At 9/4/06 06:08 AM, Bezman wrote:
Jmtb - Can you clarify a few things?
I still feel some confusion about the speed variable.
Also, could you confirm whether it's OK for us to re-use some elements of gfx/code/concepts to make a fuller game based on an idea later on if we decide to?
Indeed. If the artwork is unique to you, then go ahead and reuse it. I was just worried that people would take some old game they had, stick an extra four variables in it, and call it done.
I was also unsure if a Spot the Difference game (for example) is OK for me to do, since I've done them before.
Go ahead, the idea is unique.
You say in post 1: 'Also, please do not use games you have already previously submitted.'. I'd like to check that if I'm re-doing the levels and format to fit in with the time limit better, but just re-using the basic idea and some code, then that's fine.
Basic idea and basic code is fine... just not sticking your whole game into a new fla file and bundling it as a new game. In fact, if you have not even submitted the game yet, don't worry about it at all. We are just going for originality in this game.
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Tyler - The time variable is just a counter variable that increases every frame, for 32x4 seconds. I won't be on AIM until tomorrow, so if you have any more questions, I'll answer them to the best of my ability. I understand your problem, about the intensity of checking if the paint area is filled in every frame to determine whether to end the game or not, so to just back up the check to run once after the four seconds is up. When I get back, if need be, Ill just give you the counter variable, and you just detect the frame # when it hits 31 or something.