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Toast
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Response to The Flash 'Reg' Lounge 2009-02-18 06:30:05 Reply

At 2/18/09 12:34 AM, Glaiel-Gamer wrote: It wouldn't be so bad if they would actually use the GPU for shaders (and polygons), but their complete lack of gpu support just means I can't do everything I want to do.

Future versions of flash player are gonna make use of the GPU, I linked to some article about it a while back. I don't know if future versions means flash player 11 or flash player 20 though.


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mechanixnut
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Response to The Flash 'Reg' Lounge 2009-02-18 06:45:15 Reply

PS3

Ya, I play CoD4 alot, but the new one is better with multiplayer (assuming you are playing with people that know what they are doing). I haven't gotten a chance to play MGS4 yet. Is it as good as people say it is?


[As Main][The Zelda Collab]
I suffer from CRS (Can't Remember Shit)

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liam
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Response to The Flash 'Reg' Lounge 2009-02-18 06:51:39 Reply

At 2/18/09 06:30 AM, Toast wrote: Future versions of flash player are gonna make use of the GPU, I linked to some article about it a while back. I don't know if future versions means flash player 11 or flash player 20 though.

Flash Player 10 has support for it, but it only works when running from the desktop, and not very well at all from what I've seen =P I may do tests on my friends computer with a proper graphics card (9800 gtx rather than my 8400m), see if I can see a difference.

At 2/18/09 06:45 AM, mechanixnut wrote: Ya, I play CoD4 alot, but the new one is better with multiplayer (assuming you are playing with people that know what they are doing). I haven't gotten a chance to play MGS4 yet. Is it as good as people say it is?

No, WaW is not better than 4 in any way. Sure, it has co-op, but the actual game isn't good, so why bother when CoD4 is still fun ;P and yes, MGS4 is even better than they say.


Sup, bitches :)

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Response to The Flash 'Reg' Lounge 2009-02-18 08:35:32 Reply

At 2/18/09 06:51 AM, liaaaam wrote: No, WaW is not better than 4 in any way. Sure, it has co-op, but the actual game isn't good, so why bother when CoD4 is still fun ;P and yes, MGS4 is even better than they say.

I really enjoyed playing mgs4, but you don't get the feeling (as you do with gta iv or cod) that it was made for the gamer, it seems more for hideos preferences than ours. That said, the cutscenes are fantastic, the stealth gameplay is good (wish there was more of it), and if you've played the mgs games, the story is excellent. The ending (the last 2 minutes) is the best end to a series there has ever been, ever.

At 2/18/09 06:30 AM, Toast wrote: Future versions of flash player are gonna make use of the GPU, I linked to some article about it a while back. I don't know if future versions means flash player 11 or flash player 20 though.

I thought pixel bender used the gpu? The problem with using 2 different pieces of hardware as acceleration is that even if you have a quad core 2745ghz cpu, if you've got a buit in gpu, it's gonna lag like hell. I think the best way would be to able to shove different things onto each component (c++ does this right?), to get a good balance between the 2.


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The-Super-Flash-Bros
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Response to The Flash 'Reg' Lounge 2009-02-18 09:06:42 Reply

Lets face it, the main reason a lot of people use flash for their content and games is the sheer ease of distribution - no mucking about with downloads or installs, just BAM! Right there in the browser, your game or whatever is instantly playable. Also, especially in the case of games, there are a lot of distribution channels like NG, ArmorGames, MiniClip etc that will guarantee you a lot of views at least, millions if you make something worthwhile.

Things like the app store for iphone are opening up new channels for other languages, but in that example you still have to own an iphone, whereas flash can be seen by anyone with a computer, internet connection and any modern browser.

Tom-

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Response to The Flash 'Reg' Lounge 2009-02-18 10:35:33 Reply

An interesting community project?
http://www.newgrounds.com/bbs/topic/1030 127

It wouldn't have to be Flash-based, we could have a server to keep track of cards.
I mainly want to pwn everyone with my awesome stats. :D


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Response to The Flash 'Reg' Lounge 2009-02-18 11:20:14 Reply

At 2/18/09 08:35 AM, Depredation wrote: I thought pixel bender used the gpu? The problem with using 2 different pieces of hardware as acceleration is that even if you have a quad core 2745ghz cpu, if you've got a buit in gpu, it's gonna lag like hell. I think the best way would be to able to shove different things onto each component (c++ does this right?), to get a good balance between the 2.

Pixel bender makes gpu-compatible filters, however in flash they run off the CPU :/

Adobe's only GPU support for flash is with video decoding and scaling, and only if you embed the flash with a certain tag. It's really sucky how little they do with it, and even so, enabling GPU makes it slower in general.

