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The Flash 'Reg' Lounge

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Kool-Aid
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Response to The Flash 'Reg' Lounge 2009-02-21 14:38:00 Reply

hey guys im typing this message from the Apple store in PA. WOO

GustTheASGuy
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Response to The Flash 'Reg' Lounge 2009-02-21 14:49:53 Reply

At 2/21/09 02:36 PM, The-Super-Flash-Bros wrote: Yeah, it's kinda sad that you can't. At the base level though, the bytecode must be able to make that distinction, since it makes copies of primaitve types but references to higher level objects.

Nah, bytecode doesn't deal with objects. References are pretty much primitive values. You push a reference and call an opcode to do something with it.


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The-Super-Flash-Bros
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Response to The Flash 'Reg' Lounge 2009-02-21 14:54:55 Reply

At 2/21/09 02:49 PM, GustTheASGuy wrote:
At 2/21/09 02:36 PM, The-Super-Flash-Bros wrote: Yeah, it's kinda sad that you can't. At the base level though, the bytecode must be able to make that distinction, since it makes copies of primaitve types but references to higher level objects.
Nah, bytecode doesn't deal with objects. References are pretty much primitive values. You push a reference and call an opcode to do something with it.

I need to look into flash at the base level more some time. So primitives are all that the bytecode handles?

Tom-

funkycaveman
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Response to The Flash 'Reg' Lounge 2009-02-21 18:07:30 Reply

I <3 Little Big Planet and Resistance 2

killzone 2, and sadly motorstorm 2

Add me up! My PSN Name is Duchednier
Also i'm going to add you mr funkycaveman! But i think i might already have you on there... maybe... not sure O.o

klkl, i will look forward to playing with you are beating your ass :)

RiverJordan
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Response to The Flash 'Reg' Lounge 2009-02-21 18:48:31 Reply

At 2/21/09 06:07 PM, funkycaveman wrote:
I <3 Little Big Planet and Resistance 2
killzone 2, and sadly motorstorm 2

Add me up! My PSN Name is Duchednier
Also i'm going to add you mr funkycaveman! But i think i might already have you on there... maybe... not sure O.o
klkl, i will look forward to playing with you are beating your ass :)

haha i'd kick your ass in Little big planet >=D

if .. possible....

ANYBODY WHO PLAYS RESISTANCE 2 ONLINE TELL ME AND I WILL INVITE YOU TO MY SUPER SEXY CLAN

ESSENCE OF DIVINITY LEVEL UPDATE

The level has undergone some sex and now its better looking than ever.
(i'm leaving for work right now so i couldn't finish the shadows on the house and i have alot to change, but its very VERY nice)

Also, thanks to flash's bitmap cache i have cleared the level from lag.
*happy*

CLICK HERE TO PLAY

DougyTheFreshmaker
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Response to The Flash 'Reg' Lounge 2009-02-21 19:21:49 Reply

I need to look into flash at the base level more some time. So primitives are all that the bytecode handles?

Sort of... the AVM2 bytecode can be pretty abstract when compared with typical "assembly-like languages". The bytecode standard (or whatever this document on AVM2 opcodes is) explains what values certain opcodes expect--generally a primitive or an index into one of several tables (which in turn could contain references). That may not be relevant, though.

I've always thought that the phrase "pass by reference" was a big misnomer when used alongside "pass by value". Nothing is ever passed by reference. You can pass *a* reference, but the reference itself will be passed by value (copied). The canonical example is a swap method of the form swap(a:type, b:type):void, where the values are swapped in a side-effecting manner.

In C#, you can pass a reference to a reference by using the "ref" keyword before your parameters. In C/C++, you can pass pointers to pointers and other things like that. AS3, in standard fashion, has no explicitly defined mechanism for doing this sort of thing.


We should take care not to make the intellect our god; it has, of course, powerful muscles, but no personality.
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crushy
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Response to The Flash 'Reg' Lounge 2009-02-21 21:05:57 Reply

At 2/21/09 12:51 PM, jmtb02 wrote: Pacman Dossier
This article is an incredible read on the game Pacman. It's incredibly detailed and even goes into collision detection, level design, and kill screens.

I underestimated the complexity of Pac-Man!


