Forum Topic: Four Second Firestorm Collaboration

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Toast

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Posted at: 9/4/06 12:38 PM

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At 9/4/06 12:33 PM, Glaiel_Gamer wrote:
At 9/4/06 12:16 PM, -Toast- wrote: i can optimize ur c0ds and grafix 2 meik da file size twaiss smoller and meik da geim run 5.5 thymes more fastest!!! but plz pey me 4 dat bcuz i nid a neoo compooter lol
toast stop spamming to get 6666 posts. I know what you're up to

Lol I didn't even think about 6666 posts, I swearz. I'm just a bit bored, and there's no fun here without the old regs.

I put on my robe and wizard hat

Why don't you check out my check out my userpage?

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Glaiel-Gamer

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Posted at: 9/4/06 12:39 PM

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Debug

Faster version


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Glaiel-Gamer

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Posted at: 9/4/06 12:40 PM

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At 9/4/06 12:35 PM, Wonchop wrote:
At 9/4/06 12:31 PM, Glaiel_Gamer wrote: Following the success of evolve, i give you

Debug
Heh, nice. Though the graphics could improve. Collab? :3

heh, maby for my next game. One of the things that made warioware fun was the fact that some of the games had purposely horrible graphics. Contact me on AIM


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Jindo

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Posted at: 9/4/06 12:41 PM

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At 9/4/06 12:39 PM, Glaiel_Gamer wrote: Debug

Faster version

LoL, your mini-games are great ^_^ (especially the one where you need to get rid of all the balls by rotating the box, I once made something similar, hoping to turn it into a proper game, I recommend that you DO :P).


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Toast

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Posted at: 9/4/06 12:42 PM

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At 9/4/06 12:39 PM, Glaiel_Gamer wrote: Debug

Faster version

oh noes it is not fast it is sloz p0st ur cod ere & i wil meik it gud plzplz im bored!

I put on my robe and wizard hat

Why don't you check out my check out my userpage?

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Zwe

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Posted at: 9/4/06 12:44 PM

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At 9/4/06 12:40 PM, Glaiel_Gamer wrote:
At 9/4/06 12:35 PM, Wonchop wrote:
At 9/4/06 12:31 PM, Glaiel_Gamer wrote: Following the success of evolve, i give you

Debug
Heh, nice. Though the graphics could improve. Collab? :3
heh, maby for my next game. One of the things that made warioware fun was the fact that some of the games had purposely horrible graphics. Contact me on AIM

I love how they did that. It gives some variety to the games.

I'm still stuck on game ideas :/
Anyone have any ideas for me :B

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ViewtifulBob1138

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Posted at: 9/4/06 12:53 PM

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At 9/4/06 12:44 PM, Zwe wrote:
At 9/4/06 12:40 PM, Glaiel_Gamer wrote:
At 9/4/06 12:35 PM, Wonchop wrote:
At 9/4/06 12:31 PM, Glaiel_Gamer wrote: Following the success of evolve, i give you

Debug
Heh, nice. Though the graphics could improve. Collab? :3
heh, maby for my next game. One of the things that made warioware fun was the fact that some of the games had purposely horrible graphics. Contact me on AIM
I love how they did that. It gives some variety to the games.

I'm still stuck on game ideas :/
Anyone have any ideas for me :B

(I just noticed that someone took my idea for Lights Camera Action when I said that I would be making it. So much for the 'reserving your idea' thing.)

Make a game where you're a vampire in bat form, and you have to get home before the sun comes up.


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Wonchop

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Posted at: 9/4/06 12:59 PM

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I'd like to see a mouse game involving slicing samurais. (Of course, for family fun, they'd have to be either zombies or robots.)


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jmtb02

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Posted at: 9/4/06 01:42 PM

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At 9/4/06 06:08 AM, Bezman wrote: Jmtb - Can you clarify a few things?

I still feel some confusion about the speed variable.

Also, could you confirm whether it's OK for us to re-use some elements of gfx/code/concepts to make a fuller game based on an idea later on if we decide to?

Indeed. If the artwork is unique to you, then go ahead and reuse it. I was just worried that people would take some old game they had, stick an extra four variables in it, and call it done.

I was also unsure if a Spot the Difference game (for example) is OK for me to do, since I've done them before.

Go ahead, the idea is unique.


You say in post 1: 'Also, please do not use games you have already previously submitted.'. I'd like to check that if I'm re-doing the levels and format to fit in with the time limit better, but just re-using the basic idea and some code, then that's fine.

