Forum Topic: Resident evil club

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FamilyGuy05

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Posted at: 7/1/08 12:23 AM

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Last offer: $4.99 for Original. (Note: Game for PS1 and PS2) Shipping free.

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FamilyGuy05

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Posted at: 7/6/08 01:08 PM

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Oh boy. This club is rusty alright.

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Corky52

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Posted at: 7/6/08 02:25 PM

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At 7/1/08 12:23 AM, FamilyGuy05 wrote: Last offer: $4.99 for Original. (Note: Game for PS1 and PS2) Shipping free.

I don't have time for video games too much. My playstation isn't even hooked up at the moment.


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FamilyGuy05

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Posted at: 7/6/08 08:00 PM

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Oh, well ok then.

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AniMetal

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Posted at: 7/15/08 12:34 AM

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Bump.

You know what I want to play? A resident evil game in the city, while your out on the streets with hundreds of zombies all around......and in the stroming rain at night.

Or a resident evil game in a winter wasteland, or both.

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FamilyGuy05

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Posted at: 7/15/08 02:15 PM

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If you want to play a ZOMBIE shooting game, with wasteland maps, go buy Counter Strike 1.6 and play on our server, the X-joint. (Has zombie infection, cool gun skins and awsome maps)

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FamilyGuy05

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Posted at: 7/15/08 02:16 PM

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Soon, nobody is going to remember this forum if nobody posts here.

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Corky52

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Posted at: 7/15/08 02:19 PM

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At 7/15/08 12:34 AM, smc316 wrote: Bump.

You know what I want to play? A resident evil game in the city, while your out on the streets with hundreds of zombies all around......and in the stroming rain at night.

Or a resident evil game in a winter wasteland, or both.

I want to play a free roam zombie game out in a city where you just have to survive. Like have the same view as a grand theft auto game. That would be a pretty cool game, but I have failed to find anything like it yet.


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FamilyGuy05

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Posted at: 7/15/08 04:42 PM

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At 7/15/08 02:19 PM, Corky52 wrote: I want to play a free roam zombie game out in a city where you just have to survive. Like have the same view as a grand theft auto game. That would be a pretty cool game, but I have failed to find anything like it yet.

There's a Mod of Vice City that replaces civillans as zombies.

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Corky52

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Posted at: 7/15/08 04:59 PM

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At 7/15/08 04:42 PM, FamilyGuy05 wrote:
At 7/15/08 02:19 PM, Corky52 wrote: I want to play a free roam zombie game out in a city where you just have to survive. Like have the same view as a grand theft auto game. That would be a pretty cool game, but I have failed to find anything like it yet.
There's a Mod of Vice City that replaces civillans as zombies.

I heard that it didn't work good because the zombies would just respawn in random spots.


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FamilyGuy05

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Posted at: 7/15/08 08:20 PM

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At 7/15/08 02:19 PM, Corky52 wrote: I heard that it didn't work good because the zombies would just respawn in random spots.

There are unlimited zombies and they are hard to kill.

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Corky52

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Posted at: 7/17/08 10:33 AM

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At 7/15/08 08:20 PM, FamilyGuy05 wrote:
At 7/15/08 02:19 PM, Corky52 wrote: I heard that it didn't work good because the zombies would just respawn in random spots.
There are unlimited zombies and they are hard to kill.

Too bad because it's a great idea. I really wished it would of worked, but oh well. I'm sure one day someone will make something like we are talking about.


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AniMetal

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Posted at: 7/17/08 02:59 PM

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If I actually knew how to make those kinds of things and I had great skill in it I would very kindly give up 4 - 7 years in my life to create something like;

A large and very detailed city, with thousands of zombies and monsters and zombie animals and a multitude of various bosses.

You can attempt to excape the city, you can attempt to loot as much in the city as possible, attempt to barricade yourself in, etc, etc etc and the best part would be that its a mmorpg with other people that you can talk with, stay with as allies, fight with so you can have their stuff or jsut for fun, etc, etc.

And if you die you turn into a zombie.

But of course, respawning zombies would be esstiental because if their is a hundred human players and a thousand zombies that isn't going to be balalenced at all expically considering most people would take out several hundred zombies before they go down.

So zombies would havce to respawn SOMEWHERE otherwise the game would be easy and boring.