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Response to The Flash 'Reg' Lounge 2009-02-21 21:30:10 Reply

At 2/21/09 12:51 PM, jmtb02 wrote: Pacman Dossier
This article is an incredible read on the game Pacman. It's incredibly detailed and even goes into collision detection, level design, and kill screens.

I always find stuff like that fascinating. I read an article like that on the original metroid once, much much more complicated game, but it did explain exactly what caused the glitches and what their result is too.

Read something on the original pokemon game too, with the missingno glitch and its cause. Its interesting stuff

BoMToons
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Response to The Flash 'Reg' Lounge 2009-02-22 00:32:18 Reply

I also found that pac-man write-up very interesting. A year and a half in development and revolutionized gaming. Having an idea man directing artists, sound makers, and programmers worked out I guess.

Dragonberry
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Response to The Flash 'Reg' Lounge 2009-02-22 01:01:21 Reply

Ahhh Pac-Man.

The Flash 'Reg' Lounge

orb
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Response to The Flash 'Reg' Lounge 2009-02-22 04:39:10 Reply

Oh hey guys how's it goin :3


No more animated sigs. :(

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Response to The Flash 'Reg' Lounge 2009-02-22 04:52:27 Reply

At 2/21/09 02:54 PM, The-Super-Flash-Bros wrote: I need to look into flash at the base level more some time. So primitives are all that the bytecode handles?

Yep. The actual objects are handled by native code.

Doing the useless

var a = ({ x : 123 }).x;

would be like

string 'x' // key
int 123 // value

object 1 // pop 2*n values, push object with n fields

getprop 'x' // pop object and push the field value
setreg 1 // assign value to function-local register

So it doesn't actually write to memory or anything, objects are values to bytecode as well.

You can check more out at http://haxe.org/com/libs/hxasm (links to a complete list of v9 ops).
I made an runtime script-to-bytecode compiler http://www.matumeistari.lv/stuff/console .swf, links to source, though that's also been succeeded by a compiler in hxformat as I never bothered to finish.


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Response to The Flash 'Reg' Lounge 2009-02-22 11:38:55 Reply

At 2/22/09 04:39 AM, orb wrote: Oh hey guys how's it goin :3

Just watched your mime submission - Awesome!

300 hours? Nice.

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Response to The Flash 'Reg' Lounge 2009-02-22 11:46:15 Reply

Haha what'd happen if my post about bytecode would be the first on the page again! >:p

It has the horrifying effect of causing constructive discussion for the duration of the page.


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Response to The Flash 'Reg' Lounge 2009-02-22 12:40:12 Reply

haha i'd kick your ass in Little big planet >=D

i actually highly doubt that :>

crushy
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Response to The Flash 'Reg' Lounge 2009-02-22 13:23:11 Reply

At 2/22/09 11:46 AM, GustTheASGuy wrote: Haha what'd happen if my post about bytecode would be the first on the page again! >:p

It has the horrifying effect of causing constructive discussion for the duration of the page.

Sorry about that :P

New Simpsons Theme

What do guys think?

Seems a bit too modern, although still pretty good. I quite like the nostalgia the older one provides though...

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Response to The Flash 'Reg' Lounge 2009-02-22 13:31:19 Reply

At 2/22/09 01:23 PM, crushy wrote:
At 2/22/09 11:46 AM, GustTheASGuy wrote: Haha what'd happen if my post about bytecode would be the first on the page again! >:p

It has the horrifying effect of causing constructive discussion for the duration of the page.
Sorry about that :P

New Simpsons Theme

What do guys think?

Seems a bit too modern, although still pretty good. I quite like the nostalgia the older one provides though...

Hmmmm... it was very long, as long as they do a short version like they did before with only like 2 of the scenes, then i'm happy ^_^

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Response to The Flash 'Reg' Lounge 2009-02-22 14:12:14 Reply

At 2/22/09 11:46 AM, GustTheASGuy wrote: Haha what'd happen if my post about bytecode would be the first on the page again! >:p
It has the horrifying effect of causing constructive discussion for the duration of the page.

I think it's above most of our heads, so we couldn't contribute constructively to the conversation anyway...