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Response to The Flash 'Reg' Lounge 2009-02-18 13:39:26 Reply

Argh I hate thinking. This took forever to write because of my attention gems like 'queen 0 []' and 'queen (n+1)'.
Stupid Haskell.

Anyway, n-queens in under ten lines. Yesssss.

n = 8

solve = queen 1 []

queen :: Int -> [Int] -> [[Int]]
queen row cfg = do
	q <- [1..n]
	guard $ all (safe (q,row)) $ zip cfg [1..]
	(if row < n then queen (row+1) else return) $ cfg++[q]

safe (c,r) (c',r') = c /= c' && abs (r-r') /= abs (c-c')
guard b = if b then [()] else []

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Response to The Flash 'Reg' Lounge 2009-02-18 14:07:27 Reply

At 2/18/09 01:39 PM, GustTheASGuy wrote: Anyway, n-queens in under ten lines. Yesssss.

Go do something useful.


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Response to The Flash 'Reg' Lounge 2009-02-18 14:31:07 Reply

At 2/18/09 10:35 AM, GustTheASGuy wrote: It wouldn't have to be Flash-based, we could have a server to keep track of cards.
I mainly want to pwn everyone with my awesome stats. :D

A true statwhore helps design his/her own stats to whore over.
That's my boy. :]

In addition, I think it's a neat idea.

Getting close to 2000 posts, ftw.

what

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Response to The Flash 'Reg' Lounge 2009-02-18 18:00:31 Reply

The idea is awesome, just wouldn't succeed if lead by him :(

Not a dig at him, just only respected people like luis start big projects like that and actaully finish them.


.

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Response to The Flash 'Reg' Lounge 2009-02-18 19:27:22 Reply

Heya,

After a long break from the Flash community I'm going to try to become semi-regular again, now that I have my major project out:

  • Exorbis 2
    Exorbis 2 by edit-undo

    Click to view.

    Type
    Game
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    Everyone

Bezman designed the levels. Unfortunately it didn't do as well in the portal as I expected, it got .3 points lower than it's predeccessor which was admittedly rubbish :(
I'd appreciate a few votes from some more experienced and knowledgable members of the Flash community, thanks!

SO have I missed anything major over the last year?


...

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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2009-02-18 20:50:42 Reply

Damn, the window in my room in my apartment rusted shut from the moisture that accumulated on it this winter...

I need to get this fixed so I can clean the mold growing around the window pane.

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Response to The Flash 'Reg' Lounge 2009-02-18 22:34:05 Reply

At 2/18/09 07:27 PM, edit-undo wrote: Bezman designed the levels.

Welcome back.

No co-auth for bez's contribution.

jmtb02
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Response to The Flash 'Reg' Lounge 2009-02-18 22:43:19 Reply

At 2/18/09 08:50 PM, Glaiel-Gamer wrote: I need to get this fixed so I can clean the mold growing around the window pane.

Check your lease, you may have to warn your apartment/lease manager for mold since it can be deadly or incredibly harmful for you or other tenants.

Welcome back Edit-Undo.


Hi there!

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Response to The Flash 'Reg' Lounge 2009-02-18 23:36:15 Reply

Well, I'm going to make another attempt at being a regular. I would just like to announce that I am making a new game, and it's going to be awesome...kinda.

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Response to The Flash 'Reg' Lounge 2009-02-18 23:57:13 Reply

Whats up with all the regulars coming back?


iamcoreyg.com // campnorth
Need a website? music? graphics? CONTACT ME.

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Response to The Flash 'Reg' Lounge 2009-02-19 00:19:50 Reply

At 2/18/09 11:57 PM, atomic-noodle wrote: Whats up with all the regulars coming back?

That's what she said

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Response to The Flash 'Reg' Lounge 2009-02-19 00:27:37 Reply

At 2/19/09 12:19 AM, Glaiel-Gamer wrote: That's what she said

Worst "that's what she said" ever.


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Response to The Flash 'Reg' Lounge 2009-02-19 00:33:35 Reply

At 2/19/09 12:27 AM, DFox wrote:
At 2/19/09 12:19 AM, Glaiel-Gamer wrote: That's what she said
Worst "that's what she said" ever.

