Ghaleonx5z
At 11/3/04 07:45 AM, Ghaleonx5z wrote:
I know your busy and all so if you forgot I'd completely understand lol But [were] you able to work on those sprites I showed ya for my new comic?
Believe it or not, I haven't forgot ... okay, I'm gonna stop that right now before I go all Dr. Seuss! Putting aside a nice block of time to sit and lose myself in pixels has become next to impossible. With the house under construction and my parents moving to PA, I'm running more errands than usual. I'm glad I got all that vacation time in! ;)
Lacie
At 11/3/04 11:05 AM, Lacie wrote:
i have been working with flash and have started [a project]
Excellent! If you need any help or tips, you've got a whole club full o' experienced Flash animators right here. Feel free to toss your questions around.
GinoGino13
At 11/3/04 02:15 PM, GinoGino13 wrote:
look at this [animated bustd up Protomegaman]
I'm diggin' it! The entire composition from color to animation speed is excellent! Great work!
[In reaction to a spammer] get out b4 the topic gets locked >=(
The topic won't be locked unless a pointless flame war erupts. Simply ignore and / or report spammers and they'll go away one way or the other.
Kaosboy85
At 11/5/04 03:24 PM, Kaosboy85 wrote:
What is goign on with the project / Any prgress?
I printed out the script yesterday hoping to go through it this week to make a list of everything that specifically needs to be done so that there's no confusion.
Damn it ! Even eing signed off aim I'm still not doign my homework! Damn you newgrounds!!!!:-D
Uh-oh!
ch33ks
At 11/6/04 07:12 AM, ch33ks wrote:
my sprite movie won't open. Flash is loading then it just closes without a message popping up. Project Megaman X is 115 MB. I just want to finish it and put it on newgrounds.
You're having that problem for the reason you think - the project's much too large. You may need to increase the memory alloted by your PC to run the Flash program. I know how to do it on a Mac, but not on a PC. At 115mb, you still won't be able to upload it to NG. You'll have to break it into chapters.
CheveLoco
At 11/6/04 07:58 AM, CheveLoco wrote:
hey here's episode 2 of hunter zero..hope you guys like it...
You hope we like it?! That ROCKED! Even though the voice acting and recording could use a lot of work, I gave it a much deserved 5. You told an intriguing and well paced story. Your animation was solid! Those characters had a sense of weight and speed to them. Your sound effects were spot on and your music helped to round out the scenes. You've done an excellent job!
A few tips on voice acting & recording:
1) ACTING - The actors have to feel what they're reading. If they can't imagine themselves in the position their characters are in, their performance falls flat. If you're not already, try and give your actors as deep an insight as you can into their characters' dilemmas. Voice acting is difficult because the performer doesn't have the benefit of using their face to display emotion, that's why they need to exaggerate the acting a bit more. It's hard to strike a balance between putting forth emotion through voice and hamming it up, but when it works, it works very well.
2) RECORDING - Actors should be at least one fist width away from the mic to cut down on pops (P's & B's) and sibilance (hard S sounds). Be sure to drop the volume on background music and sound effects when someone is speaking.
Overall, you've done an AWESOME job! I look forward to your next installment.
Flamezero
At 11/6/04 08:28 AM, Flamezero wrote:
I'm flamezero the maker of "Megaman-Real Adventure". Its one of the best megaman sprite flash around...
It's not bad. Your animation is solid, your sound effects work well and the music really adds to the action. The two things that impressed me the most are your menu and the fact it seemed like you could choose any Sonic character to go with MegaMan. Is that true? I've only watched it the one time. If that is indeed how it works, I think that's VERY impressive! The menu is very slick and I like the little bits of interactivity you added. The story was okay at best and the fight scenes were a bit too static. When a battle started, the "camera" barely moved which didn't make them as exciting as they could've been. Hunter Zero and the MMX OLB series are excellent examples of how dynamic "camera" movement can really spice up a fight. Overall, I think you do some good work! Keep it up and best of luck on your next project!
-Niko-
At 11/6/04 11:29 AM, -Niko- wrote:
i proberly wont be able to check in here on any kind of a regualer basis. Work is just taking up way too much of my time.
I'm sorry to hear that, but Work + Paycheck = Video Games! ;P
As for the project im not sure when i will get settled enought o work on anything. I may still ba able to animate but nothing too majour.I definatly wont be able to make up any sheets for the project.
I appreciate the heads-up. Thanks!
i took the holidays to spend some time with my new Neice (spelling) hollie my sister gave birth 2 weeks ago
Hey! Congratulations to your sister and to you, Uncle Niko! You know it's your job to introduce her to video games as soon as she can hold a game pad, right? ;)