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Response to The Flash 'Reg' Lounge 2009-02-22 14:54:57 Reply

At 2/22/09 01:23 PM, crushy wrote: New Simpsons Theme

What the hell was wrong with the old one :S? They should have stopped the simpsons ages ago anyway, after about season 12 it started to get really bad.


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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2009-02-22 14:55:36 Reply

At 2/22/09 02:54 PM, Depredation wrote:
At 2/22/09 01:23 PM, crushy wrote: New Simpsons Theme
What the hell was wrong with the old one :S? They should have stopped the simpsons ages ago anyway, after about season 12 it started to get really bad.

it wasn't HD that's what
http://www.youtube.com/watch?v=Q16KpquGs Ic

knugen
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Response to The Flash 'Reg' Lounge 2009-02-22 15:22:27 Reply

At 2/22/09 02:55 PM, Glaiel-Gamer wrote: it wasn't HD that's what
http://www.youtube.com/watch?v=Q16KpquGs Ic

Ronald Roll? :O

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Response to The Flash 'Reg' Lounge 2009-02-22 15:25:59 Reply

Attn: Liam

Please remove your site from StumbleUpon, it's annoying stumbling on to sites I already know about. Thanks.


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2009-02-22 16:15:41 Reply

At 2/22/09 02:55 PM, Glaiel-Gamer wrote: it wasn't HD that's what
http://www.youtube.com/watch?v=Q16KpquGs Ic

Ah sweet jesus, my ear drums just blew up, goddam cheap headphones.


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Response to The Flash 'Reg' Lounge 2009-02-22 16:21:53 Reply

At 2/22/09 11:38 AM, crushy wrote:
At 2/22/09 04:39 AM, orb wrote: Oh hey guys how's it goin :3
Just watched your mime submission - Awesome!

Thanks yo ;)

300 hours? Nice.

Yeah I worked pretty steadily throughout the semester on it, and I think it really paid off :)


No more animated sigs. :(

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Response to The Flash 'Reg' Lounge 2009-02-22 16:31:02 Reply

Impendingriot and I finished a game! Vote five!

It's not really epic or anything... but it feels good to finish something.

I hope the link works the way it should...

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Response to The Flash 'Reg' Lounge 2009-02-22 16:42:35 Reply

At 2/22/09 04:31 PM, Coaly wrote: Impendingriot and I finished a game! Vote five!
http://www.newgrounds.com/portal/view/48 4418
It's not really epic or anything... but it feels good to finish something.

I hope the link works the way it should...

Cool I like the achievements :)


No more animated sigs. :(

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Response to The Flash 'Reg' Lounge 2009-02-22 17:35:08 Reply

At 2/22/09 03:25 PM, Kirk-Cocaine wrote: Please remove your site from StumbleUpon, it's annoying stumbling on to sites I already know about. Thanks.

That's insane, I only just added that today ;P

I just bought Street Fighter 2 HD Remix and my thumb hurts =[ I suck at it but it's so much fun O_o I spent 3 hours playing with my friend, that's worth the £10 already :P


Sup, bitches :)

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Response to The Flash 'Reg' Lounge 2009-02-22 20:36:51 Reply

At 2/22/09 05:35 PM, liaaaam wrote: I just bought Street Fighter 2 HD Remix and my thumb hurts =[

I just got SFIV yesterday, and thankfully my thumbs are already calloused from where I work, otherwise they'd be blistered. Damn I forgot how hard stuff is to pull off in SF games in general.

On that note, any others here with the 360 version of SFIV? If so, hit me up, my gamertag is CrazedChihuahua (if you're not on my list already).


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Response to The Flash 'Reg' Lounge 2009-02-23 16:24:44 Reply

Wow, this is sincerely priceless, Wikipedia has proven to be totally unprofessional, seriously, I was just looking for the word V-Cam on google and this is delivered, what the hell, I don't know either to laugh or stare blankly at the screen, is wikipedia really THAT unprofessional?

LMAO...

Zach sucks...
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Response to The Flash 'Reg' Lounge 2009-02-23 16:50:29 Reply

At 2/23/09 04:24 PM, Zyphonee wrote: is wikipedia really THAT unprofessional?

They can't possibly catch everything like this... if that were in a print encyclopedia then that would be unprofessional, but with wikipedia's open source nature, you can't reasonably expect not to find things like this occasionally.


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