I think all that coding has affected his ability to dish out comedy.


postcount +=1;
Newgrounds Photoshop Headquarters || Don't use MS Paint! Use Aviary!
SING US A SING YOU'RE THE PIANO MAN

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Response to The Flash 'Reg' Lounge 2009-02-19 00:34:54 Reply

welcone back edit undo..fived


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Response to The Flash 'Reg' Lounge 2009-02-19 01:11:45 Reply

At 2/19/09 12:19 AM, Glaiel-Gamer wrote:
At 2/18/09 11:57 PM, atomic-noodle wrote: Whats up with all the regulars coming back?
That's what she said

I'm sorry, i don't even understand...that... like at all..

Here's the latest look at the first (half) of Tierian, first level of EOD

Please note the following:
Depth hasn't been added yet
I have to remix the trees to be simpler
the general lag has been removed
The "walking area" was scribbled in by me in 30 seconds to show the area in general, if you say "THERES A GLITCH!" i will laugh at you
All of the water you see so far needs tweaking

AND HAVE FUN!

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Response to The Flash 'Reg' Lounge 2009-02-19 01:21:09 Reply

At 2/19/09 01:11 AM, Duchednier wrote: Here's the latest look at the first (half) of Tierian, first level of EOD

So far it's not looking bad. I like the polish and large-world feel to it.

Only noticeable change I would look into the movement speed of the character. It looks like he's gliding over the area since his sprite doesn't match how fast he's moving across the landscape. I would consider slowing down the walk movement code or potentially making a run movement to match the current speed.


Hi there!

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Response to The Flash 'Reg' Lounge 2009-02-19 01:24:02 Reply

At 2/19/09 01:21 AM, jmtb02 wrote:
At 2/19/09 01:11 AM, Duchednier wrote: Here's the latest look at the first (half) of Tierian, first level of EOD
So far it's not looking bad. I like the polish and large-world feel to it.

Only noticeable change I would look into the movement speed of the character. It looks like he's gliding over the area since his sprite doesn't match how fast he's moving across the landscape.

Yup, its funny you should say that me and my buddy were just discussing that earlier, i'm the animator though i don't know anything about AS3... like at all, but we put it on the list of things to fix (there were centering problems with the character too) and i'm going to talk about them with Dawn tomorrow. Once we get a fine tuned fully walk-aroundable version i'll post it up here again :D

run cycles are retarded to animate, especially for something like this
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Response to The Flash 'Reg' Lounge 2009-02-19 01:44:13 Reply

Welcome back edit-undo. Fun game, unfortunately I sucked at the first one, and ultimately suck at this one as well :P

As for that demo Duchednier, something about the camera distance seems funky. It almost seems like it's too close, or something. Maybe that's just me though.


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Response to The Flash 'Reg' Lounge 2009-02-19 01:50:06 Reply

I think that the main problem with that game is that the character has some ugly proportions and goes way too fast, but else than that, it's quite good, I like the animation in the character, it's simple, as all walking cycles should be...

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Response to The Flash 'Reg' Lounge 2009-02-19 05:47:29 Reply

At 2/19/09 01:11 AM, Duchednier wrote:

:: AND HAVE FUN!

I don't think that the hands are supposed to be so straight all the time when he is walking..otherwise pretty cool.


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Response to The Flash 'Reg' Lounge 2009-02-19 05:57:40 Reply

At 2/19/09 12:34 AM, patu1 wrote: welcone back edit undo..fived

Thanks! Daily fourth :)

Bezman is co-authored now, for some reason the system wasn't letting me before.

At 2/19/09 01:11 AM, Duchednier wrote: Here's the latest look at the first (half) of Tierian, first level of EOD

Looks great. I would say the grass needs some texture though. And it seems you're hitTesting from the head and not the feet? I assumeyou were going to fix that anyway. I look foward to seeing it finished.


...

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Response to The Flash 'Reg' Lounge 2009-02-19 07:15:17 Reply

At 2/19/09 05:57 AM, edit-undo wrote:
At 2/19/09 12:34 AM, patu1 wrote: welcone back edit undo..fived
Thanks! Daily fourth :)

Bezman is co-authored now, for some reason the system wasn't letting me before.

At 2/19/09 01:11 AM, Duchednier wrote: Here's the latest look at the first (half) of Tierian, first level of EOD
Looks great. I would say the grass needs some texture though. And it seems you're hitTesting from the head and not the feet? I assumeyou were going to fix that anyway. I look foward to seeing it finished.

Yeah was going to say that. The hit testing for the water boundaries is really weird. Are you going to shapeflag hitTest that dot by his feet?

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Response to The Flash 'Reg' Lounge 2009-02-19 08:01:14 Reply

At 2/18/09 06:00 PM, adman1993 wrote: Not a dig at him, just only respected people like luis start big projects like that and actaully finish them.

Of course I wouldn't lead it.
If you're talking about me, mind talking to me?


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