepad in hand for coffee and planning. Now we are at his house, I have done all the stationary art and James has finished the basic engine. This is definately the way to work on games. Way more fun than bugging people over msn for weeks on end.
Here is us hard at work.

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Magical-Zorse

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Posted at: 6/4/09 09:54 PM

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At 6/4/09 09:40 PM, TheHappySheep wrote: Way more fun than bugging people over msn for weeks on end.

I wish I had a friend that's good at animating

rip livecorpse

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Wurmy

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Posted at: 6/4/09 09:55 PM

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At 6/4/09 09:40 PM, TheHappySheep wrote: stuff

Damn, I wish I there was somebody around here who knew how to use Flash relatively well and could animate.. It's a pain to work with people over the internet sometimes :( You never know when they're on, and it's easier to keep on track with people who you can actually talk to.

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knugen

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Posted at: 6/4/09 10:00 PM

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I would like to hop on the "I-wish-I-had-a-nearby-friend-who-can-an imate"-bandwagon.

I know a few good actionscripters IRL though, better than nothing :)

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Magical-Zorse

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Posted at: 6/4/09 10:21 PM

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Hey, does anyone remember when this happened?
Epic, right?

rip livecorpse

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TheHappySheep

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Posted at: 6/4/09 10:23 PM

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I don't live particularly close to James anymore, I live in Manchester, he lives in Wolverhampton. It's about an hour on the train. I'm not just here for the game though, his degree show is tomorrow and I went to the same uni so I'm visiting to see his work and his class's work as well as see my tutors and whatnot.
It is handy knowing someone irl who can code. His housemate is chromeshark who I have also used to code a game in the past.

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KyleDaFox

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Posted at: 6/4/09 10:51 PM

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Baseball151 lives maybe a 10 minute bike ride from me, and he's a decent artist. In fifth grade we became friends and by chance found out we both made flash lol.
The RPG we've been working on has slowed down, I'm hopefully finishing the fighting engine tomorrow.

Check out my newest News Post!
Anyone need an artist or coder for a game? Drop me a PM!

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Toast

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Posted at: 6/4/09 11:04 PM

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At 6/4/09 09:40 PM, TheHappySheep wrote: This is definately the way to work on games. Way more fun than bugging people over msn for weeks on end.

So who wants to come to France? baguettes and croissants will be provided


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