Basic idea and basic code is fine... just not sticking your whole game into a new fla file and bundling it as a new game. In fact, if you have not even submitted the game yet, don't worry about it at all. We are just going for originality in this game.

------

Tyler - The time variable is just a counter variable that increases every frame, for 32x4 seconds. I won't be on AIM until tomorrow, so if you have any more questions, I'll answer them to the best of my ability. I understand your problem, about the intensity of checking if the paint area is filled in every frame to determine whether to end the game or not, so to just back up the check to run once after the four seconds is up. When I get back, if need be, Ill just give you the counter variable, and you just detect the frame # when it hits 31 or something.

NOM NOM NOM NOM NOM

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Toast

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Posted at: 9/4/06 01:44 PM

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wat about me????

I put on my robe and wizard hat

Why don't you check out my check out my userpage?

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chubbthehippo

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Posted at: 9/4/06 02:04 PM

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yay bat game :) get to the cave b4 time runs out. watch out for rocks, pointy grass, and NINJAS!!!!!!!oone!!oneoneone!!!111!!!!!

http://denvish.net/ulf/1157387108_FSF8.php

(click to fly)

:D

ill add a back ground later

Newgrounds Xbox 360 Club
If you have a 360, friend me. My gamertag is TehHobo. I GET LONELY. :(

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DingoEatingFuzz

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Posted at: 9/4/06 02:04 PM

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At 9/4/06 06:08 AM, Bezman wrote:
At 9/4/06 03:55 AM, DingoEatingFuzz wrote: Game Four (this one was easy)

Count The Stars

Just count the stars. Arrows to change your answer, space to confirm your answer.
Do you realise that there's a full game based on short levels just like that?

I believe it's also called 'Count the Stars'. Not on NG but linked to on JayisGames.

No I didn't realize that, but I think it will be alright anyway. Unless the graphics are very coincidentally similar, in which case I can change them.

I know I'm quoting something from two pages back (OMG!) but this is a fast growing thread :)

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MrBrettski

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Posted at: 9/4/06 02:33 PM

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At 9/4/06 01:44 PM, -Toast- wrote: wat about me????

And Me?


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Jindo

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Posted at: 9/4/06 02:42 PM

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And me?? (what ABOUT me?)

btw, finished another one:

Disco Man's Escape

No 3D programs were used in that either, but it looks alot more convincing when it's all black :).

I'm seriously learning alot of new techniques during the making of this project :).

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DingoEatingFuzz

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Posted at: 9/4/06 02:45 PM

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At 9/4/06 02:42 PM, -Jindo- wrote: btw, finished another one:

It's too similar to the other one. Although i like this one better :)


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Jindo

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Posted at: 9/4/06 02:48 PM

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At 9/4/06 02:45 PM, DingoEatingFuzz wrote:
At 9/4/06 02:42 PM, -Jindo- wrote: btw, finished another one:
It's too similar to the other one. Although i like this one better :)

Yeah thought so, count this as my 4th as a replacement to the other :P.

Any others that I come up with won't be remakes :P.


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MrBrettski

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Posted at: 9/4/06 02:54 PM

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Zwe, you can steal my "canceled idea" of drawing a circle. Just say the word and you'll be rollin!


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Wonchop

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Posted at: 9/4/06 03:18 PM

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http://wonchop.lockl..e-wonchopglaiel1.swf

Graphics for a game I'm doing with Glaliel. This one involves counting the woodchucks the woodchuck (well, it's a lumberjack really, I can't draw the fuzzy type) chucks with the ticker (you can see the thumb going by pressing Space.)


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fuzz

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Posted at: 9/4/06 03:28 PM

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Anyone?
ill do the art you do the coding?


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DonutMaster

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Posted at: 9/4/06 03:34 PM

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At 9/4/06 03:28 PM, -fuzzzz- wrote: Anyone?
ill do the art you do the coding?

If you've got an idea, I'll give it a try :D (if you want me, that is)

Wonchop: Can't wait to see how that lumberjack one turns out. Lumber jacks pwn

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DingoEatingFuzz

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Posted at: 9/4/06 03:41 PM

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At 9/4/06 03:18 PM, Wonchop wrote: Godly graphics for a godly microgame

Darn you artistic type >:(

Great graphics good concept, just makes me jealous.


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Re2deemer

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Posted at: 9/4/06 03:42 PM

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same here...


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MrBrettski

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Posted at: 9/4/06 03:47 PM

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DonutMaster, there are now more gams than this! Just so ya know!


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jmtb02

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Posted at: 9/4/06 03:49 PM

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At 9/4/06 01:44 PM, -Toast- wrote:
wat about me????

Huh?

At 9/4/06 02:33 PM, MrBrettski wrote: And Me?

You keep complaining about how I dont respond to you, yet, you are doing nothing to contribute to this project. No one is benefitting from your continous posting about you leaving the project (as seen in your sig). If you cannot solve your own problems, then you ask. But seriously, I cannot hold your hand completely through this project. And not only that, you are insulting me with your rudeness. I have given you plenty of information to start your own project, and I have already told you what you need to do. I can't babysit you.

I am going to ask you nicely to leave this thread, because you are just causing problems. Unless you change your attitude towards this project, take some initiative to learn the Flash you need to learn, then do it. But otherwise, post something that is actually useful to this thread. You are about 1 for 10 on useful posts in this thread, so please make a decision on what you'd like to do.

------------------

Any other questions? I'll be online for an hour or so, so I can cover any queries you might have. Thanks Donutmaster for making the list, it will help me start to compile my own list to start posting tomorrow. I have an 8 hour train ride coming up, so I wont be on until late tonight.

NOM NOM NOM NOM NOM

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fuzz

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Posted at: 9/4/06 03:49 PM

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At 9/4/06 03:34 PM, -DonutMaster- wrote:
At 9/4/06 03:28 PM, -fuzzzz- wrote: Anyone?
ill do the art you do the coding?
If you've got an idea, I'll give it a try :D (if you want me, that is)

Wonchop: Can't wait to see how that lumberjack one turns out. Lumber jacks pwn

k, ill think of a good idea then send you a pm


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DonutMaster

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Posted at: 9/4/06 03:56 PM

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At 9/4/06 03:49 PM, -fuzzzz- wrote: k, ill think of a good idea then send you a pm

Awesome! :D I'll can't wait to work with ya. I'll be fairly busy the rest of today, but tommorow and the rest of the week (after school, of course) I should be free.

jmtb - have fun with that 8 hour train ride. If page 20 comes along before you're back, and it most likely will at the pace this thread is going, I'll post another updated list (just to make it easier for ya).

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MrBrettski

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Posted at: 9/4/06 04:10 PM

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I've made my decision: I'm outta here. See ya when its done!


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jmtb02

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Posted at: 9/4/06 04:23 PM

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It's driving me nuts I can't actually look at some of the work be sent to me until tomorrow. I'm looking forward to seeing some amazing submissions for this project! Im excited by all the new and old artists coming into the mix... its going to be a fantastic submission!

As always, if you have any very specific questions (like you actually need to get on AIM with me), Ill be online tomorrrow most of the day. Any basic programming or graphics questions should be directed to this thread, because most likely a veteran of the previous collab should be able to give you the correct answer.

And finally, the master list will be posted tomorrow of what is approved, or what needs work. Sorry for all the confusion since I have been out of town... I wasn't really expecting a massive amount of submissions within the first few days, but it happened! Its going to be a fun collab... :).

And remember to send me the fla file. I briefly looked over my email to find a few swfs, so definitely resend if you did send me a swf file.

I'm off for the train in about 20 minutes, any last questions?

NOM NOM NOM NOM NOM

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rakosman

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Posted at: 9/4/06 04:26 PM

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At 9/4/06 12:08 PM, -DonutMaster- wrote: Woo! Go me :D I made this list so I knew which idea were taken already (so I wouldn't copy em, and several ideas I had were taken already, so lucky I made this)
I didn't post controls because I prefer to figure them out when I go to play, so deal with it.
I think I got all of the games, but I may have missed some. =/

Ima lol if the list is completely messed up. (Like, link to the wrong person's game, or put the tags for the link on wrong so the list looks wierd)

Please note these aren't the games that are going into the collab. jmtb's list will probably have less, as he'll remove games that he doesn't like or w/e from the list.

In no particular order...
Rakosman:
Pitfall
Cocoa Chicken
MirrorBuster
Greek Quiz
Answer Correctly

Just tellin you (end everyone) my list will always update all my current games, and the "GreekQuiz" was changed into the "QuickQuiz" due to the fact that it sucked, so i spend about 6 hours reprograming it to all be random, stupid arrays...


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DingoEatingFuzz

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Posted at: 9/4/06 04:57 PM

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My updated games list now with the new game 5

Munkyz!!! (Mouse game)

Dodge Falling Objects (Mouse Game)

Keep Him Bouncing (A third mouse game)

Count The Stars (Keyboard, OMG Change!!!)

Don't A Splode!! (Keyboard)

This is only day four of the collab and I already have more games than I contributed last time. And I was co-authored last time :) This flash is going to be epic :D:D:D


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