Forum Topic: Four Second Firestorm Collaboration

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Glaiel-Gamer

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Posted at: 9/4/06 05:16 PM

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How Much Wood did the Wood Chuckers Chuck

graphics by wonchop.

Ignore the red number, it wont be in the final game, it just tells you if you win or not cause there's no flashy writing.


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Reyals

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Posted at: 9/4/06 05:17 PM

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I changed it around a bit, I'll be finishing another one soon.

Targets

A Bedtime Tale | 1 | 2 | 3 |

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DingoEatingFuzz

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Posted at: 9/4/06 05:32 PM

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To GG and Won:

Awesome game :)

To Reyals:

That target game isn't even a challenge and the blue target is in the same place everytime.


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Reyals

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Posted at: 9/4/06 05:49 PM

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To Reyals:

That target game isn't even a challenge and the blue target is in the same place everytime.

I know, I'm going to have them move around, I'm just not done yet.

And here's a test of something I'm just doing for fun.

Emo

A Bedtime Tale | 1 | 2 | 3 |

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rakosman

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Posted at: 9/4/06 05:56 PM

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You need to make the gun work!


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rakosman

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Posted at: 9/4/06 05:58 PM

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At 9/4/06 05:16 PM, Glaiel_Gamer wrote: How Much Wood did the Wood Chuckers Chuck

graphics by wonchop.

Ignore the red number, it wont be in the final game, it just tells you if you win or not cause there's no flashy writing.

i think the thumb animation needs to be a little shorter, it gets hard when they all trow at once because by the time you get all three clicks in they are throwing again


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DingoEatingFuzz

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Posted at: 9/4/06 05:58 PM

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At 9/4/06 05:49 PM, ReyalsTheSlayer wrote: Dont shoot the emo!

Cool idea, since its so tempting to end his pathetic life, but I don't think it would be safe to approve it for all audiences.


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Zwe

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Posted at: 9/4/06 05:59 PM

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Wow, it took me this long to think of a game :(
well,
Eat 'dem Eclairs!
Can you figure it out?

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DingoEatingFuzz

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Posted at: 9/4/06 06:04 PM

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At 9/4/06 05:59 PM, Zwe wrote: Wow, it took me this long to think of a game :(
well,
Eat 'dem Eclairs!
Can you figure it out?

I figured it out, but it froze on me.

When you are pulling your hand back out and you press down too early, the controls freeze.


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Zwe

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Posted at: 9/4/06 06:07 PM

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At 9/4/06 06:04 PM, DingoEatingFuzz wrote:
At 9/4/06 05:59 PM, Zwe wrote: Wow, it took me this long to think of a game :(
well,
Eat 'dem Eclairs!
Can you figure it out?
I figured it out, but it froze on me.

When you are pulling your hand back out and you press down too early, the controls freeze.

I know :(. it only happens when you pull your arm out too fast, and I'm trying to fix it.

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Reyals

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Posted at: 9/4/06 06:13 PM

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At 9/4/06 05:58 PM, DingoEatingFuzz wrote:
At 9/4/06 05:49 PM, ReyalsTheSlayer wrote: Dont shoot the emo!
Cool idea, since its so tempting to end his pathetic life, but I don't think it would be safe to approve it for all audiences.

It would if I replace the blood with bunnies.

A Bedtime Tale | 1 | 2 | 3 |

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Wonchop

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Posted at: 9/4/06 06:20 PM

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At 9/4/06 05:16 PM, Glaiel_Gamer wrote: How Much Wood did the Wood Chuckers Chuck

graphics by wonchop.

Ignore the red number, it wont be in the final game, it just tells you if you win or not cause there's no flashy writing.

Hehe, nice job.


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Steven-M

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Posted at: 9/4/06 06:20 PM

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Alternatively for the 'emo' idea, have the gun be one of those novelty 'out pops a sign saying BANG' toys. Or simply the gun 'fires' and a hammer on a spring comes out and hits him instead of shooting him.


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Glaiel-Gamer

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Posted at: 9/4/06 06:47 PM

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waits for someone with bad taste to make a "sting steve irwin" game


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DingoEatingFuzz

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Posted at: 9/4/06 06:57 PM

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At 9/4/06 06:47 PM, Glaiel_Gamer wrote: waits for someone with bad taste to make a "sting steve irwin" game

that game -Toast- and -reelbigcheese- made earlier could easily be modded into one.

Not that I'm suggesting anyone to do it...

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ViewtifulBob1138

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Posted at: 9/4/06 08:43 PM

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At 9/4/06 05:17 PM, ReyalsTheSlayer wrote: I changed it around a bit, I'll be finishing another one soon.

