At 5/2/08 04:48 PM, Luis wrote:
I dont necessarily see that as a bad thing... the games you can make on popfly are very mundane and enough to satify someone too lazy to invest the time in learning to create anything innovative or even engaging. The way i see it, they are mopping up the developers who've been spoiled by creating cookie cutter lame games. Guess youll just have to push yourself now! the torture of having a challenge! Lets be honest theres some laaaaazy ass developers out there making money off of shit games.
Their days are numbered they are expendible now and always were. They ruin the scene.
You sound like an evil genius :P The alternative is, their shite developments become much, much faster and more financially viable and open to more and more lazy people, thus flooding the whole scene in an innundation of greyness and drowning any remaining developers who put their hearts into things.
Anyway, new topic:
Random game idea #1204
I'll just throw this idea out to see what anyone thinks of it:
Game without the first three quarters
Luis' and BoM's Pico game gave me this idea. The last quater or so of a game is usually the best, so why not cut out the first bit?
I was thinking of like having a fake menu with a broken 'New Game' button so the user would have to click 'Continue', with cutscenes and stuff set out to give the illusion that the user is just diving back into a previous save file. The only problem is that some viewers might get confused and think that it's a bug that they can't start a new game, so you'd probably need some disclaimer.
Still, it'd the a good way of throwing the user straight into some intense action without having to convey a bulky plot or learning curve. I was thinking that the 'save file' could commence right after a penultimate boss battle:
Main character: Wow, I can't believe I made it out of there alive!
Helper guy: Good job! You managed to beat #AMUSING_NAME!
Main character: All those colours... That was the single most beautiful thing I've ever seen. I could hardly bring myself to raise my gun!
Helper guy: Well, get over it. You're unlikely to see anything of that intensity again.
Main character: Yeah, you're right. I'll go on...