Forum Topic: Four Second Firestorm Collaboration

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rakosman

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Posted at: 9/5/06 08:18 AM

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At 9/5/06 06:51 AM, rakosman wrote: I need help with one of my games, action script help..

go here: if (){} problems, Big ones!

Problem Sovled!!! (i hate the inverted _y axis)


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Steven-M

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Posted at: 9/5/06 08:23 AM

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Will do art for games. If interested, send .fla files to unknownproject@hotmail.com


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Wonchop

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Posted at: 9/5/06 11:14 AM

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http://wonchop.lockl..secfire-wonchop5.swf

Rules: Mouse. Be a dumbass. Simply get the wrong answer so you don't have to put up with the horror of being a nerd.


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Inglor

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Posted at: 9/5/06 11:15 AM

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At 9/5/06 11:14 AM, Wonchop wrote: http://wonchop.lockl..secfire-wonchop5.swf

Rules: Mouse. Be a dumbass. Simply get the wrong answer so you don't have to put up with the horror of being a nerd.

pretty sweet


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Blunt

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Posted at: 9/5/06 11:30 AM

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CowKiller : Shoot 6 cows in 4 secs.

Rules: Use mouse and shoot the cows!

Game here..


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jmtb02

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Posted at: 9/5/06 11:33 AM

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Trains are stupid, I have decided last night.

Anyway, Ill be online for the next 16 hours to answer your questions, or whatever else you need. Ill be going through the bazillion files I have in my inbox (my inbox was 60 mb this morning) so the list wont be posted for at least a few hours.

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rakosman

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Posted at: 9/5/06 11:35 AM

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At 9/5/06 11:14 AM, Wonchop wrote: http://wonchop.lockl..secfire-wonchop5.swf

Rules: Mouse. Be a dumbass. Simply get the wrong answer so you don't have to put up with the horror of being a nerd.

you should make 2 questions

PS, do you want a faily short code to better randomise that answers, Im not sure, but i only saw 2 different layouts for them


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Depredation

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Posted at: 9/5/06 11:35 AM

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At 9/5/06 11:15 AM, Inglor wrote: pretty sweet

Wow, inglor said it was sweet, therefore i love it :D. Anyway, nice game, very original. You seem to be chugging out good games, lol.

Is somone trying to get co-author, lol?
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Wonchop

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Posted at: 9/5/06 11:38 AM

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At 9/5/06 11:30 AM, -Blunt- wrote: CowKiller : Shoot 6 cows in 4 secs.

Rules: Use mouse and shoot the cows!

Game here..

Could probably have one or two less cows, and take the bevel off the gun


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Blunt

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Posted at: 9/5/06 11:43 AM

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kk ill make it 5 cows but the bevel makes the fire look cool ;)


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jmtb02

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Posted at: 9/5/06 11:56 AM

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ZeRo-BaSs has signed on to do a track for us. He's done both Four Second Fury songs in the past, and he's going to do one more.

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Depredation

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Posted at: 9/5/06 12:00 PM

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At 9/5/06 11:56 AM, jmtb02 wrote: ZeRo-BaSs has signed on to do a track for us. He's done both Four Second Fury songs in the past, and he's going to do one more.

His music is pretty awsome. It goes well with the series's pace of gameplay :).

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Jindo

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Posted at: 9/5/06 12:14 PM

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Yeah I love his music (I believe I downloaded the song that was included in Frenzy).

I got back from school a few hours ago, time to get to work (no homework 8D).


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Depredation

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Posted at: 9/5/06 12:49 PM

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At 9/5/06 12:14 PM, -Jindo- wrote: I got back from school a few hours ago, time to get to work (no homework 8D).

Same, yay. Its weird, school kind of puts me in work mode. I seem to get more done after school, than in the summer holdiay days, lol.

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Reyals

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Posted at: 9/5/06 01:15 PM

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A little bit more on the Emo game.

Don't Shoot

A Bedtime Tale | 1 | 2 | 3 |

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Wonchop

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Posted at: 9/5/06 02:00 PM

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At 9/5/06 01:15 PM, ReyalsTheSlayer wrote: A little bit more on the Emo game.

Don't Shoot

Heh, y'know I don't think the move the gun left and right controls are really necessary for this one.


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Jindo

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Posted at: 9/5/06 02:52 PM

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At 9/5/06 12:49 PM, Depredation wrote:
At 9/5/06 12:14 PM, -Jindo- wrote: I got back from school a few hours ago, time to get to work (no homework 8D).
Same, yay. Its weird, school kind of puts me in work mode. I seem to get more done after school, than in the summer holdiay days, lol.

Me thinks its because we know we don't have much time before it's back to school the next day >_<.


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Bezman

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Posted at: 9/5/06 03:05 PM

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At 9/4/06 06:59 AM, Steven_M wrote: WIP Game #1

I need some AS help. As in the whole '_root.gameOutcome' deal. Any takers?

Makes me grin.

Love the idea and art.

At 9/4/06 07:02 AM, MrBrettski wrote: "Bloody hell... I have no idea how to do that... :("
Bezman, "r u" like british or somethin? Because thats Ron Weasley's catch phrase and he's british as well!

Glasgow is in Scotland, which is in Britain.

Didn't realise Ron Weasley had a catch phrase. Am a fan of the books and don't remember him saying that. (Though he may well have done so.) Is it featured heavily in the films?

At 9/4/06 08:57 AM, rakosman wrote: Game 4: {mouse} [mouse] "Answer Correctly" QuickQuiz
Randomly Generated: 3/5 question, order of the answers (Su-Uber pain in the ass to code)

Cool idea. Bear in mind that though most will know it because of media, 9-1-1 might be unfamiliar to those outside the US.

Also, I think the gfx could be a lot cleaner...

At 9/4/06 12:08 PM, -DonutMaster- wrote: Woo! Go me :D I made this list so I knew which idea were taken already (so I wouldn't copy em, and several ideas I had were taken already, so lucky I made this)

Impressive list. Surprised you linked to my pics. Was getting ready to chide you. ;-)

At 9/4/06 12:12 PM, chubbthehippo wrote:
At 9/4/06 06:08 AM, Bezman wrote:
Losing by the returning hammer seems unfair.
....y? u just have to go down,(lololol) wait(up hammer) and then up.(down hammer)

I'm not saying it's hard. More that it seems unfair. You're given no warning and so folk are practically guaranteed to lose on their first go. Whether they move up at the end has practically nothing to do with skill or reaction time (given that we get about 2 frames warning) - it's really about prior knowledge.


Maybe shrink everything and have the hammer curve round on-screen?
i dont think ill be able to do that by the way i have my MC's. ill try though.

Good luck. Should be do-able.

I think you should allow 1s of reaction time (for folk to see what it is and remember what they need to do).
ya, they'll get a few seconds to see the stuff while its loading. wen ts in the real thing(if it gets there)then it should work fine :D

im out of ideas for games.... ill probly think of sumthing in a few minutes.... :'(

Do one where you need to drag a penis in and out of a melon. Or not.

Incidentally, did you try the code?

At 9/4/06 12:40 PM, Glaiel_Gamer wrote: heh, maby for my next game. One of the things that made warioware fun was the fact that some of the games had purposely horrible graphics. Contact me on AIM

True. Kinda.

Whilst some of them were drawn like a child's crayon drawing or whatever, they were all internally consistent and actually well designed, visually speaking.

Only played the original though.

Anyway, I personally think the disappearing of the goo needs an extra few frames, but that's just my op.

At 9/4/06 01:42 PM, jmtb02 wrote: If the artwork is unique to you, then go ahead and reuse it. I was just worried that people would take some old game they had, stick an extra four variables in it, and call it done.

Basic idea and basic code is fine... just not sticking your whole game into a new fla file and bundling it as a new game. In fact, if you have not even submitted the game yet, don't worry about it at all. We are just going for originality in this game.

Thanks for the clarification. Clears up everything.

At 9/4/06 02:04 PM, DingoEatingFuzz wrote:
At 9/4/06 06:08 AM, Bezman wrote: Do you realise that there's a full game based on short levels just like that?

I believe it's also called 'Count the Stars'. Not on NG but linked to on JayisGames.
No I didn't realize that, but I think it will be alright anyway. Unless the graphics are very coincidentally similar, in which case I can change them.

You're right. Not a problem.

I remember the gfx being very different.

At 9/4/06 02:42 PM, -Jindo- wrote: And me?? (what ABOUT me?)

btw, finished another one:

Disco Man's Escape

No 3D programs were used in that either, but it looks alot more convincing when it's all black :).

Massive improvement fo sure.

At 9/4/06 05:58 PM, rakosman wrote:
At 9/4/06 05:16 PM, Glaiel_Gamer wrote: How Much Wood did the Wood Chuckers Chuck

graphics by wonchop.

Ignore the red number, it wont be in the final game, it just tells you if you win or not cause there's no flashy writing.
i think the thumb animation needs to be a little shorter, it gets hard when they all trow at once because by the time you get all three clicks in they are throwing again

Awesome fun game. I second that cc.

At 9/4/06 05:59 PM, Zwe wrote: Wow, it took me this long to think of a game :(
well,
Eat 'dem Eclairs!
Can you figure it out?

Love the animations. Probably took me 5s to do first time. Heh.

At 9/4/06 10:00 PM, DingoEatingFuzz wrote: Ok, I finished game number 6.

Stay Alive!

And here is game five again. I never really got any feedback on it.

Don't A Splode!

I'm aware that the crustacean in game 6 can still move when it's dead, but it won't be able to once its in the engine.

Also - you can run into the fork when it's on the ground and die. Maybe only hitTest when it's falling?

I know you said just after that you like this feature, but it'll seem like a bug when/if it's encountered.

Car game is a nice idea, but too easy - none ever come at the sides. Maybe make it totally retro, with 3 lanes/positions and instant movement, having the mines/whatever come in one of those 3?

At 9/5/06 11:14 AM, Wonchop wrote: http://wonchop.lockl..secfire-wonchop5.swf

Rules: Mouse. Be a dumbass. Simply get the wrong answer so you don't have to put up with the horror of being a nerd.

Love that perversion of expectations.

At 9/5/06 11:30 AM, -Blunt- wrote: CowKiller : Shoot 6 cows in 4 secs.

Rules: Use mouse and shoot the cows!

Game here..

I really like how those gfx look stylistically different from the others thus far.


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Zwe

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Posted at: 9/5/06 03:07 PM

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http://denvish.net/u..2_zwefsfs1eclair.php

K, that's my first one. Does anyone like it?

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UberCream

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Posted at: 9/5/06 03:10 PM

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I'm confused. How are we supposed to do the instructions.

-Collabs I'm In: 1 F., N.H.T.H.C., L.C.R., F.H., O.B.M.O.

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Mogly

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Posted at: 9/5/06 03:10 PM

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Hey all hows this cummin now? I think it's grown a bit to big already for me to jump on board, but im behind ya all.

How many in so far?

~ MogTom ~ Dont fuck around with my dog. All that I can see I steal. ~
NG FFR ~ Automatic for the people.

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Re2deemer

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Posted at: 9/5/06 03:10 PM

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lolz.....yeah, It's fun


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Wonchop

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Posted at: 9/5/06 03:10 PM

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At 9/5/06 03:07 PM, Zwe wrote: http://denvish.net/u..2_zwefsfs1eclair.php

K, that's my first one. Does anyone like it?

Heh, pretty cool, although some arrow pointers wouldn't go a miss for some of the more confused people.


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DonutMaster

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Posted at: 9/5/06 03:29 PM

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At 9/5/06 11:14 AM, Wonchop wrote: Rules: Mouse. Be a dumbass. Simply get the wrong answer so you don't have to put up with the horror of being a nerd.

Amazing as usual :)

At 9/5/06 11:30 AM, -Blunt- wrote: CowKiller : Shoot 6 cows in 4 secs.

Nice. How about instead of the gun always being the same _x coordinate as the mouse, make it rotate? (So, it still moves a bit, but instead of being the _x, it rotates to point at the _x. I know if I was shootin cows I'd turn the gun instead of moving over to shoot another one)

At 9/5/06 11:56 AM, jmtb02 wrote: ZeRo-BaSs has signed on to do a track for us.

Kickass! I love his moosic.

At 9/5/06 03:07 PM, Zwe wrote: http://denvish.net/u..2_zwefsfs1eclair.php

Awesome, though I would have had him eat donuts :D

At 9/5/06 01:15 PM, ReyalsTheSlayer wrote: A little bit more on the Emo game.

Lol, I like it. The posters on the wall were a nice touch. Btw, you're leaving that "animation goes here" message, right? It made me lol.

Shall I post the updated list (its all ready for NG posting and everything), or do you wanna start posting the list of only the games that are gonna be in the collab, jmtb?

I hope I quoted right, I think this is my first multiquote message :D
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jmtb02

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Posted at: 9/5/06 03:31 PM

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At 9/5/06 03:10 PM, Mogly wrote: Hey all hows this cummin now? I think it's grown a bit to big already for me to jump on board, but im behind ya all.

How many in so far?

Its going pretty well. I'd love it if you submitted a game, because you have great quality in your work, but if you want to hold off, I understand.

Currently its hitting about 50% for games making it in. I have imported 12 so far and only 6 are in.

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Depredation

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Posted at: 9/5/06 03:50 PM

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At 9/5/06 03:31 PM, jmtb02 wrote: Currently its hitting about 50% for games making it in. I have imported 12 so far and only 6 are in.

Realy, i thought there would be alot more, lol. Anyway, i'm really sorry i haven't sent you the file. I will try and do it soon, is it acceptable to be entered in, once i sort the glitches?

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chubbthehippo

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Posted at: 9/5/06 03:51 PM

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ooo! am i in? :)
PLZPLZPLZPLZPLZPLZ say im in!!!!!!!!
( i made 8 games, gave u 7. i think at least one should make it...)
LET ME IN!!!!!!!!one!1!!1
ok.

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If you have a 360, friend me. My gamertag is TehHobo. I GET LONELY. :(

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jmtb02

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Posted at: 9/5/06 04:02 PM

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At 9/5/06 03:50 PM, Depredation wrote:

I will try and do it soon, is it acceptable to be entered in, once i sort the glitches?

I haven't looked at your file, but go ahead and send it. I can't approve it unless it works in the engine anyway.

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Steven-M

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Posted at: 9/5/06 04:03 PM

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Haha... wish I'd known earlier about the whole movieclip thing. Guess I forgot.

Will try and work again on the duck dodgers game sometime. For now.

Open the Door!


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DoublesXD

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Posted at: 9/5/06 04:04 PM

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jmtb0t I made a game but the only thing is I'm not sure if the code is acceptable. In it I have used _roots. and I am extremely confused as to the regulations against this. If you could please take the time to give my small game a quick review I would be grateful for your input, as this would give me the information I need to know to make some more games.

Thanks,

-Chaz-


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