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cool4345

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Posted at: 7/21/08 10:27 AM

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*blows dust off the club* Hello?
Mind if i join, unless zombies have completly taken over this club..?

sig made by Willzyx ^^

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Corky52

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Posted at: 7/21/08 10:50 AM

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At 7/21/08 10:27 AM, cool4345 wrote: *blows dust off the club* Hello?
Mind if i join, unless zombies have completly taken over this club..?

Yes you may join this club that goes active for a day then dies for about 2 weeks at a time. I revived this with a couple of friends not too long ago, so if you can bring something new to the table then you can surely join.


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AniMetal

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Posted at: 7/29/08 10:10 AM

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Arcbound22

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Posted at: 8/7/08 12:48 AM

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hey guys im back. man this club is dieing but well bring it back to life. somehow.....

my myspace im such a zombie noob :3, i would like to thank MuffDiver102 and plus i need to put the name somwhere for another sig in the future
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AniMetal

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Posted at: 8/22/08 02:58 PM

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At 8/7/08 12:48 AM, Arcbound22 wrote: hey guys im back. man this club is dieing but well bring it back to life. somehow.....

Time for another bump.

ANyway our last discussion in this thread was sort of made again, but better.

Reread all the posts costello and I sent back and forth to each other on page 2 and 3 of this thread then post HERE what you think.

Thanks to Marsupial for the sig, and kurofelis for my banner.

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Corky52

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Posted at: 8/22/08 04:47 PM

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At 8/7/08 12:48 AM, Arcbound22 wrote: hey guys im back. man this club is dieing but well bring it back to life. somehow.....

Well Corky52 can usually bring life back to a club. All we have to do is get one major discussion going and we will be fine for awhile.

At 8/22/08 02:58 PM, AniMetal wrote:
At 8/7/08 12:48 AM, Arcbound22 wrote: hey guys im back. man this club is dieing but well bring it back to life. somehow.....
Time for another bump.

Let's try it again. I still have several books and once I get into some of them then there will be more to come here too.


ANyway our last discussion in this thread was sort of made again, but better.

I never got to it last time. I was too busy. :(


Reread all the posts costello and I sent back and forth to each other on page 2 and 3 of this thread then post HERE what you think.

Two pages? I just went through one. Oh well, let's get page 2 right now and then we can move on to the other one when things settle down.

At 8/21/08 12:30 AM, AniMetal wrote: Speaking of resident evil while totally unrelated.

I want to play in raccoon city with the city infected with plagas and you have free control.

A american city infected with plagas + COntrols and graphics and gameplay liek RE 4 and RE 5 + A wide variety of characters, enemies, bosses, puzzles, locations, scares and weapons MINUS the merchant = An excelent game.

Hm, yeah just like we were talking about here. I rather the controls be more like Grand Theft Auto then I would want them to be like Resident Evil 4. I just feel more of a free roam feeling then I would the close up camera. Beng able to get in cars and trucks too would be fun as hell, but only if they were scarce and rare to find a working one.

At 8/21/08 01:08 AM, AniMetal wrote:
At 8/21/08 01:02 AM, xXCostelloXx wrote: A create your own damn character mode would make it game of the year instantly man.
In the main series? No.

In a spinoff game that was, foro nce, actually GOOD instead of cheap and retarded might be interesting.

I would like to create my own character in a resident evil game. That would be pretty kickass actually. Just being able to pick the different clothing such as headware, gloves, shoes, etc.. That would be pretty cool. Even picking their strengths and abilities.


If they made a very large, and very detailed raccoon city where you can go anywhere you want and into ordinary buildings and such that was a Mmorpg it would be fucking epic.....your idea would be a good addiction to this idea I had.

Both together would be amazing. I think that if it was done I would instantly by the game system it was for and take a week off of work and/or school just to get into the game.

At 8/21/08 01:11 AM, xXCostelloXx wrote:
Of course, the story line of the ACTUAL games is too intertwined with the characters, it be ruining it to let you make your own guy. Though yes, a fantastic idea indeed. A name for the game though. I'd say " Resident Evil: Surviver" but thats taken. damn it would fit perfectly with your idea.

Grand Theft Zombie, lmao. I don't know what would be a good name really. Resident Evil: Blah, Blah, Blah. It is going to be our mission to find a name for it.

At 8/21/08 01:16 AM, AniMetal wrote: Resident evil: Online would do the trick.

it's not a game that I would enjoy playing online because people would just cheat, backstab, etc.. I would like playing two player, or more with a couple of friends though.


Not exactly a title that would get someones hopes up, though.

Also i want a resident evil game where you have to barricade yourself in! Grrrrrrrrrrrr I need strategy in surviving, not just owndering around solving convientally placed puzzles and blasting zombies that come in fours at most.

Yes, this is needed. Barricade yourself in. Like you can move the stuff in the house to barricade ahead of time, set traps, and do other things. Then maybe survive until the zombies stop or until a certain amount of time passes or even the zombies never stop all together.

At 8/21/08 01:20 AM, xXCostelloXx wrote:
True true, though the Resident Evil 4 "Push" barricade thing could work, though i'd expect it to be way more in depth. And "Resident Evil: Online" could be a console MMO, I mean Raccoon City was fuckin huge, you cant really expect it to only be you and the the main characters to be the only surviver, im sure theres a few other people with at least half a brain to know what to do, or get lucky.

Again, this might not be a bad idea for online play and actually I think I change my mind all ready. This would be awesome online with several people and it's whoever survives the longest wins. You could also have to different groups with the same plan. This way not only do you have to worry about zombies, but you have to worry about other people too.


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Corky52

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Posted at: 8/22/08 04:49 PM

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At 8/21/08 01:37 AM, AniMetal wrote: Or the people who realize what the fuck is going on before the outbreak gets serious.

The first two though four hours when zombies first appear you might have a good chance of getting out of the city if you hurry and have a car and what not.

Oh, this would defeat the purpose of the game though wouldn't it. I rather it start off with not many zombies and then pick up as more people died.


The trick would be to get out of the city before the masses have any clue what the fuck is going on.

And I know rac. city is huge, that's the point. A mmo game. SOmebody signs up, designs their character(Like you said) pick out some stats and whatnot and appear in a random point in the city.

They have to escape the city, and in like the RE movies their could be huge(LOCKED) 30 foot high concrete walls surronding the city so you have to use your wits and find some way over(Like a helicopter) find one of the few sewer passes out that isn't blocked off or find your way into the underground labs and escape through their.

I would love if they had a zombie game like this where you got experience points and leveled up on your way too so you could build up stats. The level system for the Godfather would be a decent system for a game like this.

At 8/21/08 01:49 AM, xXCostelloXx wrote: Thats awesome. What about including Raccoon City buildings from the game. Thus the Police station and Gun store?
And since everyone who played Res2 knows under the police station is a way out, the difficulty has to be remotely intense, i mean it is an Umbrella lab=mass tyrants.

I absolutely love when games cross over like this. When you see parts from resident evil 2 in resident evil three and other things. It really brings back memories and gives that creepy feeling that you've been there before.


And the random point in the city spawn point can be as easily made as in a futile attempt to escape you get injured, black out, and wake up, not knowing where you are. Or something. Im sure it wouldn't be too hard of a game to nail down
Damn it Capcom, sign AniMetal and make a real badass title!

It was my idea first. >:( Sign Corky52 and AniMetal then we will have a good game going.

At 8/21/08 02:01 AM, AniMetal wrote:
The gun store from the game itself? No.

Why not? THe one from number 2? That would be pretty cool.


Gun stores in general? I'm sure their would be plenty but they'd all be cleaned out for the most part and/ or tightly secured by other survivors.

Yeah, you need several of them. Grocery stores, other stores, schools, etc..


And since everyone who played Res2 knows under the police station is a way out, the difficulty has to be remotely intense, i mean it is an Umbrella lab=mass tyrants.

BIG ALLIGATOR!! Without an easy way to kill it. That would surely slow people the fuck down wouldn't it?


The police station is a definte.

The building size, layout, design, etc. would be identical to the police station in RE2.

Only when the game starts the police station looks exactly the same as it would normally in real life.

Also all the doors, for the most part, begun unlocked unless locked by other survivors. (Except for a few doors like gun storage.)

How about the hospital from resident evil 3? Or would it be better to have that there and then blown down later in the game just like it was in 3?

What?

Well I wouldn't really call it 'random' spot, i'm sure they'd have a hundred or so handpicked locations in the city so they can measure out the difficulty for players.

These spots need to be safe spots too. Places where zombies can't get to so you have some time to rethink your plan.

At 8/21/08 02:15 AM, xXCostelloXx wrote:
Eh i figured add in that gun store from 2 for a trip down memory lane.

Yeah, I love it when games do this memory thing. It's awesome.

Only when the game starts the police station looks exactly the same as it would normally in real life.

Yeah, have the city be normal looking and the longer you stick around the worse it gets in the city. Have a lot of computer controlled people running around and stuff in the start too.

Thats cool, Especally the survivors being able to lock and unlock doors. Maybe a little bartering for certain key?
Or a character can just pick the lock

Or break the door down completely. They need the entire environment capable of taking damage. So barricades break down, houses burn down, etc.. etc..

I mean they don't want some players starting off in a building with a helicopter on the roof and other players begining next to bosses.

They need to have the helicopter and other easy ways out like that be guarded with a extremely dangerous boss. How about they have to be able to drive the helicopter in the first place, like when you select their stats and abilities.


But one thing is for certain, if I made this game it would get hard as fuck and their would be so many bosses and monsters(And zombies + animals of course) that'd it'd take forever to beat them all.

I would make the zombies runners too. That would make it hard as fuck.


Well i know that, but out of the pre-set "Random locations"

But since it would be a free environment and their isn't anything remotely like a selective path(Well it's like that in the labs I assume, but other than that.) you wouldn't encounter 1/10th of all the bosses and enemies available the first time through.
nice, but what about the special enemy's such as Mr.X and maybe the Nemesis, Where would they come in to play? i mean maybe the nemesis could free rome the city killing any police oriented characters.

Very nice idea there. Have things like the spiders hang out near the woods, alligators next to the water, other bosses free rome, etc.. The only animal that I wouldn't like in this situation would be the birds. It would give you the feeling like no place is safe, even though that might be a good thing if you want the game to be hard.


Damn it Capcom, sign AniMetal and make a real badass title!
The sad thing is I could actually rant on and on for pages and pages about my ideas.

I could rant on and on about how you are dumb. :)


That's also how it is for my ideas for an awesome anime I made up in my head.

So many ideas but so little skill in animation, drawing, etc. that it's all a waste.

Same here. :( No talent in animation, but if I did I would have amazing flash animations.


Why not rant on about the ideas, this is a Resident Evil thread, and i know what you mean, though i drew my ideas out and wrote them down, i got an entire not book with zombie shit in it.
and some random fanfiction. Leon-X-Jill

How about we make the game ideas completely ourselves and then send it in to Capcom and see what they say? I'm sure that would make this club active as hell.


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Corky52

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Posted at: 8/22/08 04:51 PM

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At 8/21/08 02:40 AM, AniMetal wrote:
At 8/21/08 02:15 AM, xXCostelloXx wrote: Eh i figured add in that gun store from 2 for a trip down memory lane.
Mih, it'd be hard to tell it apart from any other gun shop anyway.

So what does it matter. >:(


Thats cool, Especally the survivors being able to lock and unlock doors.
As well as leave the key in the door or take it with you.

They can make it so their are mulitiple account types.

Barricader(Survive in the city through strategy and barricading for a certain amount of time.)

A must in a game like this. Then when the time is up maybe then could have the army come save you or something?

Treasure hunter (Escape the city all the while having as much money, jewelry and other precious objects with you. You get a ranked score.)
etc.

Another nice idea. This way they have to decide if something is worth the risk or not.


You can buy, sell, give away, etc. objecxts from other users and keys to doors may be one of the best ways for a user to get money.

I would just kill the person and then take all of their items. That's of course if I didn't think they would help me out in some way. I'm sure they would kill you if given the chance though.


Maybe a little bartering for certain key?
Wait-what are you talking about here?

Or a character can just pick the lock
I said before certain users will have certain stats that others don't have.

Lock picking is among them, also depends on the lock itself.

A gun is the fastest way to pick a lock, but then again you would have to worry about not being able to lock the door back up and attracting attention to your spot. Another risk situation you would have to decide for.


nice, but what about the special enemy's such as Mr.X and maybe the Nemesis, Where would they come in to play? i mean maybe the nemesis could free rome the city killing any police oriented characters.
Thats pretty much it for birkin, Mr. X and Nemesis.

Mr. X just walks around in the city aimlessly and if anyone gets in a certain radius of him he'll go after them by bursting through walls, ceilings, floors, barricades, etc to get to you. Once you take him out and he collapses he has some low level goodies on him.

And then what? After a certain amount of time he gets back up and goes on his rampage again or when he is off screen enough he randomly appears on the other side of the map like he got up and walked away while you weren't looking.


Once it has been a certain amount of time(30 minutes to a hour i'd guess) and when their isn't anybody in a line of sight of him he'll get up on his own and carry on his merry little way, with more goodies.

The thing with Mr. X was that there were more then one of them. Yeah, just one of them in Resident Evil 2, but did you ever play survivor? There were 100s of Mr. X's around. There were even times you had to fight more then one of them at a time.


The nemesis will also be free roaming, although he wouldn't be aimlessly wondering attacking anyone. He'll be deliberatly searching out survivors from the start and when he finds them if they are a police, military or s.t.a.r.s person OR anyone else who threatens the nemesis(Mainly by shooting at him) the nemesis will kill. The nemesis is invulnerable, the best you can do is stun him or knock him out for a moment like in the game and steal his goodies....which are much better than Mr.X's goodies. Nemesis also carryies both a gattling gun with infinite rounds and a infinite launcher.(Not RE4 type launcher, RE 2 type launcher) and you can't take those two weapons.

I don't think he should always have these weapons though. Sometimes I like fighting him when he is fighting with just his hands and other things that randomly came out of him. I can just see him shooting down a helicopter as soon as the person thought they had made it out of the city.


And birkin? He wonders the sewers but doesn't go up into the city itself or into the labs. He'll go after anyone the moment they step in the sewers. He comes back if you "Kill" him the same way Mr. X does.

Should there be a permanent way of killing these guys though? No reason putting a million bullets into something. I think they should show damage and eventually have limbs and other things fall off.


Why not rant on about the ideas, this is a Resident Evil thread, and i know what you mean, though i drew my ideas out and wrote them down, i got an entire not book with zombie shit in it.
I would rant about it, if it weren't for the fact it'd waste a lot of time plus I already am, sort of ranting about it. XD

THINK ABOUT THE POST COUNT. LETS RANT.


and some random fanfiction. Leon-X-Jill
Lol ChrisXClaire is better. :D

Anyone ever see the flash on newgrounds called Jill's Break? Ah, another thing we could do. I can look for resident evil flashes every now and then and we can watch them and discuss them. :)

At 8/21/08 03:00 AM, AniMetal wrote:
Diffrent signs on the diffrent stores
Barely anyone would notice. :(

It's nice when they go into simple detail though. If you notice in a lot of resident evil games they go into a lot of detail with signs, posters, etc...


Cool, kinda like mercenarys..but with goodies
Money, ammo, health, weapons, food, clothes, weapons, explosives, etc.

Food, something I didn't think about. This could help with energy levels and maybe even a little with health. You don't have to worry about anyone starving to death in a game like this though.


Trading with other players basically
Cool, that's one of my ideas too.

Trading and taking items that people have when they die.


Certain keys and simple locks like in the games eh?
Different types of locks, different types of lock picks and depends on the stats of the indivual player.

Definably the Res2 launcher, it is the best. And it would be a counter balance to the army,cop,S.T.A.R.S players, say better accuracy and gun knowlage and the constant threat of the nemesis to pay for that.
Agreed.

Agreed. Actually just put this in to fill up some space. :)


That be amazing to play through, i mean the video of Hunk and his team getting raged on by Birkin is thrilling enough but playing through it....
The bodies would still be in the sewer and I suppose if you got a few friends with TMPs and riot guns in body armor like hunks you could hunt Birkin down and try and relive the fight?

Clothing needs to be protective like that too. Like body armor makes you just a little slower, but it is hard for bites to get through at all.


Dude its 2:42 at night, what the hell else are we gonna do?

2:42 in the morning don't you mean?


Sleep. :P

Not that early.


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TwilightFox

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Posted at: 8/22/08 06:40 PM

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Hi everyone. May I join this club too please?


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AniMetal

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Posted at: 8/22/08 07:20 PM

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At 8/22/08 06:40 PM, TwilightFox wrote: Hi everyone. May I join this club too please?

Yup, of course.

Reread the latest convo and I hope you like reply wars.

At 8/22/08 04:47 PM, Corky52 wrote: Well Corky52 can usually bring life back to a club. All we have to do is get one major discussion going and we will be fine for awhile.

The two of us + TF + costello can make this thread active as fuck.

Beng able to get in cars and trucks too would be fun as hell, but only if they were scarce and rare to find a working one.

I agree here. This was also an idea I had.

And your driving skill can be one of the stats? Hmmm


I would like to create my own character in a resident evil game. That would be pretty kickass actually. Just being able to pick the different clothing such as headware, gloves, shoes, etc.. That would be pretty cool. Even picking their strengths and abilities.

And to make it so no two characters in the same server(Explained later) are identical they can make it so when designing a character you can only have up to 90% of the character design be the same as another characters, 91+ and you aren't allowed to create the character.


Both together would be amazing. I think that if it was done I would instantly by the game system it was for and take a week off of work and/or school just to get into the game.

If this game was made exactly how I want it to be made it would be one of the best games ever.


it's not a game that I would enjoy playing online because people would just cheat, backstab, etc.. I would like playing two player, or more with a couple of friends though.

Cheat? Few, if any cheats will be allowed and those would only be for net side stuff or weapons.

Nothing like invincibility or anything.

Backstab? This would happen in a real life outbreak.

Again, this might not be a bad idea for online play and actually I think I change my mind all ready. This would be awesome online with several people and it's whoever survives the longest wins. You could also have to different groups with the same plan. This way not only do you have to worry about zombies, but you have to worry about other people too.

USING RS AS AN EXAMPLE: In runescape their are hundreds of different servers. Prehaps when a user signs up on the game they chose a server and are stuck in that one server for ever.

That combined with the fact the city would be so big and so detailed you'll see enough other survivors to realize this is a Mmo, but you won't see an annoyingly large group of survivors except in mabye a large structure like the police station.

ANother thing, if you have an account on lets say server 19 and a friend has an account on lets say server 23 and you two both want to be on the same server one if not both of you can transfer onto another server but you have to start fresh completely in everything except for stats and character design. UNLESS you either want to create a new character design while you have that chance or somebody already exists in that server with your character design where you are required to make a new character.

Oh, this would defeat the purpose of the game though wouldn't it. I rather it start off with not many zombies and then pick up as more people died.

Oh I was talking about if their was actually a real zombie outbreak here, not in the game.

I would love if they had a zombie game like this where you got experience points and leveled up on your way too so you could build up stats.

I never played the godfather.

Stats would be like;
Driving
cooking
medicine
strength
speed
vison
etc.

What would be some good stats in your opinion?

It was my idea first. >:( Sign Corky52 and AniMetal then we will have a good game going.

What are you talking about? I've had this idea since early 2007, hell I even made a thread about it in general pre-video games forum.

Why not? THe one from number 2? That would be pretty cool.

Well I suppose they could put it in but not many people would realize it, and the store would automatically begin cleared out.

Yeah, you need several of them. Grocery stores, other stores, schools, etc..

But of course. ^^

BIG ALLIGATOR!! Without an easy way to kill it. That would surely slow people the fuck down wouldn't it?

There would be several of these throughout the sewers.

I'm tryin to decide if they would be the miniboss class or the monster class.

How about the hospital from resident evil 3? Or would it be better to have that there and then blown down later in the game just like it was in 3?

I regret saying this but i've never played RE 3 so I can't say I know what you are talking about.

Their would be hospitals and i'd assume the RE 3 one would be one of them.


These spots need to be safe spots too. Places where zombies can't get to so you have some time to rethink your plan.

Of course, start spots and safe spots need to be safe. They also need to amke it so in these two spots you can't attack and/or kill other survivors. Also if you are a barricader you can make your own save spot inside the barricade but it won't be a safe spot.

Yeah, have the city be normal looking and the longer you stick around the worse it gets in the city. Have a lot of computer controlled people running around and stuff in the start too.

Impossible, if some people in a server have been playing for weeks and others have been playing for a day the city would be fucked up. They need to make it so each server is based off of a certain start time.

I.E. one server is completely based off of what raccoon would look like after hour one while other servers are what raccoon would look like after day 3. The weather of time of day would change constantly in the server itself, but the city and such remains exactly the same except if somebody burns down a house, barricades in a house, etc.

Or break the door down completely. They need the entire environment capable of taking damage. So barricades break down, houses burn down, etc.. etc..

Agreed, but their needs to be some doors, gates, walls, etc. that are unbreakable.

They need to have the helicopter and other easy ways out like that be guarded with a extremely dangerous boss. How about they have to be able to drive the helicopter in the first place, like when you select their stats and abilities.

Fair enough, but this means anybody lacking this skill would be forced to go to the sewers or the labs immediatly to escape. Don't forget, we're placing 30 foot high concrete walls around the city completely and all the gates are locked.

I would make the zombies runners too. That would make it hard as fuck.

Absoulately not.

1.) Way to frustratingly hard. Don't forget their will be times you'll be faced up againest hundreds of zombies at once.
2.) It isn't RE, in none of the games did the ZOMBIES run.
3.) We have crimson heads for that.

If you kill a zombie. What happens? If you incinerate and/or decapitate the zombie the zombie never rises again. If you don't do either of those two things the zombie later rises again, a zombie.

But when a human dies the human will later rise as a crimson head. Overall their will be way more zombies than human players, so instead of making the zombies evolve into crimson heads make the humans that die immediatly turn into crimson heads.

If you don't know what a crimson head is play RE 1 remake.

How about we make the game ideas completely ourselves and then send it in to Capcom and see what they say? I'm sure that would make this club active as hell.

I actually agree completely.

I'll reply to one last part in your second post and your third post much later tonight.

I got two corky sized posts and one one linet post all replied, boo yah!

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Double post.

At 8/22/08 04:51 PM, Corky52 wrote: Have things like the spiders hang out near the woods,

I was having an idea, nine types of spiders.

Small = dog size
Medium = normal spider size in the series
large = black tiger size.

Small, medium and large brown, black and red spiders.

Nine types.

In order of hardest to easiest overall red>>>>>>>>>Black>>>>>>>>>brown. All three colors have different stats.

Medium spiders of all three colors would be of monster class, their attacks are the same as the normal spiders in the series.

Small spiders of all three types either hide in shadows and jump at your neck when you walk by getting you poisoned and/or hurt greatly. Or they come in massive swarms, where if they engulf you completely you're fucked.

Large spiders are like minibosses. They are basically a lot larger and more aggressive medium spiders with more health.

They have all the same attacks as the medium spider, only stronger.

But they also have the ability to make a swarm of small spiders, the same color come out of their behind and use them to do its attacking.

The spiders are in attics, basements, sewers, the forest, caves, and dark, damp areas.

alligators next to the water,

Or in other words, only in the sewers.

other bosses free rome

I disagree.

Their are bosses, minibosses and big bosses and I think they should all be stationed in a certain area(Minus birkin, nemesis and the Mr. X's)

The birds.

You seem to be thinking every enemy in this game is free roam.

Only Mr. X, Nemesis and Birkin as well as the crimson heads are free roam.

Almost all zombies, animals, monsters, mini bosses, bosses and big bosses have a selected area or room or whatever.

Only some monsters, animals and zombies hunt you out among a certain area.

Birds and flying monsters + bosses are no exception, they stick to a certain general area.

A must in a game like this. Then when the time is up maybe then could have the army come save you or something?

Or the nuke comes for the indivual person only, that person dies and "You win at surviving the outbreak!"

Your character dies but you'll also win. Yay or nay?


Another nice idea. This way they have to decide if something is worth the risk or not.

So you can take precious objects and jewelry and such but that fills space.

You can also take bills. $1, $5, etc. And since raccoon city is in the US we'll go with american bill form instead of whatever money types they use in europe.

You can't take change, though.

That would be somewhat pointless.


I would just kill the person and then take all of their items. That's of course if I didn't think they would help me out in some way. I'm sure they would kill you if given the chance though.

Weren't you talking about backstabbing earlier? :D

In start and save areas as well as the small general area around them they can make it so you can't attack and/or kill other humans.

Then once you're our of those general areas you can attack other humans if you want, but at your point in the city their should generally be people around your level, and the further you go the harder it gets.

Almost like humans are monsters themselves.


A gun is the fastest way to pick a lock, but then again you would have to worry about not being able to lock the door back up and attracting attention to your spot. Another risk situation you would have to decide for.

And their will be certain locks when even that won't pick the lock.

And those bullet proof locks will be disguised so if you shoot them you'll not only fail at getting in, but you'll attract hostiles and other humans.


And then what? After a certain amount of time he gets back up and goes on his rampage again or when he is off screen enough he randomly appears on the other side of the map like he got up and walked away while you weren't looking.

Yeah, more or less.


The thing with Mr. X was that there were more then one of them. Yeah, just one of them in Resident Evil 2, but did you ever play survivor? There were 100s of Mr. X's around. There were even times you had to fight more then one of them at a time.

I never knew that.

So in that case instead of their being one mr. X their will be lots of Mr. X's.

Should Mr. X be a monster type or a miniboss type?


I don't think he should always have these weapons though. Sometimes I like fighting him when he is fighting with just his hands and other things that randomly came out of him. I can just see him shooting down a helicopter as soon as the person thought they had made it out of the city.

I never played RE 3, someone who did is going to need to figure out nemesis and the RE 3 only structures.

Should there be a permanent way of killing these guys though? No reason putting a million bullets into something. I think they should show damage and eventually have limbs and other things fall off.

Alright Mr. X can be killed now.

Nemesis and birkin will go through mutation cycles.

They'll get weaker, then stronger, then weaker. Every time you "Kill" one of them and they're out of sight they'll get back up and mutate into their next form.


THINK ABOUT THE POST COUNT. LETS RANT.

HURRAY FOR SPAM.


Anyone ever see the flash on newgrounds called Jill's Break? Ah, another thing we could do. I can look for resident evil flashes every now and then and we can watch them and discuss them. :)

Link please. :)


It's nice when they go into simple detail though. If you notice in a lot of resident evil games they go into a lot of detail with signs, posters, etc...

Yeah I know, detail is a good thing.


Food, something I didn't think about. This could help with energy levels and maybe even a little with health. You don't have to worry about anyone starving to death in a game like this though.

Barricaders food should be nescary to survive.

And all other character types it shouldn't matter though.


Trading and taking items that people have when they die.

I think when a character dies half their ammo, food, health, medicine, money and explosives should be automatically spread out throughout raccoon city and only the other half should remain on them.


Clothing needs to be protective like that too. Like body armor makes you just a little slower, but it is hard for bites to get through at all.

Truth.

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At 8/22/08 06:40 PM, TwilightFox wrote: Hi everyone. May I join this club too please?

SAME! SAME!???

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At 8/22/08 07:20 PM, AniMetal wrote:
At 8/22/08 06:40 PM, TwilightFox wrote: Hi everyone. May I join this club too please?
Yup, of course.

Reread the latest convo and I hope you like reply wars.

At 8/22/08 04:47 PM, Corky52 wrote: Well Corky52 can usually bring life back to a club. All we have to do is get one major discussion going and we will be fine for awhile.
The two of us + TF + costello can make this thread active as fuck.

Fuck yeah, man, this crews going to sky rocket!

Beng able to get in cars and trucks too would be fun as hell, but only if they were scarce and rare to find a working one.
I agree here. This was also an idea I had.

And your driving skill can be one of the stats? Hmmm

That be cool, though hiting and illing zombies with vehicles is a must, it could even be a mini game "Undead Road Rage"


And to make it so no two characters in the same server(Explained later) are identical they can make it so when designing a character you can only have up to 90% of the character design be the same as another characters, 91+ and you aren't allowed to create the character.

Thats good, i mean, that would make the communtity very adverse

Both together would be amazing. I think that if it was done I would instantly by the game system it was for and take a week off of work and/or school just to get into the game.
If this game was made exactly how I want it to be made it would be one of the best games ever.

Agreed

it's not a game that I would enjoy playing online because people would just cheat, backstab, etc.. I would like playing two player, or more with a couple of friends though.
Cheat? Few, if any cheats will be allowed and those would only be for net side stuff or weapons.

Nothing like invincibility or anything.

Backstab? This would happen in a real life outbreak.

Yeah, people go ape shit when their lives on the line, it be really hard to trust people on the game, like in real life

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At 8/22/08 11:07 PM, xXCostelloXx wrote: Fuck yeah, man, this crews going to sky rocket!

Like my dick up your mum.

OHHHHHHHHHHHH BURN. :3


That be cool, though hiting and illing zombies with vehicles is a must, it could even be a mini game "Undead Road Rage"

Niice.


Yeah, people go ape shit when their lives on the line, it be really hard to trust people on the game, like in real life

That is the point.

Only instead of people being scared in real life and going insane and such most people who kill other people on this would be

A) totally bored
B) A bastard
C) Hate you for some reason
D) Wants your stuff.
E) A mixture of the above.

I mainly suspect most kill will be either B and/or D.

And that is it? I make two long ass posts and you only reply to one half of one of them.

What's up with that? *Angered*

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