Targets

Upon playing this game, I just noticed a major problem with the mouse games. What happens when you accidentally lose a game when your mouse is hovering at where the object that causes you to lose will be?

Okay, that was a horribly mangled sentence. Let's use an example. Assume that 4SF is done, and we're playing. The next game is the Targets game. The objective is to hit the blue target, but you accidentally had your cursor on one of the red targets before the game started. Therefore, you lose.

What's a good way to prevent this? Should some games have a big red circle appear when the player needs to have their mouse somewhere so they don't instantly fail through no fault of their own?


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DingoEatingFuzz

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Posted at: 9/4/06 08:48 PM

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At 9/4/06 08:43 PM, ViewtifulBob1138 wrote: Mouse game problems

What you can do is make a button that you have to press to start the game.


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Wonchop

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Posted at: 9/4/06 09:06 PM

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At 9/4/06 08:48 PM, DingoEatingFuzz wrote:
At 9/4/06 08:43 PM, ViewtifulBob1138 wrote: Mouse game problems
What you can do is make a button that you have to press to start the game.

Whilst that would help, it'd ruin the fast pace of the game.
I think there'll probably be something like a big invisible button over it at the beginning so people can't click/rollover anything until the game starts.


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DingoEatingFuzz

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Posted at: 9/4/06 09:12 PM

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At 9/4/06 09:06 PM, Wonchop wrote: Whilst that would help, it'd ruin the fast pace of the game.
I think there'll probably be something like a big invisible button over it at the beginning so people can't click/rollover anything until the game starts.

And if there isn't, you can always make one with this code on the frame:

invisButton.onEnterFrame = function(){
_root.cstatus ? this._visible = false : this._visible = true;
}


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DingoEatingFuzz

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Posted at: 9/4/06 10:00 PM

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Ok, I finished game number 6.

Stay Alive!

And here is game five again. I never really got any feedback on it.

Don't A Splode!

I'm aware that the crustacean in game 6 can still move when it's dead, but it won't be able to once its in the engine.


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DonutMaster

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Posted at: 9/4/06 10:15 PM

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At 9/4/06 10:00 PM, DingoEatingFuzz wrote: I'm aware that the crustacean in game 6 can still move when it's dead, but it won't be able to once its in the engine.

Like 'em both. With the stay alive one, make it so you can die by hitting the fork when its already hit the plate (so make it so the fork only kills ya when its going for a stab)

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DingoEatingFuzz

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Posted at: 9/4/06 10:26 PM

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At 9/4/06 10:15 PM, -DonutMaster- wrote: Like 'em both. With the stay alive one, make it so you can die by hitting the fork when its already hit the plate (so make it so the fork only kills ya when its going for a stab)

Thanks, and if you run into the fork when it already hit the plate, you deserve to die, or at least thats my oppinion.


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Jindo

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Posted at: 9/5/06 02:21 AM

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I haven't sent my other 2 in yet, I've got school also, so I'll be sending them over asap.


Questioning

tirmitbeast

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Posted at: 9/5/06 04:45 AM

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I would like to get in on this but I do not know action script
and I was wondering if any one knew of a website I could go to with like
a bizzilion examples for me to play around with till i get something
neat


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rakosman

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Posted at: 9/5/06 04:53 AM

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At 9/5/06 04:45 AM, tirmitbeast wrote: I would like to get in on this but I do not know action script
and I was wondering if any one knew of a website I could go to with like
a bizzilion examples for me to play around with till i get something
neat

Action Script Main

you could also try like http://www.actionscript.org


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tirmitbeast

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Posted at: 9/5/06 05:05 AM

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Danke Geck


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sinz3ro

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Posted at: 9/5/06 05:34 AM

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http://media.putfile../Harvester-of-Deathj

this is what this will probably look like in the end, be quick and use the left arow key to run away from the harvester

// Harvest++ coming sometime later this year, with better graphics, more modes, more pointlessness!

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Wonchop

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Posted at: 9/5/06 05:51 AM

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Gah, I keep dying. CURSE YOU, ACTIVEX BORDER!!!
But yeah, I'd make it a little easier.


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TastyLamp

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Posted at: 9/5/06 06:17 AM

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At 9/5/06 05:34 AM, -sin- wrote: http://media.putfile../Harvester-of-Deathj


this is what this will probably look like in the end, be quick and use the left arow key to run away from the harvester

That's good! :P
Just a tad slower though. Just because it takes a second to get what your doing.


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rakosman

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Posted at: 9/5/06 06:51 AM

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I need help with one of my games, action script help..

go here: if (){} problems, Big